2018-01-11 00:21:40 +01:00
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From: Jan Engelhardt <jengelh@inai.de>
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Date: 2018-01-10 23:56:12.245827883 +0100
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Scrape the SDL announcements since 2.0.3 (version in Leap 42.3) and add
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some symvers so that zypper knows when to upgrade SDL.
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---
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2019-08-23 13:20:16 +02:00
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Makefile.in | 2
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sdl2.sym | 124 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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2 files changed, 125 insertions(+), 1 deletion(-)
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2018-01-11 00:21:40 +01:00
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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Index: SDL2-2.0.10/Makefile.in
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2018-01-11 00:21:40 +01:00
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===================================================================
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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--- SDL2-2.0.10.orig/Makefile.in
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+++ SDL2-2.0.10/Makefile.in
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@@ -125,7 +125,7 @@ LT_AGE = @LT_AGE@
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2018-01-11 00:21:40 +01:00
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LT_CURRENT = @LT_CURRENT@
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LT_RELEASE = @LT_RELEASE@
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LT_REVISION = @LT_REVISION@
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-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
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+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
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2018-01-11 00:21:40 +01:00
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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Index: SDL2-2.0.10/sdl2.sym
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2018-01-11 00:21:40 +01:00
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===================================================================
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--- /dev/null
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Accepting request 718761 from home:alois:branches:games
- Update to version 2.0.10
* The SDL_RW* macros have been turned into functions that are
available only in 2.0.10 and onward
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
SDL_SIMDFree(), to allocate memory aligned for SIMD
operations for the current CPU
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
point precision in the SDL rendering API.
* Added SDL_GetTouchDeviceType() to get the type of a touch
device, which can be a touch screen or a trackpad in relative
or absolute coordinate mode.
* The SDL rendering API now uses batched rendering by default,
for improved performance
* Added SDL_RenderFlush() to force batched render commands to
execute, if you're going to mix SDL rendering with native
rendering
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
batching should be used for the rendering API. This defaults
to "1" if you don't specify what rendering driver to use when
creating the renderer.
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
SDL events for debugging purposes
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
a file that will be loaded at joystick initialization with
game controller bindings
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
whether SDL will synthesize touch events from mouse events
* Improved handling of malformed WAVE and BMP files, fixing
potential security exploits
* Removed the Mir video driver in favor of Wayland
- Refreshed sdl2-symvers.patch
OBS-URL: https://build.opensuse.org/request/show/718761
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=88
2019-08-11 14:13:09 +02:00
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+++ SDL2-2.0.10/sdl2.sym
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2019-08-23 13:20:16 +02:00
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@@ -0,0 +1,124 @@
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2018-01-11 00:21:40 +01:00
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+SUSE_2.0.5 {
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+global:
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+ SDL_DequeueAudio;
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+ SDL_GetHintBoolean;
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+ SDL_RenderSetIntegerScale;
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+ SDL_CreateRGBSurfaceWithFormat;
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+ SDL_CreateRGBSurfaceWithFormatFrom;
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+ SDL_GetDisplayUsableBounds;
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+ SDL_GetWindowBordersSize;
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+ SDL_SetWindowResizable;
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+ SDL_SetWindowOpacity;
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+ SDL_SetWindowModalFor;
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+};
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+SUSE_2.0.6 {
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+global:
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+ SDL_Vulkan_LoadLibrary;
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+ SDL_Vulkan_GetVkGetInstanceProcAddr;
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+ SDL_Vulkan_GetInstanceExtensions;
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+ SDL_Vulkan_CreateSurface;
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+ SDL_Vulkan_GetDrawableSize;
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+ SDL_Vulkan_UnloadLibrary;
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+ SDL_ComposeCustomBlendMode;
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+ SDL_HasNEON;
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+ SDL_JoystickGetDeviceVendor;
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+ SDL_JoystickGetDeviceProduct;
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+ SDL_JoystickGetDeviceProductVersion;
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+ SDL_JoystickGetDeviceType;
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+ SDL_JoystickGetDeviceInstanceID;
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+ SDL_JoystickGetVendor;
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+ SDL_JoystickGetProduct;
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+ SDL_JoystickGetProductVersion;
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+ SDL_JoystickGetType;
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+ SDL_JoystickGetAxisInitialState;
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+ SDL_GameControllerGetVendor;
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+ SDL_GameControllerGetProduct;
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+ SDL_GameControllerGetProductVersion;
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+ SDL_GameControllerNumMappings;
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+ SDL_GameControllerMappingForIndex;
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+ SDL_LoadFile;
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+ SDL_LoadFile_RW;
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+ SDL_DuplicateSurface;
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+} SUSE_2.0.5;
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+SUSE_2.0.7 {
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+global:
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+ SDL_NewAudioStream;
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+ SDL_AudioStreamPut;
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+ SDL_AudioStreamGet;
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+ SDL_AudioStreamAvailable;
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+ SDL_AudioStreamFlush;
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+ SDL_AudioStreamClear;
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+ SDL_FreeAudioStream;
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+ SDL_GetMemoryFunctions;
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+ SDL_SetMemoryFunctions;
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+ SDL_GetNumAllocations;
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+ SDL_LockJoystick;
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+ SDL_UnlockJoystick;
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+ SDL_SetEventFilter;
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+ SDL_GetEventFilter;
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+ SDL_AddEventWatch;
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+ SDL_DelEventWatch;
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+} SUSE_2.0.6;
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2018-03-08 02:04:11 +01:00
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+SUSE_2.0.8 {
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+global:
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+ SDL_fmod;
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+ SDL_log10;
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+ SDL_SetYUVConversionMode;
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+ SDL_GetYUVConversionMode;
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+} SUSE_2.0.7;
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2019-08-23 13:20:16 +02:00
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+SUSE_2.0.9 {
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+global:
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+ SDL_CreateThreadWithStackSize;
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+ SDL_GameControllerGetPlayerIndex;
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+ SDL_GameControllerMappingForDeviceIndex;
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+ SDL_GameControllerRumble;
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+ SDL_GetDisplayOrientation;
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+ SDL_HasAVX512F;
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+ SDL_HasColorKey;
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+ SDL_IsTablet;
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+ SDL_JoystickGetDevicePlayerIndex;
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+ SDL_JoystickGetPlayerIndex;
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+ SDL_JoystickRumble;
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+ SDL_LinuxSetThreadPriority;
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+ SDL_NumSensors;
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+ SDL_SensorClose;
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+ SDL_SensorFromInstanceID;
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+ SDL_SensorGetData;
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+ SDL_SensorGetDeviceInstanceID;
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+ SDL_SensorGetDeviceName;
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+ SDL_SensorGetDeviceNonPortableType;
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+ SDL_SensorGetDeviceType;
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+ SDL_SensorGetInstanceID;
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+ SDL_SensorGetName;
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+ SDL_SensorGetNonPortableType;
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+ SDL_SensorGetType;
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+ SDL_SensorOpen;
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+ SDL_SensorUpdate;
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+ SDL_exp;
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+ SDL_expf;
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+ SDL_wcsdup;
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+} SUSE_2.0.8;
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+SUSE_2.0.10 {
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+global:
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+ SDL_GetTouchDeviceType;
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+ SDL_RWclose;
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+ SDL_RWread;
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+ SDL_RWseek;
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+ SDL_RWsize;
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+ SDL_RWtell;
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+ SDL_RWwrite;
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+ SDL_RenderCopyExF;
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+ SDL_RenderCopyF;
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+ SDL_RenderDrawLineF;
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+ SDL_RenderDrawLinesF;
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+ SDL_RenderDrawPointF;
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+ SDL_RenderDrawPointsF;
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+ SDL_RenderDrawRectF;
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+ SDL_RenderDrawRectsF;
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+ SDL_RenderFillRectF;
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+ SDL_RenderFillRectsF;
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+ SDL_RenderFlush;
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+ SDL_SIMDAlloc;
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+ SDL_SIMDFree;
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+ SDL_SIMDGetAlignment;
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+} SUSE_2.0.9;
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