Egbert Eich
33b0155469
Disable the DGA extension by default (boo#947695). - Replaced u_confine_to_shape.diff by u_01-Improved-ConfineToShape.patch and u_02-DIX-ConfineTo-Don-t-bother-about-the-bounding-box-when-grabbing-a-shaped-window.patch. OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/xorg-x11-server?expand=0&rev=612
149 lines
6.0 KiB
Diff
149 lines
6.0 KiB
Diff
From: Egbert Eich <eich@freedesktop.org>
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Date: Fri Feb 7 09:19:45 2014 +0100
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Subject: [PATCH 2/2]DIX/ConfineTo: Don't bother about the bounding box when grabbing a shaped window
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Patch-mainline: to be upstreamed
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Git-commit: 3f7cc03e47a35d05ffb3f7a6de521c41638b4c7a
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References: bnc#62146
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Signed-off-by: Egbert Eich <eich@suse.com>
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Limiting the the cursor coordinates on the bounding box of a shaped
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window before applying ConfineTo leads to strange cursor placement
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when the pointer is located outside the vertial and horizontal
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strip of this bounding box.
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Ignoring the bounding box when a shape is set leads to the correct
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behavior.
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Signed-off-by: Egbert Eich <eich@freedesktop.org>
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Reviewed-by: Keith Packard <keithp@keithp.com>
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---
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dix/events.c | 78 +++++++++++++++++++++++++++++++++---------------------------
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1 file changed, 43 insertions(+), 35 deletions(-)
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diff --git a/dix/events.c b/dix/events.c
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index 5244781..8aa4af7 100644
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--- a/dix/events.c
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+++ b/dix/events.c
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@@ -753,17 +753,19 @@ CheckPhysLimits(DeviceIntPtr pDev, CursorPtr cursor, Bool generateEvents,
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(*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits);
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}
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- /* constrain the pointer to those limits */
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- if (new.x < pSprite->physLimits.x1)
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- new.x = pSprite->physLimits.x1;
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- else if (new.x >= pSprite->physLimits.x2)
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- new.x = pSprite->physLimits.x2 - 1;
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- if (new.y < pSprite->physLimits.y1)
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- new.y = pSprite->physLimits.y1;
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- else if (new.y >= pSprite->physLimits.y2)
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- new.y = pSprite->physLimits.y2 - 1;
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if (pSprite->hotShape)
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ConfineToShape(pDev, pSprite->hotShape, &new.x, &new.y);
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+ else {
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+ /* constrain the pointer to those limits */
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+ if (new.x < pSprite->physLimits.x1)
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+ new.x = pSprite->physLimits.x1;
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+ else if (new.x >= pSprite->physLimits.x2)
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+ new.x = pSprite->physLimits.x2 - 1;
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+ if (new.y < pSprite->physLimits.y1)
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+ new.y = pSprite->physLimits.y1;
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+ else if (new.y >= pSprite->physLimits.y2)
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+ new.y = pSprite->physLimits.y2 - 1;
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+ }
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if ((
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#ifdef PANORAMIX
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noPanoramiXExtension &&
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@@ -914,7 +916,8 @@ ConfineCursorToWindow(DeviceIntPtr pDev, WindowPtr pWin, Bool generateEvents,
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return;
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}
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#endif
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- pSprite->hotLimits = *RegionExtents(&pWin->borderSize);
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+// if (!wBoundingShape(pWin))
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+ pSprite->hotLimits = *RegionExtents(&pWin->borderSize);
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pSprite->hotShape = wBoundingShape(pWin) ? &pWin->borderSize
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: NullRegion;
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CheckPhysLimits(pDev, pSprite->current, generateEvents,
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@@ -3039,17 +3042,19 @@ CheckMotion(DeviceEvent *ev, DeviceIntPtr pDev)
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pSprite->hot.x = ev->root_x;
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pSprite->hot.y = ev->root_y;
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- if (pSprite->hot.x < pSprite->physLimits.x1)
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- pSprite->hot.x = pSprite->physLimits.x1;
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- else if (pSprite->hot.x >= pSprite->physLimits.x2)
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- pSprite->hot.x = pSprite->physLimits.x2 - 1;
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- if (pSprite->hot.y < pSprite->physLimits.y1)
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- pSprite->hot.y = pSprite->physLimits.y1;
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- else if (pSprite->hot.y >= pSprite->physLimits.y2)
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- pSprite->hot.y = pSprite->physLimits.y2 - 1;
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if (pSprite->hotShape)
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ConfineToShape(pDev, pSprite->hotShape, &pSprite->hot.x,
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&pSprite->hot.y);
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+ else {
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+ if (pSprite->hot.x < pSprite->physLimits.x1)
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+ pSprite->hot.x = pSprite->physLimits.x1;
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+ else if (pSprite->hot.x >= pSprite->physLimits.x2)
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+ pSprite->hot.x = pSprite->physLimits.x2 - 1;
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+ if (pSprite->hot.y < pSprite->physLimits.y1)
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+ pSprite->hot.y = pSprite->physLimits.y1;
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+ else if (pSprite->hot.y >= pSprite->physLimits.y2)
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+ pSprite->hot.y = pSprite->physLimits.y2 - 1;
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+ }
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pSprite->hotPhys = pSprite->hot;
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if ((pSprite->hotPhys.x != ev->root_x) ||
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@@ -3516,17 +3521,18 @@ XineramaWarpPointer(ClientPtr client)
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x += stuff->dstX;
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y += stuff->dstY;
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- if (x < pSprite->physLimits.x1)
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- x = pSprite->physLimits.x1;
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- else if (x >= pSprite->physLimits.x2)
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- x = pSprite->physLimits.x2 - 1;
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- if (y < pSprite->physLimits.y1)
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- y = pSprite->physLimits.y1;
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- else if (y >= pSprite->physLimits.y2)
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- y = pSprite->physLimits.y2 - 1;
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if (pSprite->hotShape)
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ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y);
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-
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+ else {
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+ if (x < pSprite->physLimits.x1)
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+ x = pSprite->physLimits.x1;
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+ else if (x >= pSprite->physLimits.x2)
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+ x = pSprite->physLimits.x2 - 1;
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+ if (y < pSprite->physLimits.y1)
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+ y = pSprite->physLimits.y1;
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+ else if (y >= pSprite->physLimits.y2)
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+ y = pSprite->physLimits.y2 - 1;
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+ }
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XineramaSetCursorPosition(PickPointer(client), x, y, TRUE);
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return Success;
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@@ -3619,16 +3625,18 @@ ProcWarpPointer(ClientPtr client)
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y = newScreen->height - 1;
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if (newScreen == pSprite->hotPhys.pScreen) {
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- if (x < pSprite->physLimits.x1)
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- x = pSprite->physLimits.x1;
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- else if (x >= pSprite->physLimits.x2)
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- x = pSprite->physLimits.x2 - 1;
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- if (y < pSprite->physLimits.y1)
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- y = pSprite->physLimits.y1;
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- else if (y >= pSprite->physLimits.y2)
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- y = pSprite->physLimits.y2 - 1;
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if (pSprite->hotShape)
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ConfineToShape(dev, pSprite->hotShape, &x, &y);
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+ else {
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+ if (x < pSprite->physLimits.x1)
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+ x = pSprite->physLimits.x1;
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+ else if (x >= pSprite->physLimits.x2)
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+ x = pSprite->physLimits.x2 - 1;
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+ if (y < pSprite->physLimits.y1)
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+ y = pSprite->physLimits.y1;
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+ else if (y >= pSprite->physLimits.y2)
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+ y = pSprite->physLimits.y2 - 1;
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+ }
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(*newScreen->SetCursorPosition) (dev, newScreen, x, y, TRUE);
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}
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else if (!PointerConfinedToScreen(dev)) {
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