SHA256
1
0
forked from pool/7kaa
7kaa/gcc6_char_cast.patch

647 lines
44 KiB
Diff

---
src/client/OBULLET.cpp | 4
src/client/OGAMMAIN.cpp | 2
src/client/OUNITAAT.cpp | 12 -
src/client/OUNITATB.cpp | 512 ++++++++++++++++++++++++------------------------
src/client/OU_MARI.cpp | 6
5 files changed, 268 insertions(+), 268 deletions(-)
Index: 7kaa-2.14.5/src/client/OBULLET.cpp
===================================================================
--- 7kaa-2.14.5.orig/src/client/OBULLET.cpp
+++ 7kaa-2.14.5/src/client/OBULLET.cpp
@@ -38,9 +38,9 @@ const int SCAN_RANGE = SCAN_RADIUS * 2 +
// from the closet to the far
static char spiral_x[SCAN_RANGE*SCAN_RANGE] =
- { 0, 0,-1, 0, 1,-1,-1, 1, 1, 0,-2, 0, 2, -1,-2,-2,-1, 1, 2, 2, 1,-2,-2, 2, 2};
+ { 0, 0,(char)-1, 0, 1,(char)-1,(char)-1, 1, 1, 0,(char)-2, 0, 2, (char)-1,(char)-2,(char)-2,(char)-1, 1, 2, 2, 1,(char)-2,(char)-2, 2, 2};
static char spiral_y[SCAN_RANGE*SCAN_RANGE] =
- { 0,-1, 0, 1, 0,-1, 1, 1,-1,-2, 0, 2, 0, -2,-1, 1, 2, 2, 1,-1,-2,-2, 2, 2,-2};
+ { 0,(char)-1, 0, 1, 0,(char)-1, 1, 1,(char)-1,(char)-2, 0, 2, 0, (char)-2,(char)-1, 1, 2, 2, 1,(char)-1,(char)-2,(char)-2, 2, 2,(char)-2};
//--------- Begin of function Bullet::Bullet -------//
Index: 7kaa-2.14.5/src/client/OGAMMAIN.cpp
===================================================================
--- 7kaa-2.14.5.orig/src/client/OGAMMAIN.cpp
+++ 7kaa-2.14.5/src/client/OGAMMAIN.cpp
@@ -671,7 +671,7 @@ void Game::multi_player_menu(int lobbied
static char multi_player_option_flag[MULTI_PLAYER_OPTION_COUNT] =
{
- -1, 1, 1, -1, 1,
+ (char)-1, 1, 1, (char)-1, 1,
};
game_mode = GAME_MULTI_PLAYER;
Index: 7kaa-2.14.5/src/client/OUNITAAT.cpp
===================================================================
--- 7kaa-2.14.5.orig/src/client/OUNITAAT.cpp
+++ 7kaa-2.14.5/src/client/OUNITAAT.cpp
@@ -1513,8 +1513,8 @@ void UnitArray::arrange_units_in_group(i
//
int UnitArray::analyse_surround_location(int targetXLoc, int targetYLoc, int targetWidth, int targetHeight, char mobileType)
{
- static char xIncreTable[4] = { 1, 0, -1, 0};
- static char yIncreTable[4] = { 0, 1, 0, -1};
+ static char xIncreTable[4] = { 1, 0, (char)-1, 0};
+ static char yIncreTable[4] = { 0, 1, 0, (char)-1};
err_when(targetWidth<1 || targetWidth>4);
Location *locPtr;
@@ -1581,10 +1581,10 @@ void UnitArray::check_nearby_location(in
#endif
debug_result_check(analyseResult, targetWidth, targetHeight);
- static char leftXIncreTable[4] = { 1, 0, -1, 0};
- static char leftYIncreTable[4] = { 0, 1, 0, -1};
- static char rightXIncreTable[4] = { -1, 0, 1, 0};
- static char rightYIncreTable[4] = { 0, 1, 0, -1};
+ static char leftXIncreTable[4] = { 1, 0, (char)-1, 0};
+ static char leftYIncreTable[4] = { 0, 1, 0, (char)-1};
+ static char rightXIncreTable[4] = { (char)-1, 0, 1, 0};
+ static char rightYIncreTable[4] = { 0, 1, 0, (char)-1};
err_when(targetWidth<1 || targetWidth>4);
Location *locPtr;
Index: 7kaa-2.14.5/src/client/OUNITATB.cpp
===================================================================
--- 7kaa-2.14.5.orig/src/client/OUNITATB.cpp
+++ 7kaa-2.14.5/src/client/OUNITATB.cpp
@@ -45,294 +45,294 @@
//------------------------------------------------------------------------------//
static char attack_x_offset11[ATTACK_DIR][8] // target size 1x1
-= { { -1, -1, -1, 0, 0, 1, 1, 1},
- { -1, 0, -1, 1, -1, 1, 0, 1},
- { 0, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 0, -1, -1},
- { 1, 1, 1, 0, 0, -1, -1, -1},
- { 1, 0, 1, -1, 1, -1, 0, -1},
- { 0, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset12[ATTACK_DIR][10] // target size 1x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset13[ATTACK_DIR][12] // target size 1x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset14[ATTACK_DIR][14] // target size 1x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_x_offset21[ATTACK_DIR][10] // target size 2x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2}};
static char attack_x_offset22[ATTACK_DIR][12] // target size 2x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset23[ATTACK_DIR][14] // target size 2x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset24[ATTACK_DIR][16] // target size 2x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_x_offset31[ATTACK_DIR][12] // target size 3x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3}};
static char attack_x_offset32[ATTACK_DIR][14] // target size 3x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_x_offset33[ATTACK_DIR][16] // target size 3x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_x_offset34[ATTACK_DIR][18] // target size 3x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_x_offset41[ATTACK_DIR][14] // target size 4x1
-= { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset42[ATTACK_DIR][16] // target size 4x2
-= { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset43[ATTACK_DIR][18] // target size 4x3
-= { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_x_offset44[ATTACK_DIR][20] // target size 4x4
-= { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}};
+= { { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 1, 3, 0, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}};
static char attack_y_offset11[ATTACK_DIR][8] // target size 1x1
-= { { 0, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 0, -1, -1},
- { 1, 1, 1, 0, 0, -1, -1, -1},
- { 1, 0, 1, -1, 1, -1, 0, -1},
- { 0, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, 0, 1, 1},
- { -1, -1, -1, 0, 0, 1, 1, 1},
- { -1, 0, -1, 1, -1, 1, 0, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1}};
static char attack_y_offset12[ATTACK_DIR][10] // target size 1x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2}};
static char attack_y_offset13[ATTACK_DIR][12] // target size 1x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset14[ATTACK_DIR][14] // target size 1x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 3, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 3, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset21[ATTACK_DIR][10] // target size 2x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1},
- { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset22[ATTACK_DIR][12] // target size 2x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2},
- { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2}};
static char attack_y_offset23[ATTACK_DIR][14] // target size 2x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset24[ATTACK_DIR][16] // target size 2x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset31[ATTACK_DIR][12] // target size 3x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset32[ATTACK_DIR][14] // target size 3x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_y_offset33[ATTACK_DIR][16] // target size 3x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3}};
static char attack_y_offset34[ATTACK_DIR][18] // target size 3x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
- { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
static char attack_y_offset41[ATTACK_DIR][14] // target size 4x1
-= { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1},
- { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, -1},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1},
- { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}};
+= { { 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 1, 1, 1, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 1, 1, 0, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, (char)-1},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 1, 1, 1, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 1, (char)-1, 1, (char)-1, 1, 0, 1, 1}};
static char attack_y_offset42[ATTACK_DIR][16] // target size 4x2
-= { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1},
- { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
- { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}};
+= { { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 2, 2, 1, 2, 0, 2, (char)-1, 2, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 0, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 2, (char)-1, 2, 0, 2, 1, 2, 2}};
static char attack_y_offset43[ATTACK_DIR][18] // target size 4x3
-= { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}};
+= { { 1, 2, 0, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 2, 0, 1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 3, 3, 2, 3, 1, 3, 0, 3, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 1, 0, 2, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 3, 0, 3, 1, 3, 2, 3, 3}};
static char attack_y_offset44[ATTACK_DIR][20] // target size 4x4
-= { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2},
- { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1},
- { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1},
- { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1},
- { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1},
- { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4},
- { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
- { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
+= { { 1, 2, 0, 3, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, 0, 3, 1, 2},
+ { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1, (char)-1},
+ { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1},
+ { 4, 3, 4, 2, 4, 1, 4, 0, 4, (char)-1, 4, (char)-1, 3, (char)-1, 2, (char)-1, 1, (char)-1, 0, (char)-1},
+ { 2, 1, 3, 0, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 4, (char)-1, 3, 0, 2, 1},
+ { (char)-1, (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4},
+ { (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, (char)-1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4},
+ { (char)-1, 0, (char)-1, 1, (char)-1, 2, (char)-1, 3, (char)-1, 4, (char)-1, 4, 0, 4, 1, 4, 2, 4, 3, 4}};
//--------- Begin of function UnitArray::get_target_x_offset ---------//
// return x offset
Index: 7kaa-2.14.5/src/client/OU_MARI.cpp
===================================================================
--- 7kaa-2.14.5.orig/src/client/OU_MARI.cpp
+++ 7kaa-2.14.5/src/client/OU_MARI.cpp
@@ -552,7 +552,7 @@ int UnitMarine::is_on_coast()
//--------- Begin of function UnitMarine::extra_move ---------//
void UnitMarine::extra_move()
{
- static char offset[3] = {0, 1, -1};
+ static char offset[3] = {0, 1, (char)-1};
int curXLoc = next_x_loc();
int curYLoc = next_y_loc();
@@ -619,8 +619,8 @@ void UnitMarine::extra_move()
void UnitMarine::process_extra_move()
{
- static short vector_x_array[] = { 0, 1, 1, 1, 0, -1, -1, -1}; // default vectors, temporary only
- static short vector_y_array[] = {-1, -1, 0, 1, 1, 1, 0, -1};
+ static short vector_x_array[] = { 0, 1, 1, 1, 0, (char)-1, (char)-1, (char)-1}; // default vectors, temporary only
+ static short vector_y_array[] = {(char)-1, (char)-1, 0, 1, 1, 1, 0, (char)-1};
if(!match_dir()) // process turning
return;