forked from pool/python-pygame
- Update to 2.6.1 * 2.6.0 -> 2.6.1.dev1 by @illume in #4273 * grammar-fix by @jakefrombay in #4276 * Update sprite.rst by @jakefrombay in #4277 * build(deps): bump actions/checkout from 4.1.6 to 4.1.7 by @dependabot in #4281 * github: Bump cibuildwheel to v2.19.2 by @illume in #4286 * Update SpriteIntro.rst by @PavloShutz in #4310 * buildconfig/appveyor: Python 3.13 for windows by @illume in #4317 * buildconfig: Pin cython version to range by @illume in #4334 * build(deps): bump pypa/cibuildwheel from 2.19.2 to 2.20.0 by @dependabot in #4321 * github/build-*: Fix Cython version specifier by @illume in #4349 * manylinux: Remove old pypy 3.7 by @illume in #4350 OBS-URL: https://build.opensuse.org/request/show/1249815 OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pygame?expand=0&rev=61
149 lines
4.9 KiB
RPMSpec
149 lines
4.9 KiB
RPMSpec
#
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# spec file for package python-pygame
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#
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# Copyright (c) 2025 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%{?sle15_python_module_pythons}
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Name: python-pygame
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Version: 2.6.1
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Release: 0
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Summary: A Python Module for Interfacing with the SDL Multimedia Library
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License: Apache-2.0 AND LGPL-2.1-or-later AND BSD-2-Clause AND BSD-3-Clause AND libpng-2.0
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URL: https://github.com/pygame/pygame
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Source0: %{url}/archive/%{version}.tar.gz#/pygame-%{version}.tar.gz
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BuildRequires: %{python_module Cython}
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BuildRequires: %{python_module devel}
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BuildRequires: %{python_module numpy}
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BuildRequires: %{python_module pip}
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BuildRequires: %{python_module setuptools}
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BuildRequires: %{python_module wheel}
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BuildRequires: bitstream-vera-fonts
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BuildRequires: fdupes
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BuildRequires: fontconfig
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BuildRequires: libtiff-devel
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BuildRequires: libudev-devel
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BuildRequires: libv4l-devel >= 0.8.4
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BuildRequires: pkgconfig
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BuildRequires: portmidi-devel
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BuildRequires: python-rpm-macros
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BuildRequires: xorg-x11
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BuildRequires: xorg-x11-fonts
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BuildRequires: xorg-x11-fonts-100dpi
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BuildRequires: xorg-x11-fonts-75dpi
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BuildRequires: xorg-x11-fonts-core
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BuildRequires: xorg-x11-fonts-cyrillic
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BuildRequires: config(fluid-soundfont-gm)
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BuildRequires: pkgconfig(SDL2_image)
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BuildRequires: pkgconfig(SDL2_mixer)
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BuildRequires: pkgconfig(SDL2_ttf)
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BuildRequires: pkgconfig(freetype2)
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BuildRequires: pkgconfig(libjpeg)
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BuildRequires: pkgconfig(libmpg123)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(vorbis)
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BuildRequires: pkgconfig(x11)
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Requires: fontconfig
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Requires: python-numpy
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%ifpython2
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Provides: pygame = %{version}
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Obsoletes: pygame < %{version}
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%endif
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%python_subpackages
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%description
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Pygame is a Python wrapper module for the SDL multimedia library. It
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contains Python functions and classes that allow you to use SDL's
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support for playing CD-ROMs, audio and video output, and keyboard,
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mouse and joystick input. Pygame also includes support for the
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Numerical Python extension. Pygame is the successor to the pySDL
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wrapper project, written by Mark Baker.
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%package devel
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Summary: Pygame development package
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Group: Development/Libraries/Python
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Requires: python-pygame = %{version}
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%description devel
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This package contains the header files for developers of Pygame.
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%package -n %{name}-doc
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Summary: Pygame documentation and example programs
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Group: Documentation/Other
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Provides: pygame-doc = %{version}
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Obsoletes: pygame-doc < %{version}
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Provides: %{python_module pygame-doc = %{version}}
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%description -n %{name}-doc
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This package contains documentation and example programs for Pygame.
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%prep
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%autosetup -p1 -n pygame-%{version}
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sed -i 's/\r$//' docs/reST/ref/code_examples/draw_module_example.py
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sed -i 's/\r$//' docs/licenses/LICENSE*.txt
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# Fix wrong-script-interpreter
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find examples -name '*.py' -exec sed -i "s|^#!.*env python.*$|#!%{_bindir}/python3|" {} \;
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chmod a+x examples/*.py
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chmod a-x docs/licenses/LICENSE.sdl_gfx.txt
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%build
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export CFLAGS="%{optflags} -fno-strict-aliasing"
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export PORTMIDI_INC_PORTTIME=1
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%pyproject_wheel
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%install
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export CFLAGS="%{optflags} -fno-strict-aliasing"
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%pyproject_install
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%{python_expand pushd %{buildroot}%{$python_sitearch}
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sed -i "s|^#!.*env python.*$|#!%{_bindir}/$python|" pygame/tests/test_utils/png.py
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chmod a+x pygame/tests/test_utils/png.py
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chmod a+x pygame/examples/*.py
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chmod a-x pygame/examples/__init__.py
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popd
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}
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%python_compileall
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%python_expand %fdupes %{buildroot}%{$python_sitearch}
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# install docs and examples for doc package and deduplicate
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mkdir -p %{buildroot}%{_docdir}/%{name}-doc
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cp -r examples docs %{buildroot}%{_docdir}/%{name}-doc/
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rm %{buildroot}%{_docdir}/%{name}-doc/examples/.editorconfig
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%fdupes %{buildroot}%{_docdir}/%{name}-doc/
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%check
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export SDL_VIDEODRIVER=dummy
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export SDL_AUDIODRIVER=disk
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export LANG=en_US.UTF-8
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export PYGAME_MSYS2=1
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%{python_expand export PYTHONPATH=%{buildroot}%{$python_sitearch}
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$python -m pygame.tests.__main__ -v --exclude opengl --time_out 300
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}
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%files %{python_files}
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%doc README.rst
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%license docs/LGPL.txt
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%{python_sitearch}/pygame/
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%{python_sitearch}/pygame-%{version}*-info
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%files %{python_files devel}
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%license docs/LGPL.txt
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%{python_sysconfig_var INCLUDEPY}/pygame/
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%files -n %{name}-doc
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%doc %{_docdir}/%{name}-doc/
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%changelog
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