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7kaa/7kaa.changes

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Tue Sep 26 08:42:27 UTC 2023 - Dirk Stoecker <opensuse@dstoecker.de>
- switch build to official release file
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Sat Sep 23 07:51:56 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to 2.15.6
* Fixed bugs related to rebelling
* Improved AI on handling rebellions
* Fixed several crash bugs
* Fixed small graphic update bugs
* Fixed bug when assigning to ship
* Fixed AI declare war bug
* Fixed AI give tribute bug
* Greatly improved AI sea based missions
* Improved AI on training and recruiting
* Cleaned up some deinit code
* Improved handling of town migration with workers
* Improved AI to be move aggressive in attack missions
* Improved validation of attack actions
* Added display of the land mass size in the F10 menu
* Enabled town peasant migration
* Created button for markets to control stocking type
* Added Phoenix vision on fryhtan lairs
* Improved AI at building harbors
* Fixed bugs related to AI surrenders
* Improved locale code
* Made English the default language on Windows
* Increased the max number of raw resource sites to 10
* Fixed bug on trade ship docking and exiting
* Reduced penalty on trade unit destruction
* Improved distance calculating so placing buildings and towns
on any side is treated the same
* Fixed some path finding issues
* Enabled the ability for AI to scout the map
* Fixed screen edge mouse handling bug
* Fixed exploit when spying on an enemy nation report
* Improved AI handling on granting money to towns and recruiting
* Increased the speed of speed level 9
- Update BuildRequires pkgconfig(sdl2) >= 2.24.0
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Sun May 1 10:18:31 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 2.15.5
* Added Esperanto translation
* Added a credits screen
* Added support for copying trade routes for trade ships
* Added a copy trade route button when hovering the mouse over
units in the trade report
* Added a request builder button when a building is selected
* Improved stability of starting a multiplayer game
* Improved AI's handling of combat mission at sea
* Improved formatting of the game manual
* Improved idle-attack detection when there are many units in the game
* Improved the AI's ability to send help to an ally
* Improved Fryhtan AI to help an Ordo under attack
* Reduced load of crc checking in multiplayer
* Reset powered attack type when line-of-sight is broken
* Do not cycle powered attack when the target moves,
correcting the usage behavior of Egyptian fire arrows
* More trade report improvements
* Set the default for mobilizing civilians to non-aggressive mode
to prevent inadvertently sending them to their death
* Corrected building linkage when buildings are densely placed
* Corrected AI related bugs
* Fixed wrongly applied leadership gain when the leader was not in range
* Fixed more crashes
* Fixed UI regression in setting auto taxing
* Fixed incorrect pathing when unit is in a building or on a ship
* Fixed crashes related to bullets
* Fixed spy vision of a spy on a ship
* Fixed spy vision of a spy assigned to building for construction or repair
- Drop upstream resolved patches
* gcc6_char_cast.patch
* 7kaa-no-return-in-nonvoid-function.patch
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Tue Apr 27 22:55:46 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Fixed music version requirement (align with music package)
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Sun Jul 12 15:49:42 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Update to 2.15.4p1
* This is a patch release to fix a few issues with 2.15.4.
All users should upgrade.
- Update to 2.15.4
* Fixed a problem in multiplayer that halted the game play.
* Added option to play with the original seven kingdoms, and
enabled on original scenarios.
* Apply the leadership bonus when the general is in fort for
defending soldiers in range.
* Fixed the mobile general range calculation for the leadership
bonus to not apply to the troop anywhere on the map.
* Apply the leadership bonus when the general is on a ship for
defending soldiers in range.
* Updated translations.
* Added hotkeys for managing the build menu in the War Factory,
Harbor, and Town.
* Restored support for real full screen resolution that requires
a screen mode change.
* Improved dynamic UI button and text layout.
* Added Polish translation.
* Added trade locations to the trade report.
* Sort and filter trade locations based on the map selected
caravan.
* Allow setting stops using the trade report.
* Allow copying trade routes using the trade report.
- Add 7kaa-no-return-in-nonvoid-function.patch
- Clean with spec-cleaner
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Fri Mar 27 09:34:45 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 2.15.3. Changes since 2.15.2:
* Fixed corrupt characters and fields in various in game messages.
* Improved translation support.
* Updated translations.
* Added some UI improvements.
* Fixed some crashing issues related to spies.
* Standardized on FPU code generation for better cross-platform
compatibility.
* Added more advanced config options.
* Improved manual.
* Added key binding support.
* Prevented chat keystrokes registering as a hotkey too.
* Fixed sometimes hiring wrong unit in the inn.
* Added scenario advanced config presets to restore default
scenario game play to original game design parameters.
* Ensure screen redraw when dropping spy identity.
* Improved alternate font set.
* Added scroll button for long tutor messages.
* Removed gong sound for unsent AI diplomatic messages.
* Re-enabled AI ability to request direct military aid;
expect allied AI to work together on defending now.
* Removed uninitialized parameter in Caravan CRC check.
* Removed improper variable-size cast, causing incorrect
action processing on 64-bit platforms.
* Correct replay initialization for weather sync.
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Tue Feb 19 20:32:22 UTC 2019 - Matthias Eliasson <elimat@opensuse.org>
- Update to 2.15.1
* Fixed desync on mobilizing workers.
* Fixed desync on troop sortie, by making troop sorting deterministic.
* Fixed desync on AI attack planning, by making AI fort sorting deterministic.
* Fixed error that caused multiplayer save files appear out of sync.
* Changed the Button class to not block on holding down the mouse button,
smoothing multiplayer games when alot of clicking may be happening.
* Prevent mobilizing foreign workers from your Firms, however they may be
fired back to their home town.
* Only enable mobilize worker button when the firm is staffed with non-foreign
workers.
* Prefer IPv4 addressing for 7kfans.com match-making.
* Fixed ambiguity in some translations.
* Repack structures for Crc checking due to pointer sizing.
* Improved cross-compilation and platform support.
* Uppercased the data and user files, as they are supported in the code,
maintaining consistency and without needing to guess case.
* Fixed missing Fryhtan encyclopedia picture on some systems.
* Fixed observation mode visibility when playing a replay.
* Added support for center and right paragraph justification.
* Packagers please note that the music files must be in upper-case now, see
the latest download for the music.
- Clean with spec-cleaner
- Make sure we recommend new 7kaa-music version
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Sat Nov 4 19:40:35 UTC 2017 - aavindraa@gmail.com
- Update to 2.14.7
* improving usability of the 7K multiplayer service at 7kfans.com
* added NAT punch-through support when using 7kfans.com, which will
make online play easier and more reliable.
* Game balancing changes and fixes, making the game more challenging
+ The Fryhtans can attack more often.
+ Spies are more stealthy.
+ Greater being mana exploit has been fixed.
+ Harder to brutally capture towns.
- File under correct Group
- Lint .spec file
- Rebase gcc6_char_cast.patch
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Mon Sep 5 17:54:01 UTC 2016 - nemysis@openSUSE.org
- Update to 2.14.6, announce message:
* Added support for 7kfans.com match-making.
* Added LAN game browsing support.
* Added Mobilize Worker button on firms. (sraboy/Microvirus)
* Improvements to mouse acceleration.
* Fixes to mouse movement in fullscreen mode.
* Fixed a bug with 64-bit multiplayer matches.
* Begun translation work. (toaster)
* Fix character encoding with accented characters. (MicroVirus)
* Bugfixes…
- Remove obsolete patches 7kaa-2.14.5.patch and 7kaa-2.14.5_overflow.patch,
changed by Upstream
- Add description for patch gcc6_char_cast.patch
- Remove check %if 0%{?suse_version}, because is only for openSUSE
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Thu Jun 16 14:03:33 UTC 2016 - normand@linux.vnet.ibm.com
- new gcc6_char_cast.patch proposal for upstream issue
https://github.com/the3dfxdude/7kaa/issues/63
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Tue Sep 29 15:06:37 UTC 2015 - opensuse@dstoecker.de
- patch buffer overflow (7kaa-2.14.5_overflow.patch)
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Fri Sep 25 18:32:04 UTC 2015 - nemysis@openSUSE.org
- Update to 2.14.5, announce message:
* Switched to using SDL2.
* Gained support for full-screen stretching.
* Gained support for MacOS.
* Switched to using enet, replacing SDL_net.
* Audio code improvements.
* The multiplayer connection code has stablized.
* New game hotkeys.
* Migrate population across extended town networks.
* Added ability to migrate 10 people at a time across between towns.
* Gettext translation support.
* Several bug fixes.
- Add patch 7kaa-2.14.5.patch, - fix build
- Remove BuildRequires for desktop-file-utils
- Add BuildRequires, changed by Upstream for enet-devel and sdl2
- Remove BuildRequires, changed by Upstream for SDL_net and sdl
- Fix build with gcc5, add CXXFLAGS="%{optflags} -fno-strict-aliasing"
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Fri Nov 7 17:04:26 UTC 2014 - nemysis@gmx.ch
- Use for Recommends:%{name}-music Recommends: instead of
Requires:%{name}-music, with dimstar help
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Tue Oct 14 06:30:23 UTC 2014 - nemysis@gmx.ch
- Change Web URL
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Mon Oct 13 22:26:42 UTC 2014 - nemysis@gmx.ch
- Binary file '7kaa-source-2.14.4.tar.bz2' has changed.
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Mon Oct 13 21:53:03 UTC 2014 - nemysis@gmx.ch
- Change Source0 to use proper Web URL
- Use check for openSUSE %if 0%{?suse_version}
- Use for BuildRequires pkgconfig(SDL_net), pkgconfig(sdl)
instead of libSDL_net-devel, SDL-devel
- Remove BuildRequires for pkgconfig
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Sat Oct 4 21:02:03 UTC 2014 - nemysis@gmx.ch
- Change %fdupes
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Mon Sep 29 21:54:09 UTC 2014 - nemysis@gmx.ch
- Initial package creation