forked from pool/SDL_sound
Accepting request 83177 from home:jengelh:bl
- Remove redundant tags/sections from specfile OBS-URL: https://build.opensuse.org/request/show/83177 OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=9
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@ -1,3 +1,8 @@
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Sat Sep 17 10:24:03 UTC 2011 - jengelh@medozas.de
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- Remove redundant tags/sections from specfile
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-------------------------------------------------------------------
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Mon Aug 1 09:38:13 UTC 2011 - jengelh@medozas.de
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Mon Aug 1 09:38:13 UTC 2011 - jengelh@medozas.de
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@ -1,7 +1,7 @@
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#
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#
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# spec file for package SDL_sound (Version 1.0.3)
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# spec file for package SDL_sound
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#
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#
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# Copyright (c) 2010 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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@ -15,7 +15,6 @@
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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#
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# norootforbuild
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Name: SDL_sound
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Name: SDL_sound
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@ -38,12 +37,6 @@ play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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on-the-fly and behind-the-scenes.
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Authors:
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--------
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Ryan C. Gordon <icculus at clutteredmind dot org>
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%package -n libSDL_sound-1_0-1
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%package -n libSDL_sound-1_0-1
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Group: System/Libraries
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Group: System/Libraries
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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@ -58,12 +51,6 @@ play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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on-the-fly and behind-the-scenes.
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Authors:
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--------
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Ryan C. Gordon <icculus at clutteredmind dot org>
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%package -n libSDL_sound-devel
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%package -n libSDL_sound-devel
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License: LGPLv2.1+
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License: LGPLv2.1+
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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@ -79,12 +66,6 @@ play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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on-the-fly and behind-the-scenes.
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Authors:
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--------
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Ryan C. Gordon <icculus at clutteredmind dot org>
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%prep
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%prep
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%setup -q
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%setup -q
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%patch0
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%patch0
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