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Mesa/U_llvmpipe-Don-t-use-u_ringbuffer-for-lp_scene_queue.patch
2019-07-11 15:26:20 +00:00

187 lines
5.1 KiB
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From 397d1a18ef78ddf46efda44d6783105f9fd87f7e Mon Sep 17 00:00:00 2001
From: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Date: Wed, 12 Jun 2019 15:32:30 -0700
Subject: [PATCH] llvmpipe: Don't use u_ringbuffer for lp_scene_queue
Inline the ring buffer and signal logic into lp_scene_queue instead of
using a u_ringbuffer. The code ends up simpler since there's no need
to handle serializing data from / to packets.
This fixes a crash when compiling Mesa with LTO, that happened because
of util_ringbuffer_dequeue() was writing data after the "header
packet", as shown below
struct scene_packet {
struct util_packet header;
struct lp_scene *scene;
};
/* Snippet of old lp_scene_deque(). */
packet.scene = NULL;
ret = util_ringbuffer_dequeue(queue->ring,
&packet.header,
sizeof packet / 4,
return packet.scene;
but due to the way aliasing analysis work the compiler didn't
considered the "&packet->header" to alias with "packet->scene". With
the aggressive inlining done by LTO, this would end up always
returning NULL instead of the content read by
util_ringbuffer_dequeue().
Issue found by Marco Simental and iThiago Macieira.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110884
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
---
src/gallium/drivers/llvmpipe/lp_scene_queue.c | 84 +++++++++++++++------------
1 file changed, 48 insertions(+), 36 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_scene_queue.c b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
index debc7a6fe18..5f267d04ca4 100644
--- a/src/gallium/drivers/llvmpipe/lp_scene_queue.c
+++ b/src/gallium/drivers/llvmpipe/lp_scene_queue.c
@@ -32,25 +32,33 @@
* which are produced by the "rast" code when it finishes rendering a scene.
*/
-#include "util/u_ringbuffer.h"
+#include "os/os_thread.h"
#include "util/u_memory.h"
#include "lp_scene_queue.h"
+#include "util/u_math.h"
-#define MAX_SCENE_QUEUE 4
+#define SCENE_QUEUE_SIZE 4
+
-struct scene_packet {
- struct util_packet header;
- struct lp_scene *scene;
-};
/**
* A queue of scenes
*/
struct lp_scene_queue
{
- struct util_ringbuffer *ring;
+ struct lp_scene *scenes[SCENE_QUEUE_SIZE];
+
+ mtx_t mutex;
+ cnd_t change;
+
+ /* These values wrap around, so that head == tail means empty. When used
+ * to index the array, we use them modulo the queue size. This scheme
+ * works because the queue size is a power of two.
+ */
+ unsigned head;
+ unsigned tail;
};
@@ -59,20 +67,19 @@ struct lp_scene_queue
struct lp_scene_queue *
lp_scene_queue_create(void)
{
+ /* Circular queue behavior depends on size being a power of two. */
+ STATIC_ASSERT(SCENE_QUEUE_SIZE > 0);
+ STATIC_ASSERT((SCENE_QUEUE_SIZE & (SCENE_QUEUE_SIZE - 1)) == 0);
+
struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
+
if (!queue)
return NULL;
- queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
- sizeof( struct scene_packet ) / 4);
- if (queue->ring == NULL)
- goto fail;
+ (void) mtx_init(&queue->mutex, mtx_plain);
+ cnd_init(&queue->change);
return queue;
-
-fail:
- FREE(queue);
- return NULL;
}
@@ -80,7 +87,8 @@ fail:
void
lp_scene_queue_destroy(struct lp_scene_queue *queue)
{
- util_ringbuffer_destroy(queue->ring);
+ cnd_destroy(&queue->change);
+ mtx_destroy(&queue->mutex);
FREE(queue);
}
@@ -89,19 +97,25 @@ lp_scene_queue_destroy(struct lp_scene_queue *queue)
struct lp_scene *
lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
{
- struct scene_packet packet;
- enum pipe_error ret;
+ mtx_lock(&queue->mutex);
- packet.scene = NULL;
+ if (wait) {
+ /* Wait for queue to be not empty. */
+ while (queue->head == queue->tail)
+ cnd_wait(&queue->change, &queue->mutex);
+ } else {
+ if (queue->head == queue->tail) {
+ mtx_unlock(&queue->mutex);
+ return NULL;
+ }
+ }
- ret = util_ringbuffer_dequeue(queue->ring,
- &packet.header,
- sizeof packet / 4,
- wait );
- if (ret != PIPE_OK)
- return NULL;
+ struct lp_scene *scene = queue->scenes[queue->head++ % SCENE_QUEUE_SIZE];
+
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
- return packet.scene;
+ return scene;
}
@@ -109,16 +123,14 @@ lp_scene_dequeue(struct lp_scene_queue *queue, boolean wait)
void
lp_scene_enqueue(struct lp_scene_queue *queue, struct lp_scene *scene)
{
- struct scene_packet packet;
-
- packet.header.dwords = sizeof packet / 4;
- packet.header.data24 = 0;
- packet.scene = scene;
-
- util_ringbuffer_enqueue(queue->ring, &packet.header);
-}
-
-
+ mtx_lock(&queue->mutex);
+ /* Wait for free space. */
+ while (queue->tail - queue->head >= SCENE_QUEUE_SIZE)
+ cnd_wait(&queue->change, &queue->mutex);
+ queue->scenes[queue->tail++ % SCENE_QUEUE_SIZE] = scene;
+ cnd_signal(&queue->change);
+ mtx_unlock(&queue->mutex);
+}
--
2.16.4