[info=24c6ba383f86ecade811a7da4514216bb2b3a2e1eabffcede45fa4e683a8de5d]
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=191
This commit is contained in:
commit
4e203e98db
23
.gitattributes
vendored
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23
.gitattributes
vendored
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@ -0,0 +1,23 @@
|
||||
## Default LFS
|
||||
*.7z filter=lfs diff=lfs merge=lfs -text
|
||||
*.bsp filter=lfs diff=lfs merge=lfs -text
|
||||
*.bz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.gem filter=lfs diff=lfs merge=lfs -text
|
||||
*.gz filter=lfs diff=lfs merge=lfs -text
|
||||
*.jar filter=lfs diff=lfs merge=lfs -text
|
||||
*.lz filter=lfs diff=lfs merge=lfs -text
|
||||
*.lzma filter=lfs diff=lfs merge=lfs -text
|
||||
*.obscpio filter=lfs diff=lfs merge=lfs -text
|
||||
*.oxt filter=lfs diff=lfs merge=lfs -text
|
||||
*.pdf filter=lfs diff=lfs merge=lfs -text
|
||||
*.png filter=lfs diff=lfs merge=lfs -text
|
||||
*.rpm filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz filter=lfs diff=lfs merge=lfs -text
|
||||
*.tbz2 filter=lfs diff=lfs merge=lfs -text
|
||||
*.tgz filter=lfs diff=lfs merge=lfs -text
|
||||
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||
*.txz filter=lfs diff=lfs merge=lfs -text
|
||||
*.whl filter=lfs diff=lfs merge=lfs -text
|
||||
*.xz filter=lfs diff=lfs merge=lfs -text
|
||||
*.zip filter=lfs diff=lfs merge=lfs -text
|
||||
*.zst filter=lfs diff=lfs merge=lfs -text
|
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
.osc
|
BIN
SDL2-2.30.6.tar.gz
(Stored with Git LFS)
Normal file
BIN
SDL2-2.30.6.tar.gz
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SDL2-2.30.6.tar.gz.sig
Normal file
BIN
SDL2-2.30.6.tar.gz.sig
Normal file
Binary file not shown.
BIN
SDL2-2.30.7.tar.gz
(Stored with Git LFS)
Normal file
BIN
SDL2-2.30.7.tar.gz
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
SDL2-2.30.7.tar.gz.sig
Normal file
BIN
SDL2-2.30.7.tar.gz.sig
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Binary file not shown.
995
SDL2.changes
Normal file
995
SDL2.changes
Normal file
@ -0,0 +1,995 @@
|
||||
-------------------------------------------------------------------
|
||||
Tue Sep 3 23:59:48 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.7
|
||||
* Added support for the Retro-bit Controller in PS3 mode
|
||||
* Fixed the cursor becoming visible when using relative mode
|
||||
under XWayland
|
||||
* Fixed Direct Rendering Manager initialization failure on some
|
||||
Linux systems
|
||||
* Fixed a crash when the current mouse capture window is
|
||||
destroyed
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Aug 29 09:07:45 UTC 2024 - Antonio Larrosa <alarrosa@suse.com>
|
||||
|
||||
- Don't build with fcitx support. fcitx support was just added
|
||||
because of a bug (boo#1025413) that could be fixed by building
|
||||
with fcitx support but upstream SDL2 developers fixed it
|
||||
in 2.0.5 when building without fcitx support too. Also fcitx
|
||||
support has always been disabled in SLE/Leap and in Factory
|
||||
it's built against fcitx 4.2.9.9, not the newer fcitx5 so
|
||||
let's disable it in order to reduce dependencies.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 16 08:57:49 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.6
|
||||
* Improved detection of Nintendo Switch Pro controller report mode
|
||||
* Fixed a rare crash when a controller is disconnected
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jun 18 07:32:33 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.4
|
||||
* Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode
|
||||
* Added support for the Razer Kitsune in PS5 mode
|
||||
* Added Linux bindings for the Qanba Drone 2 Arcade Joystick
|
||||
* Leave Nintendo Online controllers in simple report mode so
|
||||
they work with DirectInput games
|
||||
* Enable using libusb for GameCube controllers when available
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed May 1 19:03:52 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.3
|
||||
* Fixed a pointer warping issue on XWayland
|
||||
* Reduced startup time when scanning for game controllers on Linux
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Apr 2 08:47:20 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.2
|
||||
* Fixed performance regression initialing controllers on Linux
|
||||
* Added support for the 6-button SEGA Mega Drive Control Pad
|
||||
for Nintendo Online
|
||||
* Add support for MadCatz Saitek Side Panel Control Deck
|
||||
* Added support for the Hori Fighting Stick EX2
|
||||
* Added support for the Yawman Arrow flightstick
|
||||
* Added a gamepad mapping for the Defender Joystick Cobra R4
|
||||
* Fixed the gamepad mapping for the Sanwa Supply JY-P76USV
|
||||
controller
|
||||
* Allow using SDL_RWFromFile() with named pipes
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 6 07:45:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30.1
|
||||
* Fixed a regression causing SDL_WaitEvent() to return spurious
|
||||
failures
|
||||
* Wayland windows automatically have OpenGL enabled again
|
||||
* Fixed memory corruption when converting signed 16-bit audio
|
||||
to float
|
||||
* Fixed audio artifacts when converting signed 8-bit audio to
|
||||
float
|
||||
* Fixed the clip rectangle not being updated when the viewport
|
||||
changes in the SDL renderer
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Feb 2 00:45:50 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.30
|
||||
* Added support for 2 bits-per-pixel indexed surface formats.
|
||||
* Added the function SDL_GameControllerGetSteamHandle() to get
|
||||
the Steam API handle for a controller, if available.
|
||||
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent
|
||||
when the Steam API handle for a controller changes. This could
|
||||
also change the name, VID, and PID of the controller.
|
||||
* Added the environment variable SDL_LOGGING to control default
|
||||
log output.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Nov 2 19:09:24 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28.5
|
||||
* Added support for the HP HyperX Clutch Gladiate controller
|
||||
* Fixed a crash if a controller is disconnected while SDL is
|
||||
opening it
|
||||
* Fixed a crash on Linux if XInput2 isn't available at runtime
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Oct 7 00:23:45 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Enable direct PipeWire support
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 2 02:24:37 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28.4
|
||||
* Enable clipping for zero sized rectangles in the SDL renderer
|
||||
* Notify X11 clipboard managers when the clipboard changes
|
||||
* Fixed sensor timestamps for third-party PS5 controllers
|
||||
* Added detection for Logitech and Simagic racing wheels
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Sep 1 19:13:07 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28.3
|
||||
* Added a gamepad mapping for the G-Shark GS-GP702
|
||||
* Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Aug 2 17:31:59 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28.2
|
||||
* Fixed 8BitDo gamepad mapping when in XInput mode on Linux
|
||||
* Fixed controller lockup initializing some unofficial PS4
|
||||
replica controllers
|
||||
* Fixed video initialization on headless Linux systems using VNC
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Jul 1 23:38:14 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28.1
|
||||
* Added support for the Nintendo Online Famicom controllers
|
||||
* Improved support for third-party Nintendo Switch controllers
|
||||
* Fixed setting the player LED on Nintendo Switch controllers
|
||||
* Added Linux controller mapping for the Logitech Chillstream
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jun 21 07:43:42 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.28
|
||||
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to
|
||||
switch between the window surface and rendering APIs.
|
||||
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent
|
||||
when the primary monitor changes or displays change position
|
||||
relative to each other.
|
||||
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control
|
||||
whether the on-screen keyboard should be shown when text input
|
||||
is active.
|
||||
- Delete 0001-Cleanup-add-brace-6545.patch,
|
||||
0002-Update-for-SDL3-coding-style-6717.patch,
|
||||
0003-Clang-Tidy-fixes-6725.patch (inapplicable),
|
||||
0004-evdev_kbd-Use-current-keymap.patch (merged).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Apr 11 08:02:18 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26.5
|
||||
* Fixed handling of third party PS4 controller input reports
|
||||
* Added support for the trigger buttons on the Victrix Pro FS
|
||||
for PS5
|
||||
* Added mapping for Flydigi Vader 2 with the latest firmware
|
||||
(6.0.4.9)
|
||||
* Added mapping for DualSense Edge Wireless Controller on Linux
|
||||
* Added mapping for Hori Pokken Tournament DX Pro Pad
|
||||
* Improved the speed and quality of audio resampling
|
||||
* Fixed crash on Linux if dbus can't be initialized
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Mar 7 09:02:44 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26.4
|
||||
* Fixed using older game controller mappings on Linux
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Mar 3 22:41:23 UTC 2023 - Michal Suchanek <msuchanek@suse.com>
|
||||
|
||||
- Use current keymap on console
|
||||
(https://github.com/libsdl-org/SDL/pull/7400 )
|
||||
+ 0001-Cleanup-add-brace-6545.patch
|
||||
+ 0002-Update-for-SDL3-coding-style-6717.patch
|
||||
+ 0003-Clang-Tidy-fixes-6725.patch
|
||||
+ 0004-evdev_kbd-Use-current-keymap.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Feb 7 00:16:26 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26.3
|
||||
* Fixed infinite loop shutting down WGI controllers
|
||||
* Fixed centering the D-pad on some Xbox controllers
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jan 3 22:40:15 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26.2
|
||||
* Fixed long delay at startup when a Razer keyboard is
|
||||
connected
|
||||
* Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the
|
||||
AZERTY keyboard layout on Linux
|
||||
- Enable libsamplerate and libdecor components
|
||||
- Remove unused tslib build requirement
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Dec 1 20:38:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26.1
|
||||
* Improved audio resampling quality
|
||||
* Fixed crash if SDL_GetPointDisplayIndex() or
|
||||
SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Nov 22 01:03:38 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.26
|
||||
* Added SDL_GetWindowSizeInPixels() to get the window size in
|
||||
pixels, which may differ from the window coordinate size for
|
||||
windows with high-DPI support.
|
||||
* Added simulated vsync synchronization for the software
|
||||
renderer.
|
||||
* Added the mouse position to SDL_MouseWheelEvent.
|
||||
* Added SDL_ResetHints() to reset all hints to their default
|
||||
values.
|
||||
* Added SDL_GetJoystickGUIDInfo() to get device information
|
||||
encoded in a joystick GUID.
|
||||
* Added XBOX Hints.
|
||||
* Added support for PS3 and Wii controllers to the HIDAPI
|
||||
driver (not enabled by default).
|
||||
* Added access to the individual left and right gyro sensors of
|
||||
the combined Joy-Cons controller.
|
||||
* Added a microsecond timestamp to SDL_SensorEvent and
|
||||
SDL_ControllerSensorEvent, when the hardware provides that
|
||||
information.
|
||||
- Delete sdl2-khronos.patch (merged)
|
||||
- Drop CVE-2022-4743.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Nov 3 21:06:13 UTC 2022 - Michael Gorse <mgorse@suse.com>
|
||||
|
||||
- Add CVE-2022-4743.patch: fix potential memory leak in
|
||||
GLES_CreateTexture (boo#1206727 CVE-2022-4743).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Nov 1 14:27:40 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.24.2
|
||||
* Fixed crash in Wayland_HasScreenKeyboardSupport()
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Oct 27 22:38:05 UTC 2022 - Cristian Rodríguez <crrodriguez@opensuse.org>
|
||||
|
||||
- Drop unused buildrequires on nasm
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Oct 5 03:27:31 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.24.1
|
||||
* Fixed shader compilation issues using the OpenGL ES2 renderer
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 19 16:25:00 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.24.0
|
||||
* Added a number of function relating to input devices such as
|
||||
keyboard and joystick.
|
||||
* Added support for the NVIDIA Shield Controller to the HIDAPI
|
||||
driver, supporting rumble and battery status
|
||||
* Added support for opening audio devices with 3 or 5 channels
|
||||
(2.1, 4.1). All channel counts from Mono to 7.1 are now
|
||||
supported.
|
||||
- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
|
||||
themselves have baselibs).
|
||||
- Drop fix-xi2-crash.patch (merged)
|
||||
- Rename devel package to just %name-devel, which is what most
|
||||
our packages do.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jul 5 09:16:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Add fix-xi2-crash.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Apr 29 20:53:29 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Restore sdl2-symvers.patch to full symbol list to facilitate
|
||||
application installation with Leap 15.x's SDL2.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Apr 25 21:54:48 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.0.22
|
||||
* Added SDL_RenderGetWindow() to get the window associated with a renderer
|
||||
* Added floating point rectangle functions: SDL_PointInFRect(),
|
||||
SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
|
||||
SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
|
||||
SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
|
||||
* Added SDL_IsTextInputShown() which returns whether the IME
|
||||
window is currently shown.
|
||||
* Added SDL_ClearComposition() to dismiss the composition
|
||||
window without disabling IME input.
|
||||
* Added SDL_TEXTEDITING_EXT event for handling long composition
|
||||
text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
|
||||
it.
|
||||
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
|
||||
whether the mouse should be constrained to the whole window
|
||||
or the center of the window when relative mode is enabled.
|
||||
* The mouse is now automatically captured when mouse buttons
|
||||
are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
|
||||
you to control this behavior.
|
||||
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
|
||||
SDL know that a foreign window will be used with OpenGL.
|
||||
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
|
||||
SDL know that a foreign window will be used with Vulkan.
|
||||
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
|
||||
whether an SDL_QUIT event will be delivered when the last
|
||||
application window is closed.
|
||||
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
|
||||
whether ROG Chakram mice show up as joysticks.
|
||||
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
|
||||
_NET_WM_WINDOW_TYPE of SDL windows.
|
||||
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to
|
||||
allow using libdecor with compositors that support
|
||||
xdg-decoration.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 16 12:27:09 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
|
||||
|
||||
- Drop 0001-Fix-build-against-wayland-1.20.patch
|
||||
Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jan 11 19:47:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.0.20
|
||||
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
|
||||
int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
|
||||
(SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
|
||||
parameter.
|
||||
* Improved accuracy of horizontal and vertical line drawing
|
||||
when using OpenGL or OpenGLES.
|
||||
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
|
||||
method of line drawing used, to select speed, correctness,
|
||||
and compatibility.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Dec 17 10:40:12 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Add 0001-Fix-build-against-wayland-1.20.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.0.18
|
||||
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
|
||||
allow rendering of arbitrary shapes using the SDL 2D render
|
||||
API.
|
||||
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
|
||||
to associate application data with an SDL texture.
|
||||
* Added SDL_RenderWindowToLogical() and
|
||||
SDL_RenderLogicalToWindow() to convert between window
|
||||
coordinates and logical render coordinates.
|
||||
* Added SDL_RenderSetVSync() to change whether a renderer
|
||||
present is synchronized with vblank at runtime.
|
||||
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block
|
||||
of SDL_PIXELFORMAT_ARGB8888 pixels.
|
||||
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
|
||||
sent when a window changes what display it is centered on.
|
||||
* Added SDL_GetWindowICCProfile() to query a window's ICC
|
||||
profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
|
||||
that is sent when it changes.
|
||||
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
|
||||
EGL windows to be transparent instead of opaque.
|
||||
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
|
||||
to confine the mouse cursor to an area of a window.
|
||||
* You can now read precise mouse wheel motion using 'preciseX'
|
||||
and 'preciseY' event fields.
|
||||
* Added SDL_GameControllerHasRumble() and
|
||||
SDL_GameControllerHasRumbleTriggers() to query whether a game
|
||||
controller supports rumble.
|
||||
* Added SDL_JoystickHasRumble() and
|
||||
SDL_JoystickHasRumbleTriggers() to query whether a joystick
|
||||
supports rumble.
|
||||
* SDL's hidapi implementation is now available as a public API
|
||||
in SDL_hidapi.h.
|
||||
- Drop SDL2-endian.patch (inapplicable),
|
||||
sdl2-fix-wayland-fullscreen.patch (merged),
|
||||
audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
|
||||
- Drop CVE-2021-33657.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Nov 10 19:50:12 UTC 2021 - Michael Gorse <mgorse@suse.com>
|
||||
|
||||
- Add CVE-2021-33657.patch: always create a full 256-entry color
|
||||
map in case color values are out of range (boo#1198001
|
||||
CVE-2021-33657).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
|
||||
|
||||
- Support "pulse" as an alias for pulseaudio (bsc#1191868,
|
||||
bsc#1189778):
|
||||
audio-Support-pulse-as-an-alias-for-pulseaudio.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
|
||||
|
||||
- sdl2-fix-wayland-fullscreen.patch
|
||||
* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Aug 11 10:12:03 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.0.16
|
||||
* Better native Wayland support, including handling for
|
||||
client-side decorations and other functionality in place.
|
||||
* Support for being able to directly interface with PipeWire for
|
||||
audio input/output, a variety of new APIs, support for the
|
||||
Amazon Luna game controller, rumble support for more
|
||||
controllers.
|
||||
* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
|
||||
windows created with the SDL_WINDOW_FULLSCREEN flag will now
|
||||
minimize them. If your window manager is configured to now show
|
||||
minimzed windows in either the Alt-Tab list or the task bar,
|
||||
you will have difficulty unminimizing these windows.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Dec 23 10:47:09 UTC 2020 - Dirk Müller <dmueller@suse.com>
|
||||
|
||||
- update to 2.0.14:
|
||||
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
|
||||
* Vulkan support to the KMSDRM video driver
|
||||
* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Apr 16 08:32:06 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Restore libSDL2main.a, patching it out was not easily possible.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 11 10:23:44 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update to release 2.0.12
|
||||
* Support for the Google Stadia controller and other game
|
||||
controllers
|
||||
* A new video driver for offscreen rendering
|
||||
* ARM NEON optimizations
|
||||
- Drop CVE-2019-13616.patch (merged upstream)
|
||||
- Drop sdl2-surface-pitch-overflow.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Jan 14 21:30:34 UTC 2020 - Michael Gorse <mgorse@suse.com>
|
||||
|
||||
- Add sdl2-surface-pitch-overflow.patch: fix overflow in surface
|
||||
pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410
|
||||
CVE-2020-14409).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 12 22:53:50 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Temporarily work around -fno-common build failure [boo#1160382].
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Oct 9 13:34:31 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
|
||||
|
||||
- sdl2-khronos.patch
|
||||
* fixes build on i586 (boo#1153455, boo#1158176)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Aug 23 11:19:59 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Aug 22 16:43:13 UTC 2019 - Michael Gorse <mgorse@suse.com>
|
||||
|
||||
- Add CVE-2019-13616.patch: fix heap buffer overflow when reading
|
||||
a crafted bmp file (boo#1141844 CVE-2019-13616).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Aug 11 04:29:55 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
||||
|
||||
- Drop libSDL2main.a from libSDL-2_0-devel. It is only used
|
||||
during build.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jul 31 08:47:44 UTC 2019 - Martin Liška <mliska@suse.cz>
|
||||
|
||||
- Use FAT LTO objects in order to provide proper static library.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
|
||||
|
||||
- Update to version 2.0.10
|
||||
* The SDL_RW* macros have been turned into functions that are
|
||||
available only in 2.0.10 and onward
|
||||
* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
|
||||
SDL_SIMDFree(), to allocate memory aligned for SIMD
|
||||
operations for the current CPU
|
||||
* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
|
||||
SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
|
||||
SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
|
||||
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
|
||||
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
|
||||
point precision in the SDL rendering API.
|
||||
* Added SDL_GetTouchDeviceType() to get the type of a touch
|
||||
device, which can be a touch screen or a trackpad in relative
|
||||
or absolute coordinate mode.
|
||||
* The SDL rendering API now uses batched rendering by default,
|
||||
for improved performance
|
||||
* Added SDL_RenderFlush() to force batched render commands to
|
||||
execute, if you're going to mix SDL rendering with native
|
||||
rendering
|
||||
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
|
||||
batching should be used for the rendering API. This defaults
|
||||
to "1" if you don't specify what rendering driver to use when
|
||||
creating the renderer.
|
||||
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
|
||||
SDL events for debugging purposes
|
||||
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
|
||||
a file that will be loaded at joystick initialization with
|
||||
game controller bindings
|
||||
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
|
||||
whether SDL will synthesize touch events from mouse events
|
||||
* Improved handling of malformed WAVE and BMP files, fixing
|
||||
potential security exploits (boo#1142031 CVE-2019-13626)
|
||||
* Removed the Mir video driver in favor of Wayland
|
||||
* Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
|
||||
(boo#1124826), CVE-2019-7638 (boo#1124824).
|
||||
|
||||
- Refreshed sdl2-symvers.patch
|
||||
- Drop CVE-2019-13626.patch, CVE-2019-7636.patch,
|
||||
CVE-2019-7635.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jul 20 19:33:22 UTC 2019 - Michael Gorse <mgorse@suse.com>
|
||||
|
||||
- Add CVE-2019-13626.patch: add safeguards to the wav parser to
|
||||
prevent crashes (boo#1142031 CVE-2019-13626).
|
||||
- Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
|
||||
CVE-2019-7575.patch, CVE-2019-7577.patch, and
|
||||
CVE-2019-7578.patch: these are handled by the new code added in
|
||||
CVE-2019-13626.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu May 23 09:52:38 UTC 2019 - Qiang Zheng <qzheng@suse.com>
|
||||
|
||||
- Remove CVE-2019-7637.patch, the modification of function
|
||||
SDL_CalculatePitch is only suit for SDL not SDL2.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 20 09:46:14 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7636.patch to fix a heap-based buffer over-read
|
||||
issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 20 09:34:39 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7635.patch to fix a heap-based buffer over-read
|
||||
issue (CVE-2019-7635, boo#1124827).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 20 09:08:43 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7578.patch to fix a heap-based buffer over-read
|
||||
issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799
|
||||
CVE-2019-7573, boo#1124805).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 20 07:50:52 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7572.patch to fix a buffer over-read issue
|
||||
(CVE-2019-7572, boo#1124806).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Mar 20 07:19:37 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7574.patch to fix a heap-based buffer over-read
|
||||
issue (CVE-2019-7574, boo#1124803).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Feb 28 06:14:19 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7575.patch to fix a heap-based buffer overflow
|
||||
issue (CVE-2019-7575, boo#1124802).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Feb 28 02:27:10 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7637.patch to fix a heap-base buffer overflow
|
||||
issue (CVE-2019-7637, boo#1124825).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Feb 27 07:45:48 UTC 2019 - qzheng <qzheng@suse.com>
|
||||
|
||||
- Add CVE-2019-7577.patch to fix a buffer over-read issue
|
||||
(CVE-2019-7577, boo#1124800).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni <aloisio@gmx.com>
|
||||
|
||||
- Update to version 2.0.9
|
||||
* Added a new sensor API, initialized by passing
|
||||
SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
|
||||
* Added an event SDL_SENSORUPDATE which is sent when a sensor
|
||||
is updated
|
||||
* Added SDL_GetDisplayOrientation() to return the current
|
||||
display orientation
|
||||
* Added an event SDL_DISPLAYEVENT which is sent when the
|
||||
display orientation changes
|
||||
* Added HIDAPI joystick drivers for more consistent support
|
||||
for Xbox, PS4 and Nintendo Switch Pro controller support
|
||||
across platforms. (Thanks to Valve for contributing the PS4
|
||||
and Nintendo Switch Pro controller support)
|
||||
* Added support for many other popular game controllers
|
||||
* Added SDL_JoystickGetDevicePlayerIndex(),
|
||||
SDL_JoystickGetPlayerIndex(), and
|
||||
SDL_GameControllerGetPlayerIndex() to get the player index for
|
||||
a controller. For XInput controllers this returns the XInput
|
||||
index for the controller.
|
||||
* Added SDL_GameControllerRumble() and SDL_JoystickRumble()
|
||||
which allow simple rumble without using the haptics API
|
||||
* Added SDL_GameControllerMappingForDeviceIndex() to get the
|
||||
mapping for a controller before it's opened
|
||||
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
|
||||
the mouse double-click time
|
||||
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
|
||||
the mouse double-click radius, in pixels
|
||||
* Added SDL_HasColorKey() to return whether a surface has a
|
||||
colorkey active
|
||||
* Added SDL_HasAVX512F() to return whether the CPU has
|
||||
AVX-512F features
|
||||
* Added SDL_IsTablet() to return whether the application is
|
||||
running on a tablet
|
||||
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that
|
||||
must run at the highest priority
|
||||
* Added SDL_LinuxSetThreadPriority() to allow adjusting the
|
||||
thread priority of native threads using RealtimeKit if
|
||||
available.
|
||||
|
||||
- Dropped 7babfecee045.patch (merged upstream)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jun 24 22:40:23 UTC 2018 - robert.munteanu@gmail.com
|
||||
|
||||
- Add 7babfecee045.patch, fixes launching Firewatch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri May 11 11:08:39 UTC 2018 - crrodriguez@opensuse.org
|
||||
|
||||
- SDL2-endian.patch: bring up patch from SDL1, use optimized
|
||||
byteswap routines from the C library.
|
||||
- build with --disable-3dnow, do not pass -m3dnow to the compiler
|
||||
modern cpus do not support this instructions at all.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Mar 17 10:14:15 UTC 2018 - ytz1995@hotmail.com
|
||||
|
||||
- Build with Wayland support
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 8 00:58:43 UTC 2018 - jengelh@inai.de
|
||||
|
||||
- Update to new upstream release 2.0.8
|
||||
* Added SDL_fmod() and SDL_log10().
|
||||
* Each of the SDL math functions now has the corresponding
|
||||
float version.
|
||||
* Added SDL_SetYUVConversionMode() and
|
||||
SDL_GetYUVConversionMode() to control the formula used when
|
||||
converting to and from YUV colorspace. The options are JPEG,
|
||||
BT.601, and BT.709.
|
||||
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
|
||||
control whether the X server should skip the compositor for
|
||||
the SDL application. This defaults to "1".
|
||||
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
|
||||
whether the Raspberry Pi and KMSDRM video drivers should use
|
||||
double or triple buffering (the default).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Jan 10 22:48:16 UTC 2018 - jengelh@inai.de
|
||||
|
||||
- Add sdl2-symvers.patch.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Oct 28 21:01:17 UTC 2017 - adam@mizerski.pl
|
||||
|
||||
- update to 2.0.7
|
||||
* Added audio stream conversion functions.
|
||||
* Added functions to query and set the SDL memory allocation
|
||||
functions.
|
||||
* Added locking functions for multi-threaded access to
|
||||
the joystick and game controller APIs.
|
||||
* Some functions are now thread-safe.
|
||||
- removed patches, merged upstream
|
||||
* dbus.diff
|
||||
* SDL2-ppc64-declaration-after-statement.patch
|
||||
* SDL-bnc1062784-check-overflow-xcf-props.patch
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Oct 19 04:00:09 UTC 2017 - sreeves@suse.com
|
||||
|
||||
- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 16 16:31:47 UTC 2017 - wbauer@tmo.at
|
||||
|
||||
- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
|
||||
CPUs that don't support these instructions
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 2 19:11:12 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Add dbus.diff
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 2 10:06:41 UTC 2017 - guillaume@opensuse.org
|
||||
|
||||
- Enable KMS/DRM video driver
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
|
||||
|
||||
- Update to new upstream release 2.0.6
|
||||
* Added Vulkan graphics support in SDL_vulkan.h.
|
||||
* Added SDL_ComposeCustomBlendMode() to create custom blend
|
||||
modes for 2D rendering.
|
||||
* Added support for many game controllers, including the
|
||||
Nintendo Switch Pro Controller.
|
||||
* Added support for inverted axes and separate axis directions
|
||||
in game controller mappings.
|
||||
* Added functions to return information about joysticks and
|
||||
open game controllers.
|
||||
* Added SDL_GameControllerNumMappings() and
|
||||
SDL_GameControllerMappingForIndex() to be able to enumerate
|
||||
the built-in game controller mappings.
|
||||
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
|
||||
into memory.
|
||||
* Added SDL_DuplicateSurface() to make a copy of a surface.
|
||||
* Added an experimental JACK audio driver.
|
||||
* Implemented non-power-of-two audio resampling.
|
||||
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
|
||||
quality of resampling.
|
||||
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
|
||||
the scaling policy for SDL_RenderSetLogicalSize().
|
||||
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
|
||||
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
|
||||
when being read from raw mouse input.
|
||||
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
|
||||
SDL will synthesize mouse events from touch events.
|
||||
* Added an experimental KMS/DRM video driver for embedded
|
||||
development.
|
||||
- Remove dbus-ime.diff (no longer needed)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
|
||||
|
||||
- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
|
||||
since SLE12 SP2).
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Jun 29 10:50:38 UTC 2017 - schwab@suse.de
|
||||
|
||||
- libspe2 doesn't exist any more
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de
|
||||
|
||||
- Add dbus-ime.diff and build with fcitx [boo#1025413]
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
|
||||
|
||||
- Backported commit 5184186d4366 and fbf9b0e3589a as
|
||||
SDL2-ppc64-declaration-after-statement.patch to fix build
|
||||
on ppc64/ppc64le
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
|
||||
|
||||
- Update to 2.0.5
|
||||
General:
|
||||
* Implemented audio capture support for some platforms
|
||||
* Added SDL_DequeueAudio() to retrieve audio when buffer
|
||||
queuing is turned on for audio capture
|
||||
* Added events for dragging and dropping text
|
||||
* Added events for dragging and dropping multiple items
|
||||
* By default the click raising a window will not be
|
||||
delivered to the SDL application. You can set the hint
|
||||
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
|
||||
through to the window.
|
||||
* Saving a surface with an alpha channel as a BMP will use a
|
||||
newer BMP format that supports alpha information. You can
|
||||
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
|
||||
the old format.
|
||||
* Added SDL_GetHintBoolean() to get the boolean value of a
|
||||
hint
|
||||
* Added SDL_RenderSetIntegerScale() to set whether to
|
||||
smoothly scale or use integral multiples of the viewport
|
||||
size when scaling the rendering output
|
||||
* Added SDL_CreateRGBSurfaceWithFormat() and
|
||||
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
|
||||
surface with a specific pixel format
|
||||
* Added SDL_GetDisplayUsableBounds() which returns the area
|
||||
usable for windows. For example, on Mac OS X, this subtracts
|
||||
the area occupied by the menu bar and dock.
|
||||
* Added SDL_GetWindowBordersSize() which returns the size of
|
||||
the window's borders around the client area
|
||||
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
|
||||
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
|
||||
in the title bar or window frame)
|
||||
* Added SDL_SetWindowResizable() to change whether a window
|
||||
is resizable
|
||||
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
|
||||
affect the window transparency
|
||||
* Added SDL_SetWindowModalFor() to set a window as modal for
|
||||
another window
|
||||
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
|
||||
SDL_MixAudioFormat()
|
||||
* Fixed flipped images when reading back from target
|
||||
textures when using the OpenGL renderer
|
||||
* Fixed texture color modulation with SDL_BLENDMODE_NONE
|
||||
when using the OpenGL renderer
|
||||
* Fixed bug where the alpha value of colorkeys was ignored
|
||||
when blitting in some cases
|
||||
Linux:
|
||||
* Added support for the Fcitx IME
|
||||
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
|
||||
window manager asks the SDL window whether it wants to take
|
||||
focus.
|
||||
* Refresh rates are now rounded instead of truncated, e.g.
|
||||
59.94 Hz is rounded up to 60 Hz instead of 59.
|
||||
* Added initial support for touchscreens on Raspberry Pi
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com
|
||||
|
||||
- Make building more verbose
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de
|
||||
|
||||
- Enable udev support
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
|
||||
|
||||
- update to version 2.0.4
|
||||
General:
|
||||
* Added support for web applications using Emscripten, see
|
||||
docs/README-emscripten.md for more information
|
||||
* Added support for web applications using Native Client (NaCl), see
|
||||
docs/README-nacl.md for more information
|
||||
* Added an API to queue audio instead of using the audio callback:
|
||||
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
|
||||
* Added events for audio device hot plug support:
|
||||
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
|
||||
* Added SDL_PointInRect()
|
||||
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
|
||||
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
|
||||
like traditional window decorations (drag areas, resize areas)
|
||||
* Added SDL_GetGrabbedWindow() to get the window that currently has input
|
||||
grab, if any
|
||||
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
|
||||
enabled in a renderer
|
||||
* Added SDL_CaptureMouse() to capture the mouse to get events while the
|
||||
mouse is not in your window
|
||||
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
|
||||
space
|
||||
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
|
||||
an SDL window* Added a direction field to mouse wheel events to tell
|
||||
whether they are flipped (natural) or not
|
||||
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
|
||||
[WGL|GLX]_ARB_context_flush_control extension)
|
||||
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
|
||||
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
|
||||
OpenGL ES 2.0 renderers
|
||||
* Added a Vivante video driver that is used on various SoC platforms
|
||||
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
|
||||
renderers when the D3D device is lost, and from Android's event loop when
|
||||
the GLES context had to be recreated
|
||||
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
|
||||
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
|
||||
SDL's threads
|
||||
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
|
||||
* Improved support for WAV and BMP files with unusual chunks in them
|
||||
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
|
||||
SDL_AssertState
|
||||
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
|
||||
window interaction while cursor is hidden
|
||||
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
|
||||
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
|
||||
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
|
||||
SDL_Joystick* that an event is referring to.
|
||||
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
|
||||
the SDL_GameController* that an event is referring to.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
|
||||
|
||||
- libspe2 only exists for ppc and ppc64
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de
|
||||
|
||||
- Drop old arts/esound soundserver support.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de
|
||||
|
||||
- Remove SDL2 obsoletes (we never had packages of that name).
|
||||
Copy current Provides to baselibs.conf.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
|
||||
|
||||
- Update to new upstream release 2.0.3
|
||||
* This is a minor bugfix release to take care of creating an OpenGL
|
||||
context on Mac OS X.
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
|
||||
|
||||
- Added missing build dependencies
|
||||
* arts
|
||||
* dbus
|
||||
* udev
|
||||
* tslib
|
||||
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
|
||||
|
||||
- Use pkgconfig everywhere
|
||||
- Fix the build on SLE using prjconf
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
|
||||
|
||||
- Update to 2.0.2
|
||||
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
||||
* Added an API to load a database of game controller mappings from a file:
|
||||
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
||||
* Added game controller mappings for the PS4 and OUYA controllers
|
||||
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
||||
* Added SDL_DetachThread()
|
||||
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
||||
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
||||
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
||||
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
||||
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
||||
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
||||
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
|
||||
* testgl2 does not need to link with libGL anymore
|
||||
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
||||
* Added controllermap test program to visually map a game controller
|
||||
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
- Added SDL2-devel provides
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
|
||||
|
||||
- Update to version 2.0.1:
|
||||
* Added an API to get common filesystem paths in SDL_filesystem.h:
|
||||
SDL_GetBasePath(), SDL_GetPrefPath()
|
||||
* Added an API to do optimized YV12 and IYUV texture updates:
|
||||
SDL_UpdateYUVTexture()
|
||||
* Added an API to get the amount of RAM on the system:
|
||||
SDL_GetSystemRAM()
|
||||
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
|
||||
SDL_TICKS_PASSED()
|
||||
* Dramatically improved OpenGL ES 2.0 rendering performance
|
||||
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
|
||||
* Fixed float audio support with the PulseAudio driver
|
||||
* Fixed missing line endpoints in the OpenGL renderer on some drivers
|
||||
* X11 symbols are no longer defined to avoid collisions when linking statically
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
|
||||
|
||||
- add SDL2 provides
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
|
||||
|
||||
- Some metadata spruce-up: add current URLs, softer wildcarding
|
||||
in the files list, more robust make install call
|
||||
- Reduce build dependencies
|
||||
- Optional signature verification in local builds
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
|
||||
|
||||
- created package (version 2.0.0) - based on SDL package
|
||||
|
28
SDL2.keyring
Normal file
28
SDL2.keyring
Normal file
@ -0,0 +1,28 @@
|
||||
pub 1024D/A7763BE6 2001-01-05
|
||||
uid Sam Lantinga <slouken@libsdl.org>
|
||||
sub 1024g/06F8768C 2001-01-05
|
||||
|
||||
-----BEGIN PGP PUBLIC KEY BLOCK-----
|
||||
Version: GnuPG v2.0.19 (GNU/Linux)
|
||||
|
||||
mQGiBDpWOb0RBADQwd3d9mzt6KzqlsgXf9mikBuMbpKzYs1SBKYpdzUs9sRY0CnH
|
||||
vCQTrL5sI57yKLnqEl6SbIiE75ZwrSWwvUDFFTh35Jew5nPZwv64en2kw2y4qrnJ
|
||||
kBZCHDSU4KgfUZtoJ25Tmeru5MLNbXxCOoMszO5L5OchwMrGMtmFLRA/bwCgy5Th
|
||||
d1/vJo+bej9tbgv++SJ05o0D/3MPK7EBoxWkQ0I+ScqOsvSMRQXWc/hXy4lyIp8e
|
||||
xJByBApkv0LiiT3KlPpq/K2gTlDlCZ/JTt6Rv8Ug0g47R3a0aoz9kfc15UjHdiap
|
||||
UOfF9MWmmbw59Lyx6+y2e0/C5xWzNOR1G4G5y4RZL/GXrp67xz/0fEhI85R+eASq
|
||||
AEfSBAC5ZxwnBwyl+h+PXeJYKrPQjSUlgtSAkKp7PNBywwlue1LcSb7j4cc+cmgH
|
||||
QMVuM883LPE59btNzFTAZjlzzIMiaXf5h9EkDARTGQ1wFiO3V5vIbVLh4kAoNfpT
|
||||
egy7bYn3UrlbKg3V2DbCdEXm1zQufZzK7T0yenA5Ps8xXX7mNrQhU2FtIExhbnRp
|
||||
bmdhIDxzbG91a2VuQGxpYnNkbC5vcmc+iF8EExECABcFAjpWOb0FCwcKAwQDFQMC
|
||||
AxYCAQIXgAASCRAwpZN3p3Y75gdlR1BHAAEB31EAnjxYj6c496zRYru3fzUiPgl9
|
||||
JjFZAKCOkxoODf9qHbcdmFi1Mq0dTMP3OLkBDQQ6VjnDEAQA++MHQHlE0CPyEEX8
|
||||
urvzDmsnX9/lGpZeZ1/ECm4QT/04QVdRJReaz1/8ha/JJ3J/jw+Ti3aHxvyLsXR/
|
||||
dH61wKnqbQ+3UFI0di6Z+a2idPLkUeqnAFWUSLsjSzmYPeTE76Tw9BsBMcfmyYWe
|
||||
jPZRNz4zNCNR21PNdSRSCq9/3NMAAwYD/1j+HquGLdhhd4jpKZtepybOxArNpZWE
|
||||
t7DruzN6OdiwognWNrgx59iW2EJeCYgGuI1+3Ega0EjQ9ybPCmfR6SdE0ro2CmYR
|
||||
JsYoJaHn0l6IArmF0E97jstIVVy3nNI729CFEPIvOHM8+0Hdd6gpNSQtbEFItt5l
|
||||
XBwc8gr/AtqXiE4EGBECAAYFAjpWOcMAEgkQMKWTd6d2O+YHZUdQRwABAcZlAJ9z
|
||||
Xumd1FC6YnvEST9eUQbeitjFhQCfYSvy7PxXgSfXedKsZmHWdka01zY=
|
||||
=62+H
|
||||
-----END PGP PUBLIC KEY BLOCK-----
|
147
SDL2.spec
Normal file
147
SDL2.spec
Normal file
@ -0,0 +1,147 @@
|
||||
#
|
||||
# spec file for package SDL2
|
||||
#
|
||||
# Copyright (c) 2024 SUSE LLC
|
||||
#
|
||||
# All modifications and additions to the file contributed by third parties
|
||||
# remain the property of their copyright owners, unless otherwise agreed
|
||||
# upon. The license for this file, and modifications and additions to the
|
||||
# file, is the same license as for the pristine package itself (unless the
|
||||
# license for the pristine package is not an Open Source License, in which
|
||||
# case the license is the MIT License). An "Open Source License" is a
|
||||
# license that conforms to the Open Source Definition (Version 1.9)
|
||||
# published by the Open Source Initiative.
|
||||
|
||||
# Please submit bugfixes or comments via https://bugs.opensuse.org/
|
||||
#
|
||||
|
||||
|
||||
%define sle_version 0
|
||||
Name: SDL2
|
||||
%define lname libSDL2-2_0-0
|
||||
Version: 2.30.7
|
||||
Release: 0
|
||||
Summary: Simple DirectMedia Layer Library
|
||||
License: Zlib
|
||||
Group: Development/Libraries/X11
|
||||
URL: https://libsdl.org/
|
||||
#Git-Clone: https://github.com/libsdl-org/SDL
|
||||
Source: https://libsdl.org/release/%name-%version.tar.gz
|
||||
Source2: https://libsdl.org/release/%name-%version.tar.gz.sig
|
||||
Source3: %name.keyring
|
||||
Source4: baselibs.conf
|
||||
Patch1: sdl2-symvers.patch
|
||||
BuildRequires: cmake
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: libdecor-devel
|
||||
BuildRequires: pkg-config
|
||||
BuildRequires: pkgconfig(alsa) >= 1.0.11
|
||||
BuildRequires: pkgconfig(dbus-1)
|
||||
BuildRequires: pkgconfig(egl)
|
||||
BuildRequires: pkgconfig(gl)
|
||||
BuildRequires: pkgconfig(glesv1_cm)
|
||||
BuildRequires: pkgconfig(glesv2)
|
||||
BuildRequires: pkgconfig(glib-2.0)
|
||||
BuildRequires: pkgconfig(glu)
|
||||
BuildRequires: pkgconfig(ibus-1.0)
|
||||
BuildRequires: pkgconfig(ice)
|
||||
# KMS/DRM driver needs libdrm and libgbm
|
||||
BuildRequires: pkgconfig(gbm) >= 11.1.0
|
||||
BuildRequires: pkgconfig(libdrm) >= 2.4.82
|
||||
BuildRequires: pkgconfig(libpipewire-0.3) >= 0.3.20
|
||||
BuildRequires: pkgconfig(libpulse-simple) >= 0.9
|
||||
BuildRequires: pkgconfig(libudev)
|
||||
BuildRequires: pkgconfig(samplerate)
|
||||
BuildRequires: pkgconfig(udev)
|
||||
BuildRequires: pkgconfig(wayland-client) >= 1.18
|
||||
BuildRequires: pkgconfig(wayland-cursor)
|
||||
BuildRequires: pkgconfig(wayland-egl)
|
||||
BuildRequires: pkgconfig(wayland-protocols)
|
||||
BuildRequires: pkgconfig(wayland-scanner)
|
||||
BuildRequires: pkgconfig(x11)
|
||||
BuildRequires: pkgconfig(xcursor)
|
||||
BuildRequires: pkgconfig(xext)
|
||||
BuildRequires: pkgconfig(xi)
|
||||
BuildRequires: pkgconfig(xinerama)
|
||||
BuildRequires: pkgconfig(xkbcommon)
|
||||
BuildRequires: pkgconfig(xrandr)
|
||||
BuildRequires: pkgconfig(xscrnsaver)
|
||||
BuildRequires: pkgconfig(xxf86vm)
|
||||
|
||||
%description
|
||||
This is the "Simple DirectMedia Layer" library. It provides a generic
|
||||
API for access to audio, keyboard, mouse, and display framebuffer
|
||||
across multiple platforms.
|
||||
|
||||
%package -n %lname
|
||||
Summary: Simple DirectMedia Layer Library
|
||||
Group: System/Libraries
|
||||
Provides: SDL2 = %version-%release
|
||||
|
||||
%description -n %lname
|
||||
This is the "Simple DirectMedia Layer" library. It provides a generic
|
||||
API for access to audio, keyboard, mouse, and display framebuffer
|
||||
across multiple platforms.
|
||||
|
||||
SDL2 uses dlopen, so if you experience problems under X11, check
|
||||
again that libXrandr2 and libXi6 are in fact installed.
|
||||
|
||||
%package devel
|
||||
Summary: SDL2 Library Developer Files
|
||||
Group: Development/Libraries/X11
|
||||
Requires: %lname = %version-%release
|
||||
Requires: c_compiler
|
||||
Requires: pkgconfig
|
||||
Requires: pkgconfig(gl)
|
||||
Requires: pkgconfig(glesv1_cm)
|
||||
Requires: pkgconfig(glesv2)
|
||||
Requires: pkgconfig(glu)
|
||||
Requires: pkgconfig(x11)
|
||||
Requires: pkgconfig(xproto)
|
||||
Obsoletes: libSDL2-devel < %version-%release
|
||||
Provides: libSDL2-devel = %version-%release
|
||||
|
||||
%description devel
|
||||
This package contains files needed for development with the SDL2
|
||||
library.
|
||||
|
||||
%prep
|
||||
%autosetup -p1
|
||||
perl -i -pe 's{\r\n}{\n}g' *.txt README.md
|
||||
|
||||
%build
|
||||
%global _lto_cflags %_lto_cflags -ffat-lto-objects
|
||||
# In this instance, we do want --with-pic because of libSDL2main.a.
|
||||
%configure --with-pic --disable-alsa-shared --disable-video-directfb \
|
||||
--enable-video-kmsdrm --enable-video-wayland \
|
||||
--disable-fcitx \
|
||||
%ifarch ix86
|
||||
--enable-sse2=no \
|
||||
%endif
|
||||
--enable-sse3=no --disable-rpath --disable-3dnow
|
||||
%make_build
|
||||
|
||||
%install
|
||||
%make_install
|
||||
rm -f "%buildroot/%_libdir"/*.la
|
||||
rm -fv "%buildroot/%_libdir/libSDL2.a"
|
||||
|
||||
%ldconfig_scriptlets -n %lname
|
||||
|
||||
%files -n %lname
|
||||
%license LICENSE.txt
|
||||
%doc README.md README-SDL.txt
|
||||
%_libdir/libSDL2-2*.so.*
|
||||
|
||||
%files devel
|
||||
%doc WhatsNew.txt
|
||||
%_bindir/sdl2-config
|
||||
%_libdir/libSDL2.so
|
||||
%_includedir/SDL2/
|
||||
%_datadir/aclocal/sdl2.m4
|
||||
%_libdir/pkgconfig/sdl2.pc
|
||||
%_libdir/cmake/SDL2/
|
||||
%_libdir/libSDL2main.a
|
||||
%_libdir/libSDL2_test.a
|
||||
|
||||
%changelog
|
4
_scmsync.obsinfo
Normal file
4
_scmsync.obsinfo
Normal file
@ -0,0 +1,4 @@
|
||||
mtime: 1725408177
|
||||
commit: 24c6ba383f86ecade811a7da4514216bb2b3a2e1eabffcede45fa4e683a8de5d
|
||||
url: https://src.opensuse.org/jengelh/SDL2
|
||||
revision: master
|
7
baselibs.conf
Normal file
7
baselibs.conf
Normal file
@ -0,0 +1,7 @@
|
||||
libSDL2-2_0-0
|
||||
provides "SDL2-<targettype> = <version>"
|
||||
SDL2-devel
|
||||
obsoletes "libSDL2-devel-<targettype>"
|
||||
provides "libSDL2-devel-<targettype> = <version>"
|
||||
requires -libSDL2-<targettype>
|
||||
requires "libSDL2-2_0-0-<targettype> = <version>"
|
BIN
build.specials.obscpio
(Stored with Git LFS)
Normal file
BIN
build.specials.obscpio
(Stored with Git LFS)
Normal file
Binary file not shown.
366
sdl2-symvers.patch
Normal file
366
sdl2-symvers.patch
Normal file
@ -0,0 +1,366 @@
|
||||
From: Jan Engelhardt <jengelh@inai.de>
|
||||
Date: 2018-01-10 23:56:12.245827883 +0100
|
||||
Should-this-be-upstream: yes
|
||||
Is-it-upstream: not submitted yet
|
||||
|
||||
The SDL project adds new functions over time, but they completely
|
||||
fail to do the required ABI upkeep - which involves either bumping
|
||||
the SO number or adding symvers. As a result of their lack of ABI
|
||||
upkeep, the ELF system has no way to prohibit a too-modern program
|
||||
being ran against a too-old SDL library, and that leads to bad user
|
||||
experience, because symbols are resolved lazily and can crash the
|
||||
program in the middle.
|
||||
|
||||
Also note: Leap 15.x has this patch too (in shorter version), so we
|
||||
need to keep all the individual symvers elements even for games/SDL2.
|
||||
|
||||
---
|
||||
Makefile.in | 2
|
||||
sdl2.sym | 319 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
2 files changed, 320 insertions(+), 1 deletion(-)
|
||||
|
||||
Index: SDL2-2.26.0/Makefile.in
|
||||
===================================================================
|
||||
--- SDL2-2.26.0.orig/Makefile.in
|
||||
+++ SDL2-2.26.0/Makefile.in
|
||||
@@ -136,7 +136,7 @@ LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
-LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
+LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) -Wl,--version-script=sdl2.sym
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
||||
Index: SDL2-2.26.0/sdl2.sym
|
||||
===================================================================
|
||||
--- /dev/null
|
||||
+++ SDL2-2.26.0/sdl2.sym
|
||||
@@ -0,0 +1,327 @@
|
||||
+SUSE_2.0.5 {
|
||||
+global:
|
||||
+ SDL_DequeueAudio;
|
||||
+ SDL_GetHintBoolean;
|
||||
+ SDL_RenderSetIntegerScale;
|
||||
+ SDL_CreateRGBSurfaceWithFormat;
|
||||
+ SDL_CreateRGBSurfaceWithFormatFrom;
|
||||
+ SDL_GetDisplayUsableBounds;
|
||||
+ SDL_GetWindowBordersSize;
|
||||
+ SDL_SetWindowResizable;
|
||||
+ SDL_SetWindowOpacity;
|
||||
+ SDL_SetWindowModalFor;
|
||||
+};
|
||||
+SUSE_2.0.6 {
|
||||
+global:
|
||||
+ SDL_Vulkan_LoadLibrary;
|
||||
+ SDL_Vulkan_GetVkGetInstanceProcAddr;
|
||||
+ SDL_Vulkan_GetInstanceExtensions;
|
||||
+ SDL_Vulkan_CreateSurface;
|
||||
+ SDL_Vulkan_GetDrawableSize;
|
||||
+ SDL_Vulkan_UnloadLibrary;
|
||||
+ SDL_ComposeCustomBlendMode;
|
||||
+ SDL_HasNEON;
|
||||
+ SDL_JoystickGetDeviceVendor;
|
||||
+ SDL_JoystickGetDeviceProduct;
|
||||
+ SDL_JoystickGetDeviceProductVersion;
|
||||
+ SDL_JoystickGetDeviceType;
|
||||
+ SDL_JoystickGetDeviceInstanceID;
|
||||
+ SDL_JoystickGetVendor;
|
||||
+ SDL_JoystickGetProduct;
|
||||
+ SDL_JoystickGetProductVersion;
|
||||
+ SDL_JoystickGetType;
|
||||
+ SDL_JoystickGetAxisInitialState;
|
||||
+ SDL_GameControllerGetVendor;
|
||||
+ SDL_GameControllerGetProduct;
|
||||
+ SDL_GameControllerGetProductVersion;
|
||||
+ SDL_GameControllerNumMappings;
|
||||
+ SDL_GameControllerMappingForIndex;
|
||||
+ SDL_LoadFile;
|
||||
+ SDL_LoadFile_RW;
|
||||
+ SDL_DuplicateSurface;
|
||||
+} SUSE_2.0.5;
|
||||
+SUSE_2.0.7 {
|
||||
+global:
|
||||
+ SDL_NewAudioStream;
|
||||
+ SDL_AudioStreamPut;
|
||||
+ SDL_AudioStreamGet;
|
||||
+ SDL_AudioStreamAvailable;
|
||||
+ SDL_AudioStreamFlush;
|
||||
+ SDL_AudioStreamClear;
|
||||
+ SDL_FreeAudioStream;
|
||||
+ SDL_GetMemoryFunctions;
|
||||
+ SDL_SetMemoryFunctions;
|
||||
+ SDL_GetNumAllocations;
|
||||
+ SDL_LockJoystick;
|
||||
+ SDL_UnlockJoystick;
|
||||
+ SDL_SetEventFilter;
|
||||
+ SDL_GetEventFilter;
|
||||
+ SDL_AddEventWatch;
|
||||
+ SDL_DelEventWatch;
|
||||
+} SUSE_2.0.6;
|
||||
+SUSE_2.0.8 {
|
||||
+global:
|
||||
+ SDL_fmod;
|
||||
+ SDL_log10;
|
||||
+ SDL_SetYUVConversionMode;
|
||||
+ SDL_GetYUVConversionMode;
|
||||
+} SUSE_2.0.7;
|
||||
+SUSE_2.0.9 {
|
||||
+global:
|
||||
+ SDL_CreateThreadWithStackSize;
|
||||
+ SDL_GameControllerGetPlayerIndex;
|
||||
+ SDL_GameControllerMappingForDeviceIndex;
|
||||
+ SDL_GameControllerRumble;
|
||||
+ SDL_GetDisplayOrientation;
|
||||
+ SDL_HasAVX512F;
|
||||
+ SDL_HasColorKey;
|
||||
+ SDL_IsTablet;
|
||||
+ SDL_JoystickGetDevicePlayerIndex;
|
||||
+ SDL_JoystickGetPlayerIndex;
|
||||
+ SDL_JoystickRumble;
|
||||
+ SDL_LinuxSetThreadPriority;
|
||||
+ SDL_NumSensors;
|
||||
+ SDL_SensorClose;
|
||||
+ SDL_SensorFromInstanceID;
|
||||
+ SDL_SensorGetData;
|
||||
+ SDL_SensorGetDeviceInstanceID;
|
||||
+ SDL_SensorGetDeviceName;
|
||||
+ SDL_SensorGetDeviceNonPortableType;
|
||||
+ SDL_SensorGetDeviceType;
|
||||
+ SDL_SensorGetInstanceID;
|
||||
+ SDL_SensorGetName;
|
||||
+ SDL_SensorGetNonPortableType;
|
||||
+ SDL_SensorGetType;
|
||||
+ SDL_SensorOpen;
|
||||
+ SDL_SensorUpdate;
|
||||
+ SDL_exp;
|
||||
+ SDL_expf;
|
||||
+ SDL_wcsdup;
|
||||
+} SUSE_2.0.8;
|
||||
+SUSE_2.0.10 {
|
||||
+global:
|
||||
+ SDL_GetTouchDeviceType;
|
||||
+ SDL_RWclose;
|
||||
+ SDL_RWread;
|
||||
+ SDL_RWseek;
|
||||
+ SDL_RWsize;
|
||||
+ SDL_RWtell;
|
||||
+ SDL_RWwrite;
|
||||
+ SDL_RenderCopyExF;
|
||||
+ SDL_RenderCopyF;
|
||||
+ SDL_RenderDrawLineF;
|
||||
+ SDL_RenderDrawLinesF;
|
||||
+ SDL_RenderDrawPointF;
|
||||
+ SDL_RenderDrawPointsF;
|
||||
+ SDL_RenderDrawRectF;
|
||||
+ SDL_RenderDrawRectsF;
|
||||
+ SDL_RenderFillRectF;
|
||||
+ SDL_RenderFillRectsF;
|
||||
+ SDL_RenderFlush;
|
||||
+ SDL_SIMDAlloc;
|
||||
+ SDL_SIMDFree;
|
||||
+ SDL_SIMDGetAlignment;
|
||||
+} SUSE_2.0.9;
|
||||
+SUSE_2.0.12 {
|
||||
+ SDL_HasARMSIMD;
|
||||
+ SDL_GameControllerTypeForIndex;
|
||||
+ SDL_GameControllerFromPlayerIndex;
|
||||
+ SDL_GameControllerGetType;
|
||||
+ SDL_GameControllerSetPlayerIndex;
|
||||
+ SDL_JoystickFromPlayerIndex;
|
||||
+ SDL_JoystickSetPlayerIndex;
|
||||
+ SDL_Metal_CreateView;
|
||||
+ SDL_Metal_DestroyView;
|
||||
+ SDL_SetTextureScaleMode;
|
||||
+ SDL_GetTextureScaleMode;
|
||||
+ SDL_LockTextureToSurface;
|
||||
+ SDL_wcsdup;
|
||||
+ SDL_wcsstr;
|
||||
+ SDL_wcsncmp;
|
||||
+ SDL_strtokr;
|
||||
+ SDL_GetAndroidSDKVersion;
|
||||
+ SDL_OnApplicationWillTerminate;
|
||||
+ SDL_OnApplicationDidReceiveMemoryWarning;
|
||||
+ SDL_OnApplicationWillResignActive;
|
||||
+ SDL_OnApplicationDidEnterBackground;
|
||||
+ SDL_OnApplicationWillEnterForeground;
|
||||
+ SDL_OnApplicationDidBecomeActive;
|
||||
+ SDL_OnApplicationDidChangeStatusBarOrientation;
|
||||
+ SDLTest_CommonUsage;
|
||||
+} SUSE_2.0.10;
|
||||
+SUSE_2.0.14 {
|
||||
+ SDL_SIMDRealloc;
|
||||
+ SDL_GetErrorMsg;
|
||||
+ SDL_GameControllerGetSerial;
|
||||
+ SDL_GameControllerHasAxis;
|
||||
+ SDL_GameControllerHasButton;
|
||||
+ SDL_GameControllerGetNumTouchpads;
|
||||
+ SDL_GameControllerGetNumTouchpadFingers;
|
||||
+ SDL_GameControllerGetTouchpadFinger;
|
||||
+ SDL_GameControllerHasSensor;
|
||||
+ SDL_GameControllerSetSensorEnabled;
|
||||
+ SDL_GameControllerIsSensorEnabled;
|
||||
+ SDL_GameControllerGetSensorData;
|
||||
+ SDL_GameControllerRumbleTriggers;
|
||||
+ SDL_GameControllerHasLED;
|
||||
+ SDL_GameControllerSetLED;
|
||||
+ SDL_JoystickAttachVirtual;
|
||||
+ SDL_JoystickDetachVirtual;
|
||||
+ SDL_JoystickDetachVirtual;
|
||||
+ SDL_JoystickSetVirtualAxis;
|
||||
+ SDL_JoystickSetVirtualButton;
|
||||
+ SDL_JoystickSetVirtualHat;
|
||||
+ SDL_JoystickGetSerial;
|
||||
+ SDL_JoystickRumbleTriggers;
|
||||
+ SDL_JoystickHasLED;
|
||||
+ SDL_JoystickSetLED;
|
||||
+ SDL_GetPreferredLocales;
|
||||
+ SDL_Metal_GetLayer;
|
||||
+ SDL_Metal_GetDrawableSize;
|
||||
+ SDL_OpenURL;
|
||||
+ SDL_LockSensors;
|
||||
+ SDL_UnlockSensors;
|
||||
+ SDL_crc32;
|
||||
+ SDL_wcscasecmp;
|
||||
+ SDL_wcsncasecmp;
|
||||
+ SDL_trunc;
|
||||
+ SDL_truncf;
|
||||
+ SDL_HasSurfaceRLE;
|
||||
+ SDL_AndroidRequestPermission;
|
||||
+} SUSE_2.0.12;
|
||||
+SUSE_2.0.16 {
|
||||
+ SDL_GetAudioDeviceSpec;
|
||||
+ SDL_GameControllerGetSensorDataRate;
|
||||
+ SDL_GameControllerSendEffect;
|
||||
+ SDL_JoystickSendEffect;
|
||||
+ SDL_UpdateNVTexture;
|
||||
+ SDL_isalpha;
|
||||
+ SDL_isalnum;
|
||||
+ SDL_isblank;
|
||||
+ SDL_iscntrl;
|
||||
+ SDL_isxdigit;
|
||||
+ SDL_ispunct;
|
||||
+ SDL_isprint;
|
||||
+ SDL_isgraph;
|
||||
+ SDL_round;
|
||||
+ SDL_roundf;
|
||||
+ SDL_lround;
|
||||
+ SDL_lroundf;
|
||||
+ SDL_SoftStretchLinear;
|
||||
+ SDL_RenderGetD3D11Device;
|
||||
+ SDL_AndroidShowToast;
|
||||
+ SDL_TLSCleanup;
|
||||
+ SDL_SetWindowAlwaysOnTop;
|
||||
+ SDL_SetWindowKeyboardGrab;
|
||||
+ SDL_SetWindowMouseGrab;
|
||||
+ SDL_GetWindowKeyboardGrab;
|
||||
+ SDL_GetWindowMouseGrab;
|
||||
+ SDL_FlashWindow;
|
||||
+} SUSE_2.0.14;
|
||||
+SUSE_2.0.18 {
|
||||
+ SDL_GameControllerHasRumble;
|
||||
+ SDL_GameControllerHasRumbleTriggers;
|
||||
+ SDL_GameControllerGetAppleSFSymbolsNameForButton;
|
||||
+ SDL_GameControllerGetAppleSFSymbolsNameForAxis;
|
||||
+ SDL_hid_init;
|
||||
+ SDL_hid_exit;
|
||||
+ SDL_hid_device_change_count;
|
||||
+ SDL_hid_enumerate;
|
||||
+ SDL_hid_free_enumeration;
|
||||
+ SDL_hid_open;
|
||||
+ SDL_hid_open_path;
|
||||
+ SDL_hid_write;
|
||||
+ SDL_hid_read_timeout;
|
||||
+ SDL_hid_read;
|
||||
+ SDL_hid_set_nonblocking;
|
||||
+ SDL_hid_send_feature_report;
|
||||
+ SDL_hid_get_feature_report;
|
||||
+ SDL_hid_close;
|
||||
+ SDL_hid_get_manufacturer_string;
|
||||
+ SDL_hid_get_product_string;
|
||||
+ SDL_hid_get_serial_number_string;
|
||||
+ SDL_hid_get_indexed_string;
|
||||
+ SDL_hid_ble_scan;
|
||||
+ SDL_JoystickHasRumble;
|
||||
+ SDL_JoystickHasRumbleTriggers;
|
||||
+ SDL_RegisterApp;
|
||||
+ SDL_SetTextureUserData;
|
||||
+ SDL_GetTextureUserData;
|
||||
+ SDL_RenderWindowToLogical;
|
||||
+ SDL_RenderLogicalToWindow;
|
||||
+ SDL_RenderGeometry;
|
||||
+ SDL_RenderGeometryRaw;
|
||||
+ SDL_RenderSetVSync;
|
||||
+ SDL_RWFromFP;
|
||||
+ SDL_asprintf;
|
||||
+ SDL_vasprintf;
|
||||
+ SDL_atan2;
|
||||
+ SDL_atan2f;
|
||||
+ SDL_PremultiplyAlpha;
|
||||
+ SDL_LinuxSetThreadPriorityAndPolicy;
|
||||
+ SDL_GetTicks64;
|
||||
+ SDL_GetWindowICCProfile;
|
||||
+ SDL_SetWindowMouseRect;
|
||||
+ SDL_GetWindowMouseRect;
|
||||
+} SUSE_2.0.16;
|
||||
+SUSE_2.0.22 {
|
||||
+ SDL_ClearComposition;
|
||||
+ SDL_IsTextInputShown;
|
||||
+ SDL_HasIntersectionF;
|
||||
+ SDL_IntersectFRect;
|
||||
+ SDL_UnionFRect;
|
||||
+ SDL_EncloseFPoints;
|
||||
+ SDL_IntersectFRectAndLine;
|
||||
+ SDL_RenderGetWindow;
|
||||
+ SDL_AndroidSendMessage;
|
||||
+ SDL_GetTouchName;
|
||||
+} SUSE_2.0.18;
|
||||
+SUSE_2.24.0 {
|
||||
+ SDL_GetDefaultAudioInfo;
|
||||
+ SDL_HasLSX;
|
||||
+ SDL_HasLASX;
|
||||
+ SDL_GameControllerPathForIndex;
|
||||
+ SDL_GameControllerPath;
|
||||
+ SDL_GameControllerGetFirmwareVersion;
|
||||
+ SDL_GUIDToString;
|
||||
+ SDL_GUIDFromString;
|
||||
+ SDL_ResetHint;
|
||||
+ SDL_JoystickPathForIndex;
|
||||
+ SDL_JoystickAttachVirtualEx;
|
||||
+ SDL_JoystickPath;
|
||||
+ SDL_JoystickGetFirmwareVersion;
|
||||
+ SDL_ResetKeyboard;
|
||||
+ SDL_SetTextInputRect;
|
||||
+ SDL_GDKRunApp;
|
||||
+ SDL_GetOriginalMemoryFunctions;
|
||||
+ SDL_qsort;
|
||||
+ SDL_bsearch;
|
||||
+ SDL_crc16;
|
||||
+ SDL_utf8strnlen;
|
||||
+ SDL_RenderGetD3D12Device;
|
||||
+ SDL_iPhoneSetAnimationCallback;
|
||||
+ SDL_GDKGetTaskQueue;
|
||||
+ SDL_GetPointDisplayIndex;
|
||||
+ SDL_GetRectDisplayIndex;
|
||||
+} SUSE_2.0.22;
|
||||
+SUSE_2.26.0 {
|
||||
+ SDL_SetPrimarySelectionText;
|
||||
+ SDL_GetPrimarySelectionText;
|
||||
+ SDL_HasPrimarySelectionText;
|
||||
+ SDL_GameControllerGetSensorDataWithTimestamp;
|
||||
+ SDL_ResetHints;
|
||||
+ SDL_GetJoystickGUIDInfo;
|
||||
+ SDL_SensorGetData;
|
||||
+ SDL_SensorGetDataWithTimestamp;
|
||||
+ SDL_SensorClose;
|
||||
+ SDL_strcasestr;
|
||||
+ SDL_GetWindowSizeInPixels;
|
||||
+} SUSE_2.24.0;
|
||||
+SUSE_2.28.0 {
|
||||
+ SDL_GDKSuspendComplete;
|
||||
+ SDL_HasWindowSurface;
|
||||
+ SDL_DestroyWindowSurface;
|
||||
+} SUSE_2.26.0;
|
||||
+SUSE_2.30.0 {
|
||||
+ SDL_GameControllerGetSteamHandle;
|
||||
+} SUSE_2.28.0;
|
Loading…
Reference in New Issue
Block a user