forked from pool/OpenShadingLanguage
Accepting request 968242 from graphics
OBS-URL: https://build.opensuse.org/request/show/968242 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/OpenShadingLanguage?expand=0&rev=14
This commit is contained in:
commit
f3e9742b98
207
1420.diff
207
1420.diff
@ -1,207 +0,0 @@
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Index: b/INSTALL.md
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===================================================================
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--- a/INSTALL.md
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+++ b/INSTALL.md
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@@ -16,7 +16,7 @@ NEW or CHANGED dependencies since the la
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* A suitable C++11 compiler to build OSL itself, which may be any of:
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- GCC 4.8.5 or newer (tested through gcc 11)
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- - Clang 3.4 or newer (tested through clang 12)
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+ - Clang 3.4 or newer (tested through clang 13)
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- Microsoft Visual Studio 2015 or newer
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- Intel C++ compiler icc version 13 (?) or newer
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@@ -43,7 +43,7 @@ NEW or CHANGED dependencies since the la
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DYLD_LIBRARY_PATH on OS X) and then OSL's build scripts will be able
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to find it.
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-* **[LLVM](http://www.llvm.org) 7, 8, 9, 10, 11, or 12**, including
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+* **[LLVM](http://www.llvm.org) 7, 8, 9, 10, 11, 12, or 13**, including clang
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clang libraries.
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Note that LLVM 10+ is not compatible with C++11, and requires C++14 or
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@@ -73,13 +73,13 @@ Build process
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Here are the steps to check out, build, and test the OSL distribution:
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-0. Install and build dependencies.
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+1. Install and build dependencies.
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-1. Check out a copy of the source code from the Git repository:
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+2. Check out a copy of the source code from the Git repository:
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git clone https://github.com/AcademySoftwareFoundation/OpenShadingLanguage.git osl
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-2. Change to the distribution directory and 'make'
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+3. Change to the distribution directory and 'make'
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cd osl
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make
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@@ -95,7 +95,7 @@ Here are the steps to check out, build,
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"make STOP_ON_WARNING=0", that create a build that will only stop for
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full errors, not warnings.
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-3. After compilation, you'll end up with a full OSL distribution in
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+4. After compilation, you'll end up with a full OSL distribution in
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dist/ARCH, where ARCH is the architecture you are building on, one of
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"linux", "linux64", "macosx", "windows", or "windows64".
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@@ -103,14 +103,14 @@ Here are the steps to check out, build,
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instead type 'make debug' at the top level, you will end up with
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a debug build (no optimization, full symbols) in "dist/ARCH.debug".
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-4. Add the "dist/ARCH/bin" to your $PATH, and "dist/ARCH/lib" to your
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+5. Add the "dist/ARCH/bin" to your $PATH, and "dist/ARCH/lib" to your
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$LD_LIBRAY_PATH (or $DYLD_LIBRARY_PATH on OS X), or copy the contents
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of those files to appropriate directories. Public include files
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(those needed when building applications that incorporate OSL)
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can be found in "dist/ARCH/include", and documentation can be found
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in "dist/ARCH/share/doc".
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-5. After building (and setting your library path), you can run the
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+6. After building (and setting your library path), you can run the
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test suite with:
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make test
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Index: b/src/include/OSL/llvm_util.h
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===================================================================
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--- a/src/include/OSL/llvm_util.h
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+++ b/src/include/OSL/llvm_util.h
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@@ -577,6 +577,9 @@ public:
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llvm::Value *src, int srcalign, int len);
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/// Dereference a pointer: return *ptr
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+ /// type is the type of the thing being pointed to.
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+ llvm::Value *op_load (llvm::Type* type, llvm::Value *ptr);
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+ // Blind pointer version that's deprecated as of LLVM13:
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llvm::Value *op_load (llvm::Value *ptr);
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/// Store to a dereferenced pointer: *ptr = val
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@@ -589,17 +592,25 @@ public:
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/// Generate a GEP (get element pointer) where the element index is an
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/// llvm::Value, which can be generated from either a constant or a
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- /// runtime-computed integer element index.
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+ /// runtime-computed integer element index. `type` is the type of the data
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+ /// we're retrieving.
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+ llvm::Value *GEP (llvm::Type* type, llvm::Value *ptr, llvm::Value *elem);
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+ // Blind pointer version that's deprecated as of LLVM13:
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llvm::Value *GEP (llvm::Value *ptr, llvm::Value *elem);
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/// Generate a GEP (get element pointer) with an integer element
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- /// offset.
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+ /// offset. `type` is the type of the data we're retrieving.
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+ llvm::Value *GEP (llvm::Type* type, llvm::Value *ptr, int elem);
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+ // Blind pointer version that's deprecated as of LLVM13:
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llvm::Value *GEP (llvm::Value *ptr, int elem);
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/// Generate a GEP (get element pointer) with two integer element
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/// offsets. This is just a special (and common) case of GEP where
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/// we have a 2-level hierarchy and we have fixed element indices
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- /// that are known at compile time.
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+ /// that are known at compile time. `type` is the type of the data we're
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+ /// retrieving.
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+ llvm::Value *GEP (llvm::Type* type, llvm::Value *ptr, int elem1, int elem2);
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+ // Blind pointer version that's deprecated as of LLVM13:
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llvm::Value *GEP (llvm::Value *ptr, int elem1, int elem2);
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// Arithmetic ops. It auto-detects the type (int vs float).
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Index: b/src/liboslexec/llvm_util.cpp
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===================================================================
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--- a/src/liboslexec/llvm_util.cpp
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+++ b/src/liboslexec/llvm_util.cpp
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@@ -2592,9 +2592,17 @@ LLVM_Util::op_memcpy (llvm::Value *dst,
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llvm::Value *
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+LLVM_Util::op_load (llvm::Type* type, llvm::Value* ptr)
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+{
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+ return builder().CreateLoad (type, ptr);
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+}
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+
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+
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+
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+llvm::Value *
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LLVM_Util::op_load (llvm::Value *ptr)
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{
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- return builder().CreateLoad (ptr);
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+ return op_load(ptr->getType()->getPointerElementType(), ptr);
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}
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@@ -2608,9 +2616,26 @@ LLVM_Util::op_store (llvm::Value *val, l
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llvm::Value *
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+LLVM_Util::GEP (llvm::Type* type, llvm::Value* ptr, llvm::Value* elem)
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+{
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+ return builder().CreateGEP(type, ptr, elem);
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+}
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+
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+
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+
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+llvm::Value *
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LLVM_Util::GEP (llvm::Value *ptr, llvm::Value *elem)
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{
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- return builder().CreateGEP (ptr, elem);
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+ return GEP(ptr->getType()->getScalarType()->getPointerElementType(), ptr,
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+ elem);
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+}
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+
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+
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+
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+llvm::Value *
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+LLVM_Util::GEP (llvm::Type* type, llvm::Value* ptr, int elem)
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+{
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+ return builder().CreateConstGEP1_32(type, ptr, elem);
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}
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@@ -2618,7 +2643,16 @@ LLVM_Util::GEP (llvm::Value *ptr, llvm::
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llvm::Value *
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LLVM_Util::GEP (llvm::Value *ptr, int elem)
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{
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- return builder().CreateConstGEP1_32 (ptr, elem);
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+ return GEP(ptr->getType()->getScalarType()->getPointerElementType(), ptr,
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+ elem);
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+}
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+
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+
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+
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+llvm::Value *
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+LLVM_Util::GEP(llvm::Type* type, llvm::Value* ptr, int elem1, int elem2)
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+{
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+ return builder().CreateConstGEP2_32 (type, ptr, elem1, elem2);
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}
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@@ -2626,7 +2660,8 @@ LLVM_Util::GEP (llvm::Value *ptr, int el
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llvm::Value *
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LLVM_Util::GEP (llvm::Value *ptr, int elem1, int elem2)
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{
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- return builder().CreateConstGEP2_32 (nullptr, ptr, elem1, elem2);
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+ return GEP(ptr->getType()->getScalarType()->getPointerElementType(), ptr,
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+ elem1, elem2);
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}
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Index: b/src/liboslexec/runtimeoptimize.cpp
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===================================================================
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--- a/src/liboslexec/runtimeoptimize.cpp
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+++ b/src/liboslexec/runtimeoptimize.cpp
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@@ -2301,7 +2301,6 @@ RuntimeOptimizer::optimize_instance ()
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// passes, but we have a hard cutoff just to be sure we don't
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// ever get into an infinite loop from an unforseen cycle where we
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// end up inadvertently transforming A => B => A => etc.
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- int totalchanged = 0;
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int reallydone = 0; // Force a few passes after we think we're done
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int npasses = shadingsys().opt_passes();
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for (m_pass = 0; m_pass < npasses; ++m_pass) {
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@@ -2362,7 +2361,6 @@ RuntimeOptimizer::optimize_instance ()
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// If nothing changed, we're done optimizing. But wait, it may be
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// that after re-tracking variable lifetimes, we can notice new
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// optimizations! So force another pass, then we're really done.
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- totalchanged += changed;
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if (changed < 1) {
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if (++reallydone > 3)
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break;
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@ -1,33 +0,0 @@
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diff --git a/src/liboslexec/llvm_util.cpp b/src/liboslexec/llvm_util.cpp
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index 4bd0dca35..4d0e1752d 100644
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--- a/src/liboslexec/llvm_util.cpp
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+++ b/src/liboslexec/llvm_util.cpp
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@@ -1407,7 +1407,9 @@ LLVM_Util::make_jit_execengine (std::string *err,
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options.NoZerosInBSS = false;
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options.GuaranteedTailCallOpt = false;
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+#if OSL_LLVM_VERSION < 120
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options.StackAlignmentOverride = 0;
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+#endif
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options.FunctionSections = true;
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options.UseInitArray = false;
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options.FloatABIType = llvm::FloatABI::Default;
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@@ -5385,7 +5387,7 @@ void
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LLVM_Util::write_bitcode_file (const char *filename, std::string *err)
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{
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std::error_code local_error;
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- llvm::raw_fd_ostream out (filename, local_error, llvm::sys::fs::F_None);
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+ llvm::raw_fd_ostream out (filename, local_error, llvm::sys::fs::OF_None);
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if (! out.has_error()) {
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llvm::WriteBitcodeToFile (*module(), out);
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if (err && local_error)
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@@ -5447,7 +5449,9 @@ LLVM_Util::ptx_compile_group (llvm::Module* lib_module, const std::string& name,
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options.AllowFPOpFusion = llvm::FPOpFusion::Fast;
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options.NoZerosInBSS = 0;
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options.GuaranteedTailCallOpt = 0;
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+#if OSL_LLVM_VERSION < 120
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options.StackAlignmentOverride = 0;
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+#endif
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options.UseInitArray = 0;
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llvm::TargetMachine* target_machine = llvm_target->createTargetMachine(
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:62482b4f1751cd209ad0dd82c2d1505b4921e851fc2a0eb105aba31a03bef9c3
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size 14143075
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3
OpenShadingLanguage-1.11.17.0.tar.gz
Normal file
3
OpenShadingLanguage-1.11.17.0.tar.gz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ab7e17fde3f759b94efcc159d8f4ccc6cc92f40cba76e4f88a8133a00587738f
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size 13888114
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@ -1,3 +1,21 @@
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-------------------------------------------------------------------
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Sun Apr 10 10:06:53 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 1.11.17.0:
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* Fix in runtime optimizer where tracking of messages and unknown messages
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relied on uninitialized variables.
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* Minor changes related to OpenColorIO changing their master branch name to
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"main". #1431
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* Testing: Get texture3d tests operational again. #1437
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* Docs: Fix missing "errormessage" explanation for environment() and
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texture3d().
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* Build/cmake fixes: Make PROJECT_VERSION_RELEASE_TYPE and
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OSL_SUPPORTED_RELEASE be cache strings, so they can be overridden; change
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OSL_IS_SUBPROJECT to PROJECT_IS_TOP_LEVEL (and change its sense) to match
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CMake 21+ behavior; add a TIME_COMMANDS option to help debug performance of
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the build. #1443
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- drop 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff, 1420.diff (upstream)
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Fri Apr 8 07:42:38 UTC 2022 - Guillaume GARDET <guillaume.gardet@opensuse.org>
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Fri Apr 8 07:42:38 UTC 2022 - Guillaume GARDET <guillaume.gardet@opensuse.org>
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@ -1,7 +1,7 @@
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#
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#
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# spec file for package OpenShadingLanguage
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# spec file for package OpenShadingLanguage
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#
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#
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# Copyright (c) 2021 SUSE LLC
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# Copyright (c) 2022 SUSE LLC
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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@ -23,7 +23,7 @@
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%define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2)
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%define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2)
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Name: OpenShadingLanguage
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Name: OpenShadingLanguage
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Version: 1.11.15.0
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Version: 1.11.17.0
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Release: 0
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Release: 0
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Summary: A language for programmable shading
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Summary: A language for programmable shading
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License: BSD-3-Clause
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License: BSD-3-Clause
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@ -31,10 +31,6 @@ Group: Productivity/Graphics/Other
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URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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URL: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage
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Source0: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Source0: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt
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Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt
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# PATCH-FIX-UPSTREAM: 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff - fix build with LLVM >= 12
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Patch0: 8682211d0bfe5c4be63a4a003d06037ff9721e66.diff
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# PATCH-FIX-UPSTREAM: 1420.diff - fix build with LLVM >= 13
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Patch1: 1420.diff
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BuildRequires: OpenEXR-devel
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BuildRequires: OpenEXR-devel
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BuildRequires: OpenImageIO
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BuildRequires: OpenImageIO
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BuildRequires: bison
|
BuildRequires: bison
|
||||||
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Loading…
Reference in New Issue
Block a user