Accepting request 355298 from games
- update to version 2.0.4 OBS-URL: https://build.opensuse.org/request/show/355298 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/SDL2?expand=0&rev=11
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version https://git-lfs.github.com/spec/v1
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oid sha256:a5a69a6abf80bcce713fa873607735fe712f44276a7f048d60a61bb2f6b3c90c
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size 3871267
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SDL2-2.0.4.tar.gz
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SDL2-2.0.4.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:da55e540bf6331824153805d58b590a29c39d2d506c6d02fa409aedeab21174b
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size 4136230
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BIN
SDL2-2.0.4.tar.gz.sig
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SDL2-2.0.4.tar.gz.sig
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SDL2.changes
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SDL2.changes
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-------------------------------------------------------------------
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Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
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- update to version 2.0.4
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General:
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* Added support for web applications using Emscripten, see
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docs/README-emscripten.md for more information
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* Added support for web applications using Native Client (NaCl), see
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docs/README-nacl.md for more information
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* Added an API to queue audio instead of using the audio callback:
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SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
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* Added events for audio device hot plug support:
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SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
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* Added SDL_PointInRect()
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* Added SDL_HasAVX2() to detect CPUs with AVX2 support
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* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
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like traditional window decorations (drag areas, resize areas)
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* Added SDL_GetGrabbedWindow() to get the window that currently has input
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grab, if any
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* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
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enabled in a renderer
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* Added SDL_CaptureMouse() to capture the mouse to get events while the
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mouse is not in your window
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* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
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space
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* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
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an SDL window* Added a direction field to mouse wheel events to tell
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whether they are flipped (natural) or not
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* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
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[WGL|GLX]_ARB_context_flush_control extension)
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* Added EGL_KHR_create_context support to allow OpenGL ES version selection
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on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
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OpenGL ES 2.0 renderers
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* Added a Vivante video driver that is used on various SoC platforms
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* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
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renderers when the D3D device is lost, and from Android's event loop when
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the GLES context had to be recreated
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* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
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handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
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SDL's threads
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* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
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* Improved support for WAV and BMP files with unusual chunks in them
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* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
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SDL_AssertState
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* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
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window interaction while cursor is hidden
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* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
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SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
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* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
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SDL_Joystick* that an event is referring to.
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
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the SDL_GameController* that an event is referring to.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
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Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
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@ -1,7 +1,7 @@
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#
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#
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# spec file for package SDL2
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# spec file for package SDL2
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#
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#
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# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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Name: SDL2
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Name: SDL2
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%define lname libSDL2-2_0-0
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%define lname libSDL2-2_0-0
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Version: 2.0.3
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Version: 2.0.4
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Release: 0
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Release: 0
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Summary: Simple DirectMedia Layer Library
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Summary: Simple DirectMedia Layer Library
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License: Zlib
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License: Zlib
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@ -31,6 +31,7 @@ Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
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Source3: %name.keyring
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Source3: %name.keyring
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Source4: baselibs.conf
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Source4: baselibs.conf
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: cmake
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BuildRequires: dos2unix
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BuildRequires: dos2unix
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++
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BuildRequires: nasm
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BuildRequires: nasm
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@ -40,6 +41,7 @@ BuildRequires: pkgconfig(dbus-1)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glib-2.0)
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BuildRequires: pkgconfig(glib-2.0)
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BuildRequires: pkgconfig(glu)
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BuildRequires: pkgconfig(glu)
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BuildRequires: pkgconfig(ibus-1.0)
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%if 0%{?suse_version} > 1120
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%if 0%{?suse_version} > 1120
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BuildRequires: pkgconfig(egl)
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BuildRequires: pkgconfig(egl)
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BuildRequires: pkgconfig(glesv1_cm)
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BuildRequires: pkgconfig(glesv1_cm)
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@ -64,6 +66,7 @@ BuildRequires: pkgconfig(xi)
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%ifarch ppc ppc64
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%ifarch ppc ppc64
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BuildRequires: libspe2-devel
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BuildRequires: libspe2-devel
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%endif
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%endif
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BuildRequires: pkgconfig(wayland-server)
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%description
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%description
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This is the "Simple DirectMedia Layer" library. It provides a generic
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This is the "Simple DirectMedia Layer" library. It provides a generic
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@ -140,5 +143,6 @@ find "%buildroot/%_libdir" -type f -name "*.a" ! -name "libSDL2main.a" -delete
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%_includedir/SDL2/
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%_includedir/SDL2/
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%_datadir/aclocal/sdl2.m4
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%_datadir/aclocal/sdl2.m4
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%_libdir/pkgconfig/sdl2.pc
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%_libdir/pkgconfig/sdl2.pc
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%_libdir/cmake/SDL2/
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%changelog
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%changelog
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