a50026d3af
- update to 1.1: * Since the release of version 1.0, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights: * Three new scenarios: One each for the Atlantean and Frisian campaigns, and a new standalone singleplayer mission * An add-ons webserver allows efficient down- and uploading of add-ons as well as interactions such as voting and commenting on add-ons * High-resolution images for many units * Multithreading provides smoother performance * Multiple enhancements to the in-game encyclopedia * Diplomacy: Manage your alliances during the game * Fastplace: Assign custom shortcuts to buildings to place them with one keystroke * In-game loading and restarting of games and scenarios * Save and load in-game windows * Editor tool history dialog * Various AI enhancements - see https://www.widelands.org/news/2022/Oct/23/widelands-1-1-released/ - drop 316eaea20975436.patch (upstream) OBS-URL: https://build.opensuse.org/request/show/1043794 OBS-URL: https://build.opensuse.org/package/show/games/widelands?expand=0&rev=61
139 lines
4.3 KiB
RPMSpec
139 lines
4.3 KiB
RPMSpec
#
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# spec file for package widelands
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#
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# Copyright (c) 2022 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: widelands
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Version: 1.1
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Release: 0
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Summary: Realtime strategy game involving map control
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License: GPL-2.0-or-later
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URL: https://www.widelands.org
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Source0: https://github.com/%{name}/%{name}/archive/refs/tags/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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BuildRequires: SDL2_gfx-devel
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BuildRequires: SDL2_image-devel
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BuildRequires: SDL2_mixer-devel
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BuildRequires: SDL2_ttf-devel
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BuildRequires: cmake
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BuildRequires: curl-devel
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BuildRequires: distribution-release
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BuildRequires: doxygen
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BuildRequires: fdupes
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BuildRequires: gcc-c++
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BuildRequires: gettext
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BuildRequires: graphviz-gnome
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BuildRequires: hicolor-icon-theme
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BuildRequires: libboost_headers-devel
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BuildRequires: libboost_regex-devel
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BuildRequires: libboost_system-devel
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BuildRequires: libboost_test-devel
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BuildRequires: libjpeg-devel
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BuildRequires: libpng-devel
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BuildRequires: ninja
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BuildRequires: optipng
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BuildRequires: pkgconfig
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BuildRequires: python3-base
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BuildRequires: update-desktop-files
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BuildRequires: pkgconfig(asio)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(icu-i18n)
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BuildRequires: pkgconfig(icu-io)
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BuildRequires: pkgconfig(icu-uc)
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BuildRequires: pkgconfig(libtiff-4)
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BuildRequires: pkgconfig(lua)
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BuildRequires: pkgconfig(lua5.1)
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BuildRequires: pkgconfig(zlib)
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Requires: %{name}-data = %{version}
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%description
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Widelands is a real-time strategy (RTS) game with singleplayer
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campaigns and a multiplayer mode. The game was inspired by Settlers II
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(Bluebyte) but has significantly more variety and depth to it.
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The primary goal of this type of RTS is to build a settlement with a
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functioning economy, producing sufficient military units so as to
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conquer rival territories, ultimately gaining control of either the
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entire map, or a certain predetermined section of it.
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%package data
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Summary: Data files for Widelands
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Requires: %{name} = %{version}
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BuildArch: noarch
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%description data
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Data files for Widelands. Includes localization, maps graphics and music.
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%package debug
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Summary: Debugging tools for Widelands
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%description debug
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Additional debugging data for Widelands. This package is not needed for normal
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operation.
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%prep
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%autosetup -p1
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sed -i '/wl_add_flag(WL_COMPILE_DIAGNOSTICS "-Werror=uninitialized")/d' CMakeLists.txt
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sed -i 's/\(install(TARGETS ${NAME} DESTINATION \)"."\( COMPONENT ExecutableFiles)\)/\1bin\2/' cmake/WlFunctions.cmake
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find . -type f -name "*.py" -exec sed -i -E 's/env python[3]?/python3/' {} \;
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%build
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mkdir -p build/locale
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%define __builder ninja
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%cmake \
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-DWL_INSTALL_PREFIX=%{_prefix} \
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-DWL_INSTALL_BINDIR=bin \
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-DWL_INSTALL_DATADIR=%{_datadir}/%{name} \
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-DWL_INSTALL_LOCALEDIR=%{_datadir}/%{name}/locale \
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-DCMAKE_BUILD_TYPE="Release" \
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-DBoost_USE_STATIC_LIBS=OFF
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%cmake_build
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%install
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%cmake_install
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%fdupes %{buildroot}%{_datadir}
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%find_lang %{name} --all-name
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rm -f %{buildroot}%{_prefix}/{COPYING,CREDITS,ChangeLog,VERSION}
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# No need to execute tests as they are already executed implicitly on install
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# instead do post-install test
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PATH=%{buildroot}%{_bindir}:$PATH %{name} --help | grep 'This is Widelands'
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%files
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%license COPYING
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%doc CREDITS ChangeLog
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%{_bindir}/%{name}
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%{_datadir}/icons/hicolor/*/apps/org.widelands.Widelands.png
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%{_datadir}/applications/org.widelands.Widelands.desktop
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%{_mandir}/man6/%{name}.*
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%{_datadir}/metainfo/org.widelands.Widelands.appdata.xml
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%files data -f %{name}.lang
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%dir %{_datadir}/%{name}
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%dir %{_datadir}/%{name}/locale
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%dir %{_datadir}/%{name}/locale/*
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%dir %{_datadir}/%{name}/locale/*/LC_MESSAGES
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%{_datadir}/%{name}/[^l]*
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%files debug
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%{_bindir}/wl_*
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%changelog
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