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- Update to version 19.2.0 including changes to

* release-infastructure
  * the build
  * drivers: turnip, radv, android, intel and amd common code
  * new features: check Phoronix
    https://www.phoronix.com/scan.php?page=news_item&px=Mesa-19.2-Released
- supersedes U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
- adjusted n_drirc-disable-rgb10-for-chromium-on-amd.patch
- supersedes n_glesv1_cm-glesv2.patch

OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/Mesa?expand=0&rev=877
This commit is contained in:
Stefan Dirsch 2019-09-30 09:49:23 +00:00 committed by Git OBS Bridge
parent 9a69166f41
commit a9aed9c539
10 changed files with 41 additions and 209 deletions

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@ -1,3 +1,16 @@
-------------------------------------------------------------------
Mon Sep 30 09:02:03 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
- Update to version 19.2.0 including changes to
* release-infastructure
* the build
* drivers: turnip, radv, android, intel and amd common code
* new features: check Phoronix
https://www.phoronix.com/scan.php?page=news_item&px=Mesa-19.2-Released
- supersedes U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
- adjusted n_drirc-disable-rgb10-for-chromium-on-amd.patch
- supersedes n_glesv1_cm-glesv2.patch
-------------------------------------------------------------------
Sat Sep 28 13:42:30 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>

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@ -42,7 +42,7 @@
%define glamor 1
%define _name_archive mesa
%define _version 19.1.7
%define _version 19.2.0
%define with_opencl 0
%define with_vulkan 0
%define with_llvm 0
@ -110,7 +110,7 @@
%endif
Name: Mesa-drivers
Version: 19.1.7
Version: 19.2.0
Release: 0
Summary: System for rendering 3-D graphics
License: MIT
@ -124,12 +124,10 @@ Source3: README.updates
Source4: manual-pages.tar.bz2
Source6: %{name}-rpmlintrc
Source7: Mesa.keyring
Patch0: U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
Patch1: n_opencl_dep_libclang.patch
# never to be upstreamed
Patch54: n_drirc-disable-rgb10-for-chromium-on-amd.patch
Patch58: u_dep_xcb.patch
Patch60: n_glesv1_cm-glesv2.patch
BuildRequires: bison
BuildRequires: fdupes
@ -724,7 +722,6 @@ programs against the XA state tracker.
# remove some docs
rm -rf docs/README.{VMS,WIN32,OS2}
%patch0 -p1
%if 0%{with_llvm}
if test $(llvm-config --version | cut -d "." -f1) -ge 9; then
%patch1 -p1
@ -732,7 +729,6 @@ fi
%endif
%patch54 -p1
%patch58 -p1
%patch60 -p1
# Remove requires to libglvnd/libglvnd-devel from baselibs.conf when
# disabling libglvnd build; ugly ...

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@ -1,3 +1,16 @@
-------------------------------------------------------------------
Mon Sep 30 09:02:03 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
- Update to version 19.2.0 including changes to
* release-infastructure
* the build
* drivers: turnip, radv, android, intel and amd common code
* new features: check Phoronix
https://www.phoronix.com/scan.php?page=news_item&px=Mesa-19.2-Released
- supersedes U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
- adjusted n_drirc-disable-rgb10-for-chromium-on-amd.patch
- supersedes n_glesv1_cm-glesv2.patch
-------------------------------------------------------------------
Sat Sep 28 13:42:30 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>

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@ -41,7 +41,7 @@
%define glamor 1
%define _name_archive mesa
%define _version 19.1.7
%define _version 19.2.0
%define with_opencl 0
%define with_vulkan 0
%define with_llvm 0
@ -109,7 +109,7 @@
%endif
Name: Mesa
Version: 19.1.7
Version: 19.2.0
Release: 0
Summary: System for rendering 3-D graphics
License: MIT
@ -123,12 +123,10 @@ Source3: README.updates
Source4: manual-pages.tar.bz2
Source6: %{name}-rpmlintrc
Source7: Mesa.keyring
Patch0: U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
Patch1: n_opencl_dep_libclang.patch
# never to be upstreamed
Patch54: n_drirc-disable-rgb10-for-chromium-on-amd.patch
Patch58: u_dep_xcb.patch
Patch60: n_glesv1_cm-glesv2.patch
BuildRequires: bison
BuildRequires: fdupes
@ -723,7 +721,6 @@ programs against the XA state tracker.
# remove some docs
rm -rf docs/README.{VMS,WIN32,OS2}
%patch0 -p1
%if 0%{with_llvm}
if test $(llvm-config --version | cut -d "." -f1) -ge 9; then
%patch1 -p1
@ -731,7 +728,6 @@ fi
%endif
%patch54 -p1
%patch58 -p1
%patch60 -p1
# Remove requires to libglvnd/libglvnd-devel from baselibs.conf when
# disabling libglvnd build; ugly ...

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@ -1,186 +0,0 @@
From 397d1a18ef78ddf46efda44d6783105f9fd87f7e Mon Sep 17 00:00:00 2001
From: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Date: Wed, 12 Jun 2019 15:32:30 -0700
Subject: [PATCH] llvmpipe: Don't use u_ringbuffer for lp_scene_queue
Inline the ring buffer and signal logic into lp_scene_queue instead of
using a u_ringbuffer. The code ends up simpler since there's no need
to handle serializing data from / to packets.
This fixes a crash when compiling Mesa with LTO, that happened because
of util_ringbuffer_dequeue() was writing data after the "header
packet", as shown below
struct scene_packet {
struct util_packet header;
struct lp_scene *scene;
};
/* Snippet of old lp_scene_deque(). */
packet.scene = NULL;
ret = util_ringbuffer_dequeue(queue->ring,
&packet.header,
sizeof packet / 4,
return packet.scene;
but due to the way aliasing analysis work the compiler didn't
considered the "&packet->header" to alias with "packet->scene". With
the aggressive inlining done by LTO, this would end up always
returning NULL instead of the content read by
util_ringbuffer_dequeue().
Issue found by Marco Simental and iThiago Macieira.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110884
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
---
src/gallium/drivers/llvmpipe/lp_scene_queue.c | 84 +++++++++++++++------------
1 file changed, 48 insertions(+), 36 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_scene_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
index debc7a6fe18..5f267d04ca4 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene_queue.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
@@ -32,25 +32,33 @@
* which are produced by the "rast" code when it finishes rendering a scene.
*/
-#include "util/u_ringbuffer.h"
+#include "os/os_thread.h"
#include "util/u_memory.h"
#include "lp_scene_queue.h"
+#include "util/u_math.h"
-#define MAX_SCENE_QUEUE 4
+#define SCENE_QUEUE_SIZE 4
+
-struct scene_packet {
- struct util_packet header;
- struct lp_scene *scene;
-};
/**
* A queue of scenes
*/
struct lp_scene_queue
{
- struct util_ringbuffer *ring;
+ struct lp_scene *scenes[SCENE_QUEUE_SIZE];
+
+ mtx_t mutex;
+ cnd_t change;
+
+ /* These values wrap around, so that head == tail means empty. When used
+ * to index the array, we use them modulo the queue size. This scheme
+ * works because the queue size is a power of two.
+ */
+ unsigned head;
+ unsigned tail;
};
@@ -59,20 +67,19 @@ struct lp_scene_queue
struct lp_scene_queue *
lp_scene_queue_create(void)
{
+ /* Circular queue behavior depends on size being a power of two. */
+ STATIC_ASSERT(SCENE_QUEUE_SIZE > 0);
+ STATIC_ASSERT((SCENE_QUEUE_SIZE & (SCENE_QUEUE_SIZE - 1)) == 0);
+
struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
+
if (!queue)
return NULL;
- queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
- sizeof( struct scene_packet ) / 4);
- if (queue->ring == NULL)
- goto fail;
+ (void) mtx_init(&queue->mutex, mtx_plain);
+ cnd_init(&queue->change);
return queue;
-
-fail:
- FREE(queue);
- return NULL;
}
@@ -80,7 +87,8 @@ fail:
void
lp_scene_queue_destroy(struct lp_scene_queue *queue)
{
- util_ringbuffer_destroy(queue->ring);
+ cnd_destroy(&queue->change);
+ mtx_destroy(&queue->mutex);
FREE(queue);
}
@@ -89,19 +97,25 @@ lp_scene_queue_destroy(struct lp_scene_queue *queue)
struct lp_scene *
lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
{
- struct scene_packet packet;
- enum pipe_error ret;
+ mtx_lock(&queue->mutex);
- packet.scene = NULL;
+ if (wait) {
+ /* Wait for queue to be not empty. */
+ while (queue->head == queue->tail)
+ cnd_wait(&queue->change, &queue->mutex);
+ } else {
+ if (queue->head == queue->tail) {
+ mtx_unlock(&queue->mutex);
+ return NULL;
+ }
+ }
- ret = util_ringbuffer_dequeue(queue->ring,
- &packet.header,
- sizeof packet / 4,
- wait );
- if (ret != PIPE_OK)
- return NULL;
+ struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE];
+
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
- return packet.scene;
+ return scene;
}
@@ -109,16 +123,14 @@ lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
void
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
{
- struct scene_packet packet;
-
- packet.header.dwords = sizeof packet / 4;
- packet.header.data24 = 0;
- packet.scene = scene;
-
- util_ringbuffer_enqueue(queue->ring, &packet.header);
-}
-
-
+ mtx_lock(&queue->mutex);
+ /* Wait for free space. */
+ while (queue->tail - queue->head >= SCENE_QUEUE_SIZE)
+ cnd_wait(&queue->change, &queue->mutex);
+ queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene;
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
+}
--
2.16.4

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@ -1,3 +0,0 @@
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mesa-19.2.0.tar.xz Normal file
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@ -1,10 +1,10 @@
Index: mesa-19.1.2/src/util/00-mesa-defaults.conf
Index: mesa-19.2.0/src/util/00-mesa-defaults.conf
===================================================================
--- mesa-19.1.2.orig/src/util/00-mesa-defaults.conf
+++ mesa-19.1.2/src/util/00-mesa-defaults.conf
@@ -451,6 +451,17 @@ TODO: document the other workarounds.
<application name="Rayman Legends" executable="Rayman Legends.exe">
<option name="dynamic_texture_workaround" value="true" />
--- mesa-19.2.0.orig/src/util/00-mesa-defaults.conf
+++ mesa-19.2.0/src/util/00-mesa-defaults.conf
@@ -490,6 +490,17 @@ TODO: document the other workarounds.
<option name="glx_disable_ext_buffer_age" value="true" />
<option name="glx_disable_oml_sync_control" value="true" />
</application>
+
+ <!-- This is workaround to prevent distorted colors on hardware accelerated video in Chromium. https://bugzilla.opensuse.org/show_bug.cgi?id=1113211 -->
@ -18,5 +18,5 @@ Index: mesa-19.1.2/src/util/00-mesa-defaults.conf
+ </application>
+
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
<device driver="radeonsi">
<application name="ARK: Survival Evolved (and unintentionally the UE4 demo template)" executable="ShooterGame">