# # spec file for package OpenShadingLanguage # # Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # # The library soname versions follow the package version major and minor numbers. %define sover %(echo %{version} | cut -d . -f 1,2) %define sufx %(echo %{sover}|tr . _) # Required for the plugin directory name, see https://github.com/OpenImageIO/oiio/issues/2583 %define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2) Name: OpenShadingLanguage Version: 1.11.6.0 Release: 0 Summary: A language for programmable shading License: BSD-3-Clause Group: Productivity/Graphics/Other URL: https://github.com/imageworks/OpenShadingLanguage Source0: https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}-dev.tar.gz#/%{name}-Release-%{version}.tar.gz Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt BuildRequires: OpenEXR-devel BuildRequires: bison BuildRequires: clang-devel >= 7 BuildRequires: cmake >= 3.12 BuildRequires: flex BuildRequires: gcc-c++ BuildRequires: libboost_filesystem-devel BuildRequires: libboost_system-devel BuildRequires: libboost_thread-devel BuildRequires: pkg-config BuildRequires: python3-base BuildRequires: cmake(OpenImageIO) >= 2.0 BuildRequires: cmake(pugixml) Requires: %{name}-common-headers = %{version} Recommends: %{name}-doc = %{version} %description Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the standalone oslc compiler and some utilities. %package doc Summary: Documentation for OpenShadingLanguage License: CC-BY-3.0 Group: Documentation/Other Requires: %{name} = %{version} %description doc Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains documentation. %package MaterialX-shaders-source Summary: MaterialX shader nodes License: BSD-3-Clause Group: Development/Languages/Other Requires: %{name} = %{version} Requires: %{name}-common-headers %description MaterialX-shaders-source Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the code for the MaterialX shader nodes. %package example-shaders-source Summary: OSL shader examples License: BSD-3-Clause Group: Development/Languages/Other Requires: %{name} = %{version} Requires: %{name}-common-headers %description example-shaders-source Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains some OSL example shaders. %package common-headers Summary: OSL standard library and auxiliary headers License: BSD-3-Clause Group: Development/Languages/Other Requires: %{name} = %{version} %description common-headers Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This package contains the OSL standard library headers, as well as some additional headers useful for writing shaders. %package -n liboslcomp%{sufx} Summary: OpenShadingLanguage's compiler component library License: BSD-3-Clause Group: System/Libraries %description -n liboslcomp%{sufx} Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n liboslexec%{sufx} Summary: OpenShadingLanguage's execution component library License: BSD-3-Clause Group: System/Libraries %description -n liboslexec%{sufx} Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n liboslnoise%{sufx} Summary: OpenShadingLanguage's image noise generation library License: BSD-3-Clause Group: System/Libraries %description -n liboslnoise%{sufx} Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n liboslquery%{sufx} Summary: Osl library License: BSD-3-Clause Group: System/Libraries %description -n liboslquery%{sufx} Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n libtestshade%{sufx} Summary: Osl library License: BSD-3-Clause Group: System/Libraries %description -n libtestshade%{sufx} Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. %package -n OpenImageIO-plugin-osl Summary: OpenImageIO input plugin License: BSD-3-Clause Group: System/Libraries Obsoletes: osl.imageio < 1.11.4.1 Provides: osl.imageio = %{version} %description -n OpenImageIO-plugin-osl Open Shading Language (OSL) is a language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. This is a plugin to access OSL from OpenImageIO. %package devel Summary: Development files for %{name} License: BSD-3-Clause Group: Development/Libraries/C and C++ Requires: %{name} = %{version} Requires: liboslcomp%{sufx} = %{version} Requires: liboslexec%{sufx} = %{version} Requires: liboslnoise%{sufx} = %{version} Requires: liboslquery%{sufx} = %{version} Requires: libtestshade%{sufx} = %{version} %description devel The %{name}-devel package contains libraries and header files for developing applications that use %{name}. %prep %setup -q -n %{name}-Release-%{version}-dev find . -iname CMakeLists.txt -exec sed "-i" "-e s/COMMAND python/COMMAND python3/" "{}" \; %build %cmake \ -DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \ -DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \ -DOSL_BUILD_MATERIALX:BOOL=ON \ -DCMAKE_CXX_STANDARD:STRING=14 %cmake_build %install %cmake_install # Add Creative Commons license for documentation cp -v %{SOURCE1} . # Move the OpenImageIO plugin into its default search path mkdir %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver} mv %{buildroot}%{_libdir}/osl.imageio.so %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/ find %{buildroot} -name LICENSE -print -delete find %{buildroot} -name README.md -print -delete find %{buildroot} -name CHANGES.md -print -delete %post -n liboslcomp%{sufx} -p /sbin/ldconfig %postun -n liboslcomp%{sufx} -p /sbin/ldconfig %post -n liboslexec%{sufx} -p /sbin/ldconfig %postun -n liboslexec%{sufx} -p /sbin/ldconfig %post -n liboslnoise%{sufx} -p /sbin/ldconfig %postun -n liboslnoise%{sufx} -p /sbin/ldconfig %post -n liboslquery%{sufx} -p /sbin/ldconfig %postun -n liboslquery%{sufx} -p /sbin/ldconfig %post -n libtestshade%{sufx} -p /sbin/ldconfig %postun -n libtestshade%{sufx} -p /sbin/ldconfig %files %license LICENSE %{_bindir}/* %files doc %license CC-BY-3.0.txt %doc %{_docdir}/%{name}/ %files MaterialX-shaders-source %{_datadir}/%{name}/shaders/MaterialX %files example-shaders-source %{_datadir}/%{name}/shaders/*.osl %{_datadir}/%{name}/shaders/*.oso %files common-headers %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/shaders %{_datadir}/%{name}/shaders/*.h %files -n liboslcomp%{sufx} %license LICENSE %{_libdir}/liboslcomp.so.%{sover}* %files -n liboslexec%{sufx} %license LICENSE %{_libdir}/liboslexec.so.%{sover}* %files -n liboslnoise%{sufx} %license LICENSE %{_libdir}/liboslnoise.so.%{sover}* %files -n liboslquery%{sufx} %license LICENSE %{_libdir}/liboslquery.so.%{sover}* %files -n libtestshade%{sufx} %license LICENSE %{_libdir}/libtestshade.so.%{sover}* %files -n OpenImageIO-plugin-osl %license LICENSE %{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/osl.imageio.so %files devel %license LICENSE %{_includedir}/* %{_libdir}/lib*.so %{_libdir}/cmake/ %{_libdir}/pkgconfig/ %changelog