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Sun May 7 10:54:14 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
- Replace xorg-x11-devel by pkgconfig(...)
- Update to 2.1.3: * 2.1.2 by @illume in #2957 * Fix path dependencies by @SergioArnaud in #2975 * Add test for pygame.locals by @ankith26 in #2958 * Fix Pygame imported class typehints by @MightyJosip in #2965 * Fix some bugs in camera.py by @ankith26 in #2961 * Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952 * Python2 to Python3 code modernization by @novialriptide in #2984 * SDL 2.0.20 by @illume in #2983 * Update the image doc, delineate bytes and str by @Starbuck5 in #2959 * Add pixel format name into display info by @MyreMylar in #2964 * Add missing copy test for Vector3 by @JovialKnoll in #3000 * New black formatting by @novialriptide in #3013 * Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987 * Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978 * Removed unused imports by @novialriptide in #3016 * Fix warnings, make warnings error on CI by @ankith26 in #2919 * Added Rect typing and docs that it is iterable by @novialriptide in #2969 * Fix there typo in tests.rst by @eoghanriley in #3022 * C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014 * Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973 * Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723 * Fix typo in C_api display docs by @gresm in #3027 * Font rwops by @Starbuck5 in #2911 * transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968 * pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029 * Add __new__ and __init__ functions for some types by @zoldalma999 in #3001 * Regenerate cython files by @ankith26 in #3032 * 2.1.3.dev2 by @illume in #3039 * Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=41
2023-02-23 12:37:35 +00:00
-------------------------------------------------------------------
Thu Feb 23 12:26:47 UTC 2023 - Daniel Garcia <daniel.garcia@suse.com>
- Update to 2.1.3:
* 2.1.2 by @illume in #2957
* Fix path dependencies by @SergioArnaud in #2975
* Add test for pygame.locals by @ankith26 in #2958
* Fix Pygame imported class typehints by @MightyJosip in #2965
* Fix some bugs in camera.py by @ankith26 in #2961
* Clean modinit C code, fix bugs, use recommended API by @ankith26 in #2952
* Python2 to Python3 code modernization by @novialriptide in #2984
* SDL 2.0.20 by @illume in #2983
* Update the image doc, delineate bytes and str by @Starbuck5 in #2959
* Add pixel format name into display info by @MyreMylar in #2964
* Add missing copy test for Vector3 by @JovialKnoll in #3000
* New black formatting by @novialriptide in #3013
* Misc fixes: Fix UCS_4 UCS4 typo, incorrect color methods export and display.c error handling bugs by @ankith26 in #2987
* Snake casify _sdl2.video.Image.flipX and .flipY by @avaxar in #2978
* Removed unused imports by @novialriptide in #3016
* Fix warnings, make warnings error on CI by @ankith26 in #2919
* Added Rect typing and docs that it is iterable by @novialriptide in #2969
* Fix there typo in tests.rst by @eoghanriley in #3022
* C code cleanups + cdrom/overlay removal by @Starbuck5 in #3014
* Make sure surfaces start as opaque black. (MacOS) by @Starbuck5 in #2973
* Add transform.scale_by, transform.smoothscale_by functions by @Starbuck5 in #2723
* Fix typo in C_api display docs by @gresm in #3027
* Font rwops by @Starbuck5 in #2911
* transform.average_color: Add optional parameter 'consider_alpha' to remove black artifacts if alpha present by @dr0id in #2968
* pygame.docs: remove warning in docs generation due to a reference to… by @dr0id in #3029
* Add __new__ and __init__ functions for some types by @zoldalma999 in #3001
* Regenerate cython files by @ankith26 in #3032
* 2.1.3.dev2 by @illume in #3039
* Add .move_towards() for Vector2 and Vector3 by @novialriptide in #2929
* Save Surfaces with palettes as indexed 8P PNG by @ThanhChinhBK in #3028
* Rect collidelistall unittests added and updated docs to document different argument types by @dr0id in #2989
* Add some more events by @ankith26 in #2953
* Fix bufferproxy doc typo by @gresm in #3044
* VideoInfo string missing closing parenthesis by @GregoryMorse in #3053
* Fix stubtest warnings, run stubtest on CI by @ankith26 in #2999
* Cursors example improvements - including showing new system, color, and image cursors by @thanice in #3037
* Improve example textinput by @blankRiot96 in #3050
* Use github downloads for windows prebuilts downloads by @illume in #3059
* 2.1.3.dev4 and 2.1.3dev5 by @illume in #3060
* Fix more typestub warnings with dunders by @ankith26 in #3075
* Fix APPMOUSEFOCUS naming, update const values by @ankith26 in #3043
* Pkgdata import in init for PyInstaller by @Starbuck5 in #3082
* Fix logos page by @Grimmys in #2977
* Fix segfault in resource loading function by @ankith26 in #3089
* Fix pygame logo image in README.rst by @novialriptide in #3090
* Add black badge by @novialriptide in #3091
* Use static dot declarations for type objects by @ankith26 in #3067
* Windows prebuilts updates with freetype and SDL_ttf 2.0.18 by @Starbuck5 in #3086
* Get rid of sprintf calls in the codebase by @ankith26 in #3041
* Fix and normalize function pointer calls for METH_NOARGS by @pmp-p in #3080
* Update list of datafiles in generated docs by @wxh06 in #3073
* Improve draw doc accuracy and example style by @Starbuck5 in #3074
* Check SDL version earlier, report known incompat (closes #2657) by @SnoopJ in #2661
* Lint/format examples/*.py by @Starbuck5 in #3093
* Fix missing pointer cast fix by @pmp-p in #3104
* Add a .clamp_magnitude() to Vector2 and Vector3 by @novialriptide in #2990
* examples/mask.py change default image to one with alpha channel by @brccabral in #3111
* Fix mouse_get_pos takes no argument by @pmp-p in #3115
* Small fixes to the documentation header by @hnrkcode in #3094
* Rect and Color support collections.abc.Container, add tests and stubs by @ankith26 in #3066
* Don't raise python errors in v4l2_read_frame by @ankith26 in #3052
* Fix name/definition conflict for pgSurface_New by @pmp-p in #3106
* Add pygame.font.get_sdl_ttf_version() for getting version of SDL_ttf library by @mariospapaz in #3095
* Math's Vectors have not documented methods by @gresm in #3122
* Event tests and types improvements (Minor event refactor part 3) by @ankith26 in #3063
* Cleanup old compatibility code in windows sysfont by @Starbuck5 in #3126
* Fix display.set_mode docs for DOUBLEBUF by @Starbuck5 in #3129
* Make pgBuffer_Release retain previously set errors by @ankith26 in #3127
* Change renderer names to strings in get_drivers by @zoldalma999 in #3132
* Takeover of Newbie guide PR #2718 by @davidpendergast by @MyreMylar in #3118
* Fixed Vector.clamp_magnitude() parameters by @novialriptide in #3133
* SIMD version of BLEND_RGBA_MULT for 32bit surfaces by @MyreMylar in #2988
* Update constants.c to clang-format version 14.0 by @MyreMylar in #3137
* Add pygame.context module by @Starbuck5 in #3100
* Add pygame.get_pref_locales by @ankith26 in #3038
* Use more optimal line functions in polygon by @Starbuck5 in #3141
* Proposal: add Rect.collidelistallobjects that returns the colliding objects by @dr0id in #3026
* Remove Solaris compatibility code to re-enable SIGALARM by @MyreMylar in #3142
* Fix Vector subclass methods to return the correct subtype instance by @novialriptide in #3088
* Raise only pygame.error when mixer loading fails by @ankith26 in #3148
* Fix typo in SpriteIntro.rst tutorial by @JoshuaDRose in #3154
* Fixed windows version parsing in Camera that errored on versions like 8.1 by @Matiiss in #3158
* Fix "-auto" setup.py argument not being used properly in buildconfig by @robertpfeiffer in #3157
* Updates to moveit.py example by @dbrown3562 in #3146
* Update to SDL 2.0.22 on Windows by @Starbuck5 in #3162
* Typo fix, ball -> bat by @elgcodes in #3164
* Typo fix or -> for by @elgcodes in #3165
* Fix sysfont.get_fonts stop returning None, warn fc-list issues by @ankith26 in #3159
* Fix _sdl2.controller for static build, pygame.h is in _sdl2 parent directory by @pmp-p in #3105
* Add SIMD versions of RGB_MUL blitter by @MyreMylar in #3136
* Fix typo in korean document by @EunhoKang in #3176
* Add evfilter guard mutex, fix pymalloc without GIL (Minor event refactor part 2.1) by @ankith26 in #3177
* Add test for fullscreen toggle by @PurityLake in #3171
* SIMD versions of RGB_ADD, RGBA_ADD, RGB_MUL & RGBA_MUL by @MyreMylar in #3170
* Static build support for WebAssembly by @pmp-p in #3108
* Correction of a comment by @Yvant2000 in #3182
* Regenerate cython files by @Starbuck5 in #3183
* Simplify some boolean handling by @Starbuck5 in #3192
* Fix DLL loading problems on Windows Store Python installations by @Starbuck5 in #3196
* wasm: fence simd/avx by @pmp-p in #3191
* Removed Python 2 nonzero by @blankRiot96 in #3194
* Use CircleCI for manylinux aarch64 builds by @ankith26 in #3188
* Remove custom JPEG saver by @Starbuck5 in #3180
* Update build-emsdk.yml by @pmp-p in #3185
* Improve clang format source file detection by @zoldalma999 in #3140
* Clang format touch.c to fix failing lint tests by @ankith26 in #3201
* Fix Chimp tutorial code to use the correct module name alias by @kharissa in #3205
* Fix a few pylint issues by @ankith26 in #3206
* pyupgrade --py36-plus **/*.py by @cclauss in #3208
* Fix print () --> print() by @cclauss in #3213
* Make latest pypy wheels on mac/linux, cibuildwheel on manylinux and other minor updates by @ankith26 in #3187
* Remove more code for legacy Python by @cclauss in #3207
* More Python f-strings with flynt by @cclauss in #3212
* Add SIMD versions of RGB & RGBA BLEND_MAX, BLEND_MIN blit modes by @MyreMylar in #3181
* Use custom SDL2_ttf on Windows by @Starbuck5 in #3193
* Typos: get em out of here! by @Starbuck5 in #3216
* setup.cfg: Sort pylint disables to simplify future edits by @cclauss in #3220
* sysfont.py: check for emscripten platform by @pmp-p in #3225
* Fix undefined name: get_python_inc() by @cclauss in #3219
* Added strikethrough option to Font by @MightyJosip in #2991
* Fixed window not staying centered on second call of display.set_mode by @PurityLake in #3172
* Fix Vector memory leak by @MightyJosip in #3236
* wasm disable mutex usage, wasm CI updates by @ankith26 in #3203
* wasm: pygame.surfarray could load on 3.10.5 backport by @pmp-p in #3246
* Refactor font.render by @Starbuck5 in #3186
* Fix Controller.rumble returning wrong bool on error by @ankith26 in #3248
* wasm: wrong logic masks pgExc_SDLError by @pmp-p in #3247
* Make textinput show a candidate list by @Starbuck5 in #3244
* Cleaned up test/README.TXT by @novialriptide in #3254
* Fix typos in sprite docs by @StarDexterity in #3263
* Fix Surf.set_palette to be usable without an initialized display by @Starbuck5 in #3259
* Replaced some truth testing with is not None checks in sprite module by @Matiiss in #3271
* Include user fonts for pygame.font.match_font() on Windows by @novialriptide in #3184
* Add SysFont pygame.font.get_fonts() verification test by @SSS-Says-Snek in #3266
* Fix wasm build when no PREFIX variable is defined by @ryanking13 in #3280
* Remove deprecated blend argument from test and docs by @kevin-pease in #3281
* Fix controller build on SDL < 2.0.9 by @Starbuck5 in #3272
* Add unit test for display.gl_set_attribute() by @MyreMylar in #3256
* Fix docs and types for math.Vector2.cross() return to float by @Vicky-Vicky27 in #3286
* Prettify joystick documentation + add Nintendo Switch mapping by @novialriptide in #3290
* Sprite typestub updates, use generics and protocols by @ankith26 in #3138
* Adjusted examples and rewrote documentation accordingly by @dbrown3562 in #3092
* More efficiently track pixels in AVX blitters by @Starbuck5 in #3294
* Fix sprite docs DrawPlain ---> RenderPlain by @fQ7N in #3298
* Fix new static analyzer (VS 2022) warnings by @ankith26 in #3295
* Cleaned up draw.aaline() code for small speedup by @itzpr3d4t0r in #3300
* wasm: add pygame.gfxdraw to static preloader by @pmp-p in #3304
* Raise minimum SDL to 2.0.4, patch so it can build on that by @Starbuck5 in #3239
* Update SDL_ttf 2.20.0, SDL_mixer 2.6.0 on Windows by @Starbuck5 in #3287
* Restore correct checksum for SDL_ttf windows dep download by @itzpr3d4t0r in #3329
* setup.py: fix user+deprecation warnings on 3.11+ by @pmp-p in #3228
* Add FASTCALL compat macros, update Color.update to use the same by @ankith26 in #3325
* Fix latest stubtest issues by @ankith26 in #3332
* Fix wrong relative imports in _sdl2 cython code by @pmp-p in #3313
* Add use_compat to key.name, fix key_code compat issues by @ankith26 in #3312
* Add srcrect NULL check to pgSurface_Blit by @MyreMylar in #3284
* Add BGRA format for pycairo compatibility by @rlatowicz in #3338
* Move alphabit.c SSE2 blitters to main SSE2 file by @Starbuck5 in #3296
* Surface.blits() speedups and code cleanup by @itzpr3d4t0r in #3314
* Optimized _vector_distance_helper by @itzpr3d4t0r in #3335
* Use macos-12 for all Mac CI builds by @ankith26 in #3347
* Added tobytes/frombytes aliases for pygame.image.(to|from)string by @Emc2356 in #3321
* Remove constants repetition and duplicate define by @Starbuck5 in #3344
* Add clamp(val, min, max) function to pygame.math by @JamesC01 in #3326
* BGRA format added to fromstring & tostring by @rlatowicz in #3342
* Use memcpy and memset when appropriate by @Starbuck5 in #3364
* SDL_UCS4ToUTF8 may exist from SDL_keyboard.c by @pmp-p in #3349
* edited docs for pygame.Vector2.angle_to by @oddbookworm in #3359
* Deprecate Color.set_length by @blankRiot96 in #3352
* Vendor in SDL PNG save function, fix new 2.1.3 regression by @ankith26 in #3376
* Merge 32/64bit SSE blitter codepaths by @Starbuck5 in #3375
* Document pygame.math.Vector epsilon attribute by @oddbookworm in #3373
* test.test_utils.run_tests.py: Fix exit using RuntimeError for better message by @Vazno in #3382
* Cleanup sysfont.py to use f-strings by @lebedevhhh in #3391
* setup.py | io module no longer used. by @Vazno in #3388
* Update DisplayModes.rst - PEP Changes by @JoshuaDRose in #3385
* Fix some METH_NOARGS usage, use METH_O where possible by @ankith26 in #3366
* Make pygame.math.clamp only take numbers by @JamesC01 in #3361
* Add _GenericVector to math typestubs, fixes by @ankith26 in #3150
* Fix tests that had overshadowed names by @ankith26 in #3384
* Replaced more expressions to f strings by @Vazno in #3392
* scale(), scale_by(), smoothscale(), smoothscale_by() reorganization and speed up by @itzpr3d4t0r in #3319
* config_unix: Removed unused sys import by @Vazno in #3397
* Fix edge case bug in Vector.move_towards, add more tests by @ankith26 in #3400
* Go back to old memcpy strategy for non-flip flip by @Starbuck5 in #3416
* Fix incref issue in PixelArray context manager API by @ankith26 in #3414
* Update some deps in manylinux scripts by @ankith26 in #3042
* Fix freetype compilation flags when building with clang instead of gcc by @pmp-p in #3381
* Relax SDL minor version exact match check by @ankith26 in #3428
* Clean bash-completion file in macdeps builds by @ankith26 in #3431
* Optimized rect getters by @itzpr3d4t0r in #3401
* Delete rect subscripts should error not segfault by @ankith26 in #3440
* Vector clamp shouldn't allow kwargs, improve error reporting and unit tests by @ankith26 in #3396
* Make sure set_mode always returns a cleared window by @ankith26 in #3317
* Improved mixer.set_reserved() documentation by @Vicky-Vicky27 in #3434
* SSE alpha blitter optimization by @Starbuck5 in #3378
* Add Spanish translation of chimp tutorial by @stefpivser in #3421
* Update and sync SDL_mixer and SDL_ttf to 2.6.2 and 2.20.1 respectively by @ankith26 in #3433
* Compile freetype with harfbuzz, reduce manylinux wheelsize by @ankith26 in #3445
* Freshen up arraydemo.py by @Starbuck5 in #3453
* Refactor examples/mask.py by @pycoinfu in #3455
* Fix new mypy-0.981 fails by @ankith26 in #3470
* 2.1.3.dev6 and 2.1.3.dev7 by @illume in #3471
* Fix pypy rect freelist issue, unskip tests by @ankith26 in #3452
* Fix es folder location and fix some sphinx issues in ChimpanceLineaporLinea.rst by @illume in #3473
* Fixed typo in aliens example by @muelletm in #3485
* overview.rst -> 개요.rst by @novialriptide in #3474
* Add 3.11.0.rc2 to Appveyor by @Starbuck5 in #3486
* Cleanup of symbian code and references to bitbucket/motherhamster bugzilla by @ankith26 in #3490
* Fixed segault in subclass of Sound by @PurityLake in #3492
* Relax strict pixel match tests in test_src_alpha_sdl2_blitter by allowing a small delta by @Temmie3754 in #3494
* manylinux: Upgrade to SDL2-2.0.22 by @illume in #3475
* Internalize "SDL"_UCS4ToUTF8 by @Starbuck5 in #3487
* blitters fix compile error when no SIMD by @ankith26 in #3498
* Python 3.11 on mac/manylinux (with updated cibuildwheel) by @ankith26 in #3484
* v2.1.3.dev8 by @illume in #3503
* Remove pygame.context for later renaming by @illume in #3508
* Correct typo in tom_games3.rst by @cvionis in #3504
* Add debian s390x and ppc64le tests to CI by @ankith26 in #3496
* docs: Add experimental feedback links to new APIs by @illume in #3511
-------------------------------------------------------------------
Mon Dec 12 16:41:18 UTC 2022 - Daniel Garcia <daniel.garcia@suse.com>
- Add adjust-surface-mask.patch gh#pygame/pygame#3577, to fix tests with SDL
2.26.0.
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Fri Aug 12 19:46:06 UTC 2022 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net>
- Add build dependency on libmpg123 because it is required for the tests
-------------------------------------------------------------------
Fri Feb 4 23:20:17 UTC 2022 - Dirk Müller <dmueller@suse.com>
- fix portmidi configuration detection
-------------------------------------------------------------------
Wed Jan 5 06:49:40 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
- Update to 2.1.2:
* Fix segfault in display.update by @ankith26 in #2954
* Quick fix to get 'python -m pygame.docs' working by @ankith26 in #2955
* Working gamma test on windows by @MyreMylar in #2906
* Freetype: Fix intermittent crash with test_font_file_not_found by
@illume in #2944
* Officially drop python2 (and 3.5) and SDL1 support by @Starbuck5 in #2817
* Remove most PY2/PY3 C compatibility code by @Starbuck5 in #2819
* Simple fix to swap numpy.float type out in favour of float by
@MyreMylar in #2815
* Remove most SDL1/SDL2 compatibility c code by @Starbuck5 in #2823
* Ubuntu 18/20 SDL2 sdist CI, mac CI pp36 drop by @ankith26 in #2821
* SDL1 buildconfig removal by @robertpfeiffer and @illume in #2824
- Drop support-SDL2-2.0.16.patch.
-------------------------------------------------------------------
Thu Sep 16 21:02:06 UTC 2021 - Matej Cepl <mcepl@suse.com>
- Add support-SDL2-2.0.16.patch swtiching off
tests.video_test.VideoModuleTest.test_renderer_set_viewport
(gh#pygame/pygame#2721 and gh#pygame/pygame#2670) on 32bit
systems for incompatibility with SDL2 2.0.16.
-------------------------------------------------------------------
Tue Apr 27 11:22:12 UTC 2021 - Ben Greiner <code@bnavigator.de>
- Explictly require libudev while building (for staging)
Accepting request 880826 from home:bnavigator:branches:devel:languages:python - Update to 2.0.1 The Age Of Aquarius release * This is a bug fix release, with a bunch of features and optimizations thrown in for good measure. * Backwards compatibility fixes * Major event refactor * Color.update() and Rect.update() * SDL 2.0.14 * Xbox One port * pathlib support for image, sound, and font loading. * Cursor object API * pygame.draw.rect fixes. - pygame 2.0 - the happy dance birthday release * Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc), OpenGL ES, and other modern hardware accelerated video APIs across many platforms. * SSE2/Neon assembly image drawing. Much faster drawing routines, image loading, and alpha blending. * Type Hints, for code completion (and to help you make the squiggly lines disappear) in editors and IDEs. * Code cleanup, using lots of code robustness tools like static analyzers, and automated CI/CD. We've been able to help dozens of people new to community projects contribute. We have lots of work to go on code quality, but we're currently the highest rated Python and highest rate C large project on LGTM. * Many, many bug fixes including in our pygame.draw routines, pygame.math(for vectors), and pygame.mask for pixel perfect collision detection. * better support for PyPy (the fast JIT based implementation of python). See our milestone Are we pypy yet? No. for our progress on making PyPy the best python for games. * libsdl version 2 support. Technically pygame 2.0 still works with SDL 1, but we recommend SDL2 which is vastly improved over SDL1 for most use cases. Probably we will remove SDL 1 support starting pygame 2.1. * Touch support (multitouch, gestures, etc) * Audio input support (make games with your microphone!). * Message alert boxes (Press OK, or Cancel). * Better keyboard support. Proper unicode input and IME support. * Much improved game controller support. * Better image and audio format support. Including: webp, 32bit wav files, and much more reliable mp3 support. * Multiple display support, and multiple window support (multi window support is still experimental, more will come in pygame 2.1). * Android support through python for android (fork of pygame subset for android). Better documentation, and better support will come in future releases. * to make distributing your apps easier, a built in "pyinstaller hook"and compatibility with cxfreeze. * binary "wheels" on many platforms and versions of python from the old python 2.7 - to the latest python 3.9 (and with pypy!). * lots of quality of life improvements like Surface.fill ('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also keywords are supported for many more function arguments. You can draw rounded corners on rects. * plenty of new examples, like python3 -m pygame.examples. font_viewer, and python3 -m pygame.examples.music_drop_fade. Additionally the example source code has been cleaned up a lot to follow a more current python style. * Hundreds of documentation improvements, include a new Korean tutorial. * a special SCALED mode which takes low pixel games and automatically translates them to a larger window. Imagine your 320x200 resolution game of glorious pixel art... on modern screens that would be a very tiny windows. Now with SCALED it shows up big on a Full HD screen, or even a 4K/8K screen and the translation of mouse coordinates and up-scaling of pixels is done for you (hardware accelerated of course). - Full release notes on https://github.com/pygame/pygame/releases - Skip python36 build. python36-numpy is not available on TW. - Drop python-pygame-test-no-mp3.patch and python-pygame-python38-import.patch ------------------------------------------------------------------ - Add python-pygame-python38-import.patch from upstream to fix a build failure with Python 3.8. - Use autopatch macro rather than patch0, due to multiple patches. - version update to 1.9.6 * mixer thread deadlock issue when controlling it from different threads. * pygame.version.vernum now has major, minor, and patch attributes. - added patches Do not test mp3 format. + python-pygame-test-no-mp3.patch - Clean up SPEC, avoid warnings. - Update to 1.9.4 * python 3.7 support. * beta pypy support. * pygame.draw fixes * pygame.math is not experimental anymore. Speedups and bugfixes. * Debian, Mac homebrew, mac virtualenv, manylinux and other platform fixes. * documentation fixes, jedi support for type ahead in editors like VSCode and VIM. * Surface.blits for blitting many surfaces at once more quickly. - Get tests working. - Fix RPM group. - Update to version 1.9.3 * This is a bugfix release which fixes a couple of key issues which came up with 1.9.2 - Update to version 1.9.2 - Implement single-spec version - Fix source URL - Fix shebangs - Remove pygame-v4l-2.6.38.patch No longer needed - fixed rpmlint error devel-file-in-non-devel-package - patch1 could need a tag - fixed rpmlint warning self-obsoletion pygame-doc - ignore missing executable flags in the -docs package - added missing build requires for portmidi - fixed rpmlint warning files-duplicate with fdupes - added rpmlintrc to whitelist the warnings about sample code - avoid redundancy in the %description - Add pygame-v4l-2.6.38.patch: use new v4l interface - updated to 1.9.1 * add missing readme.html * bugfixes - update to 1.9.0 * many bugfixes * full python-post-2.5 compatibility, py3k compatibility - patched setup to workaround broken source tarball (missing readme.html) - removed py2.5 compatibility patch - buildrequires: replace python-numeric by python-numpy for >= 11.2 - (re)added libpng-devel and libjpeg-devel for image format support - update to 1.8.1 * lots of changes and fixes - see WHATSNEW for details - needs fno-strict-aliasing - updated to 1.8.0 * lots of changes and fixes - see WHATSNEW for details - rewrite pep353.diff - buildrequire SDL_ttf -> SDL_ttf-devel - changes according to PEP353 (pep353.diff) - updated to reflect python changes due to #149809 - converted neededforbuild to BuildRequires - update to 1.7.1release - removed readme.html, which is no longer provided - fix build - update to 1.6.2, this (among others) fixes brokeness on x86_64 - bug #45731 - fixed documentation installation - update to 1.6 (This new release mainly contains stability and internal fixes, small fixes for line and circle primitives, many fixes for locating system TrueType fonts, an updated Mac OS X environment, and bigger integer storage for Rect objects.) - patch was included in upstream - no root for build - fixed mode related functions that failed on AMD64, thanks to gpayer@suse.de (bug #31709) - use record-rpm - updated to 1.5.6 - use versioned dependency on python - added obsoletes and provides for rename - moved doc into %{_defaultdocdir}/python-pygame - some doc is in base package with info where to find more - update to 1.5.5 * improved Unicode support * fixed some bugs - renamed to python-pygame - update to 1.5 to get rid of conflict with pause() from unistd - pygame now requires python - update to 1.4 - new package, version 1.3 OBS-URL: https://build.opensuse.org/request/show/880826 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=28
2021-03-24 08:03:06 +00:00
-------------------------------------------------------------------
Tue Mar 23 20:56:42 UTC 2021 - Ben Greiner <code@bnavigator.de>
- Update to 2.0.1 The Age Of Aquarius release
* This is a bug fix release, with a bunch of features and
optimizations thrown in for good measure.
* Backwards compatibility fixes
* Major event refactor
* Color.update() and Rect.update()
* SDL 2.0.14
* Xbox One port
* pathlib support for image, sound, and font loading.
* Cursor object API
* pygame.draw.rect fixes.
- pygame 2.0 - the happy dance birthday release
* Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various
profiles (core, compatibility, debug, robust, etc), OpenGL ES,
and other modern hardware accelerated video APIs across many
platforms.
* SSE2/Neon assembly image drawing. Much faster drawing
routines, image loading, and alpha blending.
* Type Hints, for code completion (and to help you make the
squiggly lines disappear) in editors and IDEs.
* Code cleanup, using lots of code robustness tools like static
analyzers, and automated CI/CD. We've been able to help dozens
of people new to community projects contribute. We have lots
of work to go on code quality, but we're currently the highest
rated Python and highest rate C large project on LGTM.
* Many, many bug fixes including in our pygame.draw routines,
pygame.math(for vectors), and pygame.mask for pixel perfect
collision detection.
* better support for PyPy (the fast JIT based implementation of
python). See our milestone Are we pypy yet? No. for our
progress on making PyPy the best python for games.
* libsdl version 2 support. Technically pygame 2.0 still works
with SDL 1, but we recommend SDL2 which is vastly improved
over SDL1 for most use cases. Probably we will remove SDL 1
support starting pygame 2.1.
* Touch support (multitouch, gestures, etc)
* Audio input support (make games with your microphone!).
* Message alert boxes (Press OK, or Cancel).
* Better keyboard support. Proper unicode input and IME support.
* Much improved game controller support.
* Better image and audio format support. Including: webp, 32bit
wav files, and much more reliable mp3 support.
* Multiple display support, and multiple window support (multi
window support is still experimental, more will come in pygame
2.1).
* Android support through python for android (fork of pygame
subset for android). Better documentation, and better support
will come in future releases.
* to make distributing your apps easier, a built in "pyinstaller
hook"and compatibility with cxfreeze.
* binary "wheels" on many platforms and versions of python from
the old python 2.7 - to the latest python 3.9 (and with pypy!).
* lots of quality of life improvements like Surface.fill
('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also
keywords are supported for many more function arguments. You
can draw rounded corners on rects.
* plenty of new examples, like python3 -m pygame.examples.
font_viewer, and python3 -m pygame.examples.music_drop_fade.
Additionally the example source code has been cleaned up a lot
to follow a more current python style.
* Hundreds of documentation improvements, include a new Korean
tutorial.
* a special SCALED mode which takes low pixel games and
automatically translates them to a larger window. Imagine your
320x200 resolution game of glorious pixel art... on modern
screens that would be a very tiny windows. Now with SCALED it
shows up big on a Full HD screen, or even a 4K/8K screen and
the translation of mouse coordinates and up-scaling of pixels
is done for you (hardware accelerated of course).
- Full release notes on https://github.com/pygame/pygame/releases
- Skip python36 build. python36-numpy is not available on TW.
- Drop python-pygame-test-no-mp3.patch and
python-pygame-python38-import.patch
------------------------------------------------------------------
Tue Oct 15 04:11:07 UTC 2019 - Steve Kowalik <steven.kowalik@suse.com>
Accepting request 880826 from home:bnavigator:branches:devel:languages:python - Update to 2.0.1 The Age Of Aquarius release * This is a bug fix release, with a bunch of features and optimizations thrown in for good measure. * Backwards compatibility fixes * Major event refactor * Color.update() and Rect.update() * SDL 2.0.14 * Xbox One port * pathlib support for image, sound, and font loading. * Cursor object API * pygame.draw.rect fixes. - pygame 2.0 - the happy dance birthday release * Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc), OpenGL ES, and other modern hardware accelerated video APIs across many platforms. * SSE2/Neon assembly image drawing. Much faster drawing routines, image loading, and alpha blending. * Type Hints, for code completion (and to help you make the squiggly lines disappear) in editors and IDEs. * Code cleanup, using lots of code robustness tools like static analyzers, and automated CI/CD. We've been able to help dozens of people new to community projects contribute. We have lots of work to go on code quality, but we're currently the highest rated Python and highest rate C large project on LGTM. * Many, many bug fixes including in our pygame.draw routines, pygame.math(for vectors), and pygame.mask for pixel perfect collision detection. * better support for PyPy (the fast JIT based implementation of python). See our milestone Are we pypy yet? No. for our progress on making PyPy the best python for games. * libsdl version 2 support. Technically pygame 2.0 still works with SDL 1, but we recommend SDL2 which is vastly improved over SDL1 for most use cases. Probably we will remove SDL 1 support starting pygame 2.1. * Touch support (multitouch, gestures, etc) * Audio input support (make games with your microphone!). * Message alert boxes (Press OK, or Cancel). * Better keyboard support. Proper unicode input and IME support. * Much improved game controller support. * Better image and audio format support. Including: webp, 32bit wav files, and much more reliable mp3 support. * Multiple display support, and multiple window support (multi window support is still experimental, more will come in pygame 2.1). * Android support through python for android (fork of pygame subset for android). Better documentation, and better support will come in future releases. * to make distributing your apps easier, a built in "pyinstaller hook"and compatibility with cxfreeze. * binary "wheels" on many platforms and versions of python from the old python 2.7 - to the latest python 3.9 (and with pypy!). * lots of quality of life improvements like Surface.fill ('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also keywords are supported for many more function arguments. You can draw rounded corners on rects. * plenty of new examples, like python3 -m pygame.examples. font_viewer, and python3 -m pygame.examples.music_drop_fade. Additionally the example source code has been cleaned up a lot to follow a more current python style. * Hundreds of documentation improvements, include a new Korean tutorial. * a special SCALED mode which takes low pixel games and automatically translates them to a larger window. Imagine your 320x200 resolution game of glorious pixel art... on modern screens that would be a very tiny windows. Now with SCALED it shows up big on a Full HD screen, or even a 4K/8K screen and the translation of mouse coordinates and up-scaling of pixels is done for you (hardware accelerated of course). - Full release notes on https://github.com/pygame/pygame/releases - Skip python36 build. python36-numpy is not available on TW. - Drop python-pygame-test-no-mp3.patch and python-pygame-python38-import.patch ------------------------------------------------------------------ - Add python-pygame-python38-import.patch from upstream to fix a build failure with Python 3.8. - Use autopatch macro rather than patch0, due to multiple patches. - version update to 1.9.6 * mixer thread deadlock issue when controlling it from different threads. * pygame.version.vernum now has major, minor, and patch attributes. - added patches Do not test mp3 format. + python-pygame-test-no-mp3.patch - Clean up SPEC, avoid warnings. - Update to 1.9.4 * python 3.7 support. * beta pypy support. * pygame.draw fixes * pygame.math is not experimental anymore. Speedups and bugfixes. * Debian, Mac homebrew, mac virtualenv, manylinux and other platform fixes. * documentation fixes, jedi support for type ahead in editors like VSCode and VIM. * Surface.blits for blitting many surfaces at once more quickly. - Get tests working. - Fix RPM group. - Update to version 1.9.3 * This is a bugfix release which fixes a couple of key issues which came up with 1.9.2 - Update to version 1.9.2 - Implement single-spec version - Fix source URL - Fix shebangs - Remove pygame-v4l-2.6.38.patch No longer needed - fixed rpmlint error devel-file-in-non-devel-package - patch1 could need a tag - fixed rpmlint warning self-obsoletion pygame-doc - ignore missing executable flags in the -docs package - added missing build requires for portmidi - fixed rpmlint warning files-duplicate with fdupes - added rpmlintrc to whitelist the warnings about sample code - avoid redundancy in the %description - Add pygame-v4l-2.6.38.patch: use new v4l interface - updated to 1.9.1 * add missing readme.html * bugfixes - update to 1.9.0 * many bugfixes * full python-post-2.5 compatibility, py3k compatibility - patched setup to workaround broken source tarball (missing readme.html) - removed py2.5 compatibility patch - buildrequires: replace python-numeric by python-numpy for >= 11.2 - (re)added libpng-devel and libjpeg-devel for image format support - update to 1.8.1 * lots of changes and fixes - see WHATSNEW for details - needs fno-strict-aliasing - updated to 1.8.0 * lots of changes and fixes - see WHATSNEW for details - rewrite pep353.diff - buildrequire SDL_ttf -> SDL_ttf-devel - changes according to PEP353 (pep353.diff) - updated to reflect python changes due to #149809 - converted neededforbuild to BuildRequires - update to 1.7.1release - removed readme.html, which is no longer provided - fix build - update to 1.6.2, this (among others) fixes brokeness on x86_64 - bug #45731 - fixed documentation installation - update to 1.6 (This new release mainly contains stability and internal fixes, small fixes for line and circle primitives, many fixes for locating system TrueType fonts, an updated Mac OS X environment, and bigger integer storage for Rect objects.) - patch was included in upstream - no root for build - fixed mode related functions that failed on AMD64, thanks to gpayer@suse.de (bug #31709) - use record-rpm - updated to 1.5.6 - use versioned dependency on python - added obsoletes and provides for rename - moved doc into %{_defaultdocdir}/python-pygame - some doc is in base package with info where to find more - update to 1.5.5 * improved Unicode support * fixed some bugs - renamed to python-pygame - update to 1.5 to get rid of conflict with pause() from unistd - pygame now requires python - update to 1.4 - new package, version 1.3 OBS-URL: https://build.opensuse.org/request/show/880826 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=28
2021-03-24 08:03:06 +00:00
- Add python-pygame-python38-import.patch from upstream to fix a build
failure with Python 3.8.
- Use autopatch macro rather than patch0, due to multiple patches.
-------------------------------------------------------------------
Mon May 20 08:46:49 UTC 2019 - pgajdos@suse.com
- version update to 1.9.6
* mixer thread deadlock issue when controlling it from different
threads.
* pygame.version.vernum now has major, minor, and patch attributes.
- added patches
Do not test mp3 format.
+ python-pygame-test-no-mp3.patch
-------------------------------------------------------------------
Mon Sep 3 14:42:31 UTC 2018 - Matěj Cepl <mcepl@suse.com>
- Clean up SPEC, avoid warnings.
-------------------------------------------------------------------
Tue Aug 7 15:32:41 UTC 2018 - toddrme2178@gmail.com
- Update to 1.9.4
* python 3.7 support.
* beta pypy support.
* pygame.draw fixes
* pygame.math is not experimental anymore. Speedups and bugfixes.
* Debian, Mac homebrew, mac virtualenv, manylinux and other platform fixes.
* documentation fixes, jedi support for type ahead in editors like VSCode and VIM.
* Surface.blits for blitting many surfaces at once more quickly.
-------------------------------------------------------------------
Wed Jun 13 14:54:51 UTC 2018 - toddrme2178@gmail.com
- Get tests working.
-------------------------------------------------------------------
Thu Aug 17 22:13:05 UTC 2017 - jengelh@inai.de
- Fix RPM group.
-------------------------------------------------------------------
Tue Aug 8 20:33:56 UTC 2017 - toddrme2178@gmail.com
- Update to version 1.9.3
* This is a bugfix release which fixes a couple of key issues
which came up with 1.9.2
- Update to version 1.9.2
- Implement single-spec version
- Fix source URL
- Fix shebangs
- Remove pygame-v4l-2.6.38.patch
No longer needed
-------------------------------------------------------------------
Sun Oct 12 09:49:51 UTC 2014 - mailaender@opensuse.org
- fixed rpmlint error devel-file-in-non-devel-package
- patch1 could need a tag
- fixed rpmlint warning self-obsoletion pygame-doc
- ignore missing executable flags in the -docs package
- added missing build requires for portmidi
- fixed rpmlint warning files-duplicate with fdupes
- added rpmlintrc to whitelist the warnings about sample code
- avoid redundancy in the %description
-------------------------------------------------------------------
Thu Jul 7 11:01:11 UTC 2011 - idonmez@novell.com
Accepting request 880826 from home:bnavigator:branches:devel:languages:python - Update to 2.0.1 The Age Of Aquarius release * This is a bug fix release, with a bunch of features and optimizations thrown in for good measure. * Backwards compatibility fixes * Major event refactor * Color.update() and Rect.update() * SDL 2.0.14 * Xbox One port * pathlib support for image, sound, and font loading. * Cursor object API * pygame.draw.rect fixes. - pygame 2.0 - the happy dance birthday release * Support for Metal, Direct 3d, Vulkan, OpenGL 3.0+ in various profiles (core, compatibility, debug, robust, etc), OpenGL ES, and other modern hardware accelerated video APIs across many platforms. * SSE2/Neon assembly image drawing. Much faster drawing routines, image loading, and alpha blending. * Type Hints, for code completion (and to help you make the squiggly lines disappear) in editors and IDEs. * Code cleanup, using lots of code robustness tools like static analyzers, and automated CI/CD. We've been able to help dozens of people new to community projects contribute. We have lots of work to go on code quality, but we're currently the highest rated Python and highest rate C large project on LGTM. * Many, many bug fixes including in our pygame.draw routines, pygame.math(for vectors), and pygame.mask for pixel perfect collision detection. * better support for PyPy (the fast JIT based implementation of python). See our milestone Are we pypy yet? No. for our progress on making PyPy the best python for games. * libsdl version 2 support. Technically pygame 2.0 still works with SDL 1, but we recommend SDL2 which is vastly improved over SDL1 for most use cases. Probably we will remove SDL 1 support starting pygame 2.1. * Touch support (multitouch, gestures, etc) * Audio input support (make games with your microphone!). * Message alert boxes (Press OK, or Cancel). * Better keyboard support. Proper unicode input and IME support. * Much improved game controller support. * Better image and audio format support. Including: webp, 32bit wav files, and much more reliable mp3 support. * Multiple display support, and multiple window support (multi window support is still experimental, more will come in pygame 2.1). * Android support through python for android (fork of pygame subset for android). Better documentation, and better support will come in future releases. * to make distributing your apps easier, a built in "pyinstaller hook"and compatibility with cxfreeze. * binary "wheels" on many platforms and versions of python from the old python 2.7 - to the latest python 3.9 (and with pypy!). * lots of quality of life improvements like Surface.fill ('black') instead of Surface.fill(pygame.Color(0, 0, 0)). Also keywords are supported for many more function arguments. You can draw rounded corners on rects. * plenty of new examples, like python3 -m pygame.examples. font_viewer, and python3 -m pygame.examples.music_drop_fade. Additionally the example source code has been cleaned up a lot to follow a more current python style. * Hundreds of documentation improvements, include a new Korean tutorial. * a special SCALED mode which takes low pixel games and automatically translates them to a larger window. Imagine your 320x200 resolution game of glorious pixel art... on modern screens that would be a very tiny windows. Now with SCALED it shows up big on a Full HD screen, or even a 4K/8K screen and the translation of mouse coordinates and up-scaling of pixels is done for you (hardware accelerated of course). - Full release notes on https://github.com/pygame/pygame/releases - Skip python36 build. python36-numpy is not available on TW. - Drop python-pygame-test-no-mp3.patch and python-pygame-python38-import.patch ------------------------------------------------------------------ - Add python-pygame-python38-import.patch from upstream to fix a build failure with Python 3.8. - Use autopatch macro rather than patch0, due to multiple patches. - version update to 1.9.6 * mixer thread deadlock issue when controlling it from different threads. * pygame.version.vernum now has major, minor, and patch attributes. - added patches Do not test mp3 format. + python-pygame-test-no-mp3.patch - Clean up SPEC, avoid warnings. - Update to 1.9.4 * python 3.7 support. * beta pypy support. * pygame.draw fixes * pygame.math is not experimental anymore. Speedups and bugfixes. * Debian, Mac homebrew, mac virtualenv, manylinux and other platform fixes. * documentation fixes, jedi support for type ahead in editors like VSCode and VIM. * Surface.blits for blitting many surfaces at once more quickly. - Get tests working. - Fix RPM group. - Update to version 1.9.3 * This is a bugfix release which fixes a couple of key issues which came up with 1.9.2 - Update to version 1.9.2 - Implement single-spec version - Fix source URL - Fix shebangs - Remove pygame-v4l-2.6.38.patch No longer needed - fixed rpmlint error devel-file-in-non-devel-package - patch1 could need a tag - fixed rpmlint warning self-obsoletion pygame-doc - ignore missing executable flags in the -docs package - added missing build requires for portmidi - fixed rpmlint warning files-duplicate with fdupes - added rpmlintrc to whitelist the warnings about sample code - avoid redundancy in the %description - Add pygame-v4l-2.6.38.patch: use new v4l interface - updated to 1.9.1 * add missing readme.html * bugfixes - update to 1.9.0 * many bugfixes * full python-post-2.5 compatibility, py3k compatibility - patched setup to workaround broken source tarball (missing readme.html) - removed py2.5 compatibility patch - buildrequires: replace python-numeric by python-numpy for >= 11.2 - (re)added libpng-devel and libjpeg-devel for image format support - update to 1.8.1 * lots of changes and fixes - see WHATSNEW for details - needs fno-strict-aliasing - updated to 1.8.0 * lots of changes and fixes - see WHATSNEW for details - rewrite pep353.diff - buildrequire SDL_ttf -> SDL_ttf-devel - changes according to PEP353 (pep353.diff) - updated to reflect python changes due to #149809 - converted neededforbuild to BuildRequires - update to 1.7.1release - removed readme.html, which is no longer provided - fix build - update to 1.6.2, this (among others) fixes brokeness on x86_64 - bug #45731 - fixed documentation installation - update to 1.6 (This new release mainly contains stability and internal fixes, small fixes for line and circle primitives, many fixes for locating system TrueType fonts, an updated Mac OS X environment, and bigger integer storage for Rect objects.) - patch was included in upstream - no root for build - fixed mode related functions that failed on AMD64, thanks to gpayer@suse.de (bug #31709) - use record-rpm - updated to 1.5.6 - use versioned dependency on python - added obsoletes and provides for rename - moved doc into %{_defaultdocdir}/python-pygame - some doc is in base package with info where to find more - update to 1.5.5 * improved Unicode support * fixed some bugs - renamed to python-pygame - update to 1.5 to get rid of conflict with pause() from unistd - pygame now requires python - update to 1.4 - new package, version 1.3 OBS-URL: https://build.opensuse.org/request/show/880826 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=28
2021-03-24 08:03:06 +00:00
- Add pygame-v4l-2.6.38.patch: use new v4l interface
-------------------------------------------------------------------
Tue Jun 8 12:52:19 UTC 2010 - prusnak@opensuse.org
- updated to 1.9.1
* add missing readme.html
* bugfixes
-------------------------------------------------------------------
Wed Aug 5 20:09:35 CEST 2009 - matejcik@suse.cz
- update to 1.9.0
* many bugfixes
* full python-post-2.5 compatibility, py3k compatibility
- patched setup to workaround broken source tarball (missing readme.html)
- removed py2.5 compatibility patch
-------------------------------------------------------------------
Mon May 4 12:04:09 CEST 2009 - ro@suse.de
- buildrequires: replace python-numeric by python-numpy
for >= 11.2
-------------------------------------------------------------------
Fri Mar 20 13:28:17 CET 2009 - matejcik@suse.cz
- (re)added libpng-devel and libjpeg-devel for image format support
-------------------------------------------------------------------
Fri Sep 12 14:20:01 CEST 2008 - matejcik@suse.cz
- update to 1.8.1
* lots of changes and fixes - see WHATSNEW for details
-------------------------------------------------------------------
Mon Jun 2 01:41:13 CEST 2008 - crrodriguez@suse.de
- needs fno-strict-aliasing
-------------------------------------------------------------------
Thu Apr 3 16:15:37 CEST 2008 - prusnak@suse.cz
- updated to 1.8.0
* lots of changes and fixes - see WHATSNEW for details
- rewrite pep353.diff
-------------------------------------------------------------------
Tue Aug 21 21:14:44 CEST 2007 - meissner@suse.de
- buildrequire SDL_ttf -> SDL_ttf-devel
-------------------------------------------------------------------
Tue Nov 21 11:32:47 CET 2006 - prusnak@suse.cz
- changes according to PEP353 (pep353.diff)
-------------------------------------------------------------------
Tue Feb 28 16:46:03 CET 2006 - jmatejek@suse.cz
- updated to reflect python changes due to #149809
-------------------------------------------------------------------
Wed Jan 25 21:40:51 CET 2006 - mls@suse.de
- converted neededforbuild to BuildRequires
-------------------------------------------------------------------
Thu Oct 6 17:38:03 CEST 2005 - matejcik@suse.cz
- update to 1.7.1release
- removed readme.html, which is no longer provided
-------------------------------------------------------------------
Wed Feb 2 14:40:49 CET 2005 - ro@suse.de
- fix build
-------------------------------------------------------------------
Tue Sep 21 18:22:53 CEST 2004 - mcihar@suse.cz
- update to 1.6.2, this (among others) fixes brokeness on x86_64 - bug #45731
-------------------------------------------------------------------
Fri Jan 30 16:28:25 CET 2004 - mcihar@suse.cz
- fixed documentation installation
-------------------------------------------------------------------
Fri Oct 24 12:35:55 CEST 2003 - mcihar@suse.cz
- update to 1.6 (This new release mainly contains stability and internal
fixes, small fixes for line and circle primitives, many fixes for locating
system TrueType fonts, an updated Mac OS X environment, and bigger integer
storage for Rect objects.)
- patch was included in upstream
- no root for build
-------------------------------------------------------------------
Thu Oct 02 11:54:20 CEST 2003 - mcihar@suse.cz
- fixed mode related functions that failed on AMD64, thanks to gpayer@suse.de (bug #31709)
-------------------------------------------------------------------
Mon Jun 16 12:51:28 CEST 2003 - mcihar@suse.cz
- use record-rpm
- updated to 1.5.6
-------------------------------------------------------------------
Mon May 12 14:22:17 CEST 2003 - mcihar@suse.cz
- use versioned dependency on python
-------------------------------------------------------------------
Wed Jan 08 11:42:06 CET 2003 - mcihar@suse.cz
- added obsoletes and provides for rename
- moved doc into %{_defaultdocdir}/python-pygame
- some doc is in base package with info where to find more
-------------------------------------------------------------------
Mon Jan 06 12:16:46 CET 2003 - mcihar@suse.cz
- update to 1.5.5
* improved Unicode support
* fixed some bugs
- renamed to python-pygame
-------------------------------------------------------------------
Mon Aug 12 11:26:17 CEST 2002 - ro@suse.de
- update to 1.5 to get rid of conflict with pause() from unistd
-------------------------------------------------------------------
Mon Feb 18 15:56:57 CET 2002 - vinil@suse.cz
- pygame now requires python
-------------------------------------------------------------------
Mon Feb 4 15:31:30 CET 2002 - nadvornik@suse.cz
- update to 1.4
-------------------------------------------------------------------
Tue Jan 29 14:36:49 CET 2002 - nadvornik@suse.cz
- new package, version 1.3