diff --git a/OpenShadingLanguage.changes b/OpenShadingLanguage.changes index 1b891d6..ee40271 100644 --- a/OpenShadingLanguage.changes +++ b/OpenShadingLanguage.changes @@ -1,3 +1,8 @@ +------------------------------------------------------------------- +Tue Jan 8 16:39:15 UTC 2019 - Jan Engelhardt + +- Spruce up descriptions a bit. + ------------------------------------------------------------------- Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com diff --git a/OpenShadingLanguage.spec b/OpenShadingLanguage.spec index c6174d4..92fe584 100644 --- a/OpenShadingLanguage.spec +++ b/OpenShadingLanguage.spec @@ -52,19 +52,19 @@ BuildRequires: python Recommends: %{name}-doc = %{version} %description -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains binaries. %package doc -Summary: Headers for shading +Summary: Documentation for OpenShadingLanguage Group: Documentation/Other Requires: %{name} = %{version} %description doc -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. @@ -76,38 +76,38 @@ Group: Development/Languages/Other Requires: %{name} = %{version} %description shaders-devel -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains shaders and headers used by OSL. %package -n liboslcomp%{sufx} -Summary: Osl library +Summary: OpenShadingLanguage's compiler component library Group: System/Libraries %description -n liboslcomp%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n liboslexec%{sufx} -Summary: Osl library +Summary: OpenShadingLanguage's execution component library Group: System/Libraries %description -n liboslexec%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n liboslnoise%{sufx} -Summary: Osl library +Summary: OpenShadingLanguage's image noise generation library Group: System/Libraries %description -n liboslnoise%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. @@ -117,7 +117,7 @@ Summary: Osl library Group: System/Libraries %description -n liboslquery%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. @@ -127,17 +127,17 @@ Summary: Osl library Group: System/Libraries %description -n libtestshade%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n osl.imageio%{sufx} -Summary: Osl library +Summary: Shader virtual image input module for OpenShadingLanguage Group: System/Libraries %description -n osl.imageio%{sufx} -Open Shading Language (OSL) is a small but rich language for +Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.