trim trailing whitespace
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=73
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SDL2.changes
82
SDL2.changes
@ -94,7 +94,7 @@ Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
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- Backported commit 5184186d4366 and fbf9b0e3589a as
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SDL2-ppc64-declaration-after-statement.patch to fix build
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on ppc64/ppc64le
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on ppc64/ppc64le
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-------------------------------------------------------------------
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Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
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@ -102,54 +102,54 @@ Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
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- Update to 2.0.5
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General:
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* Implemented audio capture support for some platforms
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* Added SDL_DequeueAudio() to retrieve audio when buffer
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* Added SDL_DequeueAudio() to retrieve audio when buffer
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queuing is turned on for audio capture
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* Added events for dragging and dropping text
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* Added events for dragging and dropping multiple items
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* By default the click raising a window will not be
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delivered to the SDL application. You can set the hint
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SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
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* By default the click raising a window will not be
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delivered to the SDL application. You can set the hint
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SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
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through to the window.
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* Saving a surface with an alpha channel as a BMP will use a
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newer BMP format that supports alpha information. You can
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set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
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* Saving a surface with an alpha channel as a BMP will use a
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newer BMP format that supports alpha information. You can
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set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
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the old format.
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* Added SDL_GetHintBoolean() to get the boolean value of a
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* Added SDL_GetHintBoolean() to get the boolean value of a
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hint
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* Added SDL_RenderSetIntegerScale() to set whether to
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smoothly scale or use integral multiples of the viewport
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* Added SDL_RenderSetIntegerScale() to set whether to
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smoothly scale or use integral multiples of the viewport
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size when scaling the rendering output
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* Added SDL_CreateRGBSurfaceWithFormat() and
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SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
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* Added SDL_CreateRGBSurfaceWithFormat() and
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SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
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surface with a specific pixel format
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* Added SDL_GetDisplayUsableBounds() which returns the area
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usable for windows. For example, on Mac OS X, this subtracts
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* Added SDL_GetDisplayUsableBounds() which returns the area
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usable for windows. For example, on Mac OS X, this subtracts
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the area occupied by the menu bar and dock.
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* Added SDL_GetWindowBordersSize() which returns the size of
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* Added SDL_GetWindowBordersSize() which returns the size of
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the window's borders around the client area
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* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
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window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
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* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
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window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
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in the title bar or window frame)
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* Added SDL_SetWindowResizable() to change whether a window
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* Added SDL_SetWindowResizable() to change whether a window
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is resizable
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* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
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* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
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affect the window transparency
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* Added SDL_SetWindowModalFor() to set a window as modal for
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* Added SDL_SetWindowModalFor() to set a window as modal for
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another window
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* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
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* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
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SDL_MixAudioFormat()
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* Fixed flipped images when reading back from target
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* Fixed flipped images when reading back from target
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textures when using the OpenGL renderer
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* Fixed texture color modulation with SDL_BLENDMODE_NONE
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* Fixed texture color modulation with SDL_BLENDMODE_NONE
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when using the OpenGL renderer
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* Fixed bug where the alpha value of colorkeys was ignored
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* Fixed bug where the alpha value of colorkeys was ignored
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when blitting in some cases
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Linux:
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* Added support for the Fcitx IME
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* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
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window manager asks the SDL window whether it wants to take
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* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
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window manager asks the SDL window whether it wants to take
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focus.
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* Refresh rates are now rounded instead of truncated, e.g.
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* Refresh rates are now rounded instead of truncated, e.g.
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59.94 Hz is rounded up to 60 Hz instead of 59.
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* Added initial support for touchscreens on Raspberry Pi
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@ -268,7 +268,7 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
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* Added SDL_HasAVX() to determine if the CPU has AVX features
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* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
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* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
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* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
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@ -283,19 +283,19 @@ Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
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Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
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- Update to version 2.0.1:
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* Added an API to get common filesystem paths in SDL_filesystem.h:
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SDL_GetBasePath(), SDL_GetPrefPath()
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* Added an API to do optimized YV12 and IYUV texture updates:
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SDL_UpdateYUVTexture()
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* Added an API to get the amount of RAM on the system:
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SDL_GetSystemRAM()
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* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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SDL_TICKS_PASSED()
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* Dramatically improved OpenGL ES 2.0 rendering performance
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* Added an API to get common filesystem paths in SDL_filesystem.h:
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SDL_GetBasePath(), SDL_GetPrefPath()
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* Added an API to do optimized YV12 and IYUV texture updates:
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SDL_UpdateYUVTexture()
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* Added an API to get the amount of RAM on the system:
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SDL_GetSystemRAM()
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* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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SDL_TICKS_PASSED()
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* Dramatically improved OpenGL ES 2.0 rendering performance
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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* Fixed float audio support with the PulseAudio driver
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* Fixed missing line endpoints in the OpenGL renderer on some drivers
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* X11 symbols are no longer defined to avoid collisions when linking statically
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* Fixed float audio support with the PulseAudio driver
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* Fixed missing line endpoints in the OpenGL renderer on some drivers
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* X11 symbols are no longer defined to avoid collisions when linking statically
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-------------------------------------------------------------------
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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
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