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Accepting request 358865 from home:mimi_vx:branches:X11:XOrg

-  update to 11.1.2
* Bugfix release:
+ fdo#93648 - Random lines being rendered when playing Dolphin (geometry shaders
    elated, w/ apitrace)
+ fdo#93650 - GL_ARB_separate_shader_objects is buggy (PCSX2)
+ fdo#93717 - Meta mipmap generation can corrupt texture state
+ fdo#93722 - Segfault when compiling shader with a subroutine that takes a parameter
+ fdo#93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound 
    to a specific location
+ fdo#93761 - A conditional discard in a fragment shader causes no depth 
    writing at all
+ Some bugfixes in i965,nv50,radeonsi,r600g,vc4 drivers

OBS-URL: https://build.opensuse.org/request/show/358865
OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=502
This commit is contained in:
2016-02-11 14:25:35 +00:00
committed by Git OBS Bridge
parent 0c861e09e6
commit 66ddc5594e
6 changed files with 21 additions and 5 deletions

View File

@@ -1,3 +1,19 @@
-------------------------------------------------------------------
Thu Feb 11 13:18:31 UTC 2016 - mimi.vx@gmail.com
- update to 11.1.2
* Bugfix release:
+ fdo#93648 - Random lines being rendered when playing Dolphin (geometry shaders
elated, w/ apitrace)
+ fdo#93650 - GL_ARB_separate_shader_objects is buggy (PCSX2)
+ fdo#93717 - Meta mipmap generation can corrupt texture state
+ fdo#93722 - Segfault when compiling shader with a subroutine that takes a parameter
+ fdo#93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound
to a specific location
+ fdo#93761 - A conditional discard in a fragment shader causes no depth
writing at all
+ Some bugfixes in i965,nv50,radeonsi,r600g,vc4 drivers
-------------------------------------------------------------------
Thu Jan 28 09:37:21 UTC 2016 - idonmez@suse.com