- Update to release 2.0.18
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=113
This commit is contained in:
parent
d844206ec2
commit
824bbb56d3
@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:65be9ff6004034b5b2ce9927b5a4db1814930f169c4b2dae0a1e4697075f287b
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size 7227262
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Binary file not shown.
3
SDL2-2.0.18.tar.gz
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3
SDL2-2.0.18.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:94d40cd73dbfa10bb6eadfbc28f355992bb2d6ef6761ad9d4074eff95ee5711c
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size 7294032
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BIN
SDL2-2.0.18.tar.gz.sig
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BIN
SDL2-2.0.18.tar.gz.sig
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@ -1,237 +0,0 @@
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From: crrodriguez@opensuse.org
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Date: Fri May 11 11:08:39 UTC 2018
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Bring up patch from SDL1, use optimized byteswap routines from the C library.
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---
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include/SDL_endian.h | 189 +--------------------------------------------------
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1 file changed, 7 insertions(+), 182 deletions(-)
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Index: SDL2-2.0.16/include/SDL_endian.h
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===================================================================
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--- SDL2-2.0.16.orig/include/SDL_endian.h
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+++ SDL2-2.0.16/include/SDL_endian.h
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@@ -54,35 +54,17 @@ _m_prefetch(void *__P)
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* \name The two types of endianness
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*/
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/* @{ */
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-#define SDL_LIL_ENDIAN 1234
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-#define SDL_BIG_ENDIAN 4321
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+#define SDL_LIL_ENDIAN __ORDER_LITTLE_ENDIAN__
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+#define SDL_BIG_ENDIAN __ORDER_BIG_ENDIAN__
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/* @} */
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#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
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-#ifdef __linux__
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-#include <endian.h>
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-#define SDL_BYTEORDER __BYTE_ORDER
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-#elif defined(__OpenBSD__)
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-#include <endian.h>
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-#define SDL_BYTEORDER BYTE_ORDER
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-#elif defined(__FreeBSD__) || defined(__NetBSD__)
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-#include <sys/endian.h>
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-#define SDL_BYTEORDER BYTE_ORDER
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-#else
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-#if defined(__hppa__) || \
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- defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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- (defined(__MIPS__) && defined(__MIPSEB__)) || \
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- defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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- defined(__sparc__)
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-#define SDL_BYTEORDER SDL_BIG_ENDIAN
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-#else
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-#define SDL_BYTEORDER SDL_LIL_ENDIAN
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-#endif
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-#endif /* __linux__ */
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+#define SDL_BYTEORDER __BYTE_ORDER__
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#endif /* !SDL_BYTEORDER */
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#include "begin_code.h"
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+#include <byteswap.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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@@ -91,180 +73,23 @@ extern "C" {
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/**
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* \file SDL_endian.h
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*/
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-#if (defined(__clang__) && (__clang_major__ > 3 || (__clang_major__ == 3 && __clang_minor__ >= 2))) || \
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- (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)))
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-#define SDL_Swap16(x) __builtin_bswap16(x)
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-#elif defined(__GNUC__) && defined(__i386__) && \
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- !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
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-SDL_FORCE_INLINE Uint16
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-SDL_Swap16(Uint16 x)
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-{
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- __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
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- return x;
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-}
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-#elif defined(__GNUC__) && defined(__x86_64__)
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-SDL_FORCE_INLINE Uint16
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-SDL_Swap16(Uint16 x)
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-{
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- __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
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- return x;
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-}
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-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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-SDL_FORCE_INLINE Uint16
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-SDL_Swap16(Uint16 x)
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-{
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- int result;
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-
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- __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
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- return (Uint16)result;
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-}
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-#elif defined(__GNUC__) && defined(__aarch64__)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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- __asm__("rev16 %w1, %w0" : "=r"(x) : "r"(x));
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- return x;
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-}
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-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
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-SDL_FORCE_INLINE Uint16
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-SDL_Swap16(Uint16 x)
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-{
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- __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
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- return x;
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-}
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-#elif defined(_MSC_VER)
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-#pragma intrinsic(_byteswap_ushort)
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-#define SDL_Swap16(x) _byteswap_ushort(x)
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-#elif defined(__WATCOMC__) && defined(__386__)
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-extern _inline Uint16 SDL_Swap16(Uint16);
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-#pragma aux SDL_Swap16 = \
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- "xchg al, ah" \
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- parm [ax] \
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- modify [ax];
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-#else
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-SDL_FORCE_INLINE Uint16
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-SDL_Swap16(Uint16 x)
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-{
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- return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
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-}
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-#endif
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-
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-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
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- (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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-#define SDL_Swap32(x) __builtin_bswap32(x)
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-#elif defined(__GNUC__) && defined(__i386__) && \
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- !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
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-SDL_FORCE_INLINE Uint32
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-SDL_Swap32(Uint32 x)
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-{
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- __asm__("bswap %0": "=r"(x):"0"(x));
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- return x;
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+ return bswap_16(x);
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}
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-#elif defined(__GNUC__) && defined(__x86_64__)
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-SDL_FORCE_INLINE Uint32
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-SDL_Swap32(Uint32 x)
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-{
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- __asm__("bswapl %0": "=r"(x):"0"(x));
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- return x;
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-}
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-#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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-SDL_FORCE_INLINE Uint32
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-SDL_Swap32(Uint32 x)
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-{
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- Uint32 result;
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- __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x));
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- __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x));
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- __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x));
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- return result;
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-}
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-#elif defined(__GNUC__) && defined(__aarch64__)
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-SDL_FORCE_INLINE Uint32
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-SDL_Swap32(Uint32 x)
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-{
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- __asm__("rev %w1, %w0": "=r"(x):"r"(x));
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- return x;
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-}
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-#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__))
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-SDL_FORCE_INLINE Uint32
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-SDL_Swap32(Uint32 x)
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-{
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- __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
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- return x;
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-}
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-#elif defined(__WATCOMC__) && defined(__386__)
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-extern _inline Uint32 SDL_Swap32(Uint32);
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-#pragma aux SDL_Swap32 = \
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- "bswap eax" \
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- parm [eax] \
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- modify [eax];
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-#elif defined(_MSC_VER)
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-#pragma intrinsic(_byteswap_ulong)
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-#define SDL_Swap32(x) _byteswap_ulong(x)
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-#else
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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- return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
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- ((x >> 8) & 0x0000FF00) | (x >> 24)));
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+ return bswap_32(x);
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}
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-#endif
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-#if (defined(__clang__) && (__clang_major__ > 2 || (__clang_major__ == 2 && __clang_minor__ >= 6))) || \
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- (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)))
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-#define SDL_Swap64(x) __builtin_bswap64(x)
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-#elif defined(__GNUC__) && defined(__i386__) && \
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- !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */)
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-SDL_FORCE_INLINE Uint64
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-SDL_Swap64(Uint64 x)
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-{
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- union {
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- struct {
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- Uint32 a, b;
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- } s;
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- Uint64 u;
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- } v;
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- v.u = x;
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- __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
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- : "=r"(v.s.a), "=r"(v.s.b)
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||||
- : "0" (v.s.a), "1"(v.s.b));
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- return v.u;
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-}
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-#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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- __asm__("bswapq %0": "=r"(x):"0"(x));
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- return x;
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+ return bswap_64(x);
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}
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-#elif defined(__WATCOMC__) && defined(__386__)
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-extern _inline Uint64 SDL_Swap64(Uint64);
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-#pragma aux SDL_Swap64 = \
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- "bswap eax" \
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- "bswap edx" \
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- "xchg eax,edx" \
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- parm [eax edx] \
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- modify [eax edx];
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-#elif defined(_MSC_VER)
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-#pragma intrinsic(_byteswap_uint64)
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-#define SDL_Swap64(x) _byteswap_uint64(x)
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-#else
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-SDL_FORCE_INLINE Uint64
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-SDL_Swap64(Uint64 x)
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-{
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- Uint32 hi, lo;
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-
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- /* Separate into high and low 32-bit values and swap them */
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- lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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- x >>= 32;
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- hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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- x = SDL_Swap32(lo);
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- x <<= 32;
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- x |= SDL_Swap32(hi);
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- return (x);
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-}
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-#endif
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-
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SDL_FORCE_INLINE float
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SDL_SwapFloat(float x)
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39
SDL2.changes
39
SDL2.changes
@ -1,3 +1,42 @@
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-------------------------------------------------------------------
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Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.18
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* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
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allow rendering of arbitrary shapes using the SDL 2D render
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API.
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* Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
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to associate application data with an SDL texture.
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||||
* Added SDL_RenderWindowToLogical() and
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SDL_RenderLogicalToWindow() to convert between window
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coordinates and logical render coordinates.
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||||
* Added SDL_RenderSetVSync() to change whether a renderer
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||||
present is synchronized with vblank at runtime.
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* Added SDL_PremultiplyAlpha() to premultiply alpha on a block
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of SDL_PIXELFORMAT_ARGB8888 pixels.
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||||
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
|
||||
sent when a window changes what display it is centered on.
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||||
* Added SDL_GetWindowICCProfile() to query a window's ICC
|
||||
profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
|
||||
that is sent when it changes.
|
||||
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
|
||||
EGL windows to be transparent instead of opaque.
|
||||
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
|
||||
to confine the mouse cursor to an area of a window.
|
||||
* You can now read precise mouse wheel motion using 'preciseX'
|
||||
and 'preciseY' event fields.
|
||||
* Added SDL_GameControllerHasRumble() and
|
||||
SDL_GameControllerHasRumbleTriggers() to query whether a game
|
||||
controller supports rumble.
|
||||
* Added SDL_JoystickHasRumble() and
|
||||
SDL_JoystickHasRumbleTriggers() to query whether a joystick
|
||||
supports rumble.
|
||||
* SDL's hidapi implementation is now available as a public API
|
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in SDL_hidapi.h.
|
||||
- Drop SDL2-endian.patch (inapplicable),
|
||||
sdl2-fix-wayland-fullscreen.patch (merged),
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
|
||||
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||||
-------------------------------------------------------------------
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||||
Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
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||||
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||||
|
@ -19,7 +19,7 @@
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||||
%define sle_version 0
|
||||
Name: SDL2
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||||
%define lname libSDL2-2_0-0
|
||||
Version: 2.0.16
|
||||
Version: 2.0.18
|
||||
Release: 0
|
||||
Summary: Simple DirectMedia Layer Library
|
||||
License: Zlib
|
||||
@ -31,10 +31,7 @@ Source2: http://libsdl.org/release/%name-%version.tar.gz.sig
|
||||
Source3: %name.keyring
|
||||
Source4: baselibs.conf
|
||||
Patch1: sdl2-symvers.patch
|
||||
Patch2: SDL2-endian.patch
|
||||
Patch3: sdl2-khronos.patch
|
||||
Patch4: sdl2-fix-wayland-fullscreen.patch
|
||||
Patch5: audio-Support-pulse-as-an-alias-for-pulseaudio.patch
|
||||
BuildRequires: cmake
|
||||
BuildRequires: gcc-c++
|
||||
BuildRequires: nasm
|
||||
@ -55,11 +52,9 @@ BuildRequires: pkgconfig(ice)
|
||||
# KMS/DRM driver needs libdrm and libgbm
|
||||
BuildRequires: pkgconfig(gbm) >= 9.0.0
|
||||
BuildRequires: pkgconfig(libdrm) >= 2.4.46
|
||||
%if 0%{?suse_version} > 1220
|
||||
BuildRequires: pkgconfig(tslib)
|
||||
%endif
|
||||
BuildRequires: pkgconfig(libpulse-simple) >= 0.9
|
||||
BuildRequires: pkgconfig(libudev)
|
||||
BuildRequires: pkgconfig(tslib)
|
||||
BuildRequires: pkgconfig(udev)
|
||||
BuildRequires: pkgconfig(wayland-client)
|
||||
BuildRequires: pkgconfig(wayland-cursor)
|
||||
|
@ -1,48 +0,0 @@
|
||||
From 3261f7f6ceaaa435a3aca0252b2f7126eeae1bb2 Mon Sep 17 00:00:00 2001
|
||||
From: David Gow <david@ingeniumdigital.com>
|
||||
Date: Thu, 26 Aug 2021 16:15:30 +0800
|
||||
Subject: [PATCH] audio: Support "pulse" as an alias for "pulseaudio"
|
||||
|
||||
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
|
||||
While it now supports "pulseaudio" as well for compatibility with SDL
|
||||
2.0 [1], there are still scripts and distro packages which set
|
||||
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
|
||||
circumstances or replace it with "pulseaudio" or a comma-separated list,
|
||||
this may still conflict if the environment variable is set globally and
|
||||
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
|
||||
used.
|
||||
|
||||
To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
|
||||
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
|
||||
does (but in reverse). Note that setting driver_attempt{,_len} is safe
|
||||
here as they're reset correctly based on driver_attempt_end on the next
|
||||
loop.
|
||||
|
||||
[1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058
|
||||
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
|
||||
---
|
||||
src/audio/SDL_audio.c | 8 ++++++++
|
||||
1 file changed, 8 insertions(+)
|
||||
|
||||
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
|
||||
index 69cddd535369..972207d366f4 100644
|
||||
--- a/src/audio/SDL_audio.c
|
||||
+++ b/src/audio/SDL_audio.c
|
||||
@@ -978,6 +978,14 @@ SDL_AudioInit(const char *driver_name)
|
||||
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
|
||||
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
|
||||
: SDL_strlen(driver_attempt);
|
||||
+#if SDL_AUDIO_DRIVER_PULSEAUDIO
|
||||
+ /* SDL 1.2 uses the name "pulse", so we'll support both. */
|
||||
+ if (driver_attempt_len == SDL_strlen("pulse") &&
|
||||
+ (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
|
||||
+ driver_attempt = "pulseaudio";
|
||||
+ driver_attempt_len = SDL_strlen("pulseaudio");
|
||||
+ }
|
||||
+#endif
|
||||
|
||||
for (i = 0; bootstrap[i]; ++i) {
|
||||
if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
|
||||
--
|
||||
2.26.2
|
||||
|
@ -1,33 +0,0 @@
|
||||
From ae7ee2a59c8d41d67c6bc80f25b6e52670dddbbf Mon Sep 17 00:00:00 2001
|
||||
From: Ethan Lee <flibitijibibo@gmail.com>
|
||||
Date: Wed, 11 Aug 2021 09:59:43 -0400
|
||||
References: https://github.com/libsdl-org/SDL/pull/4629
|
||||
Subject: [PATCH] wayland: Ignore stateless/sizeless configs when starting in
|
||||
fullscreen mode
|
||||
|
||||
---
|
||||
src/video/wayland/SDL_waylandwindow.c | 10 ++++++++--
|
||||
1 file changed, 8 insertions(+), 2 deletions(-)
|
||||
|
||||
Index: SDL2-2.0.16/src/video/wayland/SDL_waylandwindow.c
|
||||
===================================================================
|
||||
--- SDL2-2.0.16.orig/src/video/wayland/SDL_waylandwindow.c
|
||||
+++ SDL2-2.0.16/src/video/wayland/SDL_waylandwindow.c
|
||||
@@ -219,9 +219,15 @@ handle_configure_xdg_toplevel(void *data
|
||||
|
||||
/* Foolishly do what the compositor says here. If it's wrong, don't
|
||||
* blame us, we were explicitly instructed to do this.
|
||||
+ *
|
||||
+ * UPDATE: Nope, we can't actually do that, the compositor may give
|
||||
+ * us a completely stateless, sizeless configure, with which we have
|
||||
+ * to enforce our own state anyway.
|
||||
*/
|
||||
- window->w = width;
|
||||
- window->h = height;
|
||||
+ if (width != 0 && height != 0) {
|
||||
+ window->w = width;
|
||||
+ window->h = height;
|
||||
+ }
|
||||
|
||||
/* This part is good though. */
|
||||
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
Loading…
Reference in New Issue
Block a user