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OpenShadingLanguage/OpenShadingLanguage.spec

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RPMSpec

#
# spec file for package OpenShadingLanguage
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
# The library soname versions follow the package version major and minor numbers.
%define sover %(echo %{version} | cut -d . -f 1,2)
%define sufx %(echo %{sover}|tr . _)
#NOTE: This package was created for blender, blender doesn't build against
# the 1.10.x ABI. If there is the need to update to such a version please consult me
# first davejplater@gmail.com or suffix the package with a 110 or something.
Name: OpenShadingLanguage
Version: 1.9.13
Release: 0
Summary: A language for programmable shading
License: BSD-3-Clause
Group: Productivity/Graphics/Other
Url: https://github.com/imageworks/OpenShadingLanguage
Source0: https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}.tar.gz#/%{name}-Release-%{version}.tar.gz
#PATCH-FIX-UPSTREAM OpenShadingLanguage-shaderinstalldir.patch - davejplater@gmail.com - shaders are installed directly under /usr
#https://github.com/imageworks/OpenShadingLanguage/issues/955
Patch0: OpenShadingLanguage-shaderinstalldir.patch
BuildRequires: bison
BuildRequires: cmake
BuildRequires: cmake(pugixml)
BuildRequires: clang5-devel
BuildRequires: flex
BuildRequires: gcc-c++
BuildRequires: libboost_atomic-devel
BuildRequires: libboost_filesystem-devel
BuildRequires: libboost_locale-devel
BuildRequires: libboost_regex-devel
BuildRequires: libboost_thread-devel
BuildRequires: libboost_wave-devel
BuildRequires: OpenImageIO-devel
BuildRequires: OpenEXR-devel
BuildRequires: python
Recommends: %{name}-doc = %{version}
%description
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
This package contains binaries.
%package doc
Summary: Headers for shading
Group: Documentation/Other
Requires: %{name} = %{version}
%description doc
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
This package contains documentation.
%package shaders-devel
Summary: Headers for shading
Group: Development/Languages/Other
Requires: %{name} = %{version}
%description shaders-devel
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
This package contains shaders and headers used by OSL.
%package -n liboslcomp%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n liboslcomp%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package -n liboslexec%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n liboslexec%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package -n liboslnoise%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n liboslnoise%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package -n liboslquery%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n liboslquery%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package -n libtestshade%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n libtestshade%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package -n osl.imageio%{sufx}
Summary: Osl library
Group: System/Libraries
%description -n osl.imageio%{sufx}
Open Shading Language (OSL) is a small but rich language for
programmable shading in advanced renderers and other applications,
ideal for describing materials, lights, displacement, and pattern
generation.
%package devel
Summary: Development files for %{name}
Group: Development/Libraries/C and C++
Requires: %{name} = %{version}
Requires: liboslcomp%{sufx} = %{version}
Requires: liboslexec%{sufx} = %{version}
Requires: liboslnoise%{sufx} = %{version}
Requires: liboslquery%{sufx} = %{version}
Requires: libtestshade%{sufx} = %{version}
Requires: osl.imageio%{sufx} = %{version}
%description devel
The %{name}-devel package contains libraries and header files for
developing applications that use %{name}.
%prep
%setup -q -n %{name}-Release-%{version}
# Shaders and includes for OSL are installed in $PREFIX/shaders
%patch0
%build
%cmake \
-DLLVM_MCJIT_LIBRARY:FILEPATH=%{_libdir}/libLLVM.so \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
-DCMAKE_INSTALL_DATADIR:PATH=%{_datadir}/%{name}
make %{?_smp_mflags}
%install
%cmake_install
find %{buildroot} -name LICENSE -print -delete
find %{buildroot} -type f -name "*.la" -delete -print
%post -n liboslcomp%{sufx} -p /sbin/ldconfig
%postun -n liboslcomp%{sufx} -p /sbin/ldconfig
%post -n liboslexec%{sufx} -p /sbin/ldconfig
%postun -n liboslexec%{sufx} -p /sbin/ldconfig
%post -n liboslnoise%{sufx} -p /sbin/ldconfig
%postun -n liboslnoise%{sufx} -p /sbin/ldconfig
%post -n liboslquery%{sufx} -p /sbin/ldconfig
%postun -n liboslquery%{sufx} -p /sbin/ldconfig
%post -n libtestshade%{sufx} -p /sbin/ldconfig
%postun -n libtestshade%{sufx} -p /sbin/ldconfig
%post -n osl.imageio%{sufx} -p /sbin/ldconfig
%postun -n osl.imageio%{sufx} -p /sbin/ldconfig
%files
%defattr(-,root,root)
%{_bindir}/*
%files doc
%license LICENSE
%doc %{_docdir}/%{name}/
%files shaders-devel
%license LICENSE
%_datadir/%{name}/
%files -n liboslcomp%{sufx}
%license LICENSE
%{_libdir}/liboslcomp.so.%{sover}*
%files -n liboslexec%{sufx}
%license LICENSE
%{_libdir}/liboslexec.so.%{sover}*
%files -n liboslnoise%{sufx}
%license LICENSE
%{_libdir}/liboslnoise.so.%{sover}*
%files -n liboslquery%{sufx}
%license LICENSE
%{_libdir}/liboslquery.so.%{sover}*
%files -n libtestshade%{sufx}
%license LICENSE
%{_libdir}/libtestshade.so.%{sover}*
%files -n osl.imageio%{sufx}
%license LICENSE
%{_libdir}/osl.imageio.so.%{sover}*
%files devel
%defattr(-,root,root)
%license LICENSE
%{_includedir}/*
%{_libdir}/*.so
%changelog