forked from pool/SDL_sound
Accepting request 280335 from games
- Improve package summary and description. Drop --with-pic which is enabled implicitly anyway. OBS-URL: https://build.opensuse.org/request/show/280335 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/SDL_sound?expand=0&rev=23
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commit
1143ed82a7
@ -1,3 +1,9 @@
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-------------------------------------------------------------------
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Thu Jan 8 09:52:45 UTC 2015 - jengelh@inai.de
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- Improve package summary and description. Drop --with-pic which
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is enabled implicitly anyway.
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-------------------------------------------------------------------
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Mon Nov 11 04:04:25 UTC 2013 - jengelh@inai.de
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@ -1,7 +1,7 @@
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#
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# spec file for package SDL_sound
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#
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# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,16 +17,17 @@
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Name: SDL_sound
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%define lname libSDL_sound-1_0-1
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Version: 1.0.3
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Release: 0
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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License: LGPL-2.1+
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Group: Development/Libraries/C and C++
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Version: 1.0.3
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Release: 0
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Url: http://icculus.org/SDL_sound/
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Source: %{name}-%{version}-nompglib.tar.bz2
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Source: %name-%version-nompglib.tar.bz2
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Source2: baselibs.conf
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Patch0: %{name}-%{version}-nompglib.patch
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Patch0: %name-%version-nompglib.patch
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BuildRequires: flac-devel
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BuildRequires: libSDL-devel
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BuildRequires: libmikmod-devel
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@ -44,13 +45,13 @@ play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-1_0-1
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%package -n %lname
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Group: System/Libraries
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Provides: SDL_sound = %{version}
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Obsoletes: SDL_sound <= %{version}
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Provides: SDL_sound = %version
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Obsoletes: SDL_sound <= %version
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%description -n libSDL_sound-1_0-1
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%description -n %lname
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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@ -58,12 +59,12 @@ pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-devel
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Summary: Development files for the SDL sound sample library
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Group: Development/Libraries/C and C++
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Requires: libSDL-devel
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Requires: libSDL_sound-1_0-1 = %{version}
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Provides: SDL_sound-devel = %{version}
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Obsoletes: SDL_sound-devel <= %{version}
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Requires: %lname = %version
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Requires: pkgconfig(sdl)
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Provides: SDL_sound-devel = %version
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Obsoletes: SDL_sound-devel <= %version
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%description -n libSDL_sound-devel
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SDL_sound is a library that handles the decoding of several popular
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@ -79,29 +80,27 @@ on-the-fly and behind-the-scenes.
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%build
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%configure \
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--disable-static \
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--with-pic \
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--disable-sdltest \
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--disable-smpeg \
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--disable-mpglib
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make %{?_smp_mflags}
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%install
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make install DESTDIR=$RPM_BUILD_ROOT
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rm -f %{buildroot}%{_libdir}/*.la
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make install DESTDIR=%buildroot
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rm -f "%buildroot/%_libdir"/*.la
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%post -n libSDL_sound-1_0-1 -p /sbin/ldconfig
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%postun -n libSDL_sound-1_0-1 -p /sbin/ldconfig
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files -n libSDL_sound-1_0-1
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%defattr(-,root,root)
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%doc CHANGELOG COPYING CREDITS README TODO
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%{_libdir}/lib*.so.*
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%_libdir/lib*.so.*
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%files -n libSDL_sound-devel
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%defattr(-,root,root)
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%{_bindir}/playsound*
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%{_includedir}/SDL
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%{_libdir}/lib*.so
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%_bindir/playsound*
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%_includedir/SDL/
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%_libdir/lib*.so
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%changelog
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