------------------------------------------------------------------- Fri Mar 3 22:41:23 UTC 2023 - Michal Suchanek - Use current keypap on console https://github.com/libsdl-org/SDL/pull/7400 + 0001-Cleanup-add-brace-6545.patch + 0002-Update-for-SDL3-coding-style-6717.patch + 0003-Clang-Tidy-fixes-6725.patch + 0004-evdev_kbd-Use-current-keymap.patch ------------------------------------------------------------------- Tue Feb 7 00:16:26 UTC 2023 - Jan Engelhardt - Update to release 2.26.3 * Fixed infinite loop shutting down WGI controllers * Fixed centering the D-pad on some Xbox controllers ------------------------------------------------------------------- Tue Jan 3 22:40:15 UTC 2023 - Jan Engelhardt - Update to release 2.26.2 * Fixed long delay at startup when a Razer keyboard is connected * Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard layout on Linux - Enable libsamplerate and libdecor components - Remove unused tslib build requirement ------------------------------------------------------------------- Thu Dec 1 20:38:41 UTC 2022 - Jan Engelhardt - Update to release 2.26.1 * Improved audio resampling quality * Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are called before SDL_VideoInit() ------------------------------------------------------------------- Tue Nov 22 01:03:38 UTC 2022 - Jan Engelhardt - Update to release 2.26 * Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support. * Added simulated vsync synchronization for the software renderer. * Added the mouse position to SDL_MouseWheelEvent. * Added SDL_ResetHints() to reset all hints to their default values. * Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID. * Added XBOX Hints. * Added support for PS3 and Wii controllers to the HIDAPI driver (not enabled by default). * Added access to the individual left and right gyro sensors of the combined Joy-Cons controller. * Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information. - Delete sdl2-khronos.patch (merged) ------------------------------------------------------------------- Tue Nov 1 14:27:40 UTC 2022 - Jan Engelhardt - Update to release 2.24.2 * Fixed crash in Wayland_HasScreenKeyboardSupport() ------------------------------------------------------------------- Thu Oct 27 22:38:05 UTC 2022 - Cristian Rodríguez - Drop unused buildrequires on nasm ------------------------------------------------------------------- Wed Oct 5 03:27:31 UTC 2022 - Jan Engelhardt - Update to release 2.24.1 * Fixed shader compilation issues using the OpenGL ES2 renderer ------------------------------------------------------------------- Fri Aug 19 16:25:00 UTC 2022 - Jan Engelhardt - Update to release 2.24.0 * Added a number of function relating to input devices such as keyboard and joystick. * Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status * Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported. - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs). - Drop fix-xi2-crash.patch (merged) - Rename devel package to just %name-devel, which is what most our packages do. ------------------------------------------------------------------- Tue Jul 5 09:16:41 UTC 2022 - Jan Engelhardt - Add fix-xi2-crash.patch ------------------------------------------------------------------- Fri Apr 29 20:53:29 UTC 2022 - Jan Engelhardt - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x's SDL2. ------------------------------------------------------------------- Mon Apr 25 21:54:48 UTC 2022 - Jan Engelhardt - Update to release 2.0.22 * Added SDL_RenderGetWindow() to get the window associated with a renderer * Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine(). * Added SDL_IsTextInputShown() which returns whether the IME window is currently shown. * Added SDL_ClearComposition() to dismiss the composition window without disabling IME input. * Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it. * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled. * The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL. * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan. * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed. * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks. * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows. * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration. ------------------------------------------------------------------- Sun Jan 16 12:27:09 UTC 2022 - Carsten Ziepke - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092 ------------------------------------------------------------------- Tue Jan 11 19:47:23 UTC 2022 - Jan Engelhardt - Update to release 2.0.20 * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter. * Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES. * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility. ------------------------------------------------------------------- Fri Dec 17 10:40:12 UTC 2021 - Jan Engelhardt - Add 0001-Fix-build-against-wayland-1.20.patch ------------------------------------------------------------------- Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt - Update to release 2.0.18 * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API. * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture. * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates. * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime. * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels. * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on. * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes. * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque. * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window. * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields. * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble. * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble. * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h. - Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged) ------------------------------------------------------------------- Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de - Support "pulse" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch ------------------------------------------------------------------- Wed Aug 11 15:31:36 UTC 2021 - kh Lai - sdl2-fix-wayland-fullscreen.patch * fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629 ------------------------------------------------------------------- Wed Aug 11 10:12:03 UTC 2021 - Jan Engelhardt - Update to release 2.0.16 * Better native Wayland support, including handling for client-side decorations and other functionality in place. * Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers. * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows. ------------------------------------------------------------------- Wed Dec 23 10:47:09 UTC 2020 - Dirk Müller - update to 2.0.14: * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver * Vulkan support to the KMSDRM video driver * see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470 ------------------------------------------------------------------- Thu Apr 16 08:32:06 UTC 2020 - Jan Engelhardt - Restore libSDL2main.a, patching it out was not easily possible. ------------------------------------------------------------------- Wed Mar 11 10:23:44 UTC 2020 - Jan Engelhardt - Update to release 2.0.12 * Support for the Google Stadia controller and other game controllers * A new video driver for offscreen rendering * ARM NEON optimizations - Drop CVE-2019-13616.patch (merged upstream) ------------------------------------------------------------------- Sun Jan 12 22:53:50 UTC 2020 - Jan Engelhardt - Temporarily work around -fno-common build failure [boo#1160382]. ------------------------------------------------------------------- Wed Oct 9 13:34:31 UTC 2019 - Stefan Dirsch - sdl2-khronos.patch * fixes build on i586 (boo#1153455) ------------------------------------------------------------------- Fri Aug 23 11:19:59 UTC 2019 - Jan Engelhardt - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10. ------------------------------------------------------------------- Thu Aug 22 16:43:13 UTC 2019 - Michael Gorse - Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616). ------------------------------------------------------------------- Sun Aug 11 04:29:55 UTC 2019 - Jan Engelhardt - Drop libSDL2main.a from libSDL-2_0-devel. It is only used during build. ------------------------------------------------------------------- Wed Jul 31 08:47:44 UTC 2019 - Martin Liška - Use FAT LTO objects in order to provide proper static library. ------------------------------------------------------------------- Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni - Update to version 2.0.10 * The SDL_RW* macros have been turned into functions that are available only in 2.0.10 and onward * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. * Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. * The SDL rendering API now uses batched rendering by default, for improved performance * Added SDL_RenderFlush() to force batched render commands to execute, if you're going to mix SDL rendering with native rendering * Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events * Improved handling of malformed WAVE and BMP files, fixing potential security exploits (boo#1142031 CVE-2019-13626) * Removed the Mir video driver in favor of Wayland * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636 (boo#1124826), CVE-2019-7638 (boo#1124824). - Refreshed sdl2-symvers.patch ------------------------------------------------------------------- Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni - Update to version 2.0.9 * Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h * Added an event SDL_SENSORUPDATE which is sent when a sensor is updated * Added SDL_GetDisplayOrientation() to return the current display orientation * Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes * Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support) * Added support for many other popular game controllers * Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller. * Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API * Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time * Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels * Added SDL_HasColorKey() to return whether a surface has a colorkey active * Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features * Added SDL_IsTablet() to return whether the application is running on a tablet * Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority * Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available. - Dropped 7babfecee045.patch (merged upstream) ------------------------------------------------------------------- Sun Jun 24 22:40:23 UTC 2018 - robert.munteanu@gmail.com - Add 7babfecee045.patch, fixes launching Firewatch ------------------------------------------------------------------- Fri May 11 11:08:39 UTC 2018 - crrodriguez@opensuse.org - SDL2-endian.patch: bring up patch from SDL1, use optimized byteswap routines from the C library. - build with --disable-3dnow, do not pass -m3dnow to the compiler modern cpus do not support this instructions at all. ------------------------------------------------------------------- Sat Mar 17 10:14:15 UTC 2018 - ytz1995@hotmail.com - Build with Wayland support ------------------------------------------------------------------- Thu Mar 8 00:58:43 UTC 2018 - jengelh@inai.de - Update to new upstream release 2.0.8 * Added SDL_fmod() and SDL_log10(). * Each of the SDL math functions now has the corresponding float version. * Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709. * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1". * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default). ------------------------------------------------------------------- Wed Jan 10 22:48:16 UTC 2018 - jengelh@inai.de - Add sdl2-symvers.patch. ------------------------------------------------------------------- Sat Oct 28 21:01:17 UTC 2017 - adam@mizerski.pl - update to 2.0.7 * Added audio stream conversion functions. * Added functions to query and set the SDL memory allocation functions. * Added locking functions for multi-threaded access to the joystick and game controller APIs. * Some functions are now thread-safe. - removed patches, merged upstream * dbus.diff * SDL2-ppc64-declaration-after-statement.patch * SDL-bnc1062784-check-overflow-xcf-props.patch ------------------------------------------------------------------- Thu Oct 19 04:00:09 UTC 2017 - sreeves@suse.com - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888 ------------------------------------------------------------------- Mon Oct 16 16:31:47 UTC 2017 - wbauer@tmo.at - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older CPUs that don't support these instructions ------------------------------------------------------------------- Mon Oct 2 19:11:12 UTC 2017 - jengelh@inai.de - Add dbus.diff ------------------------------------------------------------------- Mon Oct 2 10:06:41 UTC 2017 - guillaume@opensuse.org - Enable KMS/DRM video driver ------------------------------------------------------------------- Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com - Update to new upstream release 2.0.6 * Added Vulkan graphics support in SDL_vulkan.h. * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering. * Added support for many game controllers, including the Nintendo Switch Pro Controller. * Added support for inverted axes and separate axis directions in game controller mappings. * Added functions to return information about joysticks and open game controllers. * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings. * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory. * Added SDL_DuplicateSurface() to make a copy of a surface. * Added an experimental JACK audio driver. * Implemented non-power-of-two audio resampling. * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling. * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(). * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input. * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events. * Added an experimental KMS/DRM video driver for embedded development. - Remove dbus-ime.diff (no longer needed) ------------------------------------------------------------------- Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore since SLE12 SP2). ------------------------------------------------------------------- Thu Jun 29 10:50:38 UTC 2017 - schwab@suse.de - libspe2 doesn't exist any more ------------------------------------------------------------------- Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de - Add dbus-ime.diff and build with fcitx [boo#1025413] ------------------------------------------------------------------- Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com - Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le ------------------------------------------------------------------- Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com - Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi ------------------------------------------------------------------- Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com - Make building more verbose ------------------------------------------------------------------- Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de - Enable udev support ------------------------------------------------------------------- Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org - update to version 2.0.4 General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. ------------------------------------------------------------------- Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de - libspe2 only exists for ppc and ppc64 ------------------------------------------------------------------- Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de - Drop old arts/esound soundserver support. ------------------------------------------------------------------- Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de - Remove SDL2 obsoletes (we never had packages of that name). Copy current Provides to baselibs.conf. ------------------------------------------------------------------- Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de - Update to new upstream release 2.0.3 * This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X. ------------------------------------------------------------------- Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org - Added missing build dependencies * arts * dbus * udev * tslib - Removed unrecognized options: --disable-video-svga, --disable-video-ps3 ------------------------------------------------------------------- Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org - Use pkgconfig everywhere - Fix the build on SLE using prjconf ------------------------------------------------------------------- Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org - Update to 2.0.2 * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added an API to load a database of game controller mappings from a file: SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() * Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller * Fixed fullscreen and focused behavior when receiving NotifyGrab events * Added experimental Wayland and Mir support, disabled by default - Added SDL2-devel provides ------------------------------------------------------------------- Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org - Update to version 2.0.1: * Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath() * Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture() * Added an API to get the amount of RAM on the system: SDL_GetSystemRAM() * Added a macro to perform timestamp comparisons with SDL_GetTicks(): SDL_TICKS_PASSED() * Dramatically improved OpenGL ES 2.0 rendering performance * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE * Fixed float audio support with the PulseAudio driver * Fixed missing line endpoints in the OpenGL renderer on some drivers * X11 symbols are no longer defined to avoid collisions when linking statically ------------------------------------------------------------------- Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org - add SDL2 provides ------------------------------------------------------------------- Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de - Some metadata spruce-up: add current URLs, softer wildcarding in the files list, more robust make install call - Reduce build dependencies - Optional signature verification in local builds ------------------------------------------------------------------- Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org - created package (version 2.0.0) - based on SDL package