forked from pool/OpenShadingLanguage
Hans-Peter Jansen
6cb2a653b8
- update to 1.12.6.2: For details see https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2 * Batch shading: A fully operational "batch shading" support when using CPUs supporting the Intel AVX2 or AVX512 instruction set architectures, allows shading 8 or 16 points at a time, accelerated by using SIMD instructions. (Changes contributed by Intel.) * OptiX: A reasonable subset of the OSL language can run on NVIDIA GPUs for Cuda or OptiX-based renderers. * Standardized material closures: Synchronize with MaterialX on a minimum standard set of material closures. This is reflected in both the OSL spec as well as reference implementations of those closures in testrender. - Remove subpackage with MaterialX shaders. These were already deprecated for some time, instead ones from upstream MaterialX project should be used. - Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch OBS-URL: https://build.opensuse.org/request/show/1030072 OBS-URL: https://build.opensuse.org/package/show/graphics/OpenShadingLanguage?expand=0&rev=39 |
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.gitattributes | ||
.gitignore | ||
0001-Fix-compatibility-with-LLVM-14.patch | ||
CC-BY-3.0.txt | ||
OpenShadingLanguage-1.12.6.2.tar.gz | ||
OpenShadingLanguage.changes | ||
OpenShadingLanguage.spec |