forked from pool/python-pyglet
c795703dcbee17d6fb258990f1444256e62b8dd3bd1ccb83587ebf046393d643
- update to 2.0.10: * sprite: moving Sprites is now about 35% faster (as tested on R5 5600X) * gui: Add TextEntry.focus property to allow programmatic focus control * gui: Allow set TextEntry.width and TextEntry.height * Window: Add experimental Window.get_clipboard_text and Window.set_clipboard_text methods * experimental: Add new pyglet.experimental package for easier wider testing of new ideas * experimental: Add `geoshader_sprite.py` that is more complex, but faster than the standard Sprite * experimental: Add `net` module with Server/Client proof of concept * tests: Add new interactive spot test to visually confirm shapes are working as expected * shapes: Move rotate functionality to ShapeBase class, and allow all shapes to rotate * VertexDomain: bind all buffers to VAO in __init__, and avoid binding each draw * gl.Context: Add a new cached `Context.create_program` method to assist in shader reuse * examples.model.fpscamera: fix drifting input, and other improvements * contrib.qt_sprite_preview.py: Modify to allow using either PySide2 or PyQt5 (#959) * examples: Carry over the soundspace example (#972) * media: The "Silent" audio driver now behaves more like a real driver * text: Add RGB color setter fallback for HTML labels, assuming OBS-URL: https://build.opensuse.org/request/show/1133208 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/python-pyglet?expand=0&rev=21
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