forked from pool/python-pyglet
* sprite: moving Sprites is now about 35% faster (as tested on R5 5600X) * gui: Add TextEntry.focus property to allow programmatic focus control * gui: Allow set TextEntry.width and TextEntry.height * Window: Add experimental Window.get_clipboard_text and Window.set_clipboard_text methods * experimental: Add new pyglet.experimental package for easier wider testing of new ideas * experimental: Add `geoshader_sprite.py` that is more complex, but faster than the standard Sprite * experimental: Add `net` module with Server/Client proof of concept * tests: Add new interactive spot test to visually confirm shapes are working as expected * shapes: Move rotate functionality to ShapeBase class, and allow all shapes to rotate * VertexDomain: bind all buffers to VAO in __init__, and avoid binding each draw * gl.Context: Add a new cached `Context.create_program` method to assist in shader reuse * examples.model.fpscamera: fix drifting input, and other improvements * contrib.qt_sprite_preview.py: Modify to allow using either PySide2 or PyQt5 (#959) * examples: Carry over the soundspace example (#972) * media: The "Silent" audio driver now behaves more like a real driver * text: Add RGB color setter fallback for HTML labels, assuming OBS-URL: https://build.opensuse.org/package/show/devel:languages:python/python-pyglet?expand=0&rev=50
4 lines
132 B
Plaintext
4 lines
132 B
Plaintext
version https://git-lfs.github.com/spec/v1
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size 8047813
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