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OpenShadingLanguage/OpenShadingLanguage.spec
Hans-Peter Jansen 56eccc19da Accepting request 915143 from home:frispete:blender
- Update to version 1.11.14.2
  + Fix warnings that occur when compiling with clang and C++17 mode. #1379
  + CI/testing: Additional CI tests for clang+c++17 (#1379), gcc11 (#1381),
    llvm 12 (#1381), speed up CI builds by not building the testing components
    of OIIO (#1380).
- Update to version 1.11.14.1
  + Fix library setup for LLVM installations consisting of static libraries.
    This fixes a build problem that can crop up on MacOS using
    Homebrew-installed LLVM 12. #1375
- Update to version 1.11.14.0
  + oslc/OSLCompiler: Check for errors when when writing oso (for example,
    disk volume full). #1360
  + Fix crash generating closure function calls with LLVM 11. #1361
  + Build: LLVM 12 compatibility. #1351
  + Build: Support for CMake 3.20 #1354
  + Build: Be robust to certain OpenEXR 2.x config fies. #1356
  + Build: Fixes to deal with newer OIIO builds that are C++14.
- Remove 0001-LLVM-12-compatibility-fixes.patch
  fixed upstream
- Add build dependency on OpenImageIO (executables)

OBS-URL: https://build.opensuse.org/request/show/915143
OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=25
2021-08-31 14:25:33 +00:00

288 lines
9.5 KiB
RPMSpec

#
# spec file for package OpenShadingLanguage
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
# The library soname versions follow the package version major and minor numbers.
%define sover %(echo %{version} | cut -d . -f 1,2)
%define sufx %(echo %{sover}|tr . _)
# Required for the plugin directory name, see https://github.com/OpenImageIO/oiio/issues/2583
%define oiio_major_minor_ver %(rpm -q --queryformat='%%{version}' OpenImageIO-devel | cut -d . -f 1-2)
Name: OpenShadingLanguage
Version: 1.11.14.2
Release: 0
Summary: A language for programmable shading
License: BSD-3-Clause
Group: Productivity/Graphics/Other
URL: https://github.com/imageworks/OpenShadingLanguage
Source0: https://github.com/imageworks/OpenShadingLanguage/archive/Release-%{version}.tar.gz#/%{name}-%{version}.tar.gz
Source1: https://creativecommons.org/licenses/by/3.0/legalcode.txt#/CC-BY-3.0.txt
BuildRequires: OpenEXR-devel
BuildRequires: OpenImageIO
BuildRequires: bison
BuildRequires: clang-devel >= 7
BuildRequires: cmake >= 3.12
BuildRequires: flex
BuildRequires: gcc-c++
BuildRequires: libboost_filesystem-devel
BuildRequires: libboost_system-devel
BuildRequires: libboost_thread-devel
BuildRequires: pkg-config
BuildRequires: python3-devel
BuildRequires: python3-pybind11-devel
BuildRequires: cmake(OpenImageIO) >= 2.0
BuildRequires: cmake(pugixml)
Requires: %{name}-common-headers = %{version}
Recommends: %{name}-doc = %{version}
%description
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains the standalone oslc compiler and some
utilities.
%package doc
Summary: Documentation for OpenShadingLanguage
License: CC-BY-3.0
Group: Documentation/Other
Requires: %{name} = %{version}
%description doc
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains documentation.
%package MaterialX-shaders-source
Summary: MaterialX shader nodes
License: BSD-3-Clause
Group: Development/Languages/Other
Requires: %{name} = %{version}
Requires: %{name}-common-headers
%description MaterialX-shaders-source
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains the code for the MaterialX shader nodes.
%package example-shaders-source
Summary: OSL shader examples
License: BSD-3-Clause
Group: Development/Languages/Other
Requires: %{name} = %{version}
Requires: %{name}-common-headers
%description example-shaders-source
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains some OSL example shaders.
%package common-headers
Summary: OSL standard library and auxiliary headers
License: BSD-3-Clause
Group: Development/Languages/Other
Requires: %{name} = %{version}
%description common-headers
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This package contains the OSL standard library headers, as well
as some additional headers useful for writing shaders.
%package -n liboslcomp%{sufx}
Summary: OpenShadingLanguage's compiler component library
License: BSD-3-Clause
Group: System/Libraries
%description -n liboslcomp%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslexec%{sufx}
Summary: OpenShadingLanguage's execution component library
License: BSD-3-Clause
Group: System/Libraries
%description -n liboslexec%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslnoise%{sufx}
Summary: OpenShadingLanguage's image noise generation library
License: BSD-3-Clause
Group: System/Libraries
%description -n liboslnoise%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n liboslquery%{sufx}
Summary: Osl library
License: BSD-3-Clause
Group: System/Libraries
%description -n liboslquery%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n libtestshade%{sufx}
Summary: Osl library
License: BSD-3-Clause
Group: System/Libraries
%description -n libtestshade%{sufx}
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
%package -n OpenImageIO-plugin-osl
Summary: OpenImageIO input plugin
License: BSD-3-Clause
Group: System/Libraries
Obsoletes: osl.imageio < 1.11.4.1
Provides: osl.imageio = %{version}
%description -n OpenImageIO-plugin-osl
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.
This is a plugin to access OSL from OpenImageIO.
%package devel
Summary: Development files for %{name}
License: BSD-3-Clause
Group: Development/Libraries/C and C++
Requires: %{name} = %{version}
Requires: liboslcomp%{sufx} = %{version}
Requires: liboslexec%{sufx} = %{version}
Requires: liboslnoise%{sufx} = %{version}
Requires: liboslquery%{sufx} = %{version}
Requires: libtestshade%{sufx} = %{version}
%description devel
The %{name}-devel package contains libraries and header files for
developing applications that use %{name}.
%prep
%autosetup -p1
find . -iname CMakeLists.txt -exec sed "-i" "-e s/COMMAND python/COMMAND python3/" "{}" \;
%build
%define _lto_cflags %{nil}
%cmake \
-DCMAKE_SKIP_RPATH:BOOL=TRUE \
-DCMAKE_INSTALL_DOCDIR:PATH=%{_docdir}/%{name} \
-DOSL_SHADER_INSTALL_DIR:PATH=%{_datadir}/%{name}/shaders/ \
-DOSL_BUILD_MATERIALX:BOOL=ON \
-DCMAKE_CXX_STANDARD:STRING=14
%cmake_build
%install
%cmake_install
# Add Creative Commons license for documentation
cp -v %{SOURCE1} .
# Move the OpenImageIO plugin into its default search path
mkdir %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}
mv %{buildroot}%{_libdir}/osl.imageio.so %{buildroot}%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/
find %{buildroot} -name LICENSE.md -print -delete
# add top level markdowns to the doc package
cp -p *.md %{buildroot}%{_docdir}/%{name}/
# TODO: package python module
find %{buildroot}%{python3_sitearch} -name oslquery.so -print -delete
%post -n liboslcomp%{sufx} -p /sbin/ldconfig
%postun -n liboslcomp%{sufx} -p /sbin/ldconfig
%post -n liboslexec%{sufx} -p /sbin/ldconfig
%postun -n liboslexec%{sufx} -p /sbin/ldconfig
%post -n liboslnoise%{sufx} -p /sbin/ldconfig
%postun -n liboslnoise%{sufx} -p /sbin/ldconfig
%post -n liboslquery%{sufx} -p /sbin/ldconfig
%postun -n liboslquery%{sufx} -p /sbin/ldconfig
%post -n libtestshade%{sufx} -p /sbin/ldconfig
%postun -n libtestshade%{sufx} -p /sbin/ldconfig
%files
%license LICENSE.md
%{_bindir}/*
%files doc
%license CC-BY-3.0.txt
%doc %{_docdir}/%{name}/
%files MaterialX-shaders-source
%{_datadir}/%{name}/shaders/MaterialX
%files example-shaders-source
%{_datadir}/%{name}/shaders/*.osl
%{_datadir}/%{name}/shaders/*.oso
%files common-headers
%dir %{_datadir}/%{name}
%dir %{_datadir}/%{name}/shaders
%{_datadir}/%{name}/shaders/*.h
%files -n liboslcomp%{sufx}
%license LICENSE.md
%{_libdir}/liboslcomp.so.%{sover}*
%files -n liboslexec%{sufx}
%license LICENSE.md
%{_libdir}/liboslexec.so.%{sover}*
%files -n liboslnoise%{sufx}
%license LICENSE.md
%{_libdir}/liboslnoise.so.%{sover}*
%files -n liboslquery%{sufx}
%license LICENSE.md
%{_libdir}/liboslquery.so.%{sover}*
%files -n libtestshade%{sufx}
%license LICENSE.md
%{_libdir}/libtestshade.so.%{sover}*
%files -n OpenImageIO-plugin-osl
%license LICENSE.md
%{_libdir}/OpenImageIO-%{oiio_major_minor_ver}/osl.imageio.so
%files devel
%license LICENSE.md
%{_includedir}/*
%{_libdir}/lib*.so
%{_libdir}/cmake/OSL
%{_libdir}/pkgconfig/osl*.pc
%changelog