Jan Engelhardt
b6231dbc15
OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=182
948 lines
40 KiB
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948 lines
40 KiB
Plaintext
-------------------------------------------------------------------
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Tue Apr 2 08:47:20 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30.2
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* Fixed performance regression initialing controllers on Linux
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* Added support for the 6-button SEGA Mega Drive Control Pad
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for Nintendo Online
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* Add support for MadCatz Saitek Side Panel Control Deck
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* Added support for the Hori Fighting Stick EX2
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* Added support for the Yawman Arrow flightstick
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* Added a gamepad mapping for the Defender Joystick Cobra R4
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* Fixed the gamepad mapping for the Sanwa Supply JY-P76USV
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controller
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* Allow using SDL_RWFromFile() with named pipes
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-------------------------------------------------------------------
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Wed Mar 6 07:45:37 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30.1
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* Fixed a regression causing SDL_WaitEvent() to return spurious
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failures
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* Wayland windows automatically have OpenGL enabled again
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* Fixed memory corruption when converting signed 16-bit audio
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to float
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* Fixed audio artifacts when converting signed 8-bit audio to
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float
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* Fixed the clip rectangle not being updated when the viewport
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changes in the SDL renderer
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-------------------------------------------------------------------
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Fri Feb 2 00:45:50 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.30
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* Added support for 2 bits-per-pixel indexed surface formats.
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* Added the function SDL_GameControllerGetSteamHandle() to get
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the Steam API handle for a controller, if available.
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* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent
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when the Steam API handle for a controller changes. This could
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also change the name, VID, and PID of the controller.
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* Added the environment variable SDL_LOGGING to control default
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log output.
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-------------------------------------------------------------------
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Thu Nov 2 19:09:24 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28.5
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* Added support for the HP HyperX Clutch Gladiate controller
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* Fixed a crash if a controller is disconnected while SDL is
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opening it
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* Fixed a crash on Linux if XInput2 isn't available at runtime
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-------------------------------------------------------------------
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Sat Oct 7 00:23:45 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Enable direct PipeWire support
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-------------------------------------------------------------------
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Mon Oct 2 02:24:37 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28.4
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* Enable clipping for zero sized rectangles in the SDL renderer
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* Notify X11 clipboard managers when the clipboard changes
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* Fixed sensor timestamps for third-party PS5 controllers
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* Added detection for Logitech and Simagic racing wheels
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-------------------------------------------------------------------
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Fri Sep 1 19:13:07 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28.3
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* Added a gamepad mapping for the G-Shark GS-GP702
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* Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode
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-------------------------------------------------------------------
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Wed Aug 2 17:31:59 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28.2
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* Fixed 8BitDo gamepad mapping when in XInput mode on Linux
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* Fixed controller lockup initializing some unofficial PS4
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replica controllers
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* Fixed video initialization on headless Linux systems using VNC
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-------------------------------------------------------------------
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Sat Jul 1 23:38:14 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28.1
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* Added support for the Nintendo Online Famicom controllers
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* Improved support for third-party Nintendo Switch controllers
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* Fixed setting the player LED on Nintendo Switch controllers
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* Added Linux controller mapping for the Logitech Chillstream
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-------------------------------------------------------------------
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Wed Jun 21 07:43:42 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.28
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* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to
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switch between the window surface and rendering APIs.
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* Added a display event SDL_DISPLAYEVENT_MOVED which is sent
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when the primary monitor changes or displays change position
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relative to each other.
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* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control
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whether the on-screen keyboard should be shown when text input
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is active.
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- Delete 0001-Cleanup-add-brace-6545.patch,
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0002-Update-for-SDL3-coding-style-6717.patch,
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0003-Clang-Tidy-fixes-6725.patch (inapplicable),
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0004-evdev_kbd-Use-current-keymap.patch (merged).
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-------------------------------------------------------------------
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Tue Apr 11 08:02:18 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26.5
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* Fixed handling of third party PS4 controller input reports
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* Added support for the trigger buttons on the Victrix Pro FS
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for PS5
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* Added mapping for Flydigi Vader 2 with the latest firmware
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(6.0.4.9)
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* Added mapping for DualSense Edge Wireless Controller on Linux
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* Added mapping for Hori Pokken Tournament DX Pro Pad
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* Improved the speed and quality of audio resampling
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* Fixed crash on Linux if dbus can't be initialized
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-------------------------------------------------------------------
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Tue Mar 7 09:02:44 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26.4
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* Fixed using older game controller mappings on Linux
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-------------------------------------------------------------------
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Fri Mar 3 22:41:23 UTC 2023 - Michal Suchanek <msuchanek@suse.com>
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- Use current keymap on console
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(https://github.com/libsdl-org/SDL/pull/7400 )
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+ 0001-Cleanup-add-brace-6545.patch
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+ 0002-Update-for-SDL3-coding-style-6717.patch
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+ 0003-Clang-Tidy-fixes-6725.patch
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+ 0004-evdev_kbd-Use-current-keymap.patch
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-------------------------------------------------------------------
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Tue Feb 7 00:16:26 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26.3
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* Fixed infinite loop shutting down WGI controllers
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* Fixed centering the D-pad on some Xbox controllers
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-------------------------------------------------------------------
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Tue Jan 3 22:40:15 UTC 2023 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26.2
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* Fixed long delay at startup when a Razer keyboard is
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connected
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* Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the
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AZERTY keyboard layout on Linux
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- Enable libsamplerate and libdecor components
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- Remove unused tslib build requirement
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-------------------------------------------------------------------
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Thu Dec 1 20:38:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26.1
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* Improved audio resampling quality
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* Fixed crash if SDL_GetPointDisplayIndex() or
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SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
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-------------------------------------------------------------------
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Tue Nov 22 01:03:38 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.26
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* Added SDL_GetWindowSizeInPixels() to get the window size in
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pixels, which may differ from the window coordinate size for
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windows with high-DPI support.
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* Added simulated vsync synchronization for the software
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renderer.
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* Added the mouse position to SDL_MouseWheelEvent.
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* Added SDL_ResetHints() to reset all hints to their default
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values.
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* Added SDL_GetJoystickGUIDInfo() to get device information
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encoded in a joystick GUID.
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* Added XBOX Hints.
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* Added support for PS3 and Wii controllers to the HIDAPI
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driver (not enabled by default).
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* Added access to the individual left and right gyro sensors of
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the combined Joy-Cons controller.
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* Added a microsecond timestamp to SDL_SensorEvent and
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SDL_ControllerSensorEvent, when the hardware provides that
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information.
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- Delete sdl2-khronos.patch (merged)
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- Drop CVE-2022-4743.patch.
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-------------------------------------------------------------------
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Tue Nov 3 21:06:13 UTC 2022 - Michael Gorse <mgorse@suse.com>
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- Add CVE-2022-4743.patch: fix potential memory leak in
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GLES_CreateTexture (boo#1206727 CVE-2022-4743).
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-------------------------------------------------------------------
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Tue Nov 1 14:27:40 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.24.2
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* Fixed crash in Wayland_HasScreenKeyboardSupport()
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-------------------------------------------------------------------
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Thu Oct 27 22:38:05 UTC 2022 - Cristian Rodríguez <crrodriguez@opensuse.org>
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- Drop unused buildrequires on nasm
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-------------------------------------------------------------------
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Wed Oct 5 03:27:31 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.24.1
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* Fixed shader compilation issues using the OpenGL ES2 renderer
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-------------------------------------------------------------------
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Fri Aug 19 16:25:00 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.24.0
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* Added a number of function relating to input devices such as
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keyboard and joystick.
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* Added support for the NVIDIA Shield Controller to the HIDAPI
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driver, supporting rumble and battery status
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* Added support for opening audio devices with 3 or 5 channels
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(2.1, 4.1). All channel counts from Mono to 7.1 are now
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supported.
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- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
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themselves have baselibs).
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- Drop fix-xi2-crash.patch (merged)
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- Rename devel package to just %name-devel, which is what most
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our packages do.
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-------------------------------------------------------------------
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Tue Jul 5 09:16:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Add fix-xi2-crash.patch
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-------------------------------------------------------------------
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Fri Apr 29 20:53:29 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Restore sdl2-symvers.patch to full symbol list to facilitate
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application installation with Leap 15.x's SDL2.
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-------------------------------------------------------------------
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Mon Apr 25 21:54:48 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.22
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* Added SDL_RenderGetWindow() to get the window associated with a renderer
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* Added floating point rectangle functions: SDL_PointInFRect(),
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SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
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SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
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SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
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* Added SDL_IsTextInputShown() which returns whether the IME
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window is currently shown.
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* Added SDL_ClearComposition() to dismiss the composition
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window without disabling IME input.
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* Added SDL_TEXTEDITING_EXT event for handling long composition
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text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
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it.
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* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
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whether the mouse should be constrained to the whole window
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or the center of the window when relative mode is enabled.
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* The mouse is now automatically captured when mouse buttons
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are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
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you to control this behavior.
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* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
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SDL know that a foreign window will be used with OpenGL.
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* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
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SDL know that a foreign window will be used with Vulkan.
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* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
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whether an SDL_QUIT event will be delivered when the last
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application window is closed.
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* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
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whether ROG Chakram mice show up as joysticks.
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* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
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_NET_WM_WINDOW_TYPE of SDL windows.
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* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to
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allow using libdecor with compositors that support
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xdg-decoration.
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-------------------------------------------------------------------
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Sun Jan 16 12:27:09 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
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- Drop 0001-Fix-build-against-wayland-1.20.patch
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Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
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-------------------------------------------------------------------
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Tue Jan 11 19:47:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.20
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* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
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int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
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(SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
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parameter.
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* Improved accuracy of horizontal and vertical line drawing
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when using OpenGL or OpenGLES.
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* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
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method of line drawing used, to select speed, correctness,
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and compatibility.
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-------------------------------------------------------------------
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Fri Dec 17 10:40:12 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Add 0001-Fix-build-against-wayland-1.20.patch
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-------------------------------------------------------------------
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Tue Nov 30 17:30:02 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.18
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* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
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allow rendering of arbitrary shapes using the SDL 2D render
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API.
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* Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
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to associate application data with an SDL texture.
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* Added SDL_RenderWindowToLogical() and
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SDL_RenderLogicalToWindow() to convert between window
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coordinates and logical render coordinates.
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* Added SDL_RenderSetVSync() to change whether a renderer
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present is synchronized with vblank at runtime.
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* Added SDL_PremultiplyAlpha() to premultiply alpha on a block
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of SDL_PIXELFORMAT_ARGB8888 pixels.
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* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
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sent when a window changes what display it is centered on.
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* Added SDL_GetWindowICCProfile() to query a window's ICC
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profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
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that is sent when it changes.
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* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
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EGL windows to be transparent instead of opaque.
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* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
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to confine the mouse cursor to an area of a window.
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* You can now read precise mouse wheel motion using 'preciseX'
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and 'preciseY' event fields.
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* Added SDL_GameControllerHasRumble() and
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SDL_GameControllerHasRumbleTriggers() to query whether a game
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controller supports rumble.
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* Added SDL_JoystickHasRumble() and
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SDL_JoystickHasRumbleTriggers() to query whether a joystick
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supports rumble.
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* SDL's hidapi implementation is now available as a public API
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in SDL_hidapi.h.
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- Drop SDL2-endian.patch (inapplicable),
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sdl2-fix-wayland-fullscreen.patch (merged),
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
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- Drop CVE-2021-33657.patch.
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-------------------------------------------------------------------
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Tue Nov 10 19:50:12 UTC 2021 - Michael Gorse <mgorse@suse.com>
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- Add CVE-2021-33657.patch: always create a full 256-entry color
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map in case color values are out of range (boo#1198001
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CVE-2021-33657).
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-------------------------------------------------------------------
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Mon Nov 8 12:52:16 CET 2021 - tiwai@suse.de
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- Support "pulse" as an alias for pulseaudio (bsc#1191868,
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bsc#1189778):
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audio-Support-pulse-as-an-alias-for-pulseaudio.patch
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-------------------------------------------------------------------
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Wed Aug 11 15:31:36 UTC 2021 - kh Lai <dlshcbmuipmam@hotmail.com>
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- sdl2-fix-wayland-fullscreen.patch
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* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
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-------------------------------------------------------------------
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Wed Aug 11 10:12:03 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Update to release 2.0.16
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* Better native Wayland support, including handling for
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client-side decorations and other functionality in place.
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* Support for being able to directly interface with PipeWire for
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audio input/output, a variety of new APIs, support for the
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Amazon Luna game controller, rumble support for more
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controllers.
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* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
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windows created with the SDL_WINDOW_FULLSCREEN flag will now
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minimize them. If your window manager is configured to now show
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minimzed windows in either the Alt-Tab list or the task bar,
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you will have difficulty unminimizing these windows.
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-------------------------------------------------------------------
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Wed Dec 23 10:47:09 UTC 2020 - Dirk Müller <dmueller@suse.com>
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|
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- update to 2.0.14:
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* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
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* Vulkan support to the KMSDRM video driver
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* see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
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-------------------------------------------------------------------
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Thu Apr 16 08:32:06 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Restore libSDL2main.a, patching it out was not easily possible.
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-------------------------------------------------------------------
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Wed Mar 11 10:23:44 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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|
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- Update to release 2.0.12
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* Support for the Google Stadia controller and other game
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controllers
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* A new video driver for offscreen rendering
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* ARM NEON optimizations
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- Drop CVE-2019-13616.patch (merged upstream)
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- Drop sdl2-surface-pitch-overflow.patch.
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-------------------------------------------------------------------
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Tue Jan 14 21:30:34 UTC 2020 - Michael Gorse <mgorse@suse.com>
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|
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- Add sdl2-surface-pitch-overflow.patch: fix overflow in surface
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pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410
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CVE-2020-14409).
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-------------------------------------------------------------------
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Sun Jan 12 22:53:50 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
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- Temporarily work around -fno-common build failure [boo#1160382].
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-------------------------------------------------------------------
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Wed Oct 9 13:34:31 UTC 2019 - Stefan Dirsch <sndirsch@suse.com>
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- sdl2-khronos.patch
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* fixes build on i586 (boo#1153455, boo#1158176)
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-------------------------------------------------------------------
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Fri Aug 23 11:19:59 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
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-------------------------------------------------------------------
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Thu Aug 22 16:43:13 UTC 2019 - Michael Gorse <mgorse@suse.com>
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- Add CVE-2019-13616.patch: fix heap buffer overflow when reading
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a crafted bmp file (boo#1141844 CVE-2019-13616).
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-------------------------------------------------------------------
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Sun Aug 11 04:29:55 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
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- Drop libSDL2main.a from libSDL-2_0-devel. It is only used
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during build.
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-------------------------------------------------------------------
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Wed Jul 31 08:47:44 UTC 2019 - Martin Liška <mliska@suse.cz>
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- Use FAT LTO objects in order to provide proper static library.
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-------------------------------------------------------------------
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Fri Jul 26 07:44:39 UTC 2019 - Luigi Baldoni <aloisio@gmx.com>
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|
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- Update to version 2.0.10
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* The SDL_RW* macros have been turned into functions that are
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available only in 2.0.10 and onward
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* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
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SDL_SIMDFree(), to allocate memory aligned for SIMD
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operations for the current CPU
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* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
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SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
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SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
|
|
SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
|
|
SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
|
|
point precision in the SDL rendering API.
|
|
* Added SDL_GetTouchDeviceType() to get the type of a touch
|
|
device, which can be a touch screen or a trackpad in relative
|
|
or absolute coordinate mode.
|
|
* The SDL rendering API now uses batched rendering by default,
|
|
for improved performance
|
|
* Added SDL_RenderFlush() to force batched render commands to
|
|
execute, if you're going to mix SDL rendering with native
|
|
rendering
|
|
* Added the hint SDL_HINT_RENDER_BATCHING to control whether
|
|
batching should be used for the rendering API. This defaults
|
|
to "1" if you don't specify what rendering driver to use when
|
|
creating the renderer.
|
|
* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
|
|
SDL events for debugging purposes
|
|
* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
|
|
a file that will be loaded at joystick initialization with
|
|
game controller bindings
|
|
* Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
|
|
whether SDL will synthesize touch events from mouse events
|
|
* Improved handling of malformed WAVE and BMP files, fixing
|
|
potential security exploits (boo#1142031 CVE-2019-13626)
|
|
* Removed the Mir video driver in favor of Wayland
|
|
* Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
|
|
(boo#1124826), CVE-2019-7638 (boo#1124824).
|
|
|
|
- Refreshed sdl2-symvers.patch
|
|
- Drop CVE-2019-13626.patch, CVE-2019-7636.patch,
|
|
CVE-2019-7635.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jul 20 19:33:22 UTC 2019 - Michael Gorse <mgorse@suse.com>
|
|
|
|
- Add CVE-2019-13626.patch: add safeguards to the wav parser to
|
|
prevent crashes (boo#1142031 CVE-2019-13626).
|
|
- Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
|
|
CVE-2019-7575.patch, CVE-2019-7577.patch, and
|
|
CVE-2019-7578.patch: these are handled by the new code added in
|
|
CVE-2019-13626.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu May 23 09:52:38 UTC 2019 - Qiang Zheng <qzheng@suse.com>
|
|
|
|
- Remove CVE-2019-7637.patch, the modification of function
|
|
SDL_CalculatePitch is only suit for SDL not SDL2.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 20 09:46:14 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7636.patch to fix a heap-based buffer over-read
|
|
issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 20 09:34:39 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7635.patch to fix a heap-based buffer over-read
|
|
issue (CVE-2019-7635, boo#1124827).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 20 09:08:43 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7578.patch to fix a heap-based buffer over-read
|
|
issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799
|
|
CVE-2019-7573, boo#1124805).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 20 07:50:52 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7572.patch to fix a buffer over-read issue
|
|
(CVE-2019-7572, boo#1124806).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Mar 20 07:19:37 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7574.patch to fix a heap-based buffer over-read
|
|
issue (CVE-2019-7574, boo#1124803).
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Feb 28 06:14:19 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7575.patch to fix a heap-based buffer overflow
|
|
issue (CVE-2019-7575, boo#1124802).
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Feb 28 02:27:10 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7637.patch to fix a heap-base buffer overflow
|
|
issue (CVE-2019-7637, boo#1124825).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 27 07:45:48 UTC 2019 - qzheng <qzheng@suse.com>
|
|
|
|
- Add CVE-2019-7577.patch to fix a buffer over-read issue
|
|
(CVE-2019-7577, boo#1124800).
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Nov 4 14:10:15 UTC 2018 - Luigi Baldoni <aloisio@gmx.com>
|
|
|
|
- Update to version 2.0.9
|
|
* Added a new sensor API, initialized by passing
|
|
SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
|
|
* Added an event SDL_SENSORUPDATE which is sent when a sensor
|
|
is updated
|
|
* Added SDL_GetDisplayOrientation() to return the current
|
|
display orientation
|
|
* Added an event SDL_DISPLAYEVENT which is sent when the
|
|
display orientation changes
|
|
* Added HIDAPI joystick drivers for more consistent support
|
|
for Xbox, PS4 and Nintendo Switch Pro controller support
|
|
across platforms. (Thanks to Valve for contributing the PS4
|
|
and Nintendo Switch Pro controller support)
|
|
* Added support for many other popular game controllers
|
|
* Added SDL_JoystickGetDevicePlayerIndex(),
|
|
SDL_JoystickGetPlayerIndex(), and
|
|
SDL_GameControllerGetPlayerIndex() to get the player index for
|
|
a controller. For XInput controllers this returns the XInput
|
|
index for the controller.
|
|
* Added SDL_GameControllerRumble() and SDL_JoystickRumble()
|
|
which allow simple rumble without using the haptics API
|
|
* Added SDL_GameControllerMappingForDeviceIndex() to get the
|
|
mapping for a controller before it's opened
|
|
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control
|
|
the mouse double-click time
|
|
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control
|
|
the mouse double-click radius, in pixels
|
|
* Added SDL_HasColorKey() to return whether a surface has a
|
|
colorkey active
|
|
* Added SDL_HasAVX512F() to return whether the CPU has
|
|
AVX-512F features
|
|
* Added SDL_IsTablet() to return whether the application is
|
|
running on a tablet
|
|
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that
|
|
must run at the highest priority
|
|
* Added SDL_LinuxSetThreadPriority() to allow adjusting the
|
|
thread priority of native threads using RealtimeKit if
|
|
available.
|
|
|
|
- Dropped 7babfecee045.patch (merged upstream)
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 24 22:40:23 UTC 2018 - robert.munteanu@gmail.com
|
|
|
|
- Add 7babfecee045.patch, fixes launching Firewatch
|
|
|
|
-------------------------------------------------------------------
|
|
Fri May 11 11:08:39 UTC 2018 - crrodriguez@opensuse.org
|
|
|
|
- SDL2-endian.patch: bring up patch from SDL1, use optimized
|
|
byteswap routines from the C library.
|
|
- build with --disable-3dnow, do not pass -m3dnow to the compiler
|
|
modern cpus do not support this instructions at all.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Mar 17 10:14:15 UTC 2018 - ytz1995@hotmail.com
|
|
|
|
- Build with Wayland support
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 8 00:58:43 UTC 2018 - jengelh@inai.de
|
|
|
|
- Update to new upstream release 2.0.8
|
|
* Added SDL_fmod() and SDL_log10().
|
|
* Each of the SDL math functions now has the corresponding
|
|
float version.
|
|
* Added SDL_SetYUVConversionMode() and
|
|
SDL_GetYUVConversionMode() to control the formula used when
|
|
converting to and from YUV colorspace. The options are JPEG,
|
|
BT.601, and BT.709.
|
|
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
|
|
control whether the X server should skip the compositor for
|
|
the SDL application. This defaults to "1".
|
|
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
|
|
whether the Raspberry Pi and KMSDRM video drivers should use
|
|
double or triple buffering (the default).
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 10 22:48:16 UTC 2018 - jengelh@inai.de
|
|
|
|
- Add sdl2-symvers.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Oct 28 21:01:17 UTC 2017 - adam@mizerski.pl
|
|
|
|
- update to 2.0.7
|
|
* Added audio stream conversion functions.
|
|
* Added functions to query and set the SDL memory allocation
|
|
functions.
|
|
* Added locking functions for multi-threaded access to
|
|
the joystick and game controller APIs.
|
|
* Some functions are now thread-safe.
|
|
- removed patches, merged upstream
|
|
* dbus.diff
|
|
* SDL2-ppc64-declaration-after-statement.patch
|
|
* SDL-bnc1062784-check-overflow-xcf-props.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Oct 19 04:00:09 UTC 2017 - sreeves@suse.com
|
|
|
|
- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 16 16:31:47 UTC 2017 - wbauer@tmo.at
|
|
|
|
- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
|
|
CPUs that don't support these instructions
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 2 19:11:12 UTC 2017 - jengelh@inai.de
|
|
|
|
- Add dbus.diff
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Oct 2 10:06:41 UTC 2017 - guillaume@opensuse.org
|
|
|
|
- Enable KMS/DRM video driver
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Sep 30 16:54:04 UTC 2017 - spartanj@gmail.com
|
|
|
|
- Update to new upstream release 2.0.6
|
|
* Added Vulkan graphics support in SDL_vulkan.h.
|
|
* Added SDL_ComposeCustomBlendMode() to create custom blend
|
|
modes for 2D rendering.
|
|
* Added support for many game controllers, including the
|
|
Nintendo Switch Pro Controller.
|
|
* Added support for inverted axes and separate axis directions
|
|
in game controller mappings.
|
|
* Added functions to return information about joysticks and
|
|
open game controllers.
|
|
* Added SDL_GameControllerNumMappings() and
|
|
SDL_GameControllerMappingForIndex() to be able to enumerate
|
|
the built-in game controller mappings.
|
|
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
|
|
into memory.
|
|
* Added SDL_DuplicateSurface() to make a copy of a surface.
|
|
* Added an experimental JACK audio driver.
|
|
* Implemented non-power-of-two audio resampling.
|
|
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
|
|
quality of resampling.
|
|
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
|
|
the scaling policy for SDL_RenderSetLogicalSize().
|
|
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
|
|
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
|
|
when being read from raw mouse input.
|
|
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
|
|
SDL will synthesize mouse events from touch events.
|
|
* Added an experimental KMS/DRM video driver for embedded
|
|
development.
|
|
- Remove dbus-ime.diff (no longer needed)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Aug 1 13:14:45 UTC 2017 - fcrozat@suse.com
|
|
|
|
- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
|
|
since SLE12 SP2).
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 29 10:50:38 UTC 2017 - schwab@suse.de
|
|
|
|
- libspe2 doesn't exist any more
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Feb 15 11:51:52 UTC 2017 - jengelh@inai.de
|
|
|
|
- Add dbus-ime.diff and build with fcitx [boo#1025413]
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
|
|
|
|
- Backported commit 5184186d4366 and fbf9b0e3589a as
|
|
SDL2-ppc64-declaration-after-statement.patch to fix build
|
|
on ppc64/ppc64le
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
|
|
|
|
- Update to 2.0.5
|
|
General:
|
|
* Implemented audio capture support for some platforms
|
|
* Added SDL_DequeueAudio() to retrieve audio when buffer
|
|
queuing is turned on for audio capture
|
|
* Added events for dragging and dropping text
|
|
* Added events for dragging and dropping multiple items
|
|
* By default the click raising a window will not be
|
|
delivered to the SDL application. You can set the hint
|
|
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
|
|
through to the window.
|
|
* Saving a surface with an alpha channel as a BMP will use a
|
|
newer BMP format that supports alpha information. You can
|
|
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
|
|
the old format.
|
|
* Added SDL_GetHintBoolean() to get the boolean value of a
|
|
hint
|
|
* Added SDL_RenderSetIntegerScale() to set whether to
|
|
smoothly scale or use integral multiples of the viewport
|
|
size when scaling the rendering output
|
|
* Added SDL_CreateRGBSurfaceWithFormat() and
|
|
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
|
|
surface with a specific pixel format
|
|
* Added SDL_GetDisplayUsableBounds() which returns the area
|
|
usable for windows. For example, on Mac OS X, this subtracts
|
|
the area occupied by the menu bar and dock.
|
|
* Added SDL_GetWindowBordersSize() which returns the size of
|
|
the window's borders around the client area
|
|
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
|
|
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
|
|
in the title bar or window frame)
|
|
* Added SDL_SetWindowResizable() to change whether a window
|
|
is resizable
|
|
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
|
|
affect the window transparency
|
|
* Added SDL_SetWindowModalFor() to set a window as modal for
|
|
another window
|
|
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
|
|
SDL_MixAudioFormat()
|
|
* Fixed flipped images when reading back from target
|
|
textures when using the OpenGL renderer
|
|
* Fixed texture color modulation with SDL_BLENDMODE_NONE
|
|
when using the OpenGL renderer
|
|
* Fixed bug where the alpha value of colorkeys was ignored
|
|
when blitting in some cases
|
|
Linux:
|
|
* Added support for the Fcitx IME
|
|
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
|
|
window manager asks the SDL window whether it wants to take
|
|
focus.
|
|
* Refresh rates are now rounded instead of truncated, e.g.
|
|
59.94 Hz is rounded up to 60 Hz instead of 59.
|
|
* Added initial support for touchscreens on Raspberry Pi
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com
|
|
|
|
- Make building more verbose
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de
|
|
|
|
- Enable udev support
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
|
|
|
|
- update to version 2.0.4
|
|
General:
|
|
* Added support for web applications using Emscripten, see
|
|
docs/README-emscripten.md for more information
|
|
* Added support for web applications using Native Client (NaCl), see
|
|
docs/README-nacl.md for more information
|
|
* Added an API to queue audio instead of using the audio callback:
|
|
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
|
|
* Added events for audio device hot plug support:
|
|
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
|
|
* Added SDL_PointInRect()
|
|
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
|
|
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
|
|
like traditional window decorations (drag areas, resize areas)
|
|
* Added SDL_GetGrabbedWindow() to get the window that currently has input
|
|
grab, if any
|
|
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
|
|
enabled in a renderer
|
|
* Added SDL_CaptureMouse() to capture the mouse to get events while the
|
|
mouse is not in your window
|
|
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
|
|
space
|
|
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
|
|
an SDL window* Added a direction field to mouse wheel events to tell
|
|
whether they are flipped (natural) or not
|
|
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
|
|
[WGL|GLX]_ARB_context_flush_control extension)
|
|
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
|
|
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
|
|
OpenGL ES 2.0 renderers
|
|
* Added a Vivante video driver that is used on various SoC platforms
|
|
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
|
|
renderers when the D3D device is lost, and from Android's event loop when
|
|
the GLES context had to be recreated
|
|
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
|
|
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
|
|
SDL's threads
|
|
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
|
|
* Improved support for WAV and BMP files with unusual chunks in them
|
|
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
|
|
SDL_AssertState
|
|
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
|
|
window interaction while cursor is hidden
|
|
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
|
|
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
|
|
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
|
|
SDL_Joystick* that an event is referring to.
|
|
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
|
|
the SDL_GameController* that an event is referring to.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
|
|
|
|
- libspe2 only exists for ppc and ppc64
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de
|
|
|
|
- Drop old arts/esound soundserver support.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de
|
|
|
|
- Remove SDL2 obsoletes (we never had packages of that name).
|
|
Copy current Provides to baselibs.conf.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
|
|
|
|
- Update to new upstream release 2.0.3
|
|
* This is a minor bugfix release to take care of creating an OpenGL
|
|
context on Mac OS X.
|
|
|
|
-------------------------------------------------------------------
|
|
Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Added missing build dependencies
|
|
* arts
|
|
* dbus
|
|
* udev
|
|
* tslib
|
|
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
|
|
|
|
-------------------------------------------------------------------
|
|
Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Use pkgconfig everywhere
|
|
- Fix the build on SLE using prjconf
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
|
|
|
|
- Update to 2.0.2
|
|
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
|
* Added an API to load a database of game controller mappings from a file:
|
|
SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
|
|
* Added game controller mappings for the PS4 and OUYA controllers
|
|
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
|
* Added SDL_DetachThread()
|
|
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
|
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
|
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
|
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
|
* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
|
|
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
|
|
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
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* testgl2 does not need to link with libGL anymore
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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* Added controllermap test program to visually map a game controller
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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* Added experimental Wayland and Mir support, disabled by default
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- Added SDL2-devel provides
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-------------------------------------------------------------------
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Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
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- Update to version 2.0.1:
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* Added an API to get common filesystem paths in SDL_filesystem.h:
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SDL_GetBasePath(), SDL_GetPrefPath()
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* Added an API to do optimized YV12 and IYUV texture updates:
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SDL_UpdateYUVTexture()
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* Added an API to get the amount of RAM on the system:
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SDL_GetSystemRAM()
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* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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SDL_TICKS_PASSED()
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* Dramatically improved OpenGL ES 2.0 rendering performance
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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* Fixed float audio support with the PulseAudio driver
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* Fixed missing line endpoints in the OpenGL renderer on some drivers
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* X11 symbols are no longer defined to avoid collisions when linking statically
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|
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-------------------------------------------------------------------
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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
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- add SDL2 provides
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-------------------------------------------------------------------
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Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
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- Some metadata spruce-up: add current URLs, softer wildcarding
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in the files list, more robust make install call
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- Reduce build dependencies
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- Optional signature verification in local builds
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-------------------------------------------------------------------
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Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
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- created package (version 2.0.0) - based on SDL package
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