forked from pool/deutex
Jan Engelhardt
5fb04e6c8f
- update to 5.1.0 * General - The -overwrite option now works. - Levels are extracted/inserted in a way to preserve GL nodes. - Inserting pictures with a height of 1 pixel no longer causes a malloc error, and allows the operation of rebuilding a Doom 1 or 2 IWAD. - texture lump file names can now be overridden. * Graphics - DeuTex supports reading and writing sprite offsets based on PNG grab chunks in a manner compatible with SLADE and ZDoom. wadinfo.txt overrides these offsets unless -pngoffsets is used. - includes 5.0.0 * Removed features - DeuSF. - -man troff format generation. - WinTex options. - -fullsnd: now the only mode. - MS-DOS and OS/2 compatibility. - Incomplete (and conditioned out) Rise of the Triad support. * File format support - PNG support added, creating an optional dependency on libpng 1.6. If compiled in, it is the default extraction format, PPM otherwise. - Au and VOC sound formats removed. WAV is the only supported format for extraction and creation. - Full sound lumps from the WAD are always extracted. - MIDI files can be included just by being named *.mid, and are extracted to the same file name extension. * General - Log file support has been removed, in favor of the user doing a shell redirection (eg, with > or 2>) instead. - Arch-vile sprites are now extracted and inserted using literal names for sprites with the [ and ] characters in names (was illegal in DOS), and sprite names with \ are now altered to use ^ on-disk, matching the ZDoom PK3 standard. - Graphics with a height > 128 are now inserted into Doom WAD files correctly. - UDMF (Universal Doom Map Format) support. * Build systems, code standards - Real Autoconf+Automake build system to replace the barely-functioning imitation one. ./configure, make, and related environment variables work as should be expected. - MS-DOS and OS/2 batch files removed. - A malloc.h include was removed to allow compilation on MacOS, and is not needed by current Unix systems in general. - Major cleanup, linting and refactoring - C99-style cleanups to use (u)intN_t types, bool, true, false throughout the code, replacing old defines. - AsciiDoc now used for documentation - cleanup with spec-cleaner - remove patches obsoleted by upstream cleanup and refactoring * deutex-automake.diff * deutex-braces.diff * deutex-init-stdfp.diff - check_types removed (b76fafa6fee9a64929e7b1087ac36ea3ce39e27d) * deutex-soundbuf.diff - rebase deutex-proto.diff - rebase deutex-nolimit.diff - renumber patches OBS-URL: https://build.opensuse.org/request/show/560959 OBS-URL: https://build.opensuse.org/package/show/games:tools/deutex?expand=0&rev=3
66 lines
2.2 KiB
RPMSpec
66 lines
2.2 KiB
RPMSpec
#
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# spec file for package deutex
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: deutex
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Version: 5.1.0
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Release: 0
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Summary: WAD composer for Doom and related games
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License: GPL-2.0+
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Group: Development/Tools/Other
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URL: http://www.teaser.fr/~amajorel/deutex/
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Source0: https://github.com/Doom-Utils/%{name}/releases/download/v%{version}/%{name}-%{version}.tar.xz
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Source1: https://github.com/Doom-Utils/%{name}/releases/download/v%{version}/%{name}-%{version}.tar.xz.sig
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Patch1: deutex-proto.diff
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Patch2: deutex-nolimit.diff
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BuildRequires: asciidoc
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BuildRequires: autoconf
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BuildRequires: automake
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BuildRequires: libtool
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BuildRequires: pkgconfig
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Provides: deusf = %{version}
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%description
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DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can
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be used to extract the lumps of a wad and save them as individual
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files. Conversely, it can also build a wad from separate files. When
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extracting a lump to a file, it does not just copy the raw data, it
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converts it to an appropriate format (such as PPM for graphics, Sun
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audio for samples, etc.). Conversely, when it reads files for
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inclusion in pwads, it does the necessary conversions (for example,
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from PPM to Doom picture format). In addition, DeuTex has functions
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such as merging wads, etc.
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%prep
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%setup -q
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%patch -P 1 -P 2 -p1
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%build
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autoreconf -fiv
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%configure
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make CFLAGS="%{optflags}" %{?_smp_mflags}
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%install
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%make_install
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%files
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%doc COPYING COPYING.LIB
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%{_bindir}/%{name}
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%{_mandir}/man6/%{name}.6%{ext_man}
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%changelog
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