- update to 5.3.6: * https://github.com/Andrettin/Wyrmsun/compare/v5.3.5...v5.3.6 OBS-URL: https://build.opensuse.org/request/show/1040762 OBS-URL: https://build.opensuse.org/package/show/games/wyrmsun?expand=0&rev=31
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438 lines
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-------------------------------------------------------------------
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Tue Dec 6 16:03:40 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 5.3.6:
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* https://github.com/Andrettin/Wyrmsun/compare/v5.3.5...v5.3.6
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-------------------------------------------------------------------
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Sun May 1 10:57:21 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to 5.3.5
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* Added copper rocks near the initial copper deposits for the
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Lorraine Plain map
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* Adjusted the lumber and furniture production efficiency for the
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Dwarven Miner population type
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* Updated epithets
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* Minor update to settlement ownership history
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* Decreased the text area top margin for the dialogue dialog if
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an icon button is present
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-------------------------------------------------------------------
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Mon Dec 6 12:35:55 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to 5.2.4
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* Changed the transport ship capacity to 4
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-------------------------------------------------------------------
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Wed Oct 27 14:35:24 UTC 2021 - Dirk Stoecker <opensuse@dstoecker.de>
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- update to 5.2.3
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* Readme update
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* Revert "Added test random Earth"
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-------------------------------------------------------------------
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Mon Oct 4 09:40:28 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 5.2.0
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Map Editor
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+ Setting a tile's terrain in the editor will now remove any
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units on it which are incompatible with the new terrain.
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Previously, they would be bumped to the nearest valid tile.
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+ Fixed issue which caused hue-rotated terrain to not show up
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with the correct color in the map editor's tile selection menu.
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Maps
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+ Fixed issue which could cause a settlement with no minimap
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color to be picked for settlement site generation in random
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maps.
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+ Removed the obsolete Gardariki, Italy, Southern Baltic and
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Tanais custom maps.
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Miscellaneous
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+ Fixed issue which could cause player data to not be cleared
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properly after a game.
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+ Fixed visibility issue which could occur when destroying cave
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walls during a game.
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+ Reworked how the minimap keeps track of unexplored/fog of war
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areas, improving performance (specially on larger maps).
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+ The Steam launcher has been rewritten in C++, with QML being
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used for the UI. In order to prevent issues if both the
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launcher and Wyrmsun try to access the file in which persistent
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achievement data is contained at the same time, the launcher
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now only checks just before and just after the game runs.
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Pathfinding
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+ Fixed a pathfinding issue involving land/fly-low units.
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Quests
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+ Quest completion data is now stored in
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[AppData]/Wyrmsun/quests.txt, instead of in the game's
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directory.
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+ Achievement data is now stored in
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[AppData]/Wyrmsun/achievements.txt, instead of in the game's
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directory.
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+ Fixed crash which occurred when Lua scripts tried to create a
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new player during a game, which occurred e.g. for the
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introductory dialogue of the A Bargain is Struck legacy quest.
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Terrain
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+ Fixed issue which caused forest regeneration to not trigger.
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+ The cave floor, desert sand and ford transition graphics have
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been updated.
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+ Added new cave floor, desert sand and ford decoration tiles.
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User Interface
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+ Improved the performance of the code which identifies which
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unit is currently under the cursor.
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+ Fixed key input issue which could cause command panel buttons
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without hotkeys to be triggered in a seemingly random fashion.
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- Update to version 5.1.0
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Maps
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+ Removed the obsolete Svarinshaug custom map.
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+ Fixed issue which caused maps in the user map folder to not
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appear the Custom Game menu.
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+ Removed the Aquitania custom map.
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Miscellaneous
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+ Saved games are now stored in [AppData]/Wyrmsun/save, instead
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of in the game's directory.
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* Scenarios
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+ Fixed issue which caused some of the Western Migration
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triggers to not work properly.
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Terrain
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+ The dirt, dry mud, ice and mud transition graphics have been
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updated.
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+ Added new dirt and ice decoration tiles.
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Units
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+ Added Brown Bear, Black Bear and Polar Bear unit types. Brown
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bears are now generated in the Earth/Europe scenario map.
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User Interface
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+ Fixed issue which caused dropdowns to gain keyboard focus
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when clicked.
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+ Fixed issue which caused text fields to not lose keyboard
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focus when clicked away from.
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+ Fixed issue which caused key events to be propagated to
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buttons even though a text field had focus.
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+ Reworked the in-game menu to be QML-based.
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-------------------------------------------------------------------
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Mon Aug 23 16:53:30 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 5.0.1
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* Maps
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+ Updated the territory setup for the Tyrol area for the Earth
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map (scenario mode).
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* Miscellaneous
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+ Updated the SDL library to SDL2
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+ Fixed issue with the save game functionality.
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+ Fixed issue with loading a saved game from within a game.
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- Drop compat cruft for legacy openSUSE systems
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- Drop patch (not longer needed)
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* fix-build.patch
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-------------------------------------------------------------------
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Sat Aug 21 14:37:35 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 5.0.0
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* Buildings
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+ Town halls, strongholds, mines and hunting lodges no longer
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leave a destroyed building "corpse".
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* Encyclopedia
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+ Added support for encyclopedia entries having links to each
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other.
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+ Updated the literary texts for the encyclopedia, streamlining
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them (removing footnotes and the "|" character which denoted
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a caesura/break within a verse).
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* Factions
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+ Fixed the requirements string for the Shadowcharm Clan
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faction.
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- Renamed the "Goth Tribe" to "Gothic Tribe", the
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"Ostrogoth Tribe" to "Ostrogothic Tribe" and the
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"Visigoth Tribe" to "Visigothic Tribe".
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- Renamed the "Swede Tribe" to "Swedish Tribe".
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* Heroes
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+ It is no longer possible to start a custom game with a custom
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hero, they must now be recruited as other heroes are.
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+ Updated the hero symbol icon to use a frame, to make it more
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visible on the map.
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* Items
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+ Added "Curupira's" magic prefix for weapons (+3 fire damage).
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+ Added Potion of Mana.
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+ Made it so the Elixir of Vitality has a purple color
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(previously it was gray), to make it more distinct from the
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Elixir of Dexterity (which is black).
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* Map Editor
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+ Fixed crash which occurred when pressing the "OK" button in
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the player properties dialog.
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+ Fixed issue which caused solid overlay tiles to not be
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displayed in the editor.
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+ Removed the old mod creation tools from the map editor, due
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to the amount of maintenance they required, as well as their
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reliance on outdated parts of the engine. A mod creation user
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interface may come back in some form in the future.
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* Miscellaneous
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+ Removed the No Randomness and No Day/Night Cycle options.
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+ Fixed crash which occurring when accessing Goblin sound
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options within a game.
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+ Removed the faction dropdown from the custom game menu, as a
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faction prompt already comes when starting the game.
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+ Removed the tech tree level dropdowns from the custom game
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menu.
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+ Persistent data (e.g. hero levels or quest completion) will
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no longer be altered during a game if a cheat was used.
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* Mods
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+ Removed the mods submenu, as it only supported mods in an
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old format.
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* Quests
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+ Added a couple of side-quests which only occur on certain
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days of the week in the real world with the objective of
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acquiring the upgrade of the corresponding deity, for the
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Norse and Anglo-Saxon civilizations. For instance, the Norse
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"Tysdag" quest only occurs on a Tuesday, and has the
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objective of choosing the Tyr deity.
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+ Added two side-quests for the Germanic civilization to build
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smithies.
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* Scenarios
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+ Fixed crash which occurred when starting the Thunraz's
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Servant scenario.
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+ Added more predefined settlement territories for the Earth
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map.
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+ Added starting caravan for the Goldhoof Clan in the A Home
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in the Fields of Sand scenario.
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+ Added the Heimdall's Stones unique building to the new Earth
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map for the correct start dates.
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+ The A Home in the Fields of Sand scenario now starts during
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summer.
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+ Improved the quality of the projection used for the Earth map.
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* Terrain
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+ Added new dry mud and mud decoration tiles.
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+ Dry Grass terrain no longer becomes covered in snow during
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winter.
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* Units
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+ Fixed crash which occurred when a ranged unit was garrisoned
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inside a caravan while near enemies.
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+ Increased Spearman damage from 5 to 6.
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+ Minecarts can now move diagonally, and can move outside of
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railroads with a large speed penalty (-5).
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* Upgrades
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+ Added Oil Lamp upgrade (+1 sight range for buildings),
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researchable at the Market.
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+ Added the Furor Teutonicus upgrade for the Teutonic
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civilization (+2 Damage for infantry), researchable at the
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Barracks.
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+ Added the House-Burning upgrade for the Norse civilization
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(+20% Bonus vs. Buildings for infantry), researchable at
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the Barracks.
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* User Interface
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+ Reworked the main menu to be QML-based.
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+ F11 is now the screenshot hotkey.
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+ Reworked the game's rendering system, graphical interface
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and input system to use the Qt Framework.
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+ The game is now always in borderless fullscreen mode, as
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the new UI framework supports that. The main purpose of the
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windowed mode was to allow alt-tabbing seamlessly, which the
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borderless fullscreen mode also provides. And unlike the old
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fullscreen functionality, this supports any resolution.
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+ Reworked the tech tree menu.
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+ The scenario menu is now depicted as a tree.
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+ Added a submenu for managing custom heroes, and made it
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possible to add a description to them.
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-------------------------------------------------------------------
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Sun Feb 28 15:20:26 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.1.4
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* AI
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+ Fixed issue which resulted in AI players being able to hire
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units from any civilization from mercenary camps (no matter
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the civilization of the mercenary faction itself).
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* Maps
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+ Fixed freeze/crash when starting the Southern Baltic map.
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+ Fixed issue which caused settlement territories to not be
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generated on certain custom maps.
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* Miscellaneous
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+ Fixed a potential crash cause when processing triggers.
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+ Fixed issue which caused certain site positions (e.g. that
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where the Hlesey revealer should be created for the
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Thunraz's Servant scenario) to not be saved in a save game.
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+ Fixed issue which could mistakenly cause under certain
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circumstances a removed settlement site to be saved (when
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saving a game) as the settlement head unit for a settlement,
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instead of the town hall which had been built on top of it.
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+ The preferences.txt file is now saved in AppData instead of
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in the Documents folder.
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+ Improved save/load performance and memory usage for player
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tile exploration.
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+ Improved the performance of the database parsing and image
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scaling.
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* Resources
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+ Added checks to prevent the stored resource quantity from
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becoming negative.
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* Units
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+ Added Hobgoblin Warrior unit.
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-------------------------------------------------------------------
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Thu Jan 28 21:37:54 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.1.3
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* AI
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+ Fixed issue which made the AI be able to take quests even if
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it didn't have a town hall.
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* Items
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- Fixed issue which allowed magic prefixes to be generated as
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suffixes and vice-versa.
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* Interface
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- Renamed the "Quests" screen to "Legacy Quests", to better
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reflect that these are missions in an old format, and which are
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supposed to be eventually updated to the Scenario mode.
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- Fixed interface issues (e.g. incorrect button placement) which
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occurred after enabling the 2x scaled mode without restarting.
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- Added terrain-only minimap mode.
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- Added settlement territories (including non-land) minimap mode.
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* Map Editor
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- Fixed crash which could occur when clicking on the "OK" button
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in the player properties dialog.
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- Fixed the position of the editor tile tooltip in the
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bottom-left in the 2x scaled mode.
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* Multiplayer
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- Fixed a potential desync cause due to floating point operations.
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* Scenarios
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- Fixed crash when picking the option to seek an alliance with the
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Hersings in the Haimadala's Progeny scenario.
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* Units
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- When randomly moving, people-averse fauna units will no longer
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enter a tile with an owner if their current tile is in an
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unowned one. In effect, this means that e.g. wyrms will not
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wander into settled areas if they start off in an unsettled
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one until their starting area itself is settled.
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-------------------------------------------------------------------
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Sun Jan 17 21:46:44 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.1.2
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* Added firewyrm green-scaled variation
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- Drop patch:
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* wyrmsun-dont-search-for-a-compiler.patch (included upstream)
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-------------------------------------------------------------------
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Sun Jan 10 11:54:05 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.1.1
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- See /usr/share/doc/packages/wyrmsun/readme.txt all changes
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-------------------------------------------------------------------
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Fri Jan 1 10:46:18 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.0.5
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* Buildings
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+ Fixed the variation conditions for Germanic and Teutonic
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Docks.
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* Miscellaneous
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+ Fixed a potential crash when exiting a loaded saved game.
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* Pathfinding
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+ Fixed a resource-gathering pathfinding issue which occurred
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if e.g. wood piles were adjacent to the building to which
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the resource would be returned, and one of the adjacent
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wood piles were unreachable.
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- Update to version 4.0.4
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* Maps
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+ Fixed issue which caused a crash when starting the Italy
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custom map.
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* Miscellaneous
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+ Fixed a save game load issue which occurred if a reference
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was held to a destroyed unit.
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+ Fixed crash which occurred when right-clicking the portrait
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of e.g. stone piles.
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+ Fixed issue which allowed the Anglo-Saxon civilization to be
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chosen for custom games even if they started at the most
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basic technological level (the bronze age), even though the
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Anglo-Saxons are an iron age civilization.
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* Pathfinding
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+ Fixed a pathfinding issue which could cause minecarts to get
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stuck when looking for a place to return goods to.
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* Quests
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+ Fixed issue which caused the defeat to be triggered for
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certain quests when a required hero died only after their
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corpse had completely withered away.
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+ Added side-quests for producing furniture for the Anglo-Saxon
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and Norse civilizations, as well as for some Teutonic factions
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* Scenarios
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+ Added several mini-forts with neutral hostile Gnoll Warriors,
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randomly-placed on the Earth map in areas where there were
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historically werehyena myths (i.e. North Africa).
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-------------------------------------------------------------------
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Sun Dec 27 11:36:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.0.3
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* Bugfix release
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-------------------------------------------------------------------
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Tue Dec 22 17:05:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 4.0.2
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* lots of new features and improvements
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see /usr/share/doc/packages/wyrmsun/readme.txt for the full
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changelog
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-
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-------------------------------------------------------------------
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Sun Mar 3 15:01:45 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 3.5.4
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* lots of new features and improvements
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see /usr/share/doc/packages/wyrmsun/readme.txt for the full
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changelog
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- Run spec-cleaner
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- Use cmake to install the game
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- Add patch:
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* wyrmsun-dont-search-for-a-compiler.patch
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-------------------------------------------------------------------
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Sun Sep 10 12:24:42 UTC 2017 - rpm@fthiessen.de
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- Update to 2.8.1
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* Minor update to terrain features
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* Fixed a bug which caused a crash when trying to create
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a human custom hero
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* Slight update to scenario hints
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* Added an option to re-generate the custom hero name in the
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custom hero creation menu
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* Units are now categorized by civilization in the encyclopedia
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* Added next/previous buttons for the building menu
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* Fix to the Northwards to the Sea quest
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-------------------------------------------------------------------
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Tue Feb 7 16:14:00 UTC 2017 - mailaender@opensuse.org
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- Update to version 2.5.3
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- Add license and readme
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-------------------------------------------------------------------
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Tue Sep 6 17:43:29 UTC 2016 - malcolmlewis@opensuse.org
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- Update to version 2.4.2:
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+ Deactivated WIP big maps for new version.
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- Changes from version 2.4.1:
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+ Readme update for new version.
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- Drop appdata patch as this is now included.
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-------------------------------------------------------------------
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Sun Aug 21 21:17:09 UTC 2016 - mailaender@opensuse.org
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- Update to 2.4.0
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- Add appdata file
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-------------------------------------------------------------------
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Mon May 16 12:42:50 UTC 2016 - rpm@fthiessen.de
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- Use and install bundled icons.
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-------------------------------------------------------------------
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Sun May 15 16:07:41 UTC 2016 - rpm@fthiessen.de
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- Update to 2.2.1
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-------------------------------------------------------------------
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Thu Dec 24 17:52:51 UTC 2015 - mailaender@opensuse.org
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- update to 1.8.6
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-------------------------------------------------------------------
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Sat Dec 19 18:15:35 UTC 2015 - mailaender@opensuse.org
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- initial packaging
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