hopefully fixed conflict issues now
OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=1072
This commit is contained in:
parent
3e8e1aedc8
commit
96df9b4a60
@ -1,5 +1,4 @@
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-------------------------------------------------------------------
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<<<<<<< .mine
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Wed Dec 1 23:15:13 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.1
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@ -51,53 +50,6 @@ Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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=======
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Thu Nov 18 03:13:33 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- n_buildfix-21.3.0.patch
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* fixes Mesa-drivers build
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-------------------------------------------------------------------
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Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.0
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* Panfrost is now officially GLES 3.1 conformant
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* RADV has (experimental) ray tracing support
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* Iris gained threaded shader compilation
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* Zink has seen an enormous amount of work, and now supports GLES 3.2
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* Lavapipe has a bunch of new extensions, and now supports Vulkan 1.2
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* LLVMpipe got 2-3 times faster for 2D workloads, and gained support for
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the compatibility profile on GL 4.5
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* VA-API gained support for AV1 videos
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* EGL now works on Windows
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* Wayland got a workaround for games making bad assumption (alpha means
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transparency? who could have known)
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* VK_EXT_color_write_enable on lavapipe
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* GL_ARB_texture_filter_anisotropic in llvmpipe
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* Anisotropic texture filtering in lavapipe
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* VK_EXT_shader_atomic_float2 on Intel and RADV.
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* VK_EXT_vertex_input_dynamic_state on RADV.
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* VK_KHR_timeline_semaphore on lavapipe
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* VK_EXT_external_memory_host on lavapipe
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* GL_AMD_pinned_memory on llvmpipe
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* GL 4.5 compatibility on llvmpipe
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* VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
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* ES 3.2 on zink
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* VK_KHR_depth_stencil_resolve on lavapipe
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* VK_KHR_shader_integer_dot_product on RADV.
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* OpenGL FP16 support on llvmpipe
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* VK_KHR_shader_float16_int8 on lavapipe
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* VK_KHR_shader_subgroup_extended_types on lavapipe
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* VK_KHR_spirv_1_4 on lavapipe
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* Experimental raytracing support on RADV
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* VK_KHR_synchronization2 on Intel
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* NGG shader based culling is now enabled by default on GFX10.3 on RADV.
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* VK_KHR_maintenance4 on RADV
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* VK_KHR_format_feature_flags2 on RADV.
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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>>>>>>> .new
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Thu Oct 28 19:07:09 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.2.5
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@ -41,11 +41,7 @@
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%define glamor 1
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%define _name_archive mesa
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<<<<<<< .mine
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%define _version 21.3.1
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=======
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%define _version 21.3.0
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>>>>>>> .new
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%define with_opencl 0
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%define with_vulkan 0
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%define with_llvm 0
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@ -118,13 +114,8 @@
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%endif
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Name: Mesa-drivers
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<<<<<<< .mine
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Version: 21.3.1
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Release: 0
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=======
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Version: 21.3.0
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Release: 0
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>>>>>>> .new
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Summary: System for rendering 3-D graphics
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License: MIT
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Group: System/Libraries
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48
Mesa.changes
48
Mesa.changes
@ -1,5 +1,4 @@
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-------------------------------------------------------------------
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<<<<<<< .mine
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Wed Dec 1 23:15:13 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.1
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@ -51,53 +50,6 @@ Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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=======
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Thu Nov 18 03:13:33 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- n_buildfix-21.3.0.patch
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* fixes Mesa-drivers build
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-------------------------------------------------------------------
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Wed Nov 17 21:33:28 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.3.0
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* Panfrost is now officially GLES 3.1 conformant
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* RADV has (experimental) ray tracing support
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* Iris gained threaded shader compilation
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* Zink has seen an enormous amount of work, and now supports GLES 3.2
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* Lavapipe has a bunch of new extensions, and now supports Vulkan 1.2
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* LLVMpipe got 2-3 times faster for 2D workloads, and gained support for
|
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the compatibility profile on GL 4.5
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* VA-API gained support for AV1 videos
|
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* EGL now works on Windows
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* Wayland got a workaround for games making bad assumption (alpha means
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transparency? who could have known)
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* VK_EXT_color_write_enable on lavapipe
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* GL_ARB_texture_filter_anisotropic in llvmpipe
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* Anisotropic texture filtering in lavapipe
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* VK_EXT_shader_atomic_float2 on Intel and RADV.
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* VK_EXT_vertex_input_dynamic_state on RADV.
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* VK_KHR_timeline_semaphore on lavapipe
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* VK_EXT_external_memory_host on lavapipe
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* GL_AMD_pinned_memory on llvmpipe
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* GL 4.5 compatibility on llvmpipe
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* VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
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* ES 3.2 on zink
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* VK_KHR_depth_stencil_resolve on lavapipe
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* VK_KHR_shader_integer_dot_product on RADV.
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* OpenGL FP16 support on llvmpipe
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* VK_KHR_shader_float16_int8 on lavapipe
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* VK_KHR_shader_subgroup_extended_types on lavapipe
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* VK_KHR_spirv_1_4 on lavapipe
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* Experimental raytracing support on RADV
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* VK_KHR_synchronization2 on Intel
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* NGG shader based culling is now enabled by default on GFX10.3 on RADV.
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* VK_KHR_maintenance4 on RADV
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* VK_KHR_format_feature_flags2 on RADV.
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* EGL_EXT_present_opaque on wayland
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-------------------------------------------------------------------
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>>>>>>> .new
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Thu Oct 28 19:07:09 UTC 2021 - Stefan Dirsch <sndirsch@suse.com>
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- update to 21.2.5
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|
@ -40,11 +40,7 @@
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%define glamor 1
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%define _name_archive mesa
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||||
<<<<<<< .mine
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||||
%define _version 21.3.1
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=======
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||||
%define _version 21.3.0
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>>>>>>> .new
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%define with_opencl 0
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%define with_vulkan 0
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%define with_llvm 0
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@ -117,13 +113,8 @@
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%endif
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Name: Mesa
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<<<<<<< .mine
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Version: 21.3.1
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Release: 0
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=======
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Version: 21.3.0
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Release: 0
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>>>>>>> .new
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Summary: System for rendering 3-D graphics
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License: MIT
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Group: System/Libraries
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a2753c09deef0ba14d35ae8a2ceff3fe5cd13698928c7bb62c2ec8736eb09ce1
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size 16427424
|
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