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Mesa/0002-glx-fix-some-indentation.patch

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From 647f6a7e123726d306440d54a22880e67ab31aa8 Mon Sep 17 00:00:00 2001
From: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Date: Tue, 12 Mar 2024 09:20:25 -0400
Subject: [PATCH 2/9] glx: fix some indentation
ifdefs are hard
---
src/glx/glxext.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
Index: mesa-24.0.3/src/glx/glxext.c
===================================================================
--- mesa-24.0.3.orig/src/glx/glxext.c
+++ mesa-24.0.3/src/glx/glxext.c
@@ -786,16 +786,16 @@ AllocAndFetchScreenConfigs(Display * dpy
psc = priv->dri3Display->createScreen(i, priv);
#endif /* HAVE_DRI3 */
if (psc == NULL && priv->dri2Display)
- psc = priv->dri2Display->createScreen(i, priv);
+ psc = priv->dri2Display->createScreen(i, priv);
#endif /* GLX_USE_DRM */
#ifdef GLX_USE_WINDOWSGL
if (psc == NULL && priv->windowsdriDisplay)
- psc = priv->windowsdriDisplay->createScreen(i, priv);
+ psc = priv->windowsdriDisplay->createScreen(i, priv);
#endif
if (psc == NULL && priv->driswDisplay)
- psc = priv->driswDisplay->createScreen(i, priv);
+ psc = priv->driswDisplay->createScreen(i, priv);
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
bool indirect = false;