Accepting request 424914 from X11:XOrg
1 OBS-URL: https://build.opensuse.org/request/show/424914 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/Mesa?expand=0&rev=270
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Mesa.changes
42
Mesa.changes
@ -1,3 +1,45 @@
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-------------------------------------------------------------------
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Mon Sep 5 17:05:57 UTC 2016 - mimi.vx@gmail.com
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- update to 12.0.2
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* fdo#69622 - eglTerminate then eglMakeCurrent crahes
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* fdo#89599 - symbol 'x86_64_entry_start' is already defined when building
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with LLVM/clang
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* fdo#91342 - Very dark textures on some objects in indoors environments in
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Postal 2
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* fdo#92306 - GL Excess demo renders incorrectly on nv43
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* fdo#94148 - Framebuffer considered invalid when a draw call is done
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before glCheckFramebufferStatus
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* fdo#96274 - [NVC0] Failure when compiling compute shader: Assertion
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`bb-<getFirst()-<serial >= bb-<getExit()-<serial' failed
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* fdo#96358 - SSO: wrong interface validation between GS and VS (regresion
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due to latest gles 3.1)
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* fdo#96381 - Texture artifacts with immutable texture storage and mipmaps
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* fdo#96762 - [radeonsi,apitrace] Firewatch: nothing rendered
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in scrollable (text) areas
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* fdo#96835 - "gallium: Force blend color to 16-byte alignment" crash with
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"-march=native -O3" causes some 32bit games to crash
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* fdo#96850 - Crucible tests fail for 32bit mesa
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* fdo#96908 - [radeonsi] MSAA causes graphical artifacts
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* fdo#96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html
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crashes 12.1 Intel driver
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* fdo#96971 - invariant qualifier is not valid for shader inputs
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* fdo#97039 - The Talos Principle and Serious Sam 3 GPU faults
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* fdo#97207 - [IVY BRIDGE] Fragment shader discard writing to depth
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* fdo#97214 - X not running with error "Failed to make EGL context current
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* fdo#97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause
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segmentation fault
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* fdo#97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
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* fdo#97307 - glsl/glcpp/tests/glcpp-test regression
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* fdo#97331 - glDrawElementsBaseVertex doesn't work in display list on i915
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* fdo#97351 - DrawElementsBaseVertex with VBO ignores base vertex on
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Intel GMA 9xx in some cases
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* fdo#97426 - glScissor gives vertically inverted result
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* fdo#97476 - Shader binaries should not be stored in the PipelineCache
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* fdo#97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1
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+ many other fixes from 12.0.1
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-------------------------------------------------------------------
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Sat Jul 9 07:11:14 UTC 2016 - mimi.vx@gmail.com
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@ -18,7 +18,7 @@
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%define glamor 1
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%define _name_archive mesa
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%define _version 12.0.1
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%define _version 12.0.2
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%define with_opencl 0
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%define with_vulkan 0
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%ifarch %ix86 x86_64 %arm ppc ppc64 ppc64le s390x
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@ -45,7 +45,7 @@
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%endif
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Name: Mesa
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Version: 12.0.1
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Version: 12.0.2
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Release: 0
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Summary: System for rendering interactive 3-D graphics
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License: MIT
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@ -952,7 +952,7 @@ install -m 644 $RPM_SOURCE_DIR/README.updates \
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%defattr(-,root,root)
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%dir %{_libdir}/d3d/
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%{_libdir}/d3d/*.so.*
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#%{_sysconfdir}/OpenCL/vendors/mesa.icd
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#%%{_sysconfdir}/OpenCL/vendors/mesa.icd
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%files libd3d-devel
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%defattr(-,root,root)
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bab24fb79f78c876073527f515ed871fc9c81d816f66c8a0b051d8d653896389
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size 8571144
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mesa-12.0.2.tar.xz
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3
mesa-12.0.2.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb
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size 8576848
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BIN
mesa-12.0.2.tar.xz.sig
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BIN
mesa-12.0.2.tar.xz.sig
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