forked from pool/SDL_sound
Jan Engelhardt
82e5e10587
OBS-URL: https://build.opensuse.org/package/show/games/SDL_sound?expand=0&rev=15
107 lines
3.4 KiB
RPMSpec
107 lines
3.4 KiB
RPMSpec
#
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# spec file for package SDL_sound
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#
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# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: SDL_sound
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%define lname libSDL_sound-1_0-1
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Version: 1.0.3
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Release: 0
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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License: LGPL-2.1+
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Group: Development/Libraries/C and C++
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Url: http://icculus.org/SDL_sound/
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Source: %name-%version-nompglib.tar.bz2
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Source2: baselibs.conf
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Patch0: %name-%version-nompglib.patch
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BuildRequires: flac-devel
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BuildRequires: libSDL-devel
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BuildRequires: libmikmod-devel
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BuildRequires: libogg-devel
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BuildRequires: libvorbis-devel
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BuildRequires: physfs-devel
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BuildRequires: speex-devel
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BuildRequires: pkgconfig(libmodplug)
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n %lname
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Summary: Sound Sample Library for SDL (Simple DirectMedia Layer)
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Group: System/Libraries
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Provides: SDL_sound = %version
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Obsoletes: SDL_sound <= %version
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%description -n %name
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%package -n libSDL_sound-devel
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Summary: Development files for the SDL sound sample library
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Group: Development/Libraries/C and C++
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Requires: %lname = %version
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Requires: pkgconfig(sdl)
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Provides: SDL_sound-devel = %version
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Obsoletes: SDL_sound-devel <= %version
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%description -n libSDL_sound-devel
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SDL_sound is a library that handles the decoding of several popular
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sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
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play a file or alternatively decode a file and hand back a single
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pointer to the waveform. SDL_sound also can handle channel conversion
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on-the-fly and behind-the-scenes.
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%prep
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%setup -q
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%patch0
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%build
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%configure \
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--disable-static \
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--disable-sdltest \
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--disable-smpeg \
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--disable-mpglib
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make %{?_smp_mflags}
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%install
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make install DESTDIR=%buildroot
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rm -f "%buildroot/%_libdir"/*.la
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%post -n %lname -p /sbin/ldconfig
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%postun -n %lname -p /sbin/ldconfig
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%files -n libSDL_sound-1_0-1
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%defattr(-,root,root)
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%doc CHANGELOG COPYING CREDITS README TODO
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%_libdir/lib*.so.*
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%files -n libSDL_sound-devel
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%defattr(-,root,root)
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%_bindir/playsound*
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%_includedir/SDL/
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%_libdir/lib*.so
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%changelog
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