2012-05-16 12:24:23 +02:00
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#
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# spec file for package deutex
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#
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Accepting request 560959 from home:avindra
- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
OBS-URL: https://build.opensuse.org/request/show/560959
OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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2012-05-16 12:24:23 +02:00
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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2018-09-16 23:11:35 +02:00
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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2012-05-16 12:24:23 +02:00
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#
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2017-07-08 12:35:17 +02:00
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2012-05-16 12:24:23 +02:00
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Name: deutex
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2019-08-23 20:01:45 +02:00
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Version: 5.2.1
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2012-05-16 12:24:23 +02:00
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Release: 0
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Summary: WAD composer for Doom and related games
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2018-09-16 23:11:35 +02:00
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License: GPL-2.0-or-later
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2017-07-08 12:35:17 +02:00
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Group: Development/Tools/Other
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2019-08-23 20:01:45 +02:00
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#Historic-URL: http://www.teaser.fr/~amajorel/deutex/
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2018-01-01 20:21:51 +01:00
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URL: https://github.com/Doom-Utils/deutex
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Source: https://github.com/Doom-Utils/deutex/releases/download/v%version/%name-%version.tar.xz
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Source2: https://github.com/Doom-Utils/deutex/releases/download/v%version/%name-%version.tar.xz.sig
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Accepting request 560959 from home:avindra
- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
OBS-URL: https://build.opensuse.org/request/show/560959
OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
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BuildRequires: asciidoc
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2017-07-08 12:35:17 +02:00
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BuildRequires: automake
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2019-08-23 20:01:45 +02:00
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BuildRequires: pkg-config
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2012-05-16 12:24:23 +02:00
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%description
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2018-01-01 20:21:51 +01:00
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DeuTex is a .wad file composer for Doom, Heretic, Hexen and Strife.
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It can be used to extract the lumps of a WAD and save them as
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individual files. Conversely, it can also build a WAD from separate
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files. When extracting a lump to a file, it does not just copy the
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raw data, it converts it to an appropriate format (such as PNG for
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graphics, WAVE for audio samples, etc.). Conversely, when it reads
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files for inclusion in PWADs, it does the necessary conversions (for
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example, from PPM to Doom picture format). In addition, DeuTex has
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functions such as merging WADs.
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2012-05-16 12:24:23 +02:00
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%prep
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2019-08-23 20:01:45 +02:00
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%autosetup -p1
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2012-05-16 12:24:23 +02:00
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%build
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Accepting request 560959 from home:avindra
- update to 5.1.0
* General
- The -overwrite option now works.
- Levels are extracted/inserted in a way to preserve GL nodes.
- Inserting pictures with a height of 1 pixel no longer causes
a malloc error, and allows the operation of rebuilding a
Doom 1 or 2 IWAD.
- texture lump file names can now be overridden.
* Graphics
- DeuTex supports reading and writing sprite offsets based on
PNG grab chunks in a manner compatible with SLADE and ZDoom.
wadinfo.txt overrides these offsets unless -pngoffsets is used.
- includes 5.0.0
* Removed features
- DeuSF.
- -man troff format generation.
- WinTex options.
- -fullsnd: now the only mode.
- MS-DOS and OS/2 compatibility.
- Incomplete (and conditioned out) Rise of the Triad support.
* File format support
- PNG support added, creating an optional dependency on libpng
1.6. If compiled in, it is the default extraction format,
PPM otherwise.
- Au and VOC sound formats removed. WAV is the only supported
format for extraction and creation.
- Full sound lumps from the WAD are always extracted.
- MIDI files can be included just by being named *.mid, and
are extracted to the same file name extension.
* General
- Log file support has been removed, in favor of the user
doing a shell redirection (eg, with > or 2>) instead.
- Arch-vile sprites are now extracted and inserted using
literal names for sprites with the [ and ] characters in
names (was illegal in DOS), and sprite names with \ are
now altered to use ^ on-disk, matching the ZDoom PK3
standard.
- Graphics with a height > 128 are now inserted into Doom WAD
files correctly.
- UDMF (Universal Doom Map Format) support.
* Build systems, code standards
- Real Autoconf+Automake build system to replace the
barely-functioning imitation one. ./configure, make, and
related environment variables work as should be expected.
- MS-DOS and OS/2 batch files removed.
- A malloc.h include was removed to allow compilation on MacOS,
and is not needed by current Unix systems in general.
- Major cleanup, linting and refactoring
- C99-style cleanups to use (u)intN_t types, bool, true,
false throughout the code, replacing old defines.
- AsciiDoc now used for documentation
- cleanup with spec-cleaner
- remove patches obsoleted by upstream cleanup and refactoring
* deutex-automake.diff
* deutex-braces.diff
* deutex-init-stdfp.diff
- check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d)
* deutex-soundbuf.diff
- rebase deutex-proto.diff
- rebase deutex-nolimit.diff
- renumber patches
OBS-URL: https://build.opensuse.org/request/show/560959
OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
2018-01-01 19:58:32 +01:00
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autoreconf -fiv
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2012-05-16 12:24:23 +02:00
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%configure
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2018-01-01 20:21:51 +01:00
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make %{?_smp_mflags}
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2012-05-16 12:24:23 +02:00
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%install
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2017-07-08 12:35:17 +02:00
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%make_install
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2012-05-16 12:24:23 +02:00
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%files
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2018-09-16 23:11:35 +02:00
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%license COPYING COPYING.LIB
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2018-01-01 20:21:51 +01:00
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%_bindir/*
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%_mandir/man6/%name.6%ext_man
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2012-05-16 12:24:23 +02:00
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%changelog
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