- update to 5.2.3
* Readme update
* Revert "Added test random Earth"
- Update to version 5.2.0
Map Editor
+ Setting a tile's terrain in the editor will now remove any
units on it which are incompatible with the new terrain.
Previously, they would be bumped to the nearest valid tile.
+ Fixed issue which caused hue-rotated terrain to not show up
with the correct color in the map editor's tile selection menu.
Maps
+ Fixed issue which could cause a settlement with no minimap
color to be picked for settlement site generation in random
maps.
+ Removed the obsolete Gardariki, Italy, Southern Baltic and
Tanais custom maps.
Miscellaneous
+ Fixed issue which could cause player data to not be cleared
properly after a game.
+ Fixed visibility issue which could occur when destroying cave
walls during a game.
+ Reworked how the minimap keeps track of unexplored/fog of war
areas, improving performance (specially on larger maps).
+ The Steam launcher has been rewritten in C++, with QML being
used for the UI. In order to prevent issues if both the
launcher and Wyrmsun try to access the file in which persistent
achievement data is contained at the same time, the launcher
now only checks just before and just after the game runs.
Pathfinding
+ Fixed a pathfinding issue involving land/fly-low units.
Quests
+ Quest completion data is now stored in
[AppData]/Wyrmsun/quests.txt, instead of in the game's
directory.
+ Achievement data is now stored in
[AppData]/Wyrmsun/achievements.txt, instead of in the game's
directory.
+ Fixed crash which occurred when Lua scripts tried to create a
new player during a game, which occurred e.g. for the
introductory dialogue of the A Bargain is Struck legacy quest.
Terrain
+ Fixed issue which caused forest regeneration to not trigger.
+ The cave floor, desert sand and ford transition graphics have
been updated.
+ Added new cave floor, desert sand and ford decoration tiles.
User Interface
+ Improved the performance of the code which identifies which
unit is currently under the cursor.
+ Fixed key input issue which could cause command panel buttons
without hotkeys to be triggered in a seemingly random fashion.
- Update to version 5.1.0
Maps
+ Removed the obsolete Svarinshaug custom map.
+ Fixed issue which caused maps in the user map folder to not
appear the Custom Game menu.
+ Removed the Aquitania custom map.
Miscellaneous
+ Saved games are now stored in [AppData]/Wyrmsun/save, instead
of in the game's directory.
* Scenarios
+ Fixed issue which caused some of the Western Migration
triggers to not work properly.
Terrain
+ The dirt, dry mud, ice and mud transition graphics have been
updated.
+ Added new dirt and ice decoration tiles.
Units
+ Added Brown Bear, Black Bear and Polar Bear unit types. Brown
bears are now generated in the Earth/Europe scenario map.
User Interface
+ Fixed issue which caused dropdowns to gain keyboard focus
when clicked.
+ Fixed issue which caused text fields to not lose keyboard
focus when clicked away from.
+ Fixed issue which caused key events to be propagated to
buttons even though a text field had focus.
+ Reworked the in-game menu to be QML-based.
OBS-URL: https://build.opensuse.org/request/show/927806
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/wyrmsun?expand=0&rev=10
- Update to version 5.2.0
Map Editor
+ Setting a tile's terrain in the editor will now remove any
units on it which are incompatible with the new terrain.
Previously, they would be bumped to the nearest valid tile.
+ Fixed issue which caused hue-rotated terrain to not show up
with the correct color in the map editor's tile selection menu.
Maps
+ Fixed issue which could cause a settlement with no minimap
color to be picked for settlement site generation in random
maps.
+ Removed the obsolete Gardariki, Italy, Southern Baltic and
Tanais custom maps.
Miscellaneous
+ Fixed issue which could cause player data to not be cleared
properly after a game.
+ Fixed visibility issue which could occur when destroying cave
walls during a game.
+ Reworked how the minimap keeps track of unexplored/fog of war
areas, improving performance (specially on larger maps).
+ The Steam launcher has been rewritten in C++, with QML being
used for the UI. In order to prevent issues if both the
launcher and Wyrmsun try to access the file in which persistent
achievement data is contained at the same time, the launcher
now only checks just before and just after the game runs.
Pathfinding
+ Fixed a pathfinding issue involving land/fly-low units.
Quests
+ Quest completion data is now stored in
[AppData]/Wyrmsun/quests.txt, instead of in the game's
OBS-URL: https://build.opensuse.org/request/show/922969
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=26
- Update to version 5.0.1
* Maps
+ Updated the territory setup for the Tyrol area for the Earth
map (scenario mode).
* Miscellaneous
+ Updated the SDL library to SDL2
+ Fixed issue with the save game functionality.
+ Fixed issue with loading a saved game from within a game.
- Drop compat cruft for legacy openSUSE systems
- Drop patch (not longer needed)
* fix-build.patch
OBS-URL: https://build.opensuse.org/request/show/913878
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=25
- Update to version 5.0.0
* Buildings
+ Town halls, strongholds, mines and hunting lodges no longer
leave a destroyed building "corpse".
* Encyclopedia
+ Added support for encyclopedia entries having links to each
other.
+ Updated the literary texts for the encyclopedia, streamlining
them (removing footnotes and the "|" character which denoted
a caesura/break within a verse).
* Factions
+ Fixed the requirements string for the Shadowcharm Clan
faction.
- Renamed the "Goth Tribe" to "Gothic Tribe", the
"Ostrogoth Tribe" to "Ostrogothic Tribe" and the
"Visigoth Tribe" to "Visigothic Tribe".
- Renamed the "Swede Tribe" to "Swedish Tribe".
* Heroes
+ It is no longer possible to start a custom game with a custom
hero, they must now be recruited as other heroes are.
+ Updated the hero symbol icon to use a frame, to make it more
visible on the map.
* Items
+ Added "Curupira's" magic prefix for weapons (+3 fire damage).
+ Added Potion of Mana.
+ Made it so the Elixir of Vitality has a purple color
(previously it was gray), to make it more distinct from the
Elixir of Dexterity (which is black).
* Map Editor
+ Fixed crash which occurred when pressing the "OK" button in
OBS-URL: https://build.opensuse.org/request/show/913475
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=24
- Update to version 4.1.4
* AI
+ Fixed issue which resulted in AI players being able to hire
units from any civilization from mercenary camps (no matter
the civilization of the mercenary faction itself).
* Maps
+ Fixed freeze/crash when starting the Southern Baltic map.
+ Fixed issue which caused settlement territories to not be
generated on certain custom maps.
* Miscellaneous
+ Fixed a potential crash cause when processing triggers.
+ Fixed issue which caused certain site positions (e.g. that
where the Hlesey revealer should be created for the
Thunraz's Servant scenario) to not be saved in a save game.
+ Fixed issue which could mistakenly cause under certain
circumstances a removed settlement site to be saved (when
saving a game) as the settlement head unit for a settlement,
instead of the town hall which had been built on top of it.
+ The preferences.txt file is now saved in AppData instead of
in the Documents folder.
+ Improved save/load performance and memory usage for player
tile exploration.
+ Improved the performance of the database parsing and image
scaling.
* Resources
+ Added checks to prevent the stored resource quantity from
becoming negative.
* Units
+ Added Hobgoblin Warrior unit.
OBS-URL: https://build.opensuse.org/request/show/875792
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=22
- Update to version 4.1.3
* AI
+ Fixed issue which made the AI be able to take quests even if
it didn't have a town hall.
* Items
- Fixed issue which allowed magic prefixes to be generated as
suffixes and vice-versa.
* Interface
- Renamed the "Quests" screen to "Legacy Quests", to better
reflect that these are missions in an old format, and which are
supposed to be eventually updated to the Scenario mode.
- Fixed interface issues (e.g. incorrect button placement) which
occurred after enabling the 2x scaled mode without restarting.
- Added terrain-only minimap mode.
- Added settlement territories (including non-land) minimap mode.
* Map Editor
- Fixed crash which could occur when clicking on the "OK" button
in the player properties dialog.
- Fixed the position of the editor tile tooltip in the
bottom-left in the 2x scaled mode.
* Multiplayer
- Fixed a potential desync cause due to floating point operations.
* Scenarios
- Fixed crash when picking the option to seek an alliance with the
Hersings in the Haimadala's Progeny scenario.
* Units
- When randomly moving, people-averse fauna units will no longer
enter a tile with an owner if their current tile is in an
unowned one. In effect, this means that e.g. wyrms will not
wander into settled areas if they start off in an unsettled
OBS-URL: https://build.opensuse.org/request/show/867581
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=21
- Update to version 4.1.1
- See /usr/share/doc/packages/wyrmsun/readme.txt all changes
- Update to version 4.0.5
* Buildings
+ Fixed the variation conditions for Germanic and Teutonic
Docks.
* Miscellaneous
+ Fixed a potential crash when exiting a loaded saved game.
* Pathfinding
+ Fixed a resource-gathering pathfinding issue which occurred
if e.g. wood piles were adjacent to the building to which
the resource would be returned, and one of the adjacent
wood piles were unreachable.
- Update to version 4.0.4
* Maps
+ Fixed issue which caused a crash when starting the Italy
custom map.
* Miscellaneous
+ Fixed a save game load issue which occurred if a reference
was held to a destroyed unit.
+ Fixed crash which occurred when right-clicking the portrait
of e.g. stone piles.
+ Fixed issue which allowed the Anglo-Saxon civilization to be
chosen for custom games even if they started at the most
basic technological level (the bronze age), even though the
Anglo-Saxons are an iron age civilization.
* Pathfinding
+ Fixed a pathfinding issue which could cause minecarts to get
stuck when looking for a place to return goods to.
OBS-URL: https://build.opensuse.org/request/show/862114
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=17
- Update to 2.8.1
* Minor update to terrain features
* Fixed a bug which caused a crash when trying to create
a human custom hero
* Slight update to scenario hints
* Added an option to re-generate the custom hero name in the
custom hero creation menu
* Units are now categorized by civilization in the encyclopedia
* Added next/previous buttons for the building menu
* Fix to the Northwards to the Sea quest
OBS-URL: https://build.opensuse.org/request/show/522888
OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=10