forked from pool/OpenShadingLanguage
2c5b4157f8
- Fix lookup of stdosl.h from oslc (bnc#1123254): Dropped OpenShadingLanguage-shaderinstalldir.patch Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch - Cleaned up spec file (defattr) - Correct LLVM_MCJIT_LIBRARY value, add comment - Use current LLVM for building (bnc#1123252) - Split shaders in common-headers, MaterialX-shaders and example-shaders subpackages. stdosl.h in common-headers is required by oslc in the main package (bnc#1123254). - Correct clang-devel package name for Leap 42.3 OBS-URL: https://build.opensuse.org/request/show/671214 OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=6
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
-------------------------------------------------------------------
|
|
Sun Jan 13 02:21:24 UTC 2019 - Stefan Brüns <stefan.bruens@rwth-aachen.de>
|
|
|
|
- Fix lookup of stdosl.h from oslc (bnc#1123254):
|
|
Dropped OpenShadingLanguage-shaderinstalldir.patch
|
|
Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
|
|
- Cleaned up spec file (defattr)
|
|
- Correct LLVM_MCJIT_LIBRARY value, add comment
|
|
- Use current LLVM for building (bnc#1123252)
|
|
- Split shaders in common-headers, MaterialX-shaders and example-shaders
|
|
subpackages. stdosl.h in common-headers is required by oslc in
|
|
the main package (bnc#1123254).
|
|
- Correct clang-devel package name for Leap 42.3
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jan 8 16:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Spruce up descriptions a bit.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Dec 31 11:35:09 UTC 2018 - davejplater@gmail.com
|
|
|
|
- Initial version 1.9.13 created for blender see boo#1120406
|
|
- Blender fails to build with 1.10.x versions
|
|
- Added OpenShadingLanguage-shaderinstalldir.patch shaders are
|
|
installed directly under /usr see:
|
|
https://github.com/imageworks/OpenShadingLanguage/issues/955
|