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deutex/deutex-proto.diff

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From acd96b8c80a584d877845646ceac388feda46748 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jengelh@inai.de>
Date: Mon, 1 Jan 2018 19:28:24 +0100
Subject: [PATCH] build: fix gcc warnings abuot old K&R style function
declarations
Older gcc complain about the K&R-style prototype. Fix 'em.
(Forward ported from a deutex 4.4.x patch.)
src/deutex.c:108:1: warning: function declaration is not a prototype
src/deutex.c:1611:13: warning: function declaration is not a prototype
---
src/deutex.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/deutex.c b/src/deutex.c
index 15ff8c3..505a352 100644
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
--- a/src/deutex.c
+++ b/src/deutex.c
@@ -76,7 +76,7 @@ const char *palette_lump = "PLAYPAL";
static char anon[1] = { '\0' };
typedef void (*comfun_t) (int argc, const char *argv[]);
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
-static void opt_widths();
+static void opt_widths(void);
static int is_prefix(const char *s1, const char *s2);
static void call_opt(comfun_t func, ...);
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
@@ -1212,7 +1212,7 @@ void COMformat(int argc, const char *argv[])
/*
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
* opt_widths - make a pass through Com and compute widths per section
*/
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
-static void opt_widths()
+static void opt_widths(void)
{
Accepting request 560959 from home:avindra - update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
comdef_t *d;
comdef_t *current_section = NULL;
--
2.15.1