ef229b3bfb
Ref. (sr#436547), not sure if still necessary for Factory. OBS-URL: https://build.opensuse.org/request/show/436959 OBS-URL: https://build.opensuse.org/package/show/games/SDL2?expand=0&rev=47
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-------------------------------------------------------------------
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Sun Oct 23 08:00:21 UTC 2016 - aloisio@gmx.com
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- Backported commit 5184186d4366 and fbf9b0e3589a as
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SDL2-ppc64-declaration-after-statement.patch to fix build
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on ppc64/ppc64le
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-------------------------------------------------------------------
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Thu Oct 20 13:47:14 UTC 2016 - aloisio@gmx.com
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- Update to 2.0.5
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General:
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* Implemented audio capture support for some platforms
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* Added SDL_DequeueAudio() to retrieve audio when buffer
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queuing is turned on for audio capture
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* Added events for dragging and dropping text
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* Added events for dragging and dropping multiple items
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* By default the click raising a window will not be
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delivered to the SDL application. You can set the hint
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SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
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through to the window.
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* Saving a surface with an alpha channel as a BMP will use a
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newer BMP format that supports alpha information. You can
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set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
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the old format.
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* Added SDL_GetHintBoolean() to get the boolean value of a
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hint
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* Added SDL_RenderSetIntegerScale() to set whether to
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smoothly scale or use integral multiples of the viewport
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size when scaling the rendering output
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* Added SDL_CreateRGBSurfaceWithFormat() and
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SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
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surface with a specific pixel format
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* Added SDL_GetDisplayUsableBounds() which returns the area
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usable for windows. For example, on Mac OS X, this subtracts
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the area occupied by the menu bar and dock.
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* Added SDL_GetWindowBordersSize() which returns the size of
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the window's borders around the client area
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* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
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window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
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in the title bar or window frame)
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* Added SDL_SetWindowResizable() to change whether a window
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is resizable
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* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
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affect the window transparency
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* Added SDL_SetWindowModalFor() to set a window as modal for
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another window
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* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
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SDL_MixAudioFormat()
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* Fixed flipped images when reading back from target
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textures when using the OpenGL renderer
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* Fixed texture color modulation with SDL_BLENDMODE_NONE
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when using the OpenGL renderer
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* Fixed bug where the alpha value of colorkeys was ignored
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when blitting in some cases
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Linux:
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* Added support for the Fcitx IME
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* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
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window manager asks the SDL window whether it wants to take
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focus.
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* Refresh rates are now rounded instead of truncated, e.g.
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59.94 Hz is rounded up to 60 Hz instead of 59.
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* Added initial support for touchscreens on Raspberry Pi
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-------------------------------------------------------------------
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Thu Mar 17 15:53:13 UTC 2016 - mpluskal@suse.com
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- Make building more verbose
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-------------------------------------------------------------------
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Thu Mar 10 13:39:57 UTC 2016 - jengelh@inai.de
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- Enable udev support
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-------------------------------------------------------------------
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Sun Jan 10 15:27:58 UTC 2016 - mailaender@opensuse.org
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- update to version 2.0.4
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General:
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* Added support for web applications using Emscripten, see
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docs/README-emscripten.md for more information
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* Added support for web applications using Native Client (NaCl), see
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docs/README-nacl.md for more information
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* Added an API to queue audio instead of using the audio callback:
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SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
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* Added events for audio device hot plug support:
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SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
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* Added SDL_PointInRect()
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* Added SDL_HasAVX2() to detect CPUs with AVX2 support
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* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
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like traditional window decorations (drag areas, resize areas)
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* Added SDL_GetGrabbedWindow() to get the window that currently has input
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grab, if any
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* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
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enabled in a renderer
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* Added SDL_CaptureMouse() to capture the mouse to get events while the
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mouse is not in your window
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* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
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space
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* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
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an SDL window* Added a direction field to mouse wheel events to tell
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whether they are flipped (natural) or not
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* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
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[WGL|GLX]_ARB_context_flush_control extension)
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* Added EGL_KHR_create_context support to allow OpenGL ES version selection
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on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
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OpenGL ES 2.0 renderers
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* Added a Vivante video driver that is used on various SoC platforms
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* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
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renderers when the D3D device is lost, and from Android's event loop when
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the GLES context had to be recreated
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* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
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handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
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SDL's threads
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* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
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* Improved support for WAV and BMP files with unusual chunks in them
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* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
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SDL_AssertState
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* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
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window interaction while cursor is hidden
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* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
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SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
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* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
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SDL_Joystick* that an event is referring to.
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
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the SDL_GameController* that an event is referring to.
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-------------------------------------------------------------------
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Mon Jan 12 16:20:53 UTC 2015 - schwab@suse.de
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- libspe2 only exists for ppc and ppc64
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-------------------------------------------------------------------
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Fri Dec 19 10:44:54 UTC 2014 - jengelh@inai.de
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- Drop old arts/esound soundserver support.
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-------------------------------------------------------------------
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Thu Dec 18 09:46:46 UTC 2014 - jengelh@inai.de
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- Remove SDL2 obsoletes (we never had packages of that name).
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Copy current Provides to baselibs.conf.
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-------------------------------------------------------------------
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Mon Jul 21 20:13:17 UTC 2014 - jengelh@inai.de
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- Update to new upstream release 2.0.3
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* This is a minor bugfix release to take care of creating an OpenGL
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context on Mac OS X.
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-------------------------------------------------------------------
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Mon May 26 07:48:54 UTC 2014 - mailaender@opensuse.org
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- Added missing build dependencies
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* arts
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* dbus
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* udev
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* tslib
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- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
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-------------------------------------------------------------------
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Mon May 26 07:00:15 UTC 2014 - mailaender@opensuse.org
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- Use pkgconfig everywhere
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- Fix the build on SLE using prjconf
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-------------------------------------------------------------------
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Thu Mar 13 18:50:31 UTC 2014 - mailaender@opensuse.org
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- Update to 2.0.2
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* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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* Added an API to load a database of game controller mappings from a file:
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SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
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* Added game controller mappings for the PS4 and OUYA controllers
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* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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* Added SDL_DetachThread()
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* Added SDL_HasAVX() to determine if the CPU has AVX features
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* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
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* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
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* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
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* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
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* testgl2 does not need to link with libGL anymore
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* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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* Added controllermap test program to visually map a game controller
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* Fixed fullscreen and focused behavior when receiving NotifyGrab events
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* Added experimental Wayland and Mir support, disabled by default
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- Added SDL2-devel provides
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-------------------------------------------------------------------
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Thu Nov 7 10:56:36 UTC 2013 - mailaender@opensuse.org
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- Update to version 2.0.1:
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* Added an API to get common filesystem paths in SDL_filesystem.h:
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SDL_GetBasePath(), SDL_GetPrefPath()
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* Added an API to do optimized YV12 and IYUV texture updates:
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SDL_UpdateYUVTexture()
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* Added an API to get the amount of RAM on the system:
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SDL_GetSystemRAM()
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* Added a macro to perform timestamp comparisons with SDL_GetTicks():
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SDL_TICKS_PASSED()
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* Dramatically improved OpenGL ES 2.0 rendering performance
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* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
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* Fixed float audio support with the PulseAudio driver
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* Fixed missing line endpoints in the OpenGL renderer on some drivers
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* X11 symbols are no longer defined to avoid collisions when linking statically
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-------------------------------------------------------------------
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Mon Oct 28 17:59:05 UTC 2013 - prusnak@opensuse.org
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- add SDL2 provides
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-------------------------------------------------------------------
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Tue Aug 13 12:04:26 UTC 2013 - jengelh@inai.de
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- Some metadata spruce-up: add current URLs, softer wildcarding
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in the files list, more robust make install call
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- Reduce build dependencies
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- Optional signature verification in local builds
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-------------------------------------------------------------------
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Tue Aug 13 11:27:54 UTC 2013 - prusnak@opensuse.org
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- created package (version 2.0.0) - based on SDL package
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