forked from pool/python-pygame
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253
python-pygame-1.8.0-pep353.diff
Normal file
253
python-pygame-1.8.0-pep353.diff
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@@ -0,0 +1,253 @@
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--- src/base.c
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+++ src/base.c
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@@ -117,7 +117,7 @@
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init (PyObject* self)
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{
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PyObject *allmodules, *moduleslist, *dict, *func, *result, *mod;
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- int loop, num;
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+ Py_ssize_t loop, num;
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int success=0, fail=0;
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if (!CheckSDLVersions ())
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@@ -175,7 +175,7 @@
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{
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PyObject* quit;
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PyObject* privatefuncs;
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- int num;
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+ Py_ssize_t num;
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if (!quitfunctions)
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return;
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@@ -345,7 +345,7 @@
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static int
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RGBAFromObj (PyObject* obj, Uint8* RGBA)
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{
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- int length;
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+ Py_ssize_t length;
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Uint32 val;
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if (PyTuple_Check (obj) && PyTuple_Size (obj) == 1)
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return RGBAFromObj (PyTuple_GET_ITEM (obj, 0), RGBA);
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--- src/display.c
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+++ src/display.c
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@@ -685,7 +685,7 @@
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{
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PyObject* seq;
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PyObject* r;
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- int loop, num, count;
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+ Py_ssize_t loop, num, count;
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SDL_Rect* rects;
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if (PyTuple_Size (arg) != 1)
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return RAISE
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@@ -750,7 +750,7 @@
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SDL_Palette* pal;
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SDL_Color* colors;
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PyObject* list, *item = NULL;
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- int i, len;
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+ Py_ssize_t i, len;
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int r, g, b;
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VIDEO_INIT_CHECK ();
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@@ -774,7 +774,7 @@
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if (!PySequence_Check (list))
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return RAISE (PyExc_ValueError, "Argument must be a sequence type");
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- len = MIN (pal->ncolors, PySequence_Length (list));
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+ len = MIN ((Py_ssize_t)pal->ncolors, PySequence_Length (list));
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colors = (SDL_Color*)malloc (len * sizeof (SDL_Color));
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if (!colors)
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--- src/draw.c
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+++ src/draw.c
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@@ -196,7 +196,8 @@
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Uint8 rgba[4];
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Uint32 color;
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int closed, blend;
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- int result, loop, length, drawn;
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+ int result;
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+ Py_ssize_t loop, length, drawn;
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float startx, starty;
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/*get all the arguments*/
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@@ -285,7 +286,8 @@
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Uint8 rgba[4];
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Uint32 color;
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int closed;
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- int result, loop, length, drawn;
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+ int result;
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+ Py_ssize_t loop, length, drawn;
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int startx, starty;
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/*get all the arguments*/
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@@ -536,7 +538,8 @@
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SDL_Surface* surf;
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Uint8 rgba[4];
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Uint32 color;
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- int width=0, length, loop, numpoints;
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+ int width=0;
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+ Py_ssize_t length, loop, numpoints;
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int *xlist, *ylist;
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int x, y, top, left, bottom, right, result;
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--- src/event.c
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+++ src/event.c
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@@ -428,7 +428,7 @@
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(unaryfunc)NULL, /*negative*/
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(unaryfunc)NULL, /*pos*/
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(unaryfunc)NULL, /*abs*/
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- (inquiry)event_nonzero, /*nonzero*/
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+ (lenfunc)event_nonzero, /*nonzero*/
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(unaryfunc)NULL, /*invert*/
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(binaryfunc)NULL, /*lshift*/
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(binaryfunc)NULL, /*rshift*/
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@@ -614,7 +614,7 @@
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{
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SDL_Event event;
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int mask = 0;
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- int loop, num;
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+ Py_ssize_t loop, num;
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PyObject* type;
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int val;
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@@ -660,7 +660,7 @@
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{
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SDL_Event event;
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int mask = 0;
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- int loop, num;
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+ Py_ssize_t loop, num;
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PyObject* type, *list, *e;
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int val;
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@@ -720,7 +720,7 @@
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SDL_Event event;
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int result;
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int mask = 0;
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- int loop, num, noargs=0;
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+ Py_ssize_t loop, num, noargs=0;
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PyObject* type;
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int val;
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@@ -793,7 +793,7 @@
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static PyObject*
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set_allowed (PyObject* self, PyObject* args)
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{
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- int loop, num;
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+ Py_ssize_t loop, num;
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PyObject* type;
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int val;
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@@ -833,7 +833,7 @@
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static PyObject*
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set_blocked (PyObject* self, PyObject* args)
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{
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- int loop, num;
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+ Py_ssize_t loop, num;
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PyObject* type;
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int val;
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@@ -873,7 +873,7 @@
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static PyObject*
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get_blocked (PyObject* self, PyObject* args)
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{
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- int loop, num;
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+ Py_ssize_t loop, num;
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PyObject* type;
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int val;
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int isblocked = 0;
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--- src/mouse.c
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+++ src/mouse.c
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@@ -108,7 +108,7 @@
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int w, h, spotx, spoty;
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PyObject *xormask, *andmask;
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Uint8 *xordata=NULL, *anddata=NULL;
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- int xorsize, andsize, loop;
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+ Py_ssize_t xorsize, andsize, loop;
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int val;
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SDL_Cursor *lastcursor, *cursor = NULL;
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--- src/rect.c
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+++ src/rect.c
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@@ -284,7 +284,7 @@
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{
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PyRectObject* self = (PyRectObject*)oself;
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GAME_Rect *argrect, temp;
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- int loop, size;
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+ Py_ssize_t loop, size;
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PyObject* list, *obj;
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int t, l, b, r;
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@@ -326,7 +326,7 @@
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{
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PyRectObject* self = (PyRectObject*)oself;
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GAME_Rect *argrect, temp;
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- int loop, size;
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+ Py_ssize_t loop, size;
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PyObject* list, *obj;
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int t, l, b, r;
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@@ -401,7 +401,7 @@
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{
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PyRectObject* self = (PyRectObject*)oself;
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GAME_Rect *argrect, temp;
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- int loop, size;
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+ Py_ssize_t loop, size;
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PyObject* list, *obj;
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PyObject* ret = NULL;
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@@ -442,7 +442,7 @@
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{
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PyRectObject* self = (PyRectObject*)oself;
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GAME_Rect *argrect, temp;
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- int loop, size;
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+ Py_ssize_t loop, size;
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PyObject* list, *obj;
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PyObject* ret = NULL;
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@@ -807,7 +807,8 @@
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PyRectObject *self = (PyRectObject *) _self;
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PyObject *list;
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int* data = (int*)&self->r;
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- int numitems, loop, l = 4;
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+ Py_ssize_t numitems, loop;
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+ int l = 4;
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if (ihigh < 0)
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ihigh += l;
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@@ -840,7 +841,8 @@
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{
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PyRectObject *self = (PyRectObject *) _self;
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int* data = (int*)&self->r;
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- int numitems, loop, l = 4;
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+ Py_ssize_t numitems, loop;
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+ int l = 4;
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int val;
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if (!PySequence_Check (v))
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@@ -948,7 +950,7 @@
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(unaryfunc)NULL, /*negative*/
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(unaryfunc)NULL, /*pos*/
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(unaryfunc)NULL, /*abs*/
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- (inquiry)rect_nonzero, /*nonzero*/
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+ (lenfunc)rect_nonzero, /*nonzero*/
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(unaryfunc)NULL, /*invert*/
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(binaryfunc)NULL, /*lshift*/
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(binaryfunc)NULL, /*rshift*/
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--- src/surface.c
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+++ src/surface.c
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@@ -753,7 +753,7 @@
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SDL_Palette *pal = surf->format->palette;
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SDL_Color *colors;
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PyObject *list, *item;
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- int i, len;
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+ Py_ssize_t i, len;
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int r, g, b;
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if (!PyArg_ParseTuple (args, "O", &list))
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@@ -770,7 +770,7 @@
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return RAISE (PyExc_SDLError,
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"cannot set palette without pygame.display initialized");
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- len = MIN (pal->ncolors, PySequence_Length (list));
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+ len = MIN ((Py_ssize_t)pal->ncolors, PySequence_Length (list));
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colors = (SDL_Color *) malloc (len * sizeof (SDL_Color));
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if (!colors)
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