* Website and game server migrated from Tuxfamily to xmoto.org.
* Updated Russian, French and Galician translation.
* Fullscreen mode now uses borderless fullscreen instead of
exclusive fullscreen.
* Fixed 'Hide sprites in ugly mode' hiding all sprites.
* Fixed broken script action key assignment.
* User-defined keys can now be reset to default in the options.
* Other minor bug fixes.
- Update URL
OBS-URL: https://build.opensuse.org/package/show/games/xmoto?expand=0&rev=29
635 lines
24 KiB
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635 lines
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-------------------------------------------------------------------
|
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Sat Apr 5 18:32:19 UTC 2025 - Martin Hauke <mardnh@gmx.de>
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|
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- Update to version 0.6.3
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* Website and game server migrated from Tuxfamily to xmoto.org.
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* Updated Russian, French and Galician translation.
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* Fullscreen mode now uses borderless fullscreen instead of
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exclusive fullscreen.
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* Fixed 'Hide sprites in ugly mode' hiding all sprites.
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* Fixed broken script action key assignment.
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* User-defined keys can now be reset to default in the options.
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* Other minor bug fixes.
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- Update URL
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-------------------------------------------------------------------
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Sat Mar 11 18:55:36 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
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- Update to 0.6.2
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* X-Moto now uses SDL2 for window handling, input etc
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* Added:
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* Shortcut to view level info
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* Shortcut for connecting / disconnecting from the server
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* Button for clearing level cache
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* File drag & drop support
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* File associations
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* Support for high refresh rate screens
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* Improved controller support in menus
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* Default theme changed to 'Classic'
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* Safemode now prevents you from restarting in the death screen
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if a checkpoint has been reached
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* In 'beating mode', if you have not reached a checkpoint,
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the 'return to checkpoint' key takes you to the start of
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the level
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* Log files are now kept for longer
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* UI improvements:
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* Improved text boxes (with pasting support and word jumping etc)
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* Scrollable admin console
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* Added new options:
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* Hide sprites in ugly mode and minimap
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* Max frame rate
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* Native/software cursor
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* Updated translations:
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* Russian
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* Swedish
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* Danish
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* Bug fixes:
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* The window is now properly focused when alt-tabbing
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* Fixed various memory leaks and crashes
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- Add xmoto-install-icon.patch, fix install xmoto icon into the
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correct directory
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- Removed BuildRequires pkgconfig(ode), because xmoto dropped
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system ode support: https://github.com/xmoto/xmoto/commit/bd78a39
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-------------------------------------------------------------------
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Tue Jan 17 16:34:55 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
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- Add BuildRequires SDL2 for openSUSE Leap: fix for building with
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sdl12_compat
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- Remove obsolete if/else BuildRequire for lua, we need lua 5.1
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-------------------------------------------------------------------
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Mon Aug 17 15:49:05 UTC 2020 - Dirk Mueller <dmueller@suse.com>
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- update to 0.6.1
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* macOS and FreeBSD support is back!
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* Automated release builds for Linux/macOS/Windows
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* Added support for macOS Bundles
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* Improved level load times
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* Improved Russian translation
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* Bug fixes:
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* Fixed a locale bug where the game would crash with
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locales using comma (,) as the decimal separator
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* No more crashing on non-existent db entries
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when migrating from an old version
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* Build system changed from autotools to CMake
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* Support for both cross-compilation and native builds for Win32
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* Easy packaging for each supported platform
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* FreeBSD and macOS support temporarily dropped
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* Minor changes:
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* Chat history is now shown when the chat box is opened
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* Checkpoint color in ugly mode matches minimap
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* Some code fixes
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* glext.h dropped in favor of a proper GL loader
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* Bug fixes:
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* Favorite levels can be viewed again
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* Safe mode now stays on after restarting a level
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* remove several warnings (including replacing hash_map by unordered_map)
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- remove xmoto-0.5.11-pointer-comparison.patch xmoto-0.5.5-basedir.patch xmoto-nobuild_date.patch
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(upstream)
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-------------------------------------------------------------------
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Fri Aug 25 09:44:47 UTC 2017 - wbauer@tmo.at
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- Explicitly BuildRequire lua 5.1 on Tumbleweed to fix build
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-------------------------------------------------------------------
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Sun Jun 11 15:31:57 UTC 2017 - wbauer@tmo.at
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- Add xmoto-0.5.11-pointer-comparison.patch to fix build with GCC7,
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patch taken from Fedora (boo#1041253)
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-------------------------------------------------------------------
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Fri Jun 10 14:19:48 UTC 2016 - dap.darkness@gmail.com
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- COPYING installed.
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-------------------------------------------------------------------
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Thu May 26 12:19:48 UTC 2016 - dap.darkness@gmail.com
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- BuildRequires tags were fixed up (pkgconfig).
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- Introduced data noarch subpackage.
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- Prevented usage of bundled ode library.
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-------------------------------------------------------------------
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Sat May 21 08:26:19 UTC 2016 - dimstar@opensuse.org
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- Add xmoto-nobuild_date.patch: Do not add build date and time
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to the binaries.
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-------------------------------------------------------------------
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Thu May 19 15:26:14 UTC 2016 - dimstar@opensuse.org
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- Add appdata.xml file in order to show in Software Centers.
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-------------------------------------------------------------------
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Wed May 13 15:33:51 UTC 2015 - tchvatal@suse.com
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- Do not use _service to fetch the game but stick to upstream url
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- Update to version 0.5.11:
|
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* Various small tweaks
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- Drop obsolete patch:
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* xmoto-0.5.10-gcc47.patch
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-------------------------------------------------------------------
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Sat Jul 14 07:39:43 UTC 2012 - joop.boonen@opensuse.org
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|
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- Build version 0.5.10
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- Added a gcc 4.7 patch
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- Cleaned the spec file up
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-------------------------------------------------------------------
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Sat Sep 24 20:00:00 UTC 2011 - dbuck@example.com
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|
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- xmoto 0.5.7
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* fix a bug that make xmoto crashes
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* improve network performances
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-------------------------------------------------------------------
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Sat Jul 2 14:58:57 UTC 2011 - jengelh@medozas.de
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- Use %_smp_mflags for parallel building
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- Strip %clean section (not needed on BS)
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-------------------------------------------------------------------
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Tue Mar 29 18:58:41 UTC 2011 - adam@mizerski.pl
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- xmoto 0.5.6
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* dark background behind the chat messages
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* add ctrl+p to prefill chat box with previous private recipients
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* new options : --serverPort and --serverAdminPassword
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* server rules system (points in slave mode)
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* possibility to send a report on the website when a level crashes
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* monospace font for the admin console (DejaVuSansMono.ttf)
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* performances improvements (mainly for the server)
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* update munin plugins
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* fix some bugs (if you win and lost at exactly the same time, you lost)
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- removed xmoto-0.5.3-libpng14.patch - fixed upstream
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- cleaned up BuildRequires tags
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- added FAKE_BUILDDATE and FAKE_BUILDTIME substitution
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-------------------------------------------------------------------
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Sat Mar 12 23:58:27 UTC 2011 - adam@mizerski.pl
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- xmoto 0.5.5
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* replay support for physics levels
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* improve network mode performances
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* private message support on network interface
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* several keys are now customizable via the options
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* GetPlayerProfileName script function is now deprecated
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* some minor fixes
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- xmoto 0.5.4
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* Add a button in the network tab to join levels played by other people
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* Remove the downloading ghost screen (background download)
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* Add a button to watch the replay just after death or finish
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* Add a configuration checkbox to be able to connect to the server at startup
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* Add 2 configuration control keys to change the chat history
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* Display time required for the next medal in game
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* Completion for chat box and server console
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* Change default chineese font name from wqy-zenhei.ttf to wqy-zenhei.ttc
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* fix played time counted 2 times when using checkpoints
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* minor bugs fixed
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-------------------------------------------------------------------
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Sun Jul 18 04:41:31 UTC 2010 - highwaystar.ru@gmail.com
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- fixed build with libpng14
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- xmoto 0.5.3
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* Ugly Mode heavily improved (Menu GFX and Scripted Sprites)
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* xdg-basedir implementation
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* bugfix: Compile with ode 0.11
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* bugfix: Rendering no more stalls on level restart
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* bugfix: Messages System (also for multiplayer)
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* bugfix: Multiplayer: Screen Shadow
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* bugfix: Multiplayer: Minimap
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* bugfix: Multiplayer: Time Panel & Game Status
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* bugfix: Multiplayer: Death Sound for all Players
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* bugfix: libode compatibility
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* bugfix: edge rendering order improved
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* bugfix: better Quickstart behaviour
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* graphics: Death Zones, Teleport Zones and Particles rendered in low level gfx modes
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* graphics: modes toggle by using F10
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* graphics: 3 graphics modes now: Contrast mode, light graphics, full graphics
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* graphics: animated textures
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* Checkpoints implementation
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* audio: new music foxrun
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* new level pack: Whatshisname Cup
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* control options: separate tabs for players
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* munin plugin
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-------------------------------------------------------------------
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Sat Oct 24 16:33:25 UTC 2009 - cmorve69@yahoo.es
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- xmoto 0.5.2
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-------------------------------------------------------------------
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Sun Apr 6 09:24:03 CEST 2008 - sndirsch@suse.de
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|
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- xmoto 0.4.2
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* several rooms possible in configuration
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* option to remove levels not suitable for children
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* man page is no more gunzipped
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* AddPenaltyTime(), PlaySound(), PlayMusic(), StopMusic(),
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AddForceToPlayer(), SetCameraRotationSpeed() script functions
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(patches by gaivota)
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* ctrl + down/up in replays to adjust speed
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* --cleanNoWWWLevels to clean levels which are no longer available
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on the website (move them into ~/.xmoto/Trash)
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* biker interact with world when dead
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* fix layers while autozoom
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* major string printing speedup
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* some other minor modifications
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* dynamic camera while playing
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|
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-------------------------------------------------------------------
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Mon Mar 10 00:29:49 CET 2008 - sndirsch@suse.de
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|
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- xmoto 0.4.1
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* remove svnversion dependency for compilation
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* fix .desktop file
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* fix sqlite troubles
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* some new options to make videos
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* ctrl+s : enable/disable sound
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|
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-------------------------------------------------------------------
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Thu Feb 7 02:41:46 CET 2008 - sndirsch@suse.de
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|
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- xmoto 0.4.0
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* lot of code rewritten/cleaned
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* multi-threading (mainling for www connexions ; require that g++
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uses posix thread model (g++ -v to check))
|
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* chineese translation, ttf font is
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"/usr/share/fonts/truetype/arphic/bkai00mp.ttf", it can be
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changed via the configure script (--with-asian-ttf-file) ;
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(this font is required to be able to play if locale is cn_CN)
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=> chineese translation is finally reported for 0.4.1
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* patch by Antti Harri and Lasse Collin (extracted from extreme
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tuxracer) to manage maximum texture size load
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* filter on list is for all columns
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|
* multiscenes mode for multiplayers (each player has his own
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scene)
|
|
* ctrl+b to add/remove from blacklisted levels list
|
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* ctrl+m to use mirror mode
|
|
* resource use reduced when xmoto is iconified or focus is lost
|
|
* tab to autozoom
|
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* smoother replay interpolation
|
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* some command line options to generate pictures (so that you can
|
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convert easily replays to videos (transcode command line is
|
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written in the log))
|
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* new "length" packs by Mig
|
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|
|
-------------------------------------------------------------------
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Tue Nov 20 23:44:27 CET 2007 - sndirsch@suse.de
|
|
|
|
- xmoto 0.3.4
|
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* add a shadow to some text to make it more readable
|
|
* crappy flag : crappy levels are hidden in the packs (but are
|
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visible in the crappy pack)
|
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* danish translation
|
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* bugs fixed
|
|
|
|
-------------------------------------------------------------------
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Mon Nov 19 18:10:28 CET 2007 - sndirsch@suse.de
|
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|
|
- another fix was necessary to build the package for gcc 4.3;
|
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credits go to Takashi Iwai
|
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|
|
-------------------------------------------------------------------
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Sat Nov 17 19:19:33 CET 2007 - sndirsch@suse.de
|
|
|
|
- gcc 4.3 fixes
|
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|
|
-------------------------------------------------------------------
|
|
Fri Aug 10 14:26:07 CEST 2007 - sndirsch@suse.de
|
|
|
|
- Buildrequires: removed bzip2; added libbz2-devel for web transfer
|
|
compression
|
|
- make use of %find_lang macro
|
|
|
|
-------------------------------------------------------------------
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Tue Aug 7 20:53:11 CEST 2007 - sndirsch@suse.de
|
|
|
|
- xmoto 0.3.2
|
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* improved internationalization
|
|
* bugfixes
|
|
|
|
-------------------------------------------------------------------
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Thu May 24 15:07:50 CEST 2007 - sndirsch@suse.de
|
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|
|
- use libode-devel for Buildrequires
|
|
|
|
-------------------------------------------------------------------
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Fri Mar 23 05:44:23 CET 2007 - sndirsch@suse.de
|
|
|
|
- updated to release 0.2.7
|
|
* add ghost while replaying
|
|
* correct the second layer of static blocks
|
|
* particle sources are no longer clipped out of the screen
|
|
* man page fixed
|
|
* and more bugs fixed ...
|
|
|
|
-------------------------------------------------------------------
|
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Tue Mar 13 11:11:25 CET 2007 - sndirsch@suse.de
|
|
|
|
- updated to release 0.2.6
|
|
* performances improved (better framerate)
|
|
* SDL-GFX rendering in option (instead of OpenGL, beta code,
|
|
16 bpp only)
|
|
* a randomize button to puzzle any package list
|
|
* you can associate a rpl to xmoto (ie xmoto replay.rpl play the
|
|
rpl file)
|
|
* filter on lists
|
|
* problem with 64bits architecture should be fixed
|
|
* texture of the level border can be changed
|
|
* more options to draw the sky
|
|
* you can associate a music to a level
|
|
* mingw supported ; visual studio c++ no longer supported
|
|
* votes from the website as packs (pack easiest levels, hardest
|
|
levels, nicest levels)
|
|
* Sprites of flowers, strawberries and wreckers can be changed
|
|
specially for a level
|
|
* sounds are themable
|
|
* add support for multi layer (parallax scrolling) rendering
|
|
* gettext for windows
|
|
* adding levels and sprites from the website
|
|
* some important bugs fixed
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Dec 29 18:30:54 CET 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.2.4
|
|
* Much shorter start-up time.
|
|
* Built-in levels are now a level pack.
|
|
* Spanish and catalan translations.
|
|
* xmoto-edit is no longer part of the main xmoto package.
|
|
* Some changes on the user interface.
|
|
* Virtual packages (random levels, etc).
|
|
* "New levels" not cleared when you quit xmoto.
|
|
* Favorite levels tab.
|
|
* Misc. bug fixes and updates.
|
|
|
|
-------------------------------------------------------------------
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|
Thu Oct 12 16:07:58 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.2.2
|
|
* X-Moto is no more ALPHA!
|
|
* ppc computer can now read and write x86 replays (patch by Dave
|
|
Vasilevsky)
|
|
* upload highscores from the game
|
|
* webrooms configuration
|
|
* Man pages (from debian package)
|
|
* desktop files and icon for kde/gnome (by SnowBear)
|
|
* -nowww option to force xmoto to not connect on the web
|
|
* -testTheme option to test your themes
|
|
* new functions for scripted levels
|
|
* grip parameter for blocks (to make ice blocks for example)
|
|
* auto-adaptation of the camera (depending on the gravity/wind)
|
|
* uglier ugly mode (for slower computer; press F1 to switch ugly
|
|
mode)
|
|
* translations [french] (for unix only)
|
|
* collision between body and sprites
|
|
* level preview animation before playing (patch by Frederic
|
|
Huard)
|
|
* Some minor improvements
|
|
* Several bugs fixed.
|
|
* IMPORTANT: People with big-endian CPUs (PowerPC, etc) should
|
|
clean their level cache when upgrading; that is, the first
|
|
time you start the game, use the -cleancache command-line
|
|
argument. Alternatively delete all files in your LCache/
|
|
directory.
|
|
* Minimap now visible in -ugly mode again.
|
|
* Entity colors in -ugly mode adjusted.
|
|
* F9 to toggle -ugly mode from inside the game, F10 to toggle
|
|
theme testing mode.
|
|
* More in-game options.
|
|
* German translation (for unix only).
|
|
* New built-in level.
|
|
* Bug about undisplayed entities on big-endian computers
|
|
corrected.
|
|
* Some other bugs fixed.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Sep 8 20:59:03 CEST 2006 - sndirsch@suse.de
|
|
|
|
- fixed build for SUSE 9.3
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Aug 1 12:27:54 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.2.0
|
|
* Yet a new version numbering policy: Last number incremented for
|
|
bug-fix releases, middle one is even for official releases and
|
|
uneven for development (CVS) versions.
|
|
* No longer fancy ghost graphics in -ugly mode.
|
|
* Ghost now visible on minimap.
|
|
* New optional "rversion" <level> attribute, which allows level
|
|
designers to specify the X-Moto version required to play a level.
|
|
* Bug with in-game ghost information display fixed.
|
|
* Player statistics.
|
|
* New textures, sprites, and edge effects (RedBricks, GrayBricks,
|
|
and BlueBricks).
|
|
* You can now keep the up and down arrows of lists pressed to list
|
|
the levels.
|
|
* Various new script functions (see MotoGameL.cpp for details).
|
|
* Added dependency for libbz2 (for web transfer compression).
|
|
* Menu music and new sound effects by Jens Erler.
|
|
* More graphics.
|
|
* Better collision detection. Bike behaviour is affected slightly.
|
|
* Custom themes (replacable graphics).
|
|
* Press character keys to quickly navigate through level lists.
|
|
* Several minor improvements and some bugs fixed.
|
|
* Joystick patch by Christoph Sommer applied.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 16 08:47:19 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.16
|
|
* Ghost replays while playing.
|
|
* Game should work with AMD64 again now. The long standing
|
|
corrupted fonts in editor-bug on AMD64 has also been fixed.
|
|
* Automatic list of screen resolutions (patch by Emmanuel
|
|
Gorse).
|
|
* Scripted levels are now recordable.
|
|
* PreDraw() in script is not good because it depends on
|
|
framerate, use Tick() instead.
|
|
* Hitting "return" while playing now restarts the level
|
|
immediately.
|
|
* A sound is played when you make a new highscore.
|
|
* Optional automatic saving of replays if it's a highscore.
|
|
* Mouse buttons can now be used to control the bike.
|
|
* A button to view a highscore's replay easily, and downloads
|
|
it if it is missing.
|
|
* Updated to support the new Lua 5.1.
|
|
* Faster scanning of replays.
|
|
* Game no longer crashes if a level is using an unknown
|
|
texture.
|
|
* Some bugs fixed.
|
|
* Editor: Supports use of < and > instead of < and > in
|
|
embedded scripts.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri May 19 22:18:19 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.14
|
|
* New version numbering policy: If the last number is even it's
|
|
a stable X-Moto release, otherwise it's an unstable development
|
|
version (from CVS).
|
|
* Major bug in the player head/entity collision detection code fixed.
|
|
* Level files are now cached for much faster loading time.
|
|
* Integration with Nicolas Adenis-Lamarre's website; World records
|
|
can now be seen inside the game, and new levels can be downloaded
|
|
automatically.
|
|
* New (optional) library dependency: libcurl. If library isn't found
|
|
by ./configure, the online high-score system is disabled, so please
|
|
install libcurl (version 3) before upgrading to X-Moto 0.1.14.
|
|
(This does not affect X-Moto on Windows, libcurl is included with
|
|
the game there).
|
|
* Slight physics adjustment: It should no longer be possible to fall
|
|
through the ground when standing still. Stay calm, this should NOT
|
|
affect the gameplay.
|
|
* Alpha-testing enabled for sprites; which are less fuzzy looking
|
|
now. Also looks better with anti-aliasing.
|
|
* Lots of new UI stuff, including context help.
|
|
* It's now possible to see what level you're playing.
|
|
* Less retarded usage of SDL_Delay(), UI more responsive.
|
|
* Fixed bug that made it difficult to click tabs in level info
|
|
viewer.
|
|
* "Next Level" button also for external levels now.
|
|
* 8 new built-in levels, including 4 by Torben Green, and one by
|
|
Thomas Kjaerulff.
|
|
* More control over playback of replays: Up/down to increase/decrease
|
|
speed and space to pause.
|
|
* External levels ordered alphabetically.
|
|
* Automatic replay naming.
|
|
* Various minor changes and several other small bugs fixed.
|
|
* Windows specific: Upgraded to SDL 1.2.10 and SDL_mixer 1.2.7.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Apr 15 17:45:42 CEST 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.12
|
|
* Fixed a bug that prevented the game from compiling with g++ 4.1.
|
|
* Removed unfinished joystick configuration interface from the
|
|
menu.
|
|
* New LUA (script) functions. See src/MotoGameL.cpp for details.
|
|
* Files in xmoto.bin are now prioritized lower when loading.
|
|
* Tutorials updated.
|
|
* New built-in levels.
|
|
* Scripts can now be encapsulated directly in .lvl-files.
|
|
* Now you'll see an icon beside the clock, indicating the the
|
|
current objective.
|
|
* Added a "Next Level" button to the in-game menus.
|
|
* You can now have several levels of sub-directories in your
|
|
Levels/ directory.
|
|
* Introduced the concept of "level packs", i.e. logical
|
|
groupings of levels. The tutorials are now considered a
|
|
level pack. Note that levels which are in a level pack can't
|
|
be seen in the "External Levels" list.
|
|
* Various minor changes and some small bugs fixed.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Feb 16 14:25:49 CET 2006 - stbinner@suse.de
|
|
|
|
- add GenericName to .desktop file
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Feb 6 10:51:10 CET 2006 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.11
|
|
* Major optimization of collision detection. The framerate should
|
|
be many-doubled when playing geometry-heavy levels.
|
|
* Game no longer quits if a level specified by the user or a
|
|
replay isn't found.
|
|
* Made a change that hopefully should make mouse movement less
|
|
inresponsive on some systems.
|
|
* Integrated a patch by Eric Piel that makes the game play more
|
|
smooth, most notable on lower end systems.
|
|
* Added a (hopefully) better set of build configuration scripts,
|
|
also by Eric Piel. Please notify me if some compatibility is
|
|
broken by this, and I'll try to fix it as fast as possible.
|
|
* New -benchmark option to play with.
|
|
* The user is now warned if he's entering a level with
|
|
geometrical errors.
|
|
* The -replay option now accepts replays regardless of their
|
|
location.
|
|
* It should now longer be possible to move head through level
|
|
geometry at high speed or by flipping.
|
|
* A couple of new built-in levels.
|
|
* Level limits are now not invisible when using -ugly.
|
|
* Various minor changes and several small bugs fixed.
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 29 22:21:46 CET 2006 - coolo@suse.de
|
|
|
|
- fix BuildRequires
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 25 21:43:17 CET 2006 - mls@suse.de
|
|
|
|
- converted neededforbuild to BuildRequires
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Dec 3 16:29:28 CET 2005 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.10
|
|
* Nasty (and very stupid) bug that prevented new replays
|
|
from being shown, has been fixed.
|
|
* Spamming your console is no longer default behaviour.
|
|
If you want to enable it, use the new -v command-line
|
|
option.
|
|
* Log messages are now written to xmoto.log (also on
|
|
Windows, so there's no longer a stdout.txt).
|
|
* Fixed an bug that prevented the game from compiling
|
|
on Mac OS X (thanks again Maxime Biais).
|
|
* The game now defaults to listing all levels, not only
|
|
the ones made by the current player.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Dec 1 22:58:19 CET 2005 - sndirsch@suse.de
|
|
|
|
- updated to release 0.1.9
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Nov 17 00:51:07 CET 2005 - sndirsch@suse.de
|
|
|
|
- updated to current CVS (2005-11-17)
|
|
* Better handling of events in replays (for instance,
|
|
picked-up strawberries are no longer gone when
|
|
rewinding).
|
|
* Applied MacOS X patch by Maxime Biais.
|
|
* Replays can no longer be recorded for levels that
|
|
include scripting.
|
|
* Older releases will not be able to read the new
|
|
replays, but this version can read old replays
|
|
without any problems (in which case the new event
|
|
features will be missing).
|
|
* Faster building procedure on Windows.
|
|
* New built-in levels, one of them by Clive Crous.
|
|
* New tutorial levels. These are now considered external
|
|
levels, so you'll find them under that tab.
|
|
* Smoother playback of replays.
|
|
* Note that I have given up ordering the built-in levels
|
|
by difficulty. The current order will be kept until
|
|
beta.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Nov 12 20:55:49 CET 2005 - sndirsch@suse.de
|
|
|
|
- updated to current CVS (2005-11-12)
|
|
* Added a level information viewing user interface,
|
|
including in-menu shortcuts to best times and replays
|
|
for a specific level.
|
|
* Fixed a bug that caused the game to misbehave if
|
|
escape was pressed while entering the name of a replay
|
|
to save.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Nov 11 11:42:24 CET 2005 - sndirsch@suse.de
|
|
|
|
- fixed build on various archs
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Nov 10 22:54:48 CET 2005 - sndirsch@suse.de
|
|
|
|
- created package
|
|
|