diff --git a/_service b/_service index fb2b300..573ed4b 100644 --- a/_service +++ b/_service @@ -2,8 +2,8 @@ git git://github.com/assimp/assimp - v5.1.0 - 5.1.0 + v5.1.2 + 5.1.2 test/models-nonbsd diff --git a/assimp-5.1.0.tar.xz b/assimp-5.1.0.tar.xz deleted file mode 100644 index facba49..0000000 --- a/assimp-5.1.0.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f85d3612ecdb46c07dad8049ca0469f51af372d6022694e879c13a4006f1b426 -size 24525516 diff --git a/assimp-5.1.2.tar.xz b/assimp-5.1.2.tar.xz new file mode 100644 index 0000000..2e7f742 --- /dev/null +++ b/assimp-5.1.2.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6eefe729d31476cc8609eb62dda7bb78f041dc4ca2899ae4b55915e3754a64ba +size 24524464 diff --git a/assimp.changes b/assimp.changes index fe467bc..f00befc 100644 --- a/assimp.changes +++ b/assimp.changes @@ -1,3 +1,15 @@ +------------------------------------------------------------------- +Thu Dec 2 12:05:31 UTC 2021 - Christophe Giboudeaux + +- Update to 5.1.2. Changes since 5.1.0: + * Fixed an incorrect indeiciesType in the glTF2 sparse accessor. + * Prevent out-of-range memory writes by sparse accessors + * Delete test/models/3DS/UVTransformTest directory + * Do not build ziplib when 3MF exporter is disabled. + * Collada: Read value, not attribute + * Redefine deprecated glTF-specific PBR material macros +- Fix assimp-devel dependencies. minizip is required. + ------------------------------------------------------------------- Sat Nov 13 16:29:32 UTC 2021 - Christophe Giboudeaux diff --git a/assimp.spec b/assimp.spec index 814e137..6851851 100644 --- a/assimp.spec +++ b/assimp.spec @@ -18,7 +18,7 @@ %define sover 5 Name: assimp -Version: 5.1.0 +Version: 5.1.2 Release: 0 Summary: Library to load and process 3D scenes from various data formats License: BSD-3-Clause AND MIT @@ -40,11 +40,11 @@ materials, bone animations and potential texture data. The library is not design it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading. -%package -n lib%{name}%{sover} +%package -n libassimp%{sover} Summary: Library to load and process 3D scenes from various data formats Group: System/Libraries -%description -n lib%{name}%{sover} +%description -n libassimp%{sover} Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, @@ -52,11 +52,12 @@ it is primarily useful for importing assets from various sources once and storin engine-specific format for easy and fast every-day-loading. %package devel -Summary: Headers, docs and command-line utility for %{name} +Summary: Headers, docs and command-line utility for assimp Group: Development/Libraries/C and C++ Requires: glibc-devel -Requires: lib%{name}%{sover} = %{version} +Requires: libassimp%{sover} = %{version} Requires: libstdc++-devel +Requires: pkgconfig(minizip) %description devel Assimp is a library to load and process geometric scenes from various data formats.