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forked from pool/SDL_sound

- Drop baselibs.conf

- Rename devel package to just %name-devel

OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=25
This commit is contained in:
Jan Engelhardt 2022-03-30 13:44:51 +00:00 committed by Git OBS Bridge
parent 3231457f0f
commit 816afbfb33
3 changed files with 18 additions and 22 deletions

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@ -1,3 +1,10 @@
-------------------------------------------------------------------
Wed Mar 30 13:37:57 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
- Drop baselibs.conf, nothing really needs SDL_sound anymore.
- Rename devel package to just %name-devel, which is what most
our packages do (as does Fedora).
-------------------------------------------------------------------
Thu Jan 17 23:27:04 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

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@ -1,7 +1,7 @@
#
# spec file for package SDL_sound
#
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2022 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -23,10 +23,9 @@ Release: 0
Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
License: LGPL-2.1-or-later
Group: Development/Libraries/C and C++
Url: http://icculus.org/SDL_sound/
URL: http://icculus.org/SDL_sound/
Source: %name-%version-nompglib.tar.bz2
Source2: baselibs.conf
Patch0: %name-%version-nompglib.patch
BuildRequires: flac-devel
BuildRequires: libSDL-devel
@ -35,7 +34,6 @@ BuildRequires: libogg-devel
BuildRequires: libvorbis-devel
BuildRequires: speex-devel
BuildRequires: pkgconfig(libmodplug)
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
SDL_sound is a library that handles the decoding of several popular
@ -57,15 +55,15 @@ play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%package -n libSDL_sound-devel
%package devel
Summary: Development files for the SDL sound sample library
Group: Development/Libraries/C and C++
Requires: %lname = %version
Requires: pkgconfig(sdl)
Provides: SDL_sound-devel = %version
Obsoletes: SDL_sound-devel <= %version
Provides: libSDL_sound-devel = %version
Obsoletes: libSDL_sound-devel <= %version
%description -n libSDL_sound-devel
%description devel
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
@ -73,8 +71,7 @@ pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.
%prep
%setup -q
%patch0
%autosetup -p0
%build
%configure \
@ -82,22 +79,20 @@ on-the-fly and behind-the-scenes.
--disable-sdltest \
--disable-smpeg \
--disable-mpglib
make %{?_smp_mflags}
%make_build
%install
make install DESTDIR=%buildroot
%make_install
rm -f "%buildroot/%_libdir"/*.la
%post -n %lname -p /sbin/ldconfig
%postun -n %lname -p /sbin/ldconfig
%files -n libSDL_sound-1_0-1
%defattr(-,root,root)
%doc CHANGELOG COPYING CREDITS README TODO
%license COPYING
%_libdir/lib*.so.*
%files -n libSDL_sound-devel
%defattr(-,root,root)
%files devel
%_bindir/playsound*
%_includedir/SDL/
%_libdir/lib*.so

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@ -1,6 +0,0 @@
libSDL_sound-1_0-1
provides "SDL_sound-<targettype> = <version>"
obsoletes "SDL_sound-<targettype> <= <version>"
libSDL_sound-devel
requires -libSDL_sound-<targettype>
requires "libSDL_sound-1_0-1-<targettype> = <version>"