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0
forked from pool/python-pyglet

- update to 2.0.10:

* sprite: moving Sprites is now about 35% faster (as tested on
    R5 5600X)
  * gui: Add TextEntry.focus property to allow programmatic focus
    control
  * gui: Allow set TextEntry.width and TextEntry.height
  * Window: Add experimental Window.get_clipboard_text and
    Window.set_clipboard_text methods
  * experimental: Add new pyglet.experimental package for easier
    wider testing of new ideas
  * experimental: Add `geoshader_sprite.py` that is more complex,
    but faster than the standard Sprite
  * experimental: Add `net` module with Server/Client proof of
    concept
  * tests: Add new interactive spot test to visually confirm
    shapes are working as expected
  * shapes: Move rotate functionality to ShapeBase class, and
    allow all shapes to rotate
  * VertexDomain: bind all buffers to VAO in __init__, and avoid
    binding each draw
  * gl.Context: Add a new cached `Context.create_program` method
    to assist in shader reuse
  * examples.model.fpscamera: fix drifting input, and other
    improvements
  * contrib.qt_sprite_preview.py: Modify to allow using either
    PySide2 or PyQt5 (#959)
  * examples: Carry over the soundspace example (#972)
  * media: The "Silent" audio driver now behaves more like a real
    driver
  * text: Add RGB color setter fallback for HTML labels, assuming

OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pyglet?expand=0&rev=50
This commit is contained in:
2023-12-14 21:37:20 +00:00
committed by Git OBS Bridge
parent 6cc2dcf138
commit d36086f3d2
4 changed files with 44 additions and 7 deletions

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pyglet-2.0.10.zip Normal file
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-------------------------------------------------------------------
Thu Dec 14 21:36:48 UTC 2023 - Dirk Müller <dmueller@suse.com>
- update to 2.0.10:
* sprite: moving Sprites is now about 35% faster (as tested on
R5 5600X)
* gui: Add TextEntry.focus property to allow programmatic focus
control
* gui: Allow set TextEntry.width and TextEntry.height
* Window: Add experimental Window.get_clipboard_text and
Window.set_clipboard_text methods
* experimental: Add new pyglet.experimental package for easier
wider testing of new ideas
* experimental: Add `geoshader_sprite.py` that is more complex,
but faster than the standard Sprite
* experimental: Add `net` module with Server/Client proof of
concept
* tests: Add new interactive spot test to visually confirm
shapes are working as expected
* shapes: Move rotate functionality to ShapeBase class, and
allow all shapes to rotate
* VertexDomain: bind all buffers to VAO in __init__, and avoid
binding each draw
* gl.Context: Add a new cached `Context.create_program` method
to assist in shader reuse
* examples.model.fpscamera: fix drifting input, and other
improvements
* contrib.qt_sprite_preview.py: Modify to allow using either
PySide2 or PyQt5 (#959)
* examples: Carry over the soundspace example (#972)
* media: The "Silent" audio driver now behaves more like a real
driver
* text: Add RGB color setter fallback for HTML labels, assuming
255 alpha
* shapes: Add a new (unfilled) Box shape
* gl: Take threading into account when deleting OpenGL objects
-------------------------------------------------------------------
Wed Oct 11 15:08:53 UTC 2023 - Dominique Leuenberger <dimstar@opensuse.org>

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@@ -30,7 +30,7 @@
%endif
%bcond_with pytest_helpers
Name: python-pyglet
Version: 2.0.9
Version: 2.0.10
Release: 0
Summary: Windowing and multimedia library
License: BSD-3-Clause AND MIT