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Thu Apr 09 17:25:31 UTC 2020 - pousaduarte@gmail.com
- Update to version 1.5.4:
* [meta] Release 1.5.4
* [d3d9] Return D3D_OK in CreateTexture even if AUTOGENMIPMAP flag is stripped
* [d3d9] Check correct sampler bitfield when applying/capturing sampler state
* [util] Disable OpenVR for Raft
* [d3d9] Simplify dirty check for shader constants
* [d3d9] Store copy of shader metadata in constant set
* [dxso] Fix GCC warning for an unused variable
* [d3d9] Fix GCC warnings for unsigned->signed comparisons
* [d3d9] Don't arbitrarily set fog scale to 0
* [d3d9] Validate blit regions are in range
* [d3d9] Error on StretchRect when not D3DPOOL_DEFAULT
* [dxso] Initialize vPos in shaders if we have pixel fog
* [dxvk] Skip over adapters not supporting Vulkan 1.1
* [util] Include ostream in util_rc_ptr.h
* [dxso] Apply projection before bumpmapping in TexBem
* [meta] Release 1.5.3
* [d3d9] Unbind fragment shader for ProcessVertices
* [dxso] Handle writemask in TexKill op
* Revert "[util] Disable float emulation for Hat in Time"
* [d3d11] Re-introduce client API HUD item
* [d3d11] Introduce COM interface to set and get API version
* [d3d9] Re-introduce client API HUD item
* [hud] Add parameter to allow placing HUD items
* [hud] Don't initialize client API HUD item by default
* [dxvk] Don't oversubscribe memory heaps on UMA devices
* [dxvk] Move UMA check to backend
* [d3d9] Enable depth bounds feature, if supported
* [util] Disable float emulation for Hat in Time
* [d3d9] Use spec constants for bool constants
* [d3d9] Fix GetTextureStageState using unmapped types
* [dxso] Initialize vPos value at the start of the shader
* [dxso] Count max constants after we pull out pre-defines
* [util] Unify Risen 1/2/3 app profiles
* [util] Add more exe names to Gothic 3 app profile
* [d3d9] Allow StretchRect BC -> BC format without stretch
* [test] Add test for StretchRect DXT1 -> DXT1
* [meta] Release 1.5.2
* [d3d9] Don't try to blit to compressed images
* [d3d9] Don't mark D3DUSAGE_AUTOGENMIPMAP as renderable
* [util] Disable d3d9.allowDoNotWait for RTHDRIBL
* [d3d9] Implement d3d9.allowDoNotWait
* [d3d9] Unmark resources as dirty if they get discarded
* [d3d9] Don't block on GetRenderTargetData
* [util] Disable supportDFFormats for Gothic 3
* [d3d9] Don't check for sRGB formats when retrieving back buffer view
* [d3d9] Rotate swap chain back buffers
* [d3d9] Retrieve back buffer view from the D3D9Surface
* [dxvk] Remove image renaming
* [d3d9] Fix some off-by-one TSS types enum values
* [d3d9] Fix texture stage index in stateblocks
* [util] Add simple [] operator to our bitset
* [d3d9] Remap texture stage state types onto our own enum
* [d3d9] Remove unnecessary loops for some stateblocks applications
* [util] Add app profile for Entropia Universe
* [d3d11] Introduce d3d11.invariantPosition option
* [dxbc] Declare vertex positions as invariant
* [d3d9] Fix opSelect condition vector size
* [util] Spoof AMD for Skyrim (nvapi)
* [d3d11] Implicitly begin scoped queries in End if necessary
* [d3d9] Make unbound textures return (0, 0, 0, 1) (fixed func)
* [dxso] Make unbound textures return (0, 0, 0, 1)
* [util] Enable d3d9.deferSurfaceCreation for a ton of weeb games
* [d3d9] Remove unused variable
* [d3d9] Create front buffer
* [d3d9] Don't create sRGB views for non-sRGB compatible textures
* [d3d9] Return specific image view from GetSampleView
* [d3d9] Don't pass format mapping to D3D9CommonTexture
* [dxvk] Don't enable VK_KHR_descriptor_update_template
* [dxvk] Don't enable VK_KHR_shader_draw_parameters
* [dxvk] Don't enable VK_KHR_maintenance1, VK_KHR_maintenance2
* [dxvk] Don't enable VK_KHR_dedicated_allocation, VK_KHR_get_memory_requirements2
* [dxvk] Don't enable VK_KHR_get_physical_device_properties2
* [dxbc] Don't enable SPV_KHR_shader_draw_parameters
* [d3d9] Don't enable DrawParameters capability
* Readability cleanup
* Use verbose file operations during installation
* Add installation support for pure 64-bit Wine (non WoW64)
* [d3d9] Implement GetFrontBufferData (currently with first backbuffer)
* [d3d9] Add AreFormatsSimilar helper
* [d3d9] Don't create views if we are a null resource
* [dxvk] don't try to fall back to Vulkan 1.0
* [d3d9] Create multiple back buffers for GetBackBuffer API
* [d3d9] Synchronize with presentation in D3D9SwapChainEx::Reset
* [dxvk] Implement image swapping
* [dxvk] Introduce DxvkPhysicalImage
* [dxvk] Register image views with the parent image
* [dxvk] Use small_vector to store image view format compatibility list
* [dxvk] Factor out image view creation
* [util] Add small_vector helper
* [dxgi] Don't check window validity in IDXGISwapchain::GetFullscreenState
* [d3d9] Don't mark for hazards if we aren't rendering to mip 0
* [d3d9] Keep subresource views in subresources, defer creation until needed
* [d3d11] Lock immediate context when submitting presentation commands
* [dxso] Use m's id for bump matrix in TexBem
* [d3d9] Implement d3d9.forceSwapchainMSAA
* [d3d9] Defer dialog mode swapchain recreation decision to Present
* [d3d9] Remove redundant logging from SetDialogBoxMode
* [meta] Release 1.5.1
* [d3d9] Remove unused variable from D3D9DeviceEx::Clear
* [dxvk] Tweak number of pipeline compiler threads
* [d3d9] Add GetSurfaceExtent helper
* [d3d9] Respect mip != 0 for Clear fastpath
* [d3d9] Respect specific mip size for implicit viewport in SetRenderTarget
* [d3d11] Move shader stage and buffer slot calc to inside lambda
* [d3d9] Scale depth bias value based on current format's `r` value
* [d3d9] Set depth bias values separately, optimize redundant rasterizer state changes
* [dxvk] Fix loading vkAcquireFullScreenExclusiveModeEXT etc.
* [util] Improve Spinlock implementation
* [d3d9] Ensure D3DDISPLAYMODEEX we use to call the Ex funcs has its size set correctly
* [d3d9] Hook up GetAdapterDisplayMode to resp. adapter func
* [d3d9] Return current display mode in GetAdapterDisplayModeEx rather than last mode
* [d3d9] Don't re-set dialogbox mode on swapchain Reset
* [d3d9] Remove incorrect error returns SetDialogBoxMode
* [dxgi] Ignore sync interval if PRESENT_TEST is used
* [d3d11] Increment transfer command counter when initializing UAV counter
* [util] Enable d3d9.forceSamplerTypeSpecConstants for Halo [CE]
* [dxso] Implement d3d9.forceSamplerTypeSpecConstants
* [util] Improve ticket lock implementation
* [meta] Happy New Year 🎉💃🎊
* [d3d9] Fix crash when trying to present with a currently invalid presenter
* [dxso] Negate reflection in TexM3x3VSpec
* [dxso] Normalize eyeRay and normal before reflection in TexM3x3Spec
* [dxso] Only track co-issue parent opcode rather than the full context
* [dxso] Don't emit a co-issue for CNDs parented to a CND
* [d3d9] Enable bounds testing for D3DPOOL_SYSTEMMEM buffers
* [dxso] Perform saturate after bitshift modifier
* [dxso] Track and prioritize co-issued CNDs above their parent ops
* [dxso] Keep track of the current instruction index in a decoding context
* [dxso] Parse co-issue instruction modifier
* [d3d9] Use VK_FORMAT_D24_UNORM_S8_UINT for D3DFMT_DF24
* [d3d9] Use VK_FORMAT_D24_UNORM_S8_UINT for D3DFMT_D24X8
* [d3d9] Make ChangeReportedMemory actually atomic
* [util] Add get to bitset
* [d3d9] Simplify SetViewport
* [d3d9] Avoid rebinding scissor rects if the same one is re-set
* [d3d9] Avoid rebinding viewports if the same one is re-set
* [d3d9] Still rebind viewport/scissor when setting the same RT
* [d3d9] Add operator overloads for RECT
* [d3d9] Add operator overloads for D3DVIEWPORT9
* Report gpu vendor as Nvidia for Star Wars Battlefront II
* [spirv] Allow specifying the SPIR-V version explicitly
* [d3d9] Avoid unnecessary state block constant bits when not SWVPing
* [d3d9] Use new bitset helper + tzcnt for stateblocks
* [util] Add bitset helper
* [d3d9] Move auto depth stencil creation to after swapchain creation
* [d3d9] Remove initial device reset outside of constructor
* [d3d9] Log unavailable backbuffer format if encountered when resetting swapchain
* [d3d9] Fix return value for invalid backbuffer formats
* [hud] Respect dxvk.hud configuration option again
* [util] Handle undefined ratios in simplest ratio helper
* [d3d9] Move capture struct and enum to stateblock header
* [meta] Release 1.5
* [util] Defer D3D9 surface creation for Atelier Ryza
* [meta] Add D3D9 specifics to the README
* [d3d9] Implement Direct3D9 Frontend (#1275)
* [hud] Allocate vertex buffer in host-visible device memory if possible
* [hud] Clean up HUD rendering
* [hud] Don't create uniform buffer
* [hud] Don't use vertex shader for scaling
* [d3d11] Don't present if the presenter has no swap chain.
* [vulkan] Don't create a swap chain if the window size is 0
* [d3d11] Update HUD on CS thread
* [hud] Enable manual sRGB conversion for non-sRGB swap chains
* [hud] Don't average the draw call count
* [hud] Reduce update frequency of draw call display
* [hud] Reduce update frequency of queue submission display
* [hud] Add colorful labels
* [hud] Fix letter spacing
* [dxvk] Remove unused memory stat counters
* [hud] Remove legacy code
* [hud] Implement compiler activity display as a HUD item
* [hud] Implement GPU load display as a HUD item
* [hud] Implement memory stats display as a HUD item
* [hud] Implement pipeline stat display as a HUD item
* [hud] Implement draw call stats display as a HUD item
* [hud] Implement queue submission counter as a HUD item
* [hud] Implement frame time graph as a HUD item
* [hud] Implement FPS display as a HUD item
* [hud] Implement Vulkan device info as a HUD item
* [hud] Implement client API info as a HUD item
* [hud] Implement DXVK version info as a HUD item
* [hud] Add new HUD item abstraction
* [hud] Don't pass DXVK context around in HUD modules
* [dxvk] Add method to retrieve per-heap memory stats
* [util] Spoof Nvidia cards for Crysis 3
* [dxvk] Separate gfx resource hazard checking and barrier emission
* [meta] Support frog builds
* [spirv] Implement constbReplicant
* [spirv] Implement constvec4b32
* [spirv] Implement opReflect
* [spirv] Implement opExp
* [spirv] Implement opInverse, opNormalize and opLength
* [spirv] Implement opTranspose
* [spirv] Implement constfReplicant helper
* [dxvk] Expose ability to retrieve type from DxvkShaderKey
* [dxvk] Add helper to get size of memory/image in bytes
* [dxvk] Improve DxvkImageView::handle()
* [dxvk] Add support for implicit samplers
* [util] Implement simplest ratio helper
* [util] Add alignDown helper
* [util] Implement lzcnt
* [util] Add countof helper
* [util] Implement a clamped version of ComObject, for D3D9
* [util] Add GetPrivateRefCount helper
* [util] Implement fclamp for fp special cases
* [util] Implement some basic vector and matrix math utils
* [util] Mark clamp & align as constexpr
* [util] Implement bit cast.
* [dxgi] Add fake implementation of DxgiFactory::EnumWarpAdapter
* [d3d11] Determine exclusive fullscreen mode based on swap chain flags
* [vulkan] Support exclusive fullscreen control in presenter
* [vulkan] Add feature bit for exclusive fullscreen control
* [dxvk] Enable VK_EXT_full_screen_exclusive if available
* [d3d11] Silence some errors about invalid API usage on deferred contexts
* Adding `compiler` to `DXVK_HUD`
* Revert "[dxvk] Don't clear bind mask for unbound UBOs and samplers"
* [meta] Release 1.4.6
* [meta] Update Vulkan headers
* [d3d11] Remove d3d11.strictDivision option
* [util] Enable d3d11.enableRtOutputNanFixup for FFXIV
* [dxbc] Implement workaround to replace NaN render target outputs by zero
* [spirv] Implement opIsNan
* [dxvk] Fix multiple inclusion of dxvk_platform_exts.h
* [dxvk] Disable VK_EXT_conditional_rendering
* [dxvk] Don't return a value from updateShaderResources
* [dxvk] Bind descriptor sets at descriptor update time
* [dxbc] Emit a spec constant for uniform buffers
* [dxvk] Don't clear bind mask for unbound UBOs and samplers
* [meta] Recommend using new validation layers
* [util] Make Fence and Win32Fence final
* [d3d11] Synchronize presentation when destroying swap chain
* [dxvk] Use waitForIdle when destroying DXVK device
* [meta] Update default config file
* [dxgi] Don't allow changing the FRAME_LATENCY_WAITABLE_OBJECT flag
* [dxgi] Implement IDXGISwapChain2::GetFrameLatencyWaitableObject
* [d3d11] Create frame latency event for swap chain
* [util] Implement fence capable of signaling win32 events
* [dxgi] Implement IDXGISwapChain2::SetFrameLatency
* [util] Reimplement Signal
* [d3d11] Move frame latency handling into D3D11SwapChain
* [dxvk] Fix include awfulness
* [util] Fix winelib build
* [util] Wide character conversion changes
* [d3d11] Hook up platform-specific clock
* [dxvk] Hook up platform-specific clock
* [util] Add platform-specific clock implementation
* [d3d11] Actually fix subresources discarded by DiscardView1
* [d3d11] Ignore D3D11_COPY_DISCARD
* [d3d11] Overhaul DiscardResource and DiscardView implementations
* [dxvk] Sort buffer slices before returning them to the buffer
* [dxvk] Enable shader-based depth-stencil copies for AMDVLK
* [meta] Release 1.4.5
* [dxvk] Enable asynchronous presentation on all hardware
* [dxvk] Fix synchronization around vkDeviceWaitIdle
* [dxvk] Fix handling of undefined shader inputs
* [dxvk] Implement pass to eliminate undefined shader input variables
* [spirv] Add method to retrieve literal string from instruction
* [spirv] Add method to erase data from code buffer
* [spirv] Add method to allocate new ID from code buffer.
* [dxvk] Avoid some unnecessary barriers around render target clears
* [d3d11] Zero-initialize UAV counters
* [dxvk] Always align texel buffers to at least 16 bytes
* [d3d11] Also fix reset counter memory order for deferred context queries
* [util] Remove traces of the allowMapFlagNoWait option
* [d3d11] Remove allowMapFlagNoWait option
* [d3d11] Fix memory order for query reset counter
* [d3d11] Submit stalling event queries before flushing
* [dxvk] Always align index buffer slices to 256 Bytes
* [dxvk] Store shader capability information in separate set of flags
* [util] Disable strict DC mode for MGSV again
* [util] Add app profile for Metal Gear Solid 5
* [dxvk] Enable option to disable OpenVR integration
* [dxvk] Move extension provider list to DxvkInstance
* [dxvk] Always align vertex buffer slices to 256 bytes
* [d3d11] Fix uninitialized DSV flags
* [dxvk] Remove option to disable transfer queue
* [dxvk] Remove ability to query instance from adapter
* [d3d11] Don't query DXVK instance from adapter
* [dxvk] Pass DXVK instance to DXVK device directly, not through the adapter
* [dxgi] Query DXVK instance from DXGI factory, not the adapter
* [dxvk] Document wonky DxvkAdapter ref count behaviour
* [d3d11] Hold reference to DxvkInstance
* [dxvk] Use static variables for extension provider instances
* [dxvk] Implement extension provider system
* [build] Simplify and correct errors in options handling
* [build] Demote no frontends/tests to a warning
* [d3d11] 'a' is not a very good name for a variable
* [d3d11] Don't synchronize with CS thread on present
* [dxvk] Let device know that async presentation is enabled
* [d3d11] Do not synchronize with CS thread in GetData
* [d3d11] Move query state tracking to immediate context implementation
* [d3d11] Move common Begin/End implementation to immediate context
* [d3d11] Track used queries in deferred contexts and command lists
* [d3d11] Only execute Begin for scoped queries
* [util] Fix != and == operator for private/public COM pointers
* [d3d11] Only add storage buffer usage flag to constant buffers if needed
* [d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
* [d3d11] Remove useless members from D3D11DeferredContextMapEntry
* [dxgi] Use 64-bit integers for refresh rate matching math
* [dxbc] Remove old constant buffer range check
* [dxbc] Don't emit a spec constant for uniform buffers
* [dxbc] Use SSBOs for dynamically indexed constant buffers if needed
* [dxbc] Parse dynamically indexed flag for constant buffers
* [meta] Release 1.4.4
* [util] Enable constant buffer range check for Saints Row games
* Revert "[d3d11] Fix ref counting for D3D11CommandList"
* Revert "[d3d11] Recycle command lists from deferred contexts"
* [dxvk] Validate image layouts in render pass formats read from cache
* [dxvk] Write correct depth-stencil attachment layout to state cache
* [dxvk] Fix uninitialized depth attachment reference
* [dxbc] Always set geometry shader invocation count
* [dxbc] Always allocate at least one input array element
* [d3d11] Adjust buffer memory flags if apitrace is attached
* [dxvk] Pause transform feedback on buffer updates
* [dxvk] Fix bogus xfb buffer update check
* [d3d11] Remove D3D11 counter buffer class
* [d3d11] Allocate predicate buffer per query
* [d3d11] Allocate xfb counter buffer per buffer
* [d3d11] Allocate counter buffer per UAV
* [dxvk] Handle xfb barriers in commitGraphicsBarriers
* [dxvk] Replace buffer in updateBuffer even outside of render passes
* [dxvk] Lazily allocate slices of small buffers
* [dxvk] Don't lock swap lock if not necessary
* [dxvk] Pad buffers more tightly
* [dxvk] Force-update draw buffer for graphics pipeline barrier checks
* [dxvk] Consider indirect draw buffer in graphics pipeline barriers
* [dxvk] Consider vertex/index buffers in graphics pipeline barriers
* [dxvk] Introduce checkGfxImageBarrier
* [dxvk] Introduce checkGfxBufferBarrier
* [dxvk] Move finalizeDraw into commitGraphicsState
* [d3d11] Recycle command lists from deferred contexts
* [util] Add virtual destructor to NoWrapper
* [d3d11] Fix ref counting for D3D11CommandList
* [d3d11] Fix incorrect AddRef return value
* [d3d11] Don't set HOST pipeline stage and access flags for resources
* [dxbc] Declare length of shader input array late
* [spirv] Add 'late' constants
* [dxbc] Extend scalar constants to vectors if required
* [dxbc] Assume vec4 type for i/o vars not declared in signature
* [dxbc] Declare temp registers on demand
* [d3d11] Validate shader module capabilities
* [d3d11] Refactor shader module creation
* [util] Enable constant buffer range check for Titan Quest
* [dxgi] Remove useless d3d10.enable option
* [meta] Release 1.4.3
* [dxbc] Swap OpSelect arguments for Ne/Dne, don't use OpLogicalNot
* [dxvk] Implement more compact state cache data format (v8)
* [util] Add missing != operator to Sha1Hash
* [dxvk] Support component mappings in blitter
* [dxvk] Add some component mapping helpers
* [dxvk] Implement framebuffer-based blit
* [dxvk] Add class for framebuffer-based blits
* [dxvk] Support arbitrary source texture coordinates in blitter
* [dxvk] Support multisampled destinations in blitter
* [dxvk] Support both linear and nearest samplers in blitter
* [dxvk] Factor out mip gen classes and rename them to DxvkMetaBlit*
* [d3d11] Remove obsolete DefaultDesc methods from state classes
* [d3d11] Fix ref counting for state objects bound to a context
* [d3d11] Fix immediate context reference counting
* [d3d11] Don't subclass state objects from ComObject
* [d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
* [util] Don't allow multiple inheritance for COM objects
* [d3d11] Don't get private references for state objects
* [d3d11] Fix reference counting for state objects
* [d3d11] Return error if no desc is provided for Create*State methods
* [d3d11] Don't sync CS thread if resource to map is already in use
* [d3d11] Don't use a state object for default blend state
* [d3d11] Don't use a state object for default depth-stencil state
* [d3d11] Don't use a state object for default rasterizer state
* [d3d11] Introduce ResetState and use it for ClearState
* [dxvk] Don't store sampler description in sampler objects
* [dxvk] Fix buffer usage flags in commitGraphicsBarriers
* [dxvk] Don't rely on binding mask in commitGraphicsBarriers
* [dxvk] Don't clear binding masks in update*Pipeline
* [dxvk] Remove outdated comment
* [dxvk] Add function to insert framebuffer read-back barriers
* [dxvk] Add dependency flag parameter to emitMemoryBarrier
* [dxvk] Remove spill parameter from bindRenderTargets
* [d3d11] Don't spill render pass when rebinding render targets
* [dxvk] Implement accurate barrier tracking for draws with side effects
* [dxvk] Introduce HasStorageDescriptors to signify pipeline side effects
* [dxvk] Remove incorrect framebuffer-space barriers
* [dxbc] Fix sample positions
* [d3d11] Add more rigid validation for buffer creation
* [d3d11] Change ValidateBufferProperties to NormalizeBufferProperties
* [d3d10] Fix reported bind flags for D3D10 resources
* [d3d11] Validate texture array size
* [d3d11] Initialize feature level to zero in D3D11CreateDevice
* [dxvk] Don't use dynamic storage buffers
* [dxvk] Optimize invalidateBuffer for use with uniform buffers
* [dxvk] Inline freeBufferSlice implementation
* [dxvk] Dirty framebuffer in beginRecording
* [dxvk] Use float format for sampled unbound image views
* [dxvk] Fix tessellation validation
* [dxvk] Validate graphics state in commitGraphicsState
* [dxvk] Validate compute state in commitComputePipelines
* [dxvk] Move descriptor set updates to updateShaderResources
* [dxvk] Move dynamic descriptor offset array to stack
* [dxvk] Use memcmp replacement for pipeline state lookup
* [dxvk] Implement state cache v6 -> v7 conversion
* [dxvk] Increase maximum spec constant count to 12
* [dxvk] Move compute pipeline state to dxvk_graphics_state.h
* [dxvk] Use new struct for specialization constant info
* [dxvk] Use packed blend state
* [dxvk] Use packed depth-stencil state
* [dxvk] Use packed multisample state
* [dxvk] Use packed rasterizer state
* [dxvk] Use packed input layout state
* [dxvk] Use packed input assembly state
* [dxvk] Move DxvkGraphicsPipelineStateInfo to new file
* [dxvk] Prepare for pipeline state changes and bump cache format to v7
* [dxvk] Don't use alignas(16) for DxvkMetaClearArgs members
* [dxvk] Add missing {} to border color list
* [util] Fix Sha1 dword extraction
* [d3d10] Remove unused copies of device ptr in D3D10 wrappers
* [dxgi] Initialize size of DEVMODEW structure
* [dxvk] Don't redundantly clear unused vertex strides to zero
* [meta] Release 1.4.2
* [util] Report Nvidia GPUs for Modern Warfare Remastered
* [d3d11] Add missing break; in CreateSurface
* [util] Move GetAdapterLUID out of DXGI internals
* [d3d11] Implement CreateSurface for D3D11DXGIDevice
* [dxgi] Generate adapter LUIDs if Vulkan does not provide them
* [dxgi] Fix some IDXGIAdapter return codes
* [dxgi] Handle invalid arguments passed to Present1
* [dxgi] Fix SetFullscreenState behaviour with invalid usage
* [dxgi] Fix GetContainingOutput and GetFullscreenState output pointer
* [d3d11] Add support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE
* [d3d11] Fix return code on swap chain creation failure
* [d3d11] Use private reference to D3D11 device in D3D11SwapChain
* [dxgi] Fix some return codes in DxgiSwapChain
* [d3d11] Fix error handling in SetMaximumFrameLatency
* [dxgi] Fix QueryVideoMemoryInfo return values
* [dxgi] Fix CheckInterfaceSupport UMD version writeback
* [dxgi] Fix GetDisplayModeList1 output for DXGI_FORMAT_UNKNOWN
* [dxgi] Fix GetDisplayModeList behaviour with a zero mode count
* [dxgi] Fix CheckInterfaceSupport for IDXGIDevice
* [dxvk] Implement context-local lookup cache for pipeline objects
* [dxvk] Move shader set hash/eq functions into respective structs
* [dxvk] Use new shader lookup hash in pipeline manager
* [dxvk] Expose key-based lookup hash in DxvkShader
* [dxvk] Add methods to retrieve shaders from pipeline
* [dxbc] Fix NaN handling in not-equal comparison
* [dxvk] Re-introduce state check for updateFramebuffer
* [meta] Release 1.4.1
* [dxvk] Spoof Nvidia GPU for HITMAN 2
* [dxvk] Eliminate some redundant state checks
* [dxvk] Introduce finalizeDraw
* [d3d11] Add a comment explaining ID3D11Predicate/ID3D11Query hack
* [d3d11] Fix GetPredication
* Revert "[dxbc] Always decorate SV_POSITION as invariant"
* [dxbc] Always decorate SV_POSITION as invariant
* [dxvk] Store context flags as a 32-bit integer
* [d3d10] Add some null pointer checks when dealing with resources
* [d3d10] Fix some awkward formatting
* [d3d11] Handle D3D_PRIMITIVE_TOPOLOGY_UNDEFINED correctly
* [dxvk] Validate primitive topology in pipeline state
* [dbxc] Actually fix callc implementation
* [dxbc] Implement label, call and callc instructions
* [d3d11] Return device lost errors in Present if necessary
* [d3d11] Implement GetDeviceRemovedReason
* [dxvk] Handle device lost errors on command submission
* [d3d11] Fix CheckFeatureSupport formatting and return code
* Retrieve the function pointer once (#1198)
* [dxvk] Explicitly compare resource use count to zero
* [meta] Release 1.4
* [dxvk] Bump state cache version to v6
* [dxvk] Apply spec constants to compute shaders as well
* [dxvk] Only time pipeline compile times if requested
* [dxvk] Check if xfb buffers have actually changed on binding
* [dxvk] Use separate counters for read/write resource usage
* [d3d11] Disable DO_NOT_WAIT for Overwatch
* [d3d11] Implement IDXGIDevice4
* [dxgi] Implement IDXGISwapChain4
* [dxgi] Implement IDXGIOutput5
* [dxgi] Implement IDXGIFactory5
* [dxgi] Include DXGI 1.5 headers
* [util] Update comment for FIFA 19+ workaround (#1197)
* Revert "[d3d11] Don't create linearly tiled compressed images"
* [d3d11] Implement GetDC / ReleaseDC
* [d3d11] Implement GDI surface
* [util] Add helpers for GDI/DDI interop
* [d3d11] Enable allowMapFlagNoWait by default
* [dxvk] Only wait for writes when mapping with D3D11_MAP_READ
* [dxvk] Implement read-write tracking for resources
* [dxvk] Implement read/write tracking in lifetime tracker
* [d3d11] Write to image memory directly in InitHostVisibleTexture
* [d3d11] Use VK_IMAGE_LAYOUT_PREINITIALIZED for mapped images
* [dxvk] Add initial layout to initImage
* [dxvk] Add initial layout to image create info
* [util] Enable FIFA 19 workaround for FIFA 20 as well
* [d3d11] Implement DiscardView1
* [dxgi] Implement IDXGIVkInteropAdapter for IDXGIAdapter
* [dxgi] Define IDXGIVkInteropAdapter interface
* [dxgi] Rename IDXGIVkAdapter -> IDXGIDXVKAdapter
* [d3d11] Only use mapped buffer for images if bind flags are non-zero
* [util] Enable allowMapFlagNoWait for Warhammer II
* [d3d11] Report unified memory if all heaps are device-local
* [d3d11] Enable D3D11.3 MapOnDefaultTextures feature
* [d3d11] Implement ReadFromSubresource and WriteToSubresource
* [d3d11] Allow pMappedResource to be null when mapping images
* [d3d11] Implement D3D11.2 MapOnDefaultBuffers feature
* [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
* [d3d11] Query format support in d3d11-formats test
* [d3d11] Report MapOnDefaultTextures feature as unsupported
* [dxvk] Replicate R component of border color for depth compare samplers (#1194)
* [d3d11] Implement ID3D11Device5
* [d3d11] Implement ID3D11Device4
* [d3d11] Implement D3D11.4 feature queries
* [d3d11] Include D3D11.4 headers
* [d3d11] Implement ID3D11Device3
* [d3d11] Implement ID3D11Query1
* [d3d11] Implement ID3D11UnorderedAccessView1
* [d3d11] Implement ID3D11ShaderResourceView1
* [d3d11] Implement ID3D11RenderTargetView1
* [d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
* [d3d11] Implement ID3D11RasterizerState2
* [d3d11] Implement ID3D11DeviceContext4
* [d3d11] Implement ID3D11DeviceContext3
* [dxbc] Implement stencil ref export from fragment shaders
* [d3d11] Use shaderStorageImageReadWithoutFormat for typed UAV loads
* [d3d11] Add definitions for feature levels 12_0 and 12_1
* [d3d11] Implement D3D11.3 feature queries
* [d3d11] Include D3D11.3 headers
* [dxbc] Implement MSAD4 instruction
* [d3d11] Implement GetResourceTiling
* [d3d11] Implement ID3D11Device2
* [d3d11] Implement ID3D11DeviceContext2
* [d3d11] Implement D3D11.2 feature queries
* [d3d11] Include D3D11.2 headers
* [d3d11] Prevent log spam from repeated Get/SetResourceMinLOD calls
* [d3d11] Implement missing D3D11_FEATURE_D3D9_OPTIONS feature query
* [d3d11] Optimize viewport updates if there is only one single viewport
* [d3d11] Add range check for scissors and make failing it unlikely
* [metæ] Release 1.3.4
* [util] Enable d3d11.allowMapFlagNoWait for Control
* [d3d11] Don't create linearly tiled compressed images
* Work around build failure with winegcc/clang. (#1184)
* [meta] Work around wine 4.15 build failure
* [meta] Use -std=c++17
* [d3d11] Fix incorrect AddRef -> Release
* [meta] Release 1.3.3
* [d3d11] Rename some hazard tracking methods for clarity
* [d3d11] Check for conflicts withing RTV and UAV lists upon binding them
* [d3d11] Resolve pipeline hazards when binding render targets
* [d3d11] Resolve pipeline hazards when binding compute shader UAVs
* [d3d11] Add check whether a viewed resource has a given bind flag
* Update README (#1174)
* [d3d11] Filter redundant OMSetRenderTargets calls
* [d3d11] Remove outdated comment
* [d3d11] Check for shader resource view hazards
* [d3d11] Add state to track potentially hazardous bound SRVs
* [d3d11] Add bound compute shader UAV mask
* [d3d11] Add common view info struct to all view types
* [d3d11] Remove templated SetUnorderedAccessViews
* [d3d11] Don't use .at()
* [dxvk] Add function to find set bits in binding mask
* [dxvk] Add function to set bind mask bit to a given value
* [build] Check if --add-stdcall-alias and --enable-stdcall-fixup is supported before using it.
* [dxvk] Explicitly include unordered_map in dxvk_renderpass.h
* [util] Use R string literals for app compat regexes
* [util] Use regular expressions on full exe path to match app profiles
* [util] Add method to retrieve full exe path
* [dxvk] Implement depth-stencil resolve
* [dxvk] Support depth-stencil resolve using VK_KHR_depth_stencil_resolve
* [dxvk] Support shader-based depth-stencil resolve
* [dxvk] Add meta shaders for depth-stencil resolve
* [dxvk] Make device properties accessible from the device
* [dxvk] Enable VK_KHR_depth_stencil_resolve if available
* [dxvk] Enable VK_KHR_create_renderpass2 if available
* [util] Set d3d11.dcSingleUseMode=False for SteamVR perf test
* [d3d11] Update resources mapped on deferred contexts in Map()
* [util] Fix compiling with clang/clang-cl
* Revert "[dxvk] Use vkCmdUpdateBuffer to clear tiny buffers"
* [d3d11] Recreate swap chain immediately after synchronous present fails
* [meta] Release 1.3.2
* [d3d11] Remove d3d11.asyncPresent option
* [dxvk] Implement asynchronous presentation option in the backend
* [dxvk] Move some code to where it makes more sense
* [d3d11] Fix incorrect tracking of mapped image subresources
* Revert "[d3d11] Return error when mapping an already mapped image"
* [dxvk] Avoid redundant descriptor set updates when binding buffers (v2)
* [dxvk] Add config option to enable the HUD
* [dxvk] Don't allow common objects to be reference-counted
* [dxvk] Use DxvkObjects to create and pass around common objects
* [dxvk] Add class that bundles objects shared between device and context
* [dxvk] Pass DxvkDevice to DxvkRenderPassPool constructor
* [dxvk] Pass DxvkDevice to DxvkEventPool constructor
* [dxvk] Pass DxvkDevice to DxvkMetaClearObjects constructor
* [dxvk] Pass DxvkDevice to DxvkMetaPackObjects constructor
* [util] Add helper for lazy initialization
* [dxvk] Check render pass before pipeline state during pipeline lookup
* [meta] Remove old issue template
* Update issue templates
* [dxvk] Refactor the way render passes to pipeline compiler methods
* [dxvk] Refactor render pass objects to not use reference counting
* [dxvk] Introduce compilePipeline method to Dxvk*Pipeline classes
* [dxvk] Introduce DxvkComputePipelineInstance
* [dxvk] Rename compilePipeline -> createPipeline
* [dxbc] Only use atomic append/consume optimization in compute shaders
* [dxvk] Fix partial clears for mismatched framebuffer attachment sizes
* [dxvk] Don't duplicate geometry shader system value outputs
* [dxvk] Don't use reference counting for pipeline objects
* [dxvk] Use shader key structs directly for pipeline lookups
* [dxvk] Use shader key structs to store shaders in DxvkPipeline objects
* [dxvk] Rename Dxvk*PipelineKey -> Dxvk*PipelineShaders
* [dxvk] Disable resource tracking for DxvkPipeline objects
* [d3d11] Don't allow the creation of buffers with a size of zero
-------------------------------------------------------------------
Thu Jan 09 23:20:18 UTC 2020 - pousaduarte@gmail.com
- Update to version 1.5.1:
* [meta] Release 1.5.1
* [d3d9] Remove unused variable from D3D9DeviceEx::Clear
* [dxvk] Tweak number of pipeline compiler threads
* [d3d9] Add GetSurfaceExtent helper
* [d3d9] Respect mip != 0 for Clear fastpath
* [d3d9] Respect specific mip size for implicit viewport in SetRenderTarget
* [d3d11] Move shader stage and buffer slot calc to inside lambda
* [d3d9] Scale depth bias value based on current format's `r` value
* [d3d9] Set depth bias values separately, optimize redundant rasterizer state changes
* [dxvk] Fix loading vkAcquireFullScreenExclusiveModeEXT etc.
* [util] Improve Spinlock implementation
* [d3d9] Ensure D3DDISPLAYMODEEX we use to call the Ex funcs has its size set correctly
* [d3d9] Hook up GetAdapterDisplayMode to resp. adapter func
* [d3d9] Return current display mode in GetAdapterDisplayModeEx rather than last mode
* [d3d9] Don't re-set dialogbox mode on swapchain Reset
* [d3d9] Remove incorrect error returns SetDialogBoxMode
* [dxgi] Ignore sync interval if PRESENT_TEST is used
* [d3d11] Increment transfer command counter when initializing UAV counter
* [util] Enable d3d9.forceSamplerTypeSpecConstants for Halo [CE]
* [dxso] Implement d3d9.forceSamplerTypeSpecConstants
* [util] Improve ticket lock implementation
* [meta] Happy New Year 🎉💃🎊
* [d3d9] Fix crash when trying to present with a currently invalid presenter
* [dxso] Negate reflection in TexM3x3VSpec
* [dxso] Normalize eyeRay and normal before reflection in TexM3x3Spec
* [dxso] Only track co-issue parent opcode rather than the full context
* [dxso] Don't emit a co-issue for CNDs parented to a CND
* [d3d9] Enable bounds testing for D3DPOOL_SYSTEMMEM buffers
* [dxso] Perform saturate after bitshift modifier
* [dxso] Track and prioritize co-issued CNDs above their parent ops
* [dxso] Keep track of the current instruction index in a decoding context
* [dxso] Parse co-issue instruction modifier
* [d3d9] Use VK_FORMAT_D24_UNORM_S8_UINT for D3DFMT_DF24
* [d3d9] Use VK_FORMAT_D24_UNORM_S8_UINT for D3DFMT_D24X8
* [d3d9] Make ChangeReportedMemory actually atomic
* [util] Add get to bitset
* [d3d9] Simplify SetViewport
* [d3d9] Avoid rebinding scissor rects if the same one is re-set
* [d3d9] Avoid rebinding viewports if the same one is re-set
* [d3d9] Still rebind viewport/scissor when setting the same RT
* [d3d9] Add operator overloads for RECT
* [d3d9] Add operator overloads for D3DVIEWPORT9
* Report gpu vendor as Nvidia for Star Wars Battlefront II
* [spirv] Allow specifying the SPIR-V version explicitly
* [d3d9] Avoid unnecessary state block constant bits when not SWVPing
* [d3d9] Use new bitset helper + tzcnt for stateblocks
* [util] Add bitset helper
* [d3d9] Move auto depth stencil creation to after swapchain creation
* [d3d9] Remove initial device reset outside of constructor
* [d3d9] Log unavailable backbuffer format if encountered when resetting swapchain
* [d3d9] Fix return value for invalid backbuffer formats
* [hud] Respect dxvk.hud configuration option again
* [util] Handle undefined ratios in simplest ratio helper
* [d3d9] Move capture struct and enum to stateblock header
* [meta] Release 1.5
* [util] Defer D3D9 surface creation for Atelier Ryza
* [meta] Add D3D9 specifics to the README
* [d3d9] Implement Direct3D9 Frontend (#1275)
* [hud] Allocate vertex buffer in host-visible device memory if possible
* [hud] Clean up HUD rendering
* [hud] Don't create uniform buffer
* [hud] Don't use vertex shader for scaling
* [d3d11] Don't present if the presenter has no swap chain.
* [vulkan] Don't create a swap chain if the window size is 0
* [d3d11] Update HUD on CS thread
* [hud] Enable manual sRGB conversion for non-sRGB swap chains
* [hud] Don't average the draw call count
* [hud] Reduce update frequency of draw call display
* [hud] Reduce update frequency of queue submission display
* [hud] Add colorful labels
* [hud] Fix letter spacing
* [dxvk] Remove unused memory stat counters
* [hud] Remove legacy code
* [hud] Implement compiler activity display as a HUD item
* [hud] Implement GPU load display as a HUD item
* [hud] Implement memory stats display as a HUD item
* [hud] Implement pipeline stat display as a HUD item
* [hud] Implement draw call stats display as a HUD item
* [hud] Implement queue submission counter as a HUD item
* [hud] Implement frame time graph as a HUD item
* [hud] Implement FPS display as a HUD item
* [hud] Implement Vulkan device info as a HUD item
* [hud] Implement client API info as a HUD item
* [hud] Implement DXVK version info as a HUD item
* [hud] Add new HUD item abstraction
* [hud] Don't pass DXVK context around in HUD modules
* [dxvk] Add method to retrieve per-heap memory stats
* [util] Spoof Nvidia cards for Crysis 3
* [dxvk] Separate gfx resource hazard checking and barrier emission
* [meta] Support frog builds
* [spirv] Implement constbReplicant
* [spirv] Implement constvec4b32
* [spirv] Implement opReflect
* [spirv] Implement opExp
* [spirv] Implement opInverse, opNormalize and opLength
* [spirv] Implement opTranspose
* [spirv] Implement constfReplicant helper
* [dxvk] Expose ability to retrieve type from DxvkShaderKey
* [dxvk] Add helper to get size of memory/image in bytes
* [dxvk] Improve DxvkImageView::handle()
* [dxvk] Add support for implicit samplers
* [util] Implement simplest ratio helper
* [util] Add alignDown helper
* [util] Implement lzcnt
* [util] Add countof helper
* [util] Implement a clamped version of ComObject, for D3D9
* [util] Add GetPrivateRefCount helper
* [util] Implement fclamp for fp special cases
* [util] Implement some basic vector and matrix math utils
* [util] Mark clamp & align as constexpr
* [util] Implement bit cast.
* [dxgi] Add fake implementation of DxgiFactory::EnumWarpAdapter
* [d3d11] Determine exclusive fullscreen mode based on swap chain flags
* [vulkan] Support exclusive fullscreen control in presenter
* [vulkan] Add feature bit for exclusive fullscreen control
* [dxvk] Enable VK_EXT_full_screen_exclusive if available
* [d3d11] Silence some errors about invalid API usage on deferred contexts
* Adding `compiler` to `DXVK_HUD`
* Revert "[dxvk] Don't clear bind mask for unbound UBOs and samplers"
* [meta] Release 1.4.6
* [meta] Update Vulkan headers
* [d3d11] Remove d3d11.strictDivision option
* [util] Enable d3d11.enableRtOutputNanFixup for FFXIV
* [dxbc] Implement workaround to replace NaN render target outputs by zero
* [spirv] Implement opIsNan
* [dxvk] Fix multiple inclusion of dxvk_platform_exts.h
* [dxvk] Disable VK_EXT_conditional_rendering
* [dxvk] Don't return a value from updateShaderResources
* [dxvk] Bind descriptor sets at descriptor update time
* [dxbc] Emit a spec constant for uniform buffers
* [dxvk] Don't clear bind mask for unbound UBOs and samplers
* [meta] Recommend using new validation layers
* [util] Make Fence and Win32Fence final
* [d3d11] Synchronize presentation when destroying swap chain
* [dxvk] Use waitForIdle when destroying DXVK device
* [meta] Update default config file
* [dxgi] Don't allow changing the FRAME_LATENCY_WAITABLE_OBJECT flag
* [dxgi] Implement IDXGISwapChain2::GetFrameLatencyWaitableObject
* [d3d11] Create frame latency event for swap chain
* [util] Implement fence capable of signaling win32 events
* [dxgi] Implement IDXGISwapChain2::SetFrameLatency
* [util] Reimplement Signal
* [d3d11] Move frame latency handling into D3D11SwapChain
* [dxvk] Fix include awfulness
* [util] Fix winelib build
* [util] Wide character conversion changes
* [d3d11] Hook up platform-specific clock
* [dxvk] Hook up platform-specific clock
* [util] Add platform-specific clock implementation
* [d3d11] Actually fix subresources discarded by DiscardView1
* [d3d11] Ignore D3D11_COPY_DISCARD
* [d3d11] Overhaul DiscardResource and DiscardView implementations
* [dxvk] Sort buffer slices before returning them to the buffer
* [dxvk] Enable shader-based depth-stencil copies for AMDVLK
* [meta] Release 1.4.5
* [dxvk] Enable asynchronous presentation on all hardware
* [dxvk] Fix synchronization around vkDeviceWaitIdle
* [dxvk] Fix handling of undefined shader inputs
* [dxvk] Implement pass to eliminate undefined shader input variables
* [spirv] Add method to retrieve literal string from instruction
* [spirv] Add method to erase data from code buffer
* [spirv] Add method to allocate new ID from code buffer.
* [dxvk] Avoid some unnecessary barriers around render target clears
* [d3d11] Zero-initialize UAV counters
* [dxvk] Always align texel buffers to at least 16 bytes
* [d3d11] Also fix reset counter memory order for deferred context queries
* [util] Remove traces of the allowMapFlagNoWait option
* [d3d11] Remove allowMapFlagNoWait option
* [d3d11] Fix memory order for query reset counter
* [d3d11] Submit stalling event queries before flushing
* [dxvk] Always align index buffer slices to 256 Bytes
* [dxvk] Store shader capability information in separate set of flags
* [util] Disable strict DC mode for MGSV again
* [util] Add app profile for Metal Gear Solid 5
* [dxvk] Enable option to disable OpenVR integration
* [dxvk] Move extension provider list to DxvkInstance
* [dxvk] Always align vertex buffer slices to 256 bytes
* [d3d11] Fix uninitialized DSV flags
* [dxvk] Remove option to disable transfer queue
* [dxvk] Remove ability to query instance from adapter
* [d3d11] Don't query DXVK instance from adapter
* [dxvk] Pass DXVK instance to DXVK device directly, not through the adapter
* [dxgi] Query DXVK instance from DXGI factory, not the adapter
* [dxvk] Document wonky DxvkAdapter ref count behaviour
* [d3d11] Hold reference to DxvkInstance
* [dxvk] Use static variables for extension provider instances
* [dxvk] Implement extension provider system
* [build] Simplify and correct errors in options handling
* [build] Demote no frontends/tests to a warning
* [d3d11] 'a' is not a very good name for a variable
* [d3d11] Don't synchronize with CS thread on present
* [dxvk] Let device know that async presentation is enabled
* [d3d11] Do not synchronize with CS thread in GetData
* [d3d11] Move query state tracking to immediate context implementation
* [d3d11] Move common Begin/End implementation to immediate context
* [d3d11] Track used queries in deferred contexts and command lists
* [d3d11] Only execute Begin for scoped queries
* [util] Fix != and == operator for private/public COM pointers
* [d3d11] Only add storage buffer usage flag to constant buffers if needed
* [d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
* [d3d11] Remove useless members from D3D11DeferredContextMapEntry
* [dxgi] Use 64-bit integers for refresh rate matching math
* [dxbc] Remove old constant buffer range check
* [dxbc] Don't emit a spec constant for uniform buffers
* [dxbc] Use SSBOs for dynamically indexed constant buffers if needed
* [dxbc] Parse dynamically indexed flag for constant buffers
-------------------------------------------------------------------
Tue Dec 10 22:31:58 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.4:
* [d3d11] Actually fix subresources discarded by DiscardView1
* [d3d11] Ignore D3D11_COPY_DISCARD
* [d3d11] Overhaul DiscardResource and DiscardView implementations
* [d3d11] Fix uninitialized DSV flags
* [d3d11] Hold reference to DxvkInstance
-------------------------------------------------------------------
Sat Dec 07 15:22:01 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.6:
* Revert "[dxvk] Don't clear bind mask for unbound UBOs and samplers"
* [meta] Release 1.4.6
* [meta] Update Vulkan headers
* [d3d11] Remove d3d11.strictDivision option
* [util] Enable d3d11.enableRtOutputNanFixup for FFXIV
* [dxbc] Implement workaround to replace NaN render target outputs by zero
* [spirv] Implement opIsNan
* [dxvk] Fix multiple inclusion of dxvk_platform_exts.h
* [dxvk] Disable VK_EXT_conditional_rendering
* [dxvk] Don't return a value from updateShaderResources
* [dxvk] Bind descriptor sets at descriptor update time
* [dxbc] Emit a spec constant for uniform buffers
* [dxvk] Don't clear bind mask for unbound UBOs and samplers
* [meta] Recommend using new validation layers
* [util] Make Fence and Win32Fence final
* [d3d11] Synchronize presentation when destroying swap chain
* [dxvk] Use waitForIdle when destroying DXVK device
* [meta] Update default config file
* [dxgi] Don't allow changing the FRAME_LATENCY_WAITABLE_OBJECT flag
* [dxgi] Implement IDXGISwapChain2::GetFrameLatencyWaitableObject
* [d3d11] Create frame latency event for swap chain
* [util] Implement fence capable of signaling win32 events
* [dxgi] Implement IDXGISwapChain2::SetFrameLatency
* [util] Reimplement Signal
* [d3d11] Move frame latency handling into D3D11SwapChain
* [dxvk] Fix include awfulness
* [util] Fix winelib build
* [util] Wide character conversion changes
* [d3d11] Hook up platform-specific clock
* [dxvk] Hook up platform-specific clock
* [util] Add platform-specific clock implementation
* [d3d11] Actually fix subresources discarded by DiscardView1
* [d3d11] Ignore D3D11_COPY_DISCARD
* [d3d11] Overhaul DiscardResource and DiscardView implementations
* [dxvk] Sort buffer slices before returning them to the buffer
* [dxvk] Enable shader-based depth-stencil copies for AMDVLK
-------------------------------------------------------------------
Wed Nov 20 19:03:31 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.5:
* [meta] Release 1.4.5
* [dxvk] Enable asynchronous presentation on all hardware
* [dxvk] Fix synchronization around vkDeviceWaitIdle
* [dxvk] Fix handling of undefined shader inputs
* [dxvk] Implement pass to eliminate undefined shader input variables
* [spirv] Add method to retrieve literal string from instruction
* [spirv] Add method to erase data from code buffer
* [spirv] Add method to allocate new ID from code buffer.
* [dxvk] Avoid some unnecessary barriers around render target clears
* [d3d11] Zero-initialize UAV counters
* [dxvk] Always align texel buffers to at least 16 bytes
* [d3d11] Also fix reset counter memory order for deferred context queries
* [util] Remove traces of the allowMapFlagNoWait option
* [d3d11] Remove allowMapFlagNoWait option
* [d3d11] Fix memory order for query reset counter
* [d3d11] Submit stalling event queries before flushing
* [dxvk] Always align index buffer slices to 256 Bytes
* [dxvk] Store shader capability information in separate set of flags
* [util] Disable strict DC mode for MGSV again
* [util] Add app profile for Metal Gear Solid 5
* [dxvk] Enable option to disable OpenVR integration
* [dxvk] Move extension provider list to DxvkInstance
* [dxvk] Always align vertex buffer slices to 256 bytes
* [d3d11] Fix uninitialized DSV flags
* [dxvk] Remove option to disable transfer queue
* [dxvk] Remove ability to query instance from adapter
* [d3d11] Don't query DXVK instance from adapter
* [dxvk] Pass DXVK instance to DXVK device directly, not through the adapter
* [dxgi] Query DXVK instance from DXGI factory, not the adapter
* [dxvk] Document wonky DxvkAdapter ref count behaviour
* [d3d11] Hold reference to DxvkInstance
* [dxvk] Use static variables for extension provider instances
* [dxvk] Implement extension provider system
* [build] Simplify and correct errors in options handling
* [build] Demote no frontends/tests to a warning
* [d3d11] 'a' is not a very good name for a variable
* [d3d11] Don't synchronize with CS thread on present
* [dxvk] Let device know that async presentation is enabled
* [d3d11] Do not synchronize with CS thread in GetData
* [d3d11] Move query state tracking to immediate context implementation
* [d3d11] Move common Begin/End implementation to immediate context
* [d3d11] Track used queries in deferred contexts and command lists
* [d3d11] Only execute Begin for scoped queries
* [util] Fix != and == operator for private/public COM pointers
* [d3d11] Only add storage buffer usage flag to constant buffers if needed
* [d3d11] Move handling of constantBufferRangeCheck option to D3D11Options
* [d3d11] Remove useless members from D3D11DeferredContextMapEntry
* [dxgi] Use 64-bit integers for refresh rate matching math
* [dxbc] Remove old constant buffer range check
* [dxbc] Don't emit a spec constant for uniform buffers
* [dxbc] Use SSBOs for dynamically indexed constant buffers if needed
* [dxbc] Parse dynamically indexed flag for constant buffers
-------------------------------------------------------------------
Sun Oct 27 18:52:21 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.4:
* [meta] Release 1.4.4
* [util] Enable constant buffer range check for Saints Row games
* Revert "[d3d11] Fix ref counting for D3D11CommandList"
* Revert "[d3d11] Recycle command lists from deferred contexts"
* [dxvk] Validate image layouts in render pass formats read from cache
* [dxvk] Write correct depth-stencil attachment layout to state cache
* [dxvk] Fix uninitialized depth attachment reference
* [dxbc] Always set geometry shader invocation count
* [dxbc] Always allocate at least one input array element
* [d3d11] Adjust buffer memory flags if apitrace is attached
* [dxvk] Pause transform feedback on buffer updates
* [dxvk] Fix bogus xfb buffer update check
* [d3d11] Remove D3D11 counter buffer class
* [d3d11] Allocate predicate buffer per query
* [d3d11] Allocate xfb counter buffer per buffer
* [d3d11] Allocate counter buffer per UAV
* [dxvk] Handle xfb barriers in commitGraphicsBarriers
* [dxvk] Replace buffer in updateBuffer even outside of render passes
* [dxvk] Lazily allocate slices of small buffers
* [dxvk] Don't lock swap lock if not necessary
* [dxvk] Pad buffers more tightly
* [dxvk] Force-update draw buffer for graphics pipeline barrier checks
* [dxvk] Consider indirect draw buffer in graphics pipeline barriers
* [dxvk] Consider vertex/index buffers in graphics pipeline barriers
* [dxvk] Introduce checkGfxImageBarrier
* [dxvk] Introduce checkGfxBufferBarrier
* [dxvk] Move finalizeDraw into commitGraphicsState
* [d3d11] Recycle command lists from deferred contexts
* [util] Add virtual destructor to NoWrapper
* [d3d11] Fix ref counting for D3D11CommandList
* [d3d11] Fix incorrect AddRef return value
* [d3d11] Don't set HOST pipeline stage and access flags for resources
* [dxbc] Declare length of shader input array late
* [spirv] Add 'late' constants
* [dxbc] Extend scalar constants to vectors if required
* [dxbc] Assume vec4 type for i/o vars not declared in signature
* [dxbc] Declare temp registers on demand
* [d3d11] Validate shader module capabilities
* [d3d11] Refactor shader module creation
* [util] Enable constant buffer range check for Titan Quest
* [dxgi] Remove useless d3d10.enable option
-------------------------------------------------------------------
Sat Oct 19 14:23:52 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.3:
* [meta] Release 1.4.3
* [dxbc] Swap OpSelect arguments for Ne/Dne, don't use OpLogicalNot
* [dxvk] Implement more compact state cache data format (v8)
* [util] Add missing != operator to Sha1Hash
* [dxvk] Support component mappings in blitter
* [dxvk] Add some component mapping helpers
* [dxvk] Implement framebuffer-based blit
* [dxvk] Add class for framebuffer-based blits
* [dxvk] Support arbitrary source texture coordinates in blitter
* [dxvk] Support multisampled destinations in blitter
* [dxvk] Support both linear and nearest samplers in blitter
* [dxvk] Factor out mip gen classes and rename them to DxvkMetaBlit*
* [d3d11] Remove obsolete DefaultDesc methods from state classes
* [d3d11] Fix ref counting for state objects bound to a context
* [d3d11] Fix immediate context reference counting
* [d3d11] Don't subclass state objects from ComObject
* [d3d11] Allow choosing type wrapper for D3D11DeviceChild base class
* [util] Don't allow multiple inheritance for COM objects
* [d3d11] Don't get private references for state objects
* [d3d11] Fix reference counting for state objects
* [d3d11] Return error if no desc is provided for Create*State methods
* [d3d11] Don't sync CS thread if resource to map is already in use
* [d3d11] Don't use a state object for default blend state
* [d3d11] Don't use a state object for default depth-stencil state
* [d3d11] Don't use a state object for default rasterizer state
* [d3d11] Introduce ResetState and use it for ClearState
* [dxvk] Don't store sampler description in sampler objects
* [dxvk] Fix buffer usage flags in commitGraphicsBarriers
* [dxvk] Don't rely on binding mask in commitGraphicsBarriers
* [dxvk] Don't clear binding masks in update*Pipeline
* [dxvk] Remove outdated comment
* [dxvk] Add function to insert framebuffer read-back barriers
* [dxvk] Add dependency flag parameter to emitMemoryBarrier
* [dxvk] Remove spill parameter from bindRenderTargets
* [d3d11] Don't spill render pass when rebinding render targets
* [dxvk] Implement accurate barrier tracking for draws with side effects
* [dxvk] Introduce HasStorageDescriptors to signify pipeline side effects
* [dxvk] Remove incorrect framebuffer-space barriers
* [dxbc] Fix sample positions
* [d3d11] Add more rigid validation for buffer creation
* [d3d11] Change ValidateBufferProperties to NormalizeBufferProperties
* [d3d10] Fix reported bind flags for D3D10 resources
* [d3d11] Validate texture array size
* [d3d11] Initialize feature level to zero in D3D11CreateDevice
* [dxvk] Don't use dynamic storage buffers
* [dxvk] Optimize invalidateBuffer for use with uniform buffers
* [dxvk] Inline freeBufferSlice implementation
* [dxvk] Dirty framebuffer in beginRecording
* [dxvk] Use float format for sampled unbound image views
* [dxvk] Fix tessellation validation
* [dxvk] Validate graphics state in commitGraphicsState
* [dxvk] Validate compute state in commitComputePipelines
* [dxvk] Move descriptor set updates to updateShaderResources
* [dxvk] Move dynamic descriptor offset array to stack
* [dxvk] Use memcmp replacement for pipeline state lookup
* [dxvk] Implement state cache v6 -> v7 conversion
* [dxvk] Increase maximum spec constant count to 12
* [dxvk] Move compute pipeline state to dxvk_graphics_state.h
* [dxvk] Use new struct for specialization constant info
* [dxvk] Use packed blend state
* [dxvk] Use packed depth-stencil state
* [dxvk] Use packed multisample state
* [dxvk] Use packed rasterizer state
* [dxvk] Use packed input layout state
* [dxvk] Use packed input assembly state
* [dxvk] Move DxvkGraphicsPipelineStateInfo to new file
* [dxvk] Prepare for pipeline state changes and bump cache format to v7
* [dxvk] Don't use alignas(16) for DxvkMetaClearArgs members
* [dxvk] Add missing {} to border color list
* [util] Fix Sha1 dword extraction
* [d3d10] Remove unused copies of device ptr in D3D10 wrappers
* [dxgi] Initialize size of DEVMODEW structure
* [dxvk] Don't redundantly clear unused vertex strides to zero
-------------------------------------------------------------------
Sat Oct 05 10:55:04 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.2:
* [meta] Release 1.4.2
* [util] Report Nvidia GPUs for Modern Warfare Remastered
* [d3d11] Add missing break; in CreateSurface
* [util] Move GetAdapterLUID out of DXGI internals
* [d3d11] Implement CreateSurface for D3D11DXGIDevice
* [dxgi] Generate adapter LUIDs if Vulkan does not provide them
* [dxgi] Fix some IDXGIAdapter return codes
* [dxgi] Handle invalid arguments passed to Present1
* [dxgi] Fix SetFullscreenState behaviour with invalid usage
* [dxgi] Fix GetContainingOutput and GetFullscreenState output pointer
* [d3d11] Add support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE
* [d3d11] Fix return code on swap chain creation failure
* [d3d11] Use private reference to D3D11 device in D3D11SwapChain
* [dxgi] Fix some return codes in DxgiSwapChain
* [d3d11] Fix error handling in SetMaximumFrameLatency
* [dxgi] Fix QueryVideoMemoryInfo return values
* [dxgi] Fix CheckInterfaceSupport UMD version writeback
* [dxgi] Fix GetDisplayModeList1 output for DXGI_FORMAT_UNKNOWN
* [dxgi] Fix GetDisplayModeList behaviour with a zero mode count
* [dxgi] Fix CheckInterfaceSupport for IDXGIDevice
* [dxvk] Implement context-local lookup cache for pipeline objects
* [dxvk] Move shader set hash/eq functions into respective structs
* [dxvk] Use new shader lookup hash in pipeline manager
* [dxvk] Expose key-based lookup hash in DxvkShader
* [dxvk] Add methods to retrieve shaders from pipeline
* [dxbc] Fix NaN handling in not-equal comparison
* [dxvk] Re-introduce state check for updateFramebuffer
-------------------------------------------------------------------
Sun Sep 29 17:31:56 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4.1:
* [meta] Release 1.4.1
* [dxvk] Spoof Nvidia GPU for HITMAN 2
* [dxvk] Eliminate some redundant state checks
* [dxvk] Introduce finalizeDraw
* [d3d11] Add a comment explaining ID3D11Predicate/ID3D11Query hack
* [d3d11] Fix GetPredication
* Revert "[dxbc] Always decorate SV_POSITION as invariant"
* [dxbc] Always decorate SV_POSITION as invariant
* [dxvk] Store context flags as a 32-bit integer
* [d3d10] Add some null pointer checks when dealing with resources
* [d3d10] Fix some awkward formatting
* [d3d11] Handle D3D_PRIMITIVE_TOPOLOGY_UNDEFINED correctly
* [dxvk] Validate primitive topology in pipeline state
* [dbxc] Actually fix callc implementation
* [dxbc] Implement label, call and callc instructions
* [d3d11] Return device lost errors in Present if necessary
* [d3d11] Implement GetDeviceRemovedReason
* [dxvk] Handle device lost errors on command submission
* [d3d11] Fix CheckFeatureSupport formatting and return code
* Retrieve the function pointer once (#1198)
* [dxvk] Explicitly compare resource use count to zero
-------------------------------------------------------------------
Mon Sep 23 20:48:48 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.4:
* [meta] Release 1.4
* [dxvk] Bump state cache version to v6
* [dxvk] Apply spec constants to compute shaders as well
* [dxvk] Only time pipeline compile times if requested
* [dxvk] Check if xfb buffers have actually changed on binding
* [dxvk] Use separate counters for read/write resource usage
* [d3d11] Disable DO_NOT_WAIT for Overwatch
* [d3d11] Implement IDXGIDevice4
* [dxgi] Implement IDXGISwapChain4
* [dxgi] Implement IDXGIOutput5
* [dxgi] Implement IDXGIFactory5
* [dxgi] Include DXGI 1.5 headers
* [util] Update comment for FIFA 19+ workaround (#1197)
* Revert "[d3d11] Don't create linearly tiled compressed images"
* [d3d11] Implement GetDC / ReleaseDC
* [d3d11] Implement GDI surface
* [util] Add helpers for GDI/DDI interop
* [d3d11] Enable allowMapFlagNoWait by default
* [dxvk] Only wait for writes when mapping with D3D11_MAP_READ
* [dxvk] Implement read-write tracking for resources
* [dxvk] Implement read/write tracking in lifetime tracker
* [d3d11] Write to image memory directly in InitHostVisibleTexture
* [d3d11] Use VK_IMAGE_LAYOUT_PREINITIALIZED for mapped images
* [dxvk] Add initial layout to initImage
* [dxvk] Add initial layout to image create info
* [util] Enable FIFA 19 workaround for FIFA 20 as well
* [d3d11] Implement DiscardView1
* [dxgi] Implement IDXGIVkInteropAdapter for IDXGIAdapter
* [dxgi] Define IDXGIVkInteropAdapter interface
* [dxgi] Rename IDXGIVkAdapter -> IDXGIDXVKAdapter
* [d3d11] Only use mapped buffer for images if bind flags are non-zero
* [util] Enable allowMapFlagNoWait for Warhammer II
* [d3d11] Report unified memory if all heaps are device-local
* [d3d11] Enable D3D11.3 MapOnDefaultTextures feature
* [d3d11] Implement ReadFromSubresource and WriteToSubresource
* [d3d11] Allow pMappedResource to be null when mapping images
* [d3d11] Implement D3D11.2 MapOnDefaultBuffers feature
* [d3d11] Move GetMemoryFlagsForUsage into D3D11Buffer
* [d3d11] Query format support in d3d11-formats test
* [d3d11] Report MapOnDefaultTextures feature as unsupported
* [dxvk] Replicate R component of border color for depth compare samplers (#1194)
* [d3d11] Implement ID3D11Device5
* [d3d11] Implement ID3D11Device4
* [d3d11] Implement D3D11.4 feature queries
* [d3d11] Include D3D11.4 headers
* [d3d11] Implement ID3D11Device3
* [d3d11] Implement ID3D11Query1
* [d3d11] Implement ID3D11UnorderedAccessView1
* [d3d11] Implement ID3D11ShaderResourceView1
* [d3d11] Implement ID3D11RenderTargetView1
* [d3d11] Implement ID3D11Texture2D1 and ID3D11Texture3D1
* [d3d11] Implement ID3D11RasterizerState2
* [d3d11] Implement ID3D11DeviceContext4
* [d3d11] Implement ID3D11DeviceContext3
* [dxbc] Implement stencil ref export from fragment shaders
* [d3d11] Use shaderStorageImageReadWithoutFormat for typed UAV loads
* [d3d11] Add definitions for feature levels 12_0 and 12_1
* [d3d11] Implement D3D11.3 feature queries
* [d3d11] Include D3D11.3 headers
* [dxbc] Implement MSAD4 instruction
* [d3d11] Implement GetResourceTiling
* [d3d11] Implement ID3D11Device2
* [d3d11] Implement ID3D11DeviceContext2
* [d3d11] Implement D3D11.2 feature queries
* [d3d11] Include D3D11.2 headers
* [d3d11] Prevent log spam from repeated Get/SetResourceMinLOD calls
* [d3d11] Implement missing D3D11_FEATURE_D3D9_OPTIONS feature query
* [d3d11] Optimize viewport updates if there is only one single viewport
* [d3d11] Add range check for scissors and make failing it unlikely
-------------------------------------------------------------------
Mon Sep 09 19:46:47 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3.4:
* [metæ] Release 1.3.4
* [util] Enable d3d11.allowMapFlagNoWait for Control
* [d3d11] Don't create linearly tiled compressed images
* Work around build failure with winegcc/clang. (#1184)
* [meta] Work around wine 4.15 build failure
* [meta] Use -std=c++17
* [d3d11] Fix incorrect AddRef -> Release
-------------------------------------------------------------------
Sun Sep 01 20:05:59 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3.3:
* [meta] Release 1.3.3
* [d3d11] Rename some hazard tracking methods for clarity
* [d3d11] Check for conflicts withing RTV and UAV lists upon binding them
* [d3d11] Resolve pipeline hazards when binding render targets
* [d3d11] Resolve pipeline hazards when binding compute shader UAVs
* [d3d11] Add check whether a viewed resource has a given bind flag
* Update README (#1174)
* [d3d11] Filter redundant OMSetRenderTargets calls
* [d3d11] Remove outdated comment
* [d3d11] Check for shader resource view hazards
* [d3d11] Add state to track potentially hazardous bound SRVs
* [d3d11] Add bound compute shader UAV mask
* [d3d11] Add common view info struct to all view types
* [d3d11] Remove templated SetUnorderedAccessViews
* [d3d11] Don't use .at()
* [dxvk] Add function to find set bits in binding mask
* [dxvk] Add function to set bind mask bit to a given value
* [build] Check if --add-stdcall-alias and --enable-stdcall-fixup is supported before using it.
* [dxvk] Explicitly include unordered_map in dxvk_renderpass.h
* [util] Use R string literals for app compat regexes
* [util] Use regular expressions on full exe path to match app profiles
* [util] Add method to retrieve full exe path
* [dxvk] Implement depth-stencil resolve
* [dxvk] Support depth-stencil resolve using VK_KHR_depth_stencil_resolve
* [dxvk] Support shader-based depth-stencil resolve
* [dxvk] Add meta shaders for depth-stencil resolve
* [dxvk] Make device properties accessible from the device
* [dxvk] Enable VK_KHR_depth_stencil_resolve if available
* [dxvk] Enable VK_KHR_create_renderpass2 if available
* [util] Set d3d11.dcSingleUseMode=False for SteamVR perf test
* [d3d11] Update resources mapped on deferred contexts in Map()
* [util] Fix compiling with clang/clang-cl
* Revert "[dxvk] Use vkCmdUpdateBuffer to clear tiny buffers"
* [d3d11] Recreate swap chain immediately after synchronous present fails
-------------------------------------------------------------------
Thu Aug 08 20:16:06 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3.2:
* [d3d11] Recreate swap chain immediately after synchronous present fails
* [meta] Release 1.3.2
* [d3d11] Remove d3d11.asyncPresent option
* [dxvk] Implement asynchronous presentation option in the backend
* [dxvk] Move some code to where it makes more sense
* [d3d11] Fix incorrect tracking of mapped image subresources
* Revert "[d3d11] Return error when mapping an already mapped image"
* [dxvk] Avoid redundant descriptor set updates when binding buffers (v2)
* [dxvk] Add config option to enable the HUD
* [dxvk] Don't allow common objects to be reference-counted
* [dxvk] Use DxvkObjects to create and pass around common objects
* [dxvk] Add class that bundles objects shared between device and context
* [dxvk] Pass DxvkDevice to DxvkRenderPassPool constructor
* [dxvk] Pass DxvkDevice to DxvkEventPool constructor
* [dxvk] Pass DxvkDevice to DxvkMetaClearObjects constructor
* [dxvk] Pass DxvkDevice to DxvkMetaPackObjects constructor
* [util] Add helper for lazy initialization
* [dxvk] Check render pass before pipeline state during pipeline lookup
* [meta] Remove old issue template
* Update issue templates
* [dxvk] Refactor the way render passes to pipeline compiler methods
* [dxvk] Refactor render pass objects to not use reference counting
* [dxvk] Introduce compilePipeline method to Dxvk*Pipeline classes
* [dxvk] Introduce DxvkComputePipelineInstance
* [dxvk] Rename compilePipeline -> createPipeline
* [dxbc] Only use atomic append/consume optimization in compute shaders
* [dxvk] Fix partial clears for mismatched framebuffer attachment sizes
* [dxvk] Don't duplicate geometry shader system value outputs
* [dxvk] Don't use reference counting for pipeline objects
* [dxvk] Use shader key structs directly for pipeline lookups
* [dxvk] Use shader key structs to store shaders in DxvkPipeline objects
* [dxvk] Rename Dxvk*PipelineKey -> Dxvk*PipelineShaders
* [dxvk] Disable resource tracking for DxvkPipeline objects
* [d3d11] Don't allow the creation of buffers with a size of zero
-------------------------------------------------------------------
Sat Jul 27 17:01:34 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3.1:
* [meta] Release 1.3.1
* [dxvk] Don't log submission errors on presentation
-------------------------------------------------------------------
Fri Jul 19 12:59:25 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3~git20190719:
* [meta] Update README
* [hud] Add GPU load monitor
* [dxvk] Add GPU idle time to stat counters
* [dxvk] Estimate GPU idle time based on cleanup thread activity
* [dxvk] Fix meta copy operation for mipmapped images
* [dxvk] Fix meta copy operation for 1D images
* [dxvk] Remove old meta vertex and geometry shaders
* [dxvk] Use new fullscreen shaders for mip gen operations
* [dxvk] Use new fullscreen shaders for meta resolve operations
* [dxvk] Use new fullscreen shaders for meta copy operations
* [dxvk] Add new vertex and geometry shaders for fullscreen passes
* [d3d11] Always enable depth-stencil attachment usage for depth-stencil images
* [dxvk] Use render pass copy for depth-stencil images if beneficial
* [dxvk] Implement device- and driver-specific performance hints
* [dxvk] Support depth-stencil meta-copy operations
* [dxvk] Support depth-stencil formats for meta copy objects
* [dxvk] Add meta copy shaders for depth-stencil formats
* [dxvk] Enable VK_EXT_shader_stencil_export if available
* [dxvk] Log more device info on device creation
* [util] Improve multi-line logging
* [d3d11] Use unlikely() for some query code
* [d3d11] Use private temporary references for queries
* [d3d11] Use private temporary references for state objects
* [util] Add convenience method to return public/private references
* [d3d11] Simplify ApplyPrimitiveTopology code
* [d3d11] Simplify BindIndexBuffer code
* [dxvk] Don't check if bindings have changed in the backend
* [dxvk] Don't track command count in CS chunks
* [d3d11] Catch invalid ClearUnorderedAccessViewFloat calls
* [d3d11] Handle integer formats in ClearRenderTargetView correctly
* [dxvk] Add method to retrieve buffer view format info
* [dxvk] Change DxvkImageView::formatInfo to return view format info
* [dxvk] Use correct command buffer for buffer updates
* [dxvk] Compute memory chunk size per memory type rather than per heap
* [dxvk] Try harder to allocate memory from a given memory type
* [dxvk] Don't put large resources into their own memory allocations
-------------------------------------------------------------------
Tue Jul 16 07:23:12 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3~git20190716:
* [dxvk] Don't mark queries as stalling if DONOTFLUSH is set
* [meta] Fix release number
* [dxvk] Limit maximum size of multi-slice buffers
* [dxvk] Fix offset in DxvkBuffer::subSlice
* [dxvk] Template BindPoint parameter in some DxvkContext methods
* [dxvk] Template Index parameter of commitGraphicsState
* [dxvk] Get rid of validateCompute/GraphicsState
-------------------------------------------------------------------
Sun Jul 14 14:51:20 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.3~git20190714:
* [dxvk] Don't use derivative pipelines
* [d3d11] Initialize subresourceLayers in the inner loop
* [meta] Release 1.3
* [dxvk] Rename memoryAvailable -> memoryBudget
* [spirv] Implement opCross
* [spirv] Implement opFMix
* [tests] Enable demoteToHelperInvocation in off-line DXBC compiler
* [dxbc] Use OpDemoteToHelperInvocationEXT for discards if supported
* [spirv] Add support for OpDemoteToHelperInvocationEXT
* [d3d11] Enable shaderDemoteToHelperInvocation feature
* [dxvk] Enable VK_EXT_shader_demote_to_helper_invocation if available
* [meta] Update SPIR-V headers
* [meta] Update Vulkan headers
* [dxbc] Print shader signatures at debug loglevel
* [dxbc] Add string output function for DxbcRegMask
* [dxbc] Add ostream operator for DxbcScalarType
-------------------------------------------------------------------
Wed Jul 10 20:40:56 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.3~git20190708:
* [build] Mark tests as gui apps in Meson
* [dxbc] Enable early discard on RADV/ACO
* [d3d11] Fix RSGetViewports and RSGetScissorRects behaviour
* [dxvk] Remove obsolete DxvkEvent class
* [d3d11] Use new signals as frame synchronization events
* [dxvk] Add support for new signals to the backend
* [dxvk] Add new signal class
-------------------------------------------------------------------
Sat Jul 06 10:40:09 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.3~git20190705:
* [d3d11] Don't immediately synchronize after present
* [dxvk] Add option to toggle asynchronous presentation
* [dxvk] Implement asynchronous presentation
* [dxvk] Fix typo
* [d3d11] Return error when mapping an already mapped image
* [dxvk] Check whether CS thread is busy before synchronizing with it
* [dxvk] Increase staging buffer size to 32 MiB
* [dxvk] Increase memory chunk size to 128 MiB
-------------------------------------------------------------------
Wed Jul 03 12:26:00 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.3~git20190703:
* [dxvk] Print VK_EXT_memory_budget stats on allocation failure
* [dxvk] Add VK_EXT_memory_budget as a passive extension
* [dxvk] Add support for passive device extensions
* [dxvk] Free memory if vkMapMemory fails
* [dxvk] Give null values to empty DxvkGraphicsPipelineInstances
* [util] Add correct type suffixes to Sha1Hash dword function to silence compiler warning
-------------------------------------------------------------------
Sat Jun 29 09:34:34 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.3~git20190629:
* [d3d11] Enable initial image uploads over SDMA
* [d3d11] Enable initial buffer uploads over SDMA
* [dxvk] Upload HUD font texture via SDMA
* [dxvk] Implement image uploads on SDMA
* [dxvk] Implement buffer uploads on SDMA
* [dxvk] Support queue ownership transfer barriers
* [dxvk] Explicitly specify the command buffer for copy commands
* [dxvk] Rename and add SDMA barrier sets
* [dxvk] Add SDMA command buffer
* [dxvk] Refactor queue submission
* [dxvk] Create transfer queue command pool if available
* [dxvk] Don't pass queue handles to DxvkCommandList
* [dxvk] Add option to enable or disable the transfer queue
* [dxvk] Provide way to access queue properties from device
* [dxvk] Rework queue family selection
* [dxvk] Properly clear used command buffer flags
* [dxvk] Get rid of array in present vertex shader
-------------------------------------------------------------------
Thu Jun 27 20:44:41 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.3~git20190627:
* [d3d11] Remove unused SetRenderTargets method
* [d3d11] Spill render pass when restoring context state as needed
* [d3d11] Fix UAV binding in OMSetRenderTargets{,AndUnorderedAccessViews}
* [spirv] Expose MatrixStride decoration for members
* [spirv] Add generic memberDecorate
* [spirv] Expose opMatrixTimesMatrix, opMatrixTimesVector and opVectorTimesMatrix
* [dxvk] Avoid redundant vertex and index buffer tracking
* [dxvk] Reorder command list reset operations by importance
* [meta] Release 1.2.3
* [d3d11] Copy initial texture data to mapped buffer, if available
* [dxvk] Use void pointers for packImageData
* [dxvk] Avoid updating binding mask on hot path in updateShaderResources
* [dxvk] Implement comparison and setting multiple bits for DxvkBindingSet
* [dxvk] Clean up updateShaderResources a bit
* [dxvk] Avoid redundant resource tracking
* [dxvk] Add more generic version of DxvkBindingMask
* [dxvk] Fix poor API design around defining resource slots
-------------------------------------------------------------------
Sat Jun 22 10:49:19 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.2~git20190621:
* [dxgi] Don't fail leaving fullscreen if window is already destroyed
* [dxvk] Release staging buffer memory for HUD context
* [dxvk] Add method to explicitly release staging buffer memory
* [dxvk] Remove old staging buffer code
* [dxvk] Remove old staging buffer allocator from DxvkCommandList
* [dxvk] Use new staging buffer allocator in DxvkContext
* [dxvk] Implement new staging buffer allocator
* [d3d11] Further optimize constant buffer binding
* [d3d11] Template all functions that take ShaderStage as an argument
* [dxvk] Prefer VRAM allocation over dedicated sysmem allocation
* [util] Correct return value of SetThreadDescription
* [dxvk] Log memory utilization per heap on memory allocation failures
* [d3d11] Fix GetData parameter validation
* [d3d11] Implement timestamp disjoint queries
* [d3d11] Use an array for query and event objects
-------------------------------------------------------------------
Sat Jun 15 22:05:44 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.2~git20190615:
* [dxvk] Add method to permanently change image layout
* [meta] Release 1.2.2
* [dxbc] Disable atomic counter optimization on old RADV versions
* [dxvk] Always pass through fully enabled color write masks
* [d3d11] Fix CheckMultisampleQualityLevels return code
* [dxvk] Fix various issues in GetFormatSupportFlags
* [vulkan] Add operator overloads for VkOffset3D/2D
* [d3d11] Implement IDXGISurface2 for ID3D11Texture1D
* [d3d11] Fix default blend factor
* [d3d11] Fix WSize computation for UAV creation
* [d3d11] Don't create SRVs and UAVs with a size of 0
* [d3d11] Skip GenerateMips if mip gen flag is not set on resource
* [d3d11] Validate bind flags for D3D11_RESOURCE_MISC_GENERATE_MIPS
* [d3d11] Validate buffer descriptions
* [d3d11] Fix behaviour with a viewport count of zero
* [d3d11] Fix incorrect behaviour when a scissor rect is not specified
* [d3d11] Fix crash when setting too many viewports
* [util] Report correct GPU vendor to Far Cry 3, 4 and Blood Dragon
* [dxbc] Fix useRawSsbo option
* [dxbc] Repurpose useRawSsbo option
* [dxbc] Always use raw storage buffers if alignment requirements are met
* [dxbc] Store alignment for raw and structured buffers
* [d3d11] Fix crash in GetMaximumFrameLatency with a nullptr argument
* [util] Fix COM private data bug when passing NULL interface
* [dxgi] Fix some issues introduced with FilterModesByDesc cleanup
-------------------------------------------------------------------
Tue Jun 11 12:24:44 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.1~git20190611:
* [dxgi] Return non-exact matches from FindClosestMatchingMode1
-------------------------------------------------------------------
Mon Jun 10 11:01:30 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.1~git20190606:
* [dxvk] Revert buffer re-binding optimization
* [dxvk] Add likely/unlikely around critical CS chunk append code
* [dxvk] Only update buffer object in buffer slices if necessary
* [d3d11] Avoid buffer ref count changes when only changing offsets
* [dxvk] Avoid redundant descriptor set updates when binding buffers
* [d3d11] Fix inconsistencies in Map/Unmap on immediate/deferred contexts
* [d3d11] Avoid emitting redundant vertex and index buffer updates
* [util] Add unlikely() around COM ref counting code
* [d3d11] Add some likely/unlikely around CS flushes
* [d3d11] Don't clear DSV aspects that are marked as read-only
* [d3d11] Initialize depth images to zero rather than one
* [d3d11] Fix initial swap chain image count
* [dxvk] Fix binding indices for vertex attribute divisor
* [util] Fix return value of AddRef
-------------------------------------------------------------------
Mon May 27 12:51:42 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.1~git20190525:
* [d3d11] Respect COPY_FLAG_NO_OVERWRITE when updating constant buffers
-------------------------------------------------------------------
Fri May 24 14:05:06 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2.1~git20190520:
* [d3d11] Validate subresource index in MapImage
* [d3d11] Support mapping multiple image subresources at the same time
* [dxvk] Add new helper function to compute mip level extent
* [meta] Release 1.2.1
* [d3d11] Remove useless 'virtual' keyword
* Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method"
* [util] Also test for symlinks when installing/uninstalling
-------------------------------------------------------------------
Sat May 18 15:10:00 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2~git20190518:
* [utils] Don't try to install or remove missing dlls
* [util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge
* [d3d11] Update mapped buffers of staging textures immediately
* [util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
-------------------------------------------------------------------
Thu May 16 18:17:39 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.2~git20190515:
* [d3d11] Use STDMETHODCALLTYPE for private virtual method
* [build] Add options to disable dxgi/d3d* build
* [d3d10] Fix winelib build
* [tests] Enable atomic counter optimization for standalone DXBC compiler
* [dxbc] Use subgroup operations for atomic append/consume operations
* [spirv] Add OpUndef and more subgroup instructions
* [dxbc] Add option to use subgroup ops for atomic counter operations
* [d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1
* [d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
* [util] Don't use `if constexpr`
* [dxvk] Don't align pushg constant data to 64 bytes
* [dxvk] Apply view swizzles to image clears
* [dxvk] Add method to swizzle clear color values
* [dxvk] Pass clear value to clearRenderTarget by value
* [d3d11] Use private references for render targets
* [util] Add support for private references in Com<...> wrapper
* [util] Fix COM reference count type
* [meta] Release 1.2
* Changed visibility of the winelib build to behave more like MinGW
-------------------------------------------------------------------
Sat May 11 10:19:16 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.1.1~git20190509:
* [dxvk] Don't use ALL_COMMANDS_BIT to notify events
* [dxvk] Increase number of queued command buffers to 12
* [d3d11] Flush more aggressively when CPU bound
* [d3d11] Flush more aggressively on stalling Event queries
* [dxvk] Change flushing behaviour of immediate context methods
* [util] Optimize popcnt operation
* [dxvk] Add aspect mask parameter to clearImageView
* [dxvk] Begin render pass in clearImageViewFb if necessary
-------------------------------------------------------------------
Wed May 08 12:39:25 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.1.1~git20190508:
* [dxvk] Compact vertex buffer bindings
* [dxvk] Optimize unbound vertex buffer handling
* [dxvk] Fix unbound vertex buffer handling
* [dxvk] Optimize vertex buffer binding
* [util] Disable NvAPI hack for Mirror's Edge Catalyst
* [hud] Optimize HUD rendering
* [dxvk] Implement push constant API
* [dxvk] Add push constant range info to shaders and pipeline layout
* [dxvk] Pass slot mapping to pipeline layout constructor
* [dxvk] Optimize spinlock implementation
-------------------------------------------------------------------
Mon May 06 12:39:09 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.1.1~git20190506:
* [dxvk] Bump state cache version to v5
* [dxvk] Add API for specialization constants
* [dxvk] Remove extra pipeline state
* [d3d11] Implement depth bounds extension
* [d3d11] Implement MultiDrawIndirectCount extension
* [d3d11] Support count buffer in Set|BindDrawBuffers
* [d3d11] Implement MultiDrawIndirect extension
* [d3d11] Implement barrier control extension
* [d3d11] Add stub implementation of D3D11DeviceExt
* [d3d11] Add stub implementation of D3D11DeviceContextExt
* [d3d11] Add interfaces to support D3D11 extensions
* [dxvk] Implement depth bounds test in backend
* [dxvk] Introduce new pipeline state to enable depth bounds test
* [dxvk] Implement indirct draw commands with indirect count
* [dxvk] Enable VK_KHR_draw_indirect_count if available
* [dxvk] Fix stale vertex attribute divisor
* [dxvk] Off-load command buffer submission to separate thread
* [d3d11] Fix MSVC 2017 compilation
-------------------------------------------------------------------
Sat May 04 19:57:58 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.1.1~git20190504:
* [meta] Release 1.1.1
* [d3d11] Implement D3D11DeviceContext::SwapDeviceContextState
* [d3d11] Implement D3D11Device::CreateDeviceContextState
* [d3d11] Add class to implement D3DDeviceContextState
-------------------------------------------------------------------
Fri May 03 21:38:30 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190503:
* [d3d10] Explicitly define GUID for ID3D10StateBlock
* [dxvk] Disable depthWriteEnable if depth attachment has read-only layout
* [dxvk] Add helper function to get info about depth-stencil image layouts
* [d3d10] Implement state blocks
* [spirv] Implement proj sample variants
* [d3d11] Fix counter value offset in DrawAuto
* [d3d11] Always enable shaderStorageImageWriteWithoutFormat
* [d3d11] Minor Map/Unmap optimizations
* [d3d11] Minor CPU savings
* [dxvk] Bump state cache format to version 4
* [d3d11] Set up extra state for the HUD renderer
* [d3d11] Set up unused extra state for the backend correctly
* [dxvk] Remove old spec constant code
* [dxvk] Use new specialization constant code for graphics pipelines
* [dxvk] Use new specialization constant code for compute pipelines
* [dxvk] Add new structure to generate specialization constant info
* [dxgi] Change default of s_gamma_bound to true
* [dxbc] Remove old spec constant code
* [dxbc] Use new spec constant API for rasterizer sample count
* [dxbc] Add new emitNewSpecConstant method
* [d3d11] Add missing interface queries for IDXGIObject and IDXGIDeviceSubObject
* [util] Enable constant buffer range check for NieR:Automata
* [dxbc] Disable Constant Buffer Range Check on AMD
* [dxvk] Re-implement early discard with quad granularity
* [d3d11] Check if uav's counter slice is defined in CopyStructureCount
* [dxbc] Fix xfb passthrough for system values
* [d3d11] Clean up rasterizer state initialization
* [dxbc] Store sample positions as vec2 array
* [spirv] Add constvec2f32 helper
* [dxbc] Remove some old TODOs
* [dxbc] Correctly report a sample count of 0 for unbound images
* [dxbc] Correctly report a size of 0 for unbound images
* [dxbc] Correctly report a size of 0 for unbound buffers
* [dxbc] Fix typo in sample positions
-------------------------------------------------------------------
Sun Apr 28 12:43:30 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190427:
* [d3d11] Implement IDXGIResource1 for textures and buffers
* [d3d11] Add basic implementation of IDXGIResource1
* [dxgi] Add missing DXGI_CPU_ACCESS_* defines
* [d3d11] Pass texture as D3D11Resource to DXGI interop objects
* [d3d11] Implement Map / Unmap for IDXGISurface2
* [d3d11] Implement IDXGISurface2 for compatible 2D textures
* [meta] Add default dxvk.conf
-------------------------------------------------------------------
Fri Apr 26 17:42:42 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190426:
* [dxvk] Add support for per-app configuration
* [dxvk] Add some 'unlikely' statements
* [d3d11] Remove predication workaround for RADV
* [d3d11] Improve CreatePredicate logging
* [d3d11] Disable Predication support
* [dxvk] Simplify validateGraphicsState
-------------------------------------------------------------------
Wed Apr 24 12:34:31 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190423:
* [d3d11] Don't use presentation fence
* [d3d11] Select sync event based on back buffer count
* [d3d11] Allocate one additional swap chain image
-------------------------------------------------------------------
Sat Apr 20 18:35:43 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190419:
* [dxvk] Use stricter barriers around meta operations
* [dxvk] Support image sub-regions for resolve operations
* [dxvk] Add adapterCount function to DXVKInstance.
* [spirv] Implement constvec3f32
* [spirv] Implement opVectorTimesScalar
* [spirv] Implement opPow
* [dxvk] Fix subresources in barriers for 2D views of 3D images
* [dxbc] Replace computeResourceSlotId by light-weight alternatives
-------------------------------------------------------------------
Mon Apr 15 11:46:20 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190415:
* [hud] Show compiler activity indicator for at least one second
* [dxbc] Do not emit GS system values if rasterization is disabled
* [d3d11] Fix hasing of geometry shaders with stream output
-------------------------------------------------------------------
Sun Apr 14 18:17:39 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190414:
* [d3d11] Track query state correctly
* [d3d11] Don't allocate predicate for unsupported predicates
* [hud] Add new HUD entry to show shader compiler activity
* [hud] Pass surface size to HUD renderer
* [dxvk] Add stat counter for shader compiler activity
-------------------------------------------------------------------
Sat Apr 13 11:10:15 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190413:
* [meta] Update README with 'api' option for the HUD
-------------------------------------------------------------------
Fri Apr 12 17:09:59 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190412:
* [util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for Anno 1800
* [build] Fix MSVC build with version info
* [dxvk] Increase query pool sizes
* [dxvk] Implement shader-based resolve
* [dxvk] Re-implement class to create meta-resolve objects
* [dxvk] Enable VK_AMD_shader_fragment_mask if available
* [dxvk] Add new resolve shaders
* [d3d11] Allocate mapped buffers for staging images on cached memory
* Revert "[d3d11] Select memory type based on CPU access flags"
* Revert "[meta] Release 1.1"
* [dxgi] Fix broken gamma with combined image samplers
* [meta] Release 1.1
-------------------------------------------------------------------
Sat Apr 06 13:01:28 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190406:
* [dxvk] Fix circular reference between DxvkDevice and DxvkGpuQueryPool
* [build] Use `generator` to produce resource files
* [build] Fix winelib `wrc`
* [dxvk] Fix build failure for some people
* [build] Add version info to compiled DLLs
* [util] Enable constant buffer range check for Dark Souls Remastered ans Grim Dawn
* [d3d11] Add option to enable constant buffer range checks
* [dxbc] Implement optional constant buffer range check
* [dxvk] Fix move constructor of DxvkShaderModule
* [spirv] Fix initial allocation size for compressed buffer
* [dxvk] Store compressed shader modules in DxvkShader
* [dxvk] Store enabled SPIR-V capabilities explicitly
* [spirv] Implement in-memory compression for shader modules
* [util] Add helpers to pack/unpack data to/from larger units
* [dxvk] Zero-Initialize SpecConstantData
-------------------------------------------------------------------
Wed Apr 03 19:01:04 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190403:
* [dxvk] Simplify DxvkShaderModule
* [dxvk] Don't cache shader modules for graphics pipelines
* [dxvk] Don't cache shader modules for compute pipelines
* [d3d11] Use combined image sampler descriptors for the presenter
* [hud] Use combined image s1ampler for the font texture
* [dxvk] Support combined image sampler descriptors in the backend
* fix typo in README.md
* Only try once to recreate surfaces on surface loss.
* [vulkan] Don't loop endlessly on a lost surface.
* [vulkan] Recreate the surface on surface loss.
* [dxvk] Properly reset global barrier access flags
* [dxvk] Fix write access flag for barriers
* [dxvk] Use global memory barrier instead of resource barriers if possible
* [dxvk] Pull buffer updates out of render passes whenever possible
* [dxvk] Allow barriers to be recorded into a specific command buffer
* [dxvk] Rename DxvkCmdBufferFlag -> DxvkCmdBuffer
* [dxvk] Add missing feature check for conditional rendering
* [d3d11] Lazily allocate predicate on SetPredication
* [dxvk] Set empty scissor rect when the app requests empty viewport
* [dxvk] Do not invalidate iterator before disabling queries
* [dxvk] Introduce extra pipeline state
* [dxvk] Remove unused alphaToOne state
-------------------------------------------------------------------
Sun Mar 31 12:45:49 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190331:
* [util] Enable deferred surface creation for "Dissidia Final Fantasy NT Free Edition". Avoid white screen, "D3D11Device: No such vertex shader semantic: COLOR0"... https://www.reddit.com/r/archlinux/comments/b7e38x/protondxvk_dissidia_nt/
-------------------------------------------------------------------
Sat Mar 30 14:36:54 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190329:
* [util] Enable deferred surface creation for Nioh
* [dxgi] Use a recursive mutex.
* [d3d11] Implement fast path for binding full constant buffers
* [d3d11] Correctly handle out-of-bounds constant buffer ranges
* [d3d11] Work around predicate buffer sync issue on RADV
* [d3d11] Properly implement SetPredication
* [d3d11] Allocate predicate buffer for predicates
* [d3d11] Remove unused revision field from D3D11Query
* [dxvk] Implement conditional rendering
* [dxvk] Add command list functions for conditional rendering
* [dxvk] Enable conditionalRendering feature if present
* [dxvk] Enable VK_EXT_conditional_rendering if available
* [vulkan] Load functions for VK_EXT_conditional_rendering
* [dxvk] Remove needless lambda capture of 'this'.
* [dxvk] Log vertex attributes and buffers when logging pipeline state.
-------------------------------------------------------------------
Wed Mar 27 17:25:22 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190327:
* [dxvk] Fix buffer offset in copyDepthStencilImageToPackedBuffer
* [dxvk] Implement blitImage function
* [d3d11] Select memory type based on CPU access flags
* [d3d11] Implement depth-stencil uploads in resource initializer
* [d3d11] Implement depth-stencil uploads in UpdateSubresource1
* [d3d11] Implement depth-stencil mapping on deferred contexts
* [d3d11] Implement depth-stencil mapping on the immediate context
* [d3d11] Enable shaderStorageImageExtendedFormats device feature
* [d3d11] Fix image format mapping when creating mapped buffer
* [d3d11] Add method to look up packed format
* [dxgi] Add methods to retrieve original format mappings
* [dxvk] Implement depth-stencil upload via temporary buffer
* [dxvk] Implement depth-stencil unpacking
* [dxvk] Create depth-stencil unpacking pipelines
* [dxvk] Add depth-stencil unpacking shaders
-------------------------------------------------------------------
Mon Mar 25 19:27:27 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190325:
* [dxvk] Rename dxvk_resolve_{vert|geom} -> dxvk_copy_{vert|geom}
* [dxvk] Optimize meta copy barriers
* [dxvk] Optimize meta geometry shaders
-------------------------------------------------------------------
Mon Mar 25 13:43:37 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190324:
* [d3d11] Don't sample gamma texture if the gamma curve is identity
* [dxvk] Remove shader-based resolve
* [dxvk] Use resolve attachment for meta-resolve ops
-------------------------------------------------------------------
Sun Mar 17 19:01:44 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190317:
* [dxvk] Use vkResetQueryPoolEXT to reset individual queries
* [dxvk] Enable hostQueryReset device feature if available
* [dxvk] Enable VK_EXT_host_query_reset if available
* [meta] Update Vulkan headers to 1.1.104
* [d3d11] Use new query implementation
* [dxvk] Support new query implementation
* [dxvk] Create new query pool and forward it to the context
* [dxvk] Add new query implementation
* [d3d11] Use new GPU events for D3D11 Event queries
* [dxvk] Implement method to signal GPU events
* [dxvk] Create GPU event pool and forward it to the context
* [dxvk] Add GPU event class
-------------------------------------------------------------------
Thu Mar 14 21:37:00 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0.1~git20190314:
* [meta] Release 1.0.1
* [d3d11] Don't use presentation fence on ANV
* [dxgi] Remove obsolete global monitor helper functions
* [dxgi] Use IDXGIVkMonitorInfo in DxgiSwapChain
* [dxgi] Use IDXGIVkMonitorInfo in DxgiOutput
* [dxgi] Implement IDXGIVkMonitorInfo for DxgiFactory
* [dxgi] Add new COM interface for per-monitor data
* [dxvk] Don't enforce HOST_CACHED flag when allocating memory
* [util] Disable NvAPI hack for Star Wars Battlefront 2015
* [d3d11] Check image block alignment in UpdateSubresource1
* [util] Enable relaxed barriers for Devil May Cry 5
-------------------------------------------------------------------
Mon Mar 11 13:31:37 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0~git20190309:
* [dxbc] Use SDiv instead of ShiftRightLogical for index calc on Nvidia
-------------------------------------------------------------------
Sun Mar 03 15:32:13 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0~git20190302:
* [dxvk] Only enable xfb subpass barrier if feature is enabled
* [d3d11] Reimplment GetEnabledShaderStages using getShaderPipelineStages
* [dxvk] Use getShaderPipelineStages for dummy resource creation
* [dxvk] Implement DxvkDevice::getShaderPipelineStages
-------------------------------------------------------------------
Thu Feb 28 23:14:57 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0~git20190227:
* [d3d11, d3d10] Init returnptrs for CreateDevice funcs.
* [d3d10] Fix and cleanup S_FALSE handling
* [dxgi] Correct return values for CreateDXGIFactory[1/2]
* [d3d10] Fix null pBlendStateDesc being dereferenced on def. desc
* [d3d10] nullptr checks for resource creation
* [d3d11] nullptr check descs & fix return values
-------------------------------------------------------------------
Wed Feb 27 19:18:11 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.0~git20190226:
* Fix uninstall command example
* [dxvk] Release 1.0
* [meta] Update README
* [meta] Add option to preserve build directories to package-release.sh
* [utils] Remove winetricks verb and old setup script
* [utils] Add new setup script
* [d3d11] Block on image acquisition fence before presenting
* [vulkan] Create per-swap image fences for presenter
* [vulkan] Add helper method to wait for presenter fence
* [vulkan] Add optional fence paratemer to acquireNextImage
* [dxbc] Fix invalid SPIR-V for FirstBitHi / FirstBitShi on vectors
* [dxbc] Decorate integer fragment shader builtins as flat
* [dxvk] Fix feature query for vertex attribute divisor
* [dxbc] Only emit depth clamp in fragment shader if necessary
* [dxvk] Use depthClipEnable during graphics pipeline creation
* [dxvk] Enable depthClipEnable feature if available
* [dxvk] Enable VK_EXT_depth_clip_enable if available
* [meta] Update Vulkan headers to 1.1.101
* [d3d11] Do not enable shaderStorageImageMultisample device feature
* [dxbc] Fix SPIR-V caps for SRV and UAV resources
* [utils] Report Nvidia GPUs for Far Cry 3 and Far Cry 4
* Update DXVK_FILTER_DEVICE_NAME to support matching substrings
* [util] Enable relaxed barriers for Resident Evil 7
* [hud] Add 'api' option to show the client API
* [dxvk] Pass description of the client API to the DXVK device
* [d3d11] Move sType/pNext initialization for dev.features to backend
* [d3d11] Fix device feature enablement in some situations
* [dxvk] Create state cache directory if it does not yet exist
* [util] Implement createDirectory function
* [util] Implement tows method to convert strings to wide strings
* [dxgi,d3d11] Remove IDXGIVkPresentDevice
* [d3d11] Move D3D11 presenter creation to WineDXGISwapChainFactory
* [dxgi,d3d11] Move swap chain creation to D3D11 module
* [dxgi] Use IWineDXGISwapChainFactory to create DXGI swap chains
* [d3d11, d3d10, dxgi] Handle null ppvObject in QueryInterface. (#909)
* [dxvk] Use vkCmdUpdateBuffer to clear tiny buffers
* [dxvk] Don't create flat 2D views for cube maps
* [util] Enable relaxed barriers for Resident Evil 2
* [d3d11] Add option to disable write-after-write barriers
* [dxvk] Implemet IgnoreWriteAfterWrite for compute shaders
* [dxvk] Add methods to query source access type for an accessed resource
* [dxvk] Add type and context method to set barrier control flags
* [dxbc] OpSDiv by 4 -> OpShiftRightLogical by 2
* [dxbc] Fix storage class for UBO loads
* [utils] Enable strict division for Final Fantasy XIV
* [dxbc] Add option to enable strict sm4-compliat division
* [dxbc] Reduce length of temporary shader input array to a minimum
* [d3d11] Minor map optimization on deferred contexts
* [d3d11] Minor map optimization on immediate contexts
* [dxvk] Inline DxvkBuffer::allocSlice and DxvkBuffer::freeSlice
* [dxvk] Only merge clears when framebuffer size matches view size
* [util] Disable nvapi hack for Far Cry 4 / Primal
* [dxbc] Only load requested components from constant buffers
* [dxvk] Restore dedicated allocation behaviour
* [dxvk] Use VK_EXT_memory_budget to report memory usage
* [dxvk] Remove dxvk.allowMemoryOvercommit option
* [dxvk] Wire up memory priority to device memory allocations
* [dxvk] Store device instead of adapter in memory allocator
* [dxvk] Enable VK_EXT_memory_priority and features if available
* [dxvk] Use high memory priority for GPU-writable resources
* [dxvk] Introduce concept of priorities to device-local memory allocations
* [meta] Update Vulkan headers to 1.1.98
-------------------------------------------------------------------
Sun Jan 27 21:29:08 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.96~git20190126:
* [meta] Release 0.96
* [utils] Disable nvapi hack for Mass Effect Andromeda
* [dxbc] Reduce length of tessellation i/o arrays to minimum
* [dxbc] Add method to count required registers for signatures
* [dxbc] Parse patch constant signature
-------------------------------------------------------------------
Thu Jan 24 21:15:23 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190123:
* [d3d11] Avoid redundant viewport updates in RSSetState
* [dxvk] Implement separate code path for clear-only render passes
* [dxvk] Use explicit barriers after framebuffer clears
* [dxvk] Properly support TOP_OF_PIPE and BOTTOM_OF_PIPE for barriers
* [dxvk] Don't flush barriers in renderPassBindFramebuffer
* [dxvk] Make external subpass dependencies part of DxvkRenderPassOps
* Revert "[dxvk] Don't put rendering stage/access masks into image info"
* [dxvk] Add support for general memory barriers
-------------------------------------------------------------------
Tue Jan 22 13:23:25 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190122:
* [dxvk] Fix render pass ops in clearImageViewFb
* [d3d11] In D3D11CreateDevice, create DXGI factory with IDXGIFactory1 support (#878)
-------------------------------------------------------------------
Sat Jan 19 17:56:13 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190119:
* [util] Update per-app config overrides
* [d3d11] Remove d3d11.fakeStreamOutput option
* [d3d11] Allow arbitrary back buffer formats for swap chains
* [dxvk] Update buffer view in clearBufferView
* [dxvk] Fix incorrect buffer view range for views with non-zero offset
-------------------------------------------------------------------
Fri Jan 18 13:54:54 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190117:
* [dxvk] Move blend constants and stencil ref state to DxvkDynamicState
* [dxvk] Move depth bias out of rasterizer state
* [dxvk] Only update index buffer for indexed draws
* [dxvk] Bump state cache version to v3
* [dxvk] DepthClampEnable -> DepthClipEnable
* [d3d11] Do not enable depth bias if the parameters are zero
* [dxvk] Use minimal set of dynamic state
* [dxvk] Add methods to check which dynamic states a pipeline uses
* [dxvk] Don't re-emit dynamic state every time we bind a pipeline
-------------------------------------------------------------------
Tue Jan 15 14:11:15 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190115:
* [d3d11] Fix bad check in DrawInstancedIndirect (#863)
* [d3d11] Remove unused syncMode option
* [d3d11] Reintroduce support for dxgi.maxFrameLatency
-------------------------------------------------------------------
Mon Jan 14 12:55:33 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190113:
* [meta] It's 2019!
* [util] Change getEnvVar to use getenv (#859)
-------------------------------------------------------------------
Sun Jan 13 12:09:21 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.95~git20190112:
* [meta] Release v0.95
* [d3d11] Only apply viewport and scissor rect if they have changed
-------------------------------------------------------------------
Sat Jan 12 19:27:21 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.94~git20190112:
* [d3d11] Fix log spam in SetEvictionPriority stubs
* [dxbc] Support parsing the ISG1 and OSG1 signature chunks
* [util] Get rid of explicit wchar_t parameter
* [d3d11] Add some documentation to d3d11_cmd.h
-------------------------------------------------------------------
Thu Jan 10 19:06:07 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.94~git20190110:
* [d3d11] Fix build errors on MSVC
* [d3d11] Use multiDrawIndirect for subsequent indirect draw calls
* [d3d11] Enable multiDrawIndirect device feature if available
* [dxvk] Introduce command type with extra data
* [util] Disable NVAPI hack for NFS2015 and CoD:WW2
* [dxgi] Add dxgi.nvapiHack option to disable NVAPI workaround
* [dxvk] Remove DxvkPhysicalBuffer and friends
* [dxvk] Reimplement DxvkBuffer
* [dxvk] Reimplement DxvkBufferView
* [dxvk] Use DxvkBufferSliceHandle for dummy resources
* [dxvk] Use DxvkBufferSliceHandle for staging buffers
* [dxvk] Use DxvkBufferSliceHandle for transform feedback
* [dxvk] Use DxvkBufferSliceHandle for buffer memory barriers
* [dxvk] Introduce DxvkBufferSliceHandle
* [d3d11] Fix CheckMultisampleQualityLevels behaviour
* [util] Enable raw SSBOs for FIFA 19
* [dxbc] Add options to enable/disble early discard and raw ssbo use
* [util] Add tristate config option type
-------------------------------------------------------------------
Tue Jan 08 20:12:56 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.94~git20190108:
* [d3d11] Improve error logging when texture creation fails
* [dxbc] Fix incorrect error message
* [meta] Update README
* [hud] Add DXVK_HUD=full option
-------------------------------------------------------------------
Fri Jan 04 19:31:08 UTC 2019 - pousaduarte@gmail.com
- Update to version 0.94~git20190104:
* [build] Use meson_version (#845)
* Only set 2D_ARRAY_COMPATIBLE on 3D textures that will be rendered to.
* [d3d10] Check if d3d11 pointers are null
-------------------------------------------------------------------
Sun Dec 30 22:54:13 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.94~git20181230:
* [d3d11] Lock in SynchronizeCsThread
* [d3d10] Use context lock instead of separate device lock
-------------------------------------------------------------------
Fri Dec 21 18:53:34 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.94~git20181221:
* [dxgi] Refactor swap chain creation
* [dxgi] Implement and use GetWindowClientSize fuction
* [d3d11] Implement IWineDXGISwapChainFactory
-------------------------------------------------------------------
Thu Dec 20 12:08:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.94~git20181220:
* [vr] Cosmetic code cleanup, again
* [vr] Query required device extensions during instance creation
* [d3d11] Remove some unnecessary type casts in interop code
-------------------------------------------------------------------
Sat Dec 15 13:52:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.94~git20181215:
* [meta] Release 0.94
* [dxbc] Rename struct_c0 -> c0_t etc.
* [tests] Enable raw SSBO option
* [dxbc] Use raw SSBOs for raw and structured buffers if appropriate
* [dxbc] Add useRawSsbo option
* [dxvk] Bind buffer slice when binding buffer view
* [dxvk] Relax compute shader barriers for read-only storage buffers
* [dxvk] Store access flags in resource slots
* [d3d11] Mark raw and structured buffers as potential storage buffers
* [spirv] Add OpArrayLength instruction
* [d3d11] Re-introduce support for dxgi.numBackBuffers option
-------------------------------------------------------------------
Thu Dec 13 17:16:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181212:
* [dxgi] Catch exception when instance creation fails
* [dxbc] Check for RADV/Nvidia drivers explicitly using the new function
* [dxvk] Add function to check for a specific driver / driver version
* [dxvk] Enable VK_KHR_driver_properties
-------------------------------------------------------------------
Tue Dec 11 17:55:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181211:
* [dxgi] Clean up DxgiAdapter
* [dxgi] Use new mode switch API for DxgiOutput
* [dxgi] Use new mode switch API for DxgiSwapChain
* [dxgi] Add new functions to change the display mode of a monitor
* [dxgi] Remove SetOutputData and GetOutputData methods
* [dxgi] Port DxgiOutput and DxgiSwapChain to new monitor data API
* [dxgi] Add functions to share per-monitor data between DXGI objects
-------------------------------------------------------------------
Tue Dec 11 13:31:39 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181210:
* [dxgi] Move GetOutputFromMonitor to swap chain class
* [dxgi] DxgiSwapchain: Remove SetGammaControl methods
* [dxgi] DxgiSwapchain: Take factory as IDXGIFactory
-------------------------------------------------------------------
Fri Dec 07 12:56:27 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181207:
* [dxvk] Clear color write mask if fragment shader output is undefined
* [d3d10] Initialize DSV pointer in OMGetRenderTargets
-------------------------------------------------------------------
Thu Dec 06 18:37:07 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181206:
* [dxgi] Ignore scaling and scanline order during fullscreen transitions
-------------------------------------------------------------------
Thu Dec 06 09:22:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181204:
* [dxvk] Don't re-initialize 3D images when clearing render targets
* [dxgi] Report Adapter LUID if available
* [d3d11] Find Vulkan device if DXGI adapter was not created by DXVK
* [dxvk] Add new methods to find adapters by LUID or device ID
* [dxvk] Query device ID information if available
* [dxgi] Remove old DXGIDevice implementation and IDXGIVkDevice
* [d3d11] Move IDXGIDevice implementation to D3D11 module
-------------------------------------------------------------------
Tue Dec 04 17:52:54 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181204:
* Revert "[vr] Cosmetic code cleanup"
-------------------------------------------------------------------
Mon Dec 03 14:29:03 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181202:
* Revert "[util] Report Nvidia GPU for Battlefield 1"
* [d3d10] D3D10CreateDeviceAndSwapChain: Ignore swap chain if null
* [d3d11] D3D11CreateDeviceAndSwapChain: Ignore swap chain if null
-------------------------------------------------------------------
Fri Nov 30 13:25:26 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181130:
* [d3d11] Implement ID3D11Multithread for D3D11 contexts
* [d3d10] Implement D3D10Multithread
* [util] Add likely/unlikely macros
-------------------------------------------------------------------
Wed Nov 28 21:53:21 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181128:
* [dxgi] Remove format lookup methods from IDXGIVkAdapter interface
* [d3d11] Duplicate format table into D3D11 device
* [dxgi] Remove IDXGIVkBackBuffer
* [dxvk] Remove DxvkSemaphore
* [dxvk] Remove DxvkSurface
* [dxvk] Remove DxvkSwapChain
* [d3d11] Use new Vulkan presenter
* [dxvk] Support new Vulkan presenter in DxvkDevice
* [dxvk] Pass raw semaphore handles to submitCommandList
* [d3d11] Use flushCommandList method to flush initializer context
* [vulkan] Implement new Vulkan presenter / swap chain
* [dxbc] Use ballot to determine early-discard condition in fragment shaders
* [spirv] Add subgroup ballot instructions
* [dxvk] Refactor descriptor set allocation
* [dxvk] Rebalance descriptor set allocation
* [d3d11] Fix potential UAV binding issue
-------------------------------------------------------------------
Mon Nov 26 13:47:28 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181126:
* [util] Report Nvidia GPU for Battlefield 1
-------------------------------------------------------------------
Sun Nov 25 22:02:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181124:
* [dxvk] Disable state cache for Anno 2205
-------------------------------------------------------------------
Sat Nov 24 15:26:35 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.93~git20181124:
* [meta] Release 0.93
* [dxbc] Disable early discard on AMD cards
* [dxvk] Don't put rendering stage/access masks into image info
-------------------------------------------------------------------
Fri Nov 23 21:39:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181123:
* [util] Enable TGSM initialization for Quantum Break
* [d3d11] Add config option to enable TGSM initialization
* [dxbc] Implement function to clear thread-group shared memory
* [dxbc] Store workgroup size for compute shaders
* [dxbc] Disable subgroup early discard on Nvidia GPUs
* [dxbc] Clamp written depth value to (0.0, 1.0)
* [dxbc] Use clustered subgroup operations on supported hardware
* [dxbc] Fix compiler warning about uninitialized values
* [tests] Enable subgroup ops for DXBC compiler app
* [dxbc] Use subgroup operations for early discard
* [dxbc] Remove DeferKill flag
* [dxvk] Query device subgroup properties
* [dxvk] Request Vulkan 1.1 instance
* [spirv] Add non-uniform group instructions
* [meta] Update SPIR-V headers
-------------------------------------------------------------------
Tue Nov 20 20:42:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181120:
* [dxvk] Fix typo around dual-src blending
* [dxvk] Make use of VK_AMD_memory_overallocation_behavior
* [dxvk] Store DXVK options directly with the instance object
* [meta] Update Vulkan headers
-------------------------------------------------------------------
Tue Nov 20 13:54:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181120:
* [util] Remove default options that spoof AMD GPUs
* [dxgi] Hack: Report Nvidia cards as AMD cards by default
* [d3d11] Rename dcMapSpeedHack to dcSingleUseMode
* [d3d11] Use single-use submission mode for CS chunks where possible
* [dxvk] Introduce single-use mode for CS chunks
* [dxvk] Patch fragment shader for dual-source blending
* [dxbc] Emit Index decoration for pixel shader outputs
* [spirv] Add support for Index decoration
-------------------------------------------------------------------
Mon Nov 19 13:30:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181119:
* [dxvk] Unbind graphics pipeline when spilling render pass
-------------------------------------------------------------------
Sat Nov 17 22:19:23 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181117:
* [dxvk] Move DxvkEventTracker to dxvk_event.{h,cpp}
* [dxgi] MultiByteToWideChar counts length in characters
* [dxgi] Query window size before creating presenter
* Use std::string for util::getEnvVar input
* [meta] Update README
* [dxgi] Implement IDXGISwapChain3
* [dxgi] Implement IDXGIAdapter3
* [dxgi] Implement IDXGIFactory4
* [dxgi] Implement IDXGIDevice3
* [dxgi] Implement IDXGISwapChain2 stubs
* [dxgi] Implement IDXGIOutput3
* [dxgi] Implement IDXGIFactory3
* [dxgi] Implement IDXGIOutput1
* [dxgi] Include DXGI 1.4 headers
* [dxvk] Forward memory allocation statistics to the adapter
* [dxvk] Set low thread priority for pipeline compiler threads
* [util] Add method to set thread priority
* [dxvk] Add option to set number of pipeline compiler threads
-------------------------------------------------------------------
Tue Nov 13 21:32:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181113:
* [dxvk] Use ticket lock to synchronize access to query objects
* [util] Add ticket lock implementation
-------------------------------------------------------------------
Mon Nov 12 20:49:43 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181112:
* [dxgi] Refactor presenter creation
-------------------------------------------------------------------
Mon Nov 12 13:57:53 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.92~git20181111:
* [meta] Release v0.92
* [dxvk] Do not require GL_EXT_samplerless_texture_functions
-------------------------------------------------------------------
Sun Nov 11 12:33:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.91~git20181110:
* [dxbc] Implement Dmovc instruction
* [d3d11] Support R11G11B10 format in ClearUnorderedAccessViewUint
-------------------------------------------------------------------
Sat Nov 10 16:44:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.91~git20181110:
* [d3d11] Don't enable StorageImageReadWithoutFormat feature for FL11_0
* [dxvk] Inline DxvkBufferView::updateView method
* [dxbc] Refactor DxbcOptions
* [d3d11] Do not re-upload mapped image if it was mapped for reading
* [d3d11] Allow mapping depth-stencil images for reading
* [d3d11] Add usage flag for meta-pack operations if necessary
* [d3d11] Add helper to find exact mapping for depth-stencil formats
* [dxvk] Implement DxvkContext::copyDepthStencilImageToPackedBuffer
* [dxvk] Add convenience method to retrieve image descriptor
* [dxvk] Create instance of depth-stencil packing objects
* [dxvk] Add pipelines needed for depth-stencil packing
* [dxvk] Add compute shaders for depth-stencil packing
* [dxvk] Add packed size to depth-stencil formats
* [tests] Add depth-stencil readback test
* [dxvk] Report app name to the Vulkan implementation
* [d3d11] Clear compressed images if they do not get initialized
* [dxvk] Add clearCompressedColorImage method
* [vulkan] Add makeSubresourceLayers helper
-------------------------------------------------------------------
Tue Nov 06 19:35:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.91~git20181106:
* [util] Spoof Nvidia card for Elite Dangerous
* [dxbc] Don't enable sample shading for interpolation functions
* [dxbc] Enable sample shading when using interpolation functions
-------------------------------------------------------------------
Mon Nov 05 13:36:53 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.91~git20181105:
* [build] Don't use empty dependencies
-------------------------------------------------------------------
Sun Nov 04 20:17:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.91~git20181104:
* [meta] Release 0.91
* Fixed for a05c93dd178de722c4e1d257a138fc94c4b877d6 (#748)
* cross build cleanup (#746)
* [dxvk] Pull 'if's into commit{Graphics,Compute}State methods
-------------------------------------------------------------------
Sat Nov 03 01:40:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181102:
* [dxvk] Use new vulkan helpers to create VkImageSubresourceRange structs
* [dxvk] Move vulkan helpers to vulkan module
* [d3d11] Remove redundant D3D11Buffer::GetSize method
* [general] Remove unnecessary include directories from build files
* [general] Fix some old includes
-------------------------------------------------------------------
Fri Nov 02 13:32:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181102:
* [dxvk] Move Vulkan loader to separate directory
* [dxvk] Track device / instance ownership
-------------------------------------------------------------------
Thu Nov 01 23:11:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181101:
* [dxvk] Insert barrier before CS image view clear only if needed
* [dxvk] Open state cache file only when necessary
* [dxvk] Add DXVK context method to transparently flush the command list
* [dxvk] Move sampler border color handling to the backend
-------------------------------------------------------------------
Tue Oct 30 14:02:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181030:
* [dxvk] Spill render pass for pipelines that use vertex stage UAVs
* [dxvk] Use self-dependency to synchronize SSBO writes
* [d3d11] Remove state tracking for UAV rendering
* [dxvk] Spill render pass after draws with storage resources
* [dxvk] Determine whether a graphics pipeline writes to resources
* [dxvk] Remove unneeded atomic that holds base pipeline handles
-------------------------------------------------------------------
Thu Oct 25 23:13:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181025:
* [dxbc] Fix incorrect data type for explicit interpolation instructions
* Revert "[d3d11] Remove some flush points"
* [util] Spoof Nvidia GPU for The Vanishing of Ethan Carter Redux
* [dxvk] Remove obsolete DxvkShaderKey constructor
* [d3d11] Respect xfb metadata when computing shader hash
* [util] Provide method to compute SHA-1 hash from multiple data chunks
* [dxgi] Query device interface from the presenter
* [d3d11] D3D11Presenter -> D3D11PresentDevice
* [dxgi] Don't build shaders for presentation
* [dxgi] Remove unused presenter options
* [dxgi] Remove old DXGI presenter
* [dxgi] Use new presenter for D3D11
* [d3d11] Add COM interface for API-agnostic presenter
* [d3d11] Move some DXGI presenter options to D3D11
* [d3d11] Add new D3D11 swap chain code
-------------------------------------------------------------------
Mon Oct 22 18:10:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181022:
* [dxvk] Update blend constants only when they have actually changed
* setup_dxvk: don't install by default
* Spoof AMD GPU for Assetto Corsa Competizione
* [util] Spoof AMD GPU for SAO FB
-------------------------------------------------------------------
Wed Oct 17 19:53:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181017:
* [d3d11] Implicitly flush when queueing an event query
* [d3d11] Do not use QueryInterface to get query pointers
* [d3d11] Remove some flush points
* [d3d11] Don't mark context methods as 'final'
* package-release.sh: exit on errors
* [d3d11] Save a few CPU cycles in Map/MapBuffer
-------------------------------------------------------------------
Mon Oct 15 20:20:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181015:
* [d3d11] Show SetPredication message only when the predicate is not NULL
* [dxgi] Fix scaling when swap image extent mismatches window size
* [dxvk] Optimize image descriptor updates
-------------------------------------------------------------------
Mon Oct 15 13:07:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181015:
* [meta] Fix nonsense in README
-------------------------------------------------------------------
Sun Oct 14 10:54:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.90~git20181013:
* [meta] Release v0.90
-------------------------------------------------------------------
Sat Oct 13 13:00:41 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.81~git20181013:
* [d3d10] Support pOffsets parameter in SOGetTargets
* [d3d11] Implement DrawAuto method
* [d3d11] Implement Stream Output queries
* [d3d11] Bind transform feedback buffers in SOSetTargets
* [d3d11] Allocate counter for stream output buffers
* [d3d11] Report format support for stream output buffers
* [d3d11] Create passthrough geometry shader if necessary
* [d3d11] Implement CreateGeometryShaderWithStreamOutput
* [d3d11] Set transform feedback usage, stage and access flags
* [dxvk] Implement transform feedback draw call
* [dxvk] Add support for transform feedback queries
* [dxvk] Add structure for transform feedback stream queries
* [dxvk] Add basic support for indexed queries
* [dxvk] Add xfb counter write -> xfb counter read barrier
* [dxvk] Implement transform feedback
* [dxvk] Detect Xfb and set rasterized stream index
* [dxvk] Add Xfb API stubs
* [dxvk] Add Xfb context state
* [dxvk] Enable transform feedback device feature if available
* [dxvk] Query transform feedback device properties if available
* [dxvk] Enable VK_EXT_transform_feedback
* [dxvk] Add definitions for transform feedback entry points
* [dxvk] Add support for transform feedback access flags
* [dxvk] Update Vulkan headers
* [dxbc] Implement passthrough geometry shader
* [dxbc] Implement Xfb output declarations and setup
* [dxbc] Add Xfb decorations
* [dxbc] Add support for multiple streams in geometry shaders
* [dxbc] Add Xfb structures to DxbcModuleInfo
* [dxvk] Implement getShader method for graphics pipelines
-------------------------------------------------------------------
Fri Oct 12 17:46:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.81~git20181012:
* Revert "[d3d10] Implement ID3D10Multithread"
* [util] Re-enable D3D10 for Bioshock
* [d3d10] Implement ID3D10Multithread
* [d3d10] Respect D3D10_CREATE_DEVICE_SINGLETHREADED flag
* [d3d10] Lock device on context operations
* [util] Spoof AMD GPU for Dauntless and Redout. It silences some nvapi related warnings and improves performance on both titles by up to 10%. Also fixes a random crash on Redout.
* [util] Spoof AMD card for Star Citizen
* [meta] Don't hardcode the default libdir
-------------------------------------------------------------------
Wed Oct 10 12:41:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.81~git20181009:
* [dxgi] *Actually* silence WaitForVBlank warning
* [d3d11] Add option to disable deferred context mapping speed hack
* [dxgi] Silence WaitForVblank warning
* [dxbc] rename DxbcProgramVersion to DxbcProgramInfo
* [dxbc] Drop unused major/minor from DxbcProgramVersion
* [dxvk] Refactor indirect draw/dispatch commands
-------------------------------------------------------------------
Sun Oct 07 19:45:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.81~git20181007:
* [dxvk] Fix missing buffer tracking for indirect draw calls
* [dxvk] Fix missing indirect dispatch barriers and tracking
* [dxvk] Reduce CPU overhead of indirect draw calls
-------------------------------------------------------------------
Sat Oct 06 23:19:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.81~git20181006:
* [dxgi] Fix undefined display mode format for display mode transitions
* [meta] Release v0.81
-------------------------------------------------------------------
Fri Oct 05 11:38:38 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20181004:
* [vr] Cosmetic code cleanup
* [vr] Load native openvr library on winelib builds
-------------------------------------------------------------------
Tue Oct 02 13:03:26 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20181001:
* [d3d11] Implement DiscardView and DiscardResource for images
* [dxvk] Add discardImage method
* [build] Indicate the working tree status in the version string. (#679)
* [dxvk] Minor internal buffer API cleanup
* [dxvk] Don't reset unused bind points
* [dxvk] Make DxvkBuffer destructor explicit
-------------------------------------------------------------------
Sat Sep 29 18:11:53 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20180929:
* [d3d11] Don't set meta-resolve usage flags for depth buffers
* [dxgi] Add option to force-enable MAILBOX present mode
* [build] Build 32-bit binaries with SSE2 instruction set
* [d3d11] Skip CopyResource when src and dst resource are the same
* [d3d11] Skip ResolveSubresource when dst and src resource are the same
* [dxvk] Fix stencil state assignment
* [d3d11] Optimize UAV binding
* [dxvk] Refactor resolve ops
* [d3d11] Enable usage flags for meta copy formats
* [dxvk] Use new meta copy for depth <> color image copies
* [dxvk] Add meta copy code
* [dxvk] Add meta copy shaders
* [dxgi] Implement slightly better QueryResourceResidency stub
-------------------------------------------------------------------
Wed Sep 26 18:15:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20180925:
* [dxvk] Flush queued barriers when binding any frame buffer
* [dxvk] Simplify pipeline object locking
-------------------------------------------------------------------
Tue Sep 25 12:54:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20180925:
* [dxvk] Don't do image-to-buffer copies for multisampled images
* [d3d11] Fix incomplete usage mask for buffer UAVs
* [dxvk] Renove redundant vkDestroyPipeline
-------------------------------------------------------------------
Mon Sep 24 18:11:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20180924:
* [dxvk] Check whether the vertex binding / attribute count is valid
* [d3d10] Disable D3D10 support for Bioshock
* [d3d10] Add option to enable or disable D3D10 support
-------------------------------------------------------------------
Sun Sep 23 20:50:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.80~git20180923:
* [dxvk] Avoid buffer slice copy when binding index/vertex buffers
* [meta] Release v0.80
* [meta] Update README
* [dxvk] Enable state cache for compute pipelines
* [dxvk] Add compute shader support to pipeline state cache
* [d3d11] Use state cache
* [dxvk] Enable state cache
* [dxvk] Add pipeline state cache
* [dxvk] Lock pipeline object while compiling one pipeline
* [dxvk] Add method to retrieve shader key from shader module
* [util] Add convenience method for SHA1 hash compulation
* [dxvk] Refactor pipeline stat counters
* [dxvk] Refactor pipeline object constructors
* [dxvk] Remove redundant declaration
-------------------------------------------------------------------
Thu Sep 20 18:26:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.72~git20180920:
* Revert "[dxvk] Move command submission to separate thread"
* [dxvk] Optimize retrieval of dynamic buffer offsets
* [dxvk] Move command submission to separate thread
-------------------------------------------------------------------
Thu Sep 20 12:28:53 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.72~git20180920:
* [dxvk] Eliminate buffer slice copy when updating buffer descriptors
* [meta] Remove redundant linker entries for the utils library
-------------------------------------------------------------------
Wed Sep 19 18:08:26 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.72~git20180919:
* [meta] Clarify device filter usage and fix typo
* [d3d11] Make D3D11 context methods more robust to null pointers
* [d3d11] Handle pResource == nullptr case during view creation
-------------------------------------------------------------------
Tue Sep 18 23:24:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.72~git20180918:
* [d3d11] Don't allow creation of 0x0-sized textures
* [d3d11] Expose Feature Level 11_1
* [d3d11] Implement and advertize support for CopyWithOverlap feature
* [dxvk] Add copyBufferRegion and copyImageRegion methods
* [d3d11] Advertize support for the ForcedSampleCount rasterizer state
* [dxvk] Implement backend support for D3D11 forced sample count
* [d3d11] Replace shader debug name with shader key
* [d3d11] Replace D3D11ShaderKey with DxvkShaderKey
* [dxvk] Add new DxvkShaderKey to represent unique shader key
* [dxvk] Avoid more unnecessary copies of ref-counted pointers
* [dxvk] Avoid buffer slice copy when tracking buffer views
* Revert "[d3d11] Avoid unnecessary buffer slice copy when mapping buffer"
* [d3d11] Avoid unnecessary buffer slice copy when mapping buffer
* [dxvk] Optimize ref counting around resource tracking
* [dxvk] Rename DxvkBindingState -> DxvkBindingMask
* [dxvk] Do not map allocations that don't need a HOST_VISIBLE memory type
* [d3d11] Fix reported RowPitch/DepthPitch for mapped buffers
* [dxvk] Do not store a strong reference from adapter to instance
* [dxgi] IsCurrent is not actually a stub
* [dxvk] Simplify graphics pipeline instance management
* [dxvk] Fix some legacy cruft around Vulkan instance creation
-------------------------------------------------------------------
Fri Sep 14 19:28:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.72~git20180914:
* [meta] Release 0.72
* [dxvk] Remove all remaining pipecompiler code
* [dxvk] Remove asynchronous pipeline compiler
* [util] Improve logging of configuration options
* [meta] Actually remove all wine output from setup script
-------------------------------------------------------------------
Fri Sep 14 12:53:18 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180914:
* [meta] Remove colors from setup script
* [d3d11] Test streamout queries + additional output components
* [tests] Small tweaks
-------------------------------------------------------------------
Thu Sep 13 23:38:20 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180913:
* [dxvk] Remove option for asynchronous shader compilation
* [dxbc] Fix missing hull shader input declarations
* [tests] Add tessellation shaders to triangle demo
* [dxbc] Use temporary array for per-patch hull shader outputs
* [dxvk] Only mark render targets as used on draw calls
-------------------------------------------------------------------
Wed Sep 12 18:15:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180912:
* [dxvk] Remove redundant parameter from DxvkCommandList constructor
-------------------------------------------------------------------
Wed Sep 12 13:08:53 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180912:
* [util] Spoof Nvidia card for Assassin's Creed Syndicate
* [dxvk] Fix query type enablement in query manager
* [d3d11] Fix Begin/End for all queries other than Event and Timestamp
* [dxvk] Rename useAsyncPipeCompiler -> asyncPipeCompiler
* [dxvk] Introduce new 'Created' state for queries
* [dxvk] Enable device features for VK_EXT_vertex_attribute_divisor
* [dxvk] Query new Vertex Attribute Divisor features
* [dxvk] Collect info about the supported revisions of an extension
* [meta] Update Vulkan headers to 1.1.84
* [dxvk] Implement render target state tracking for async compilation
* [dxvk] Add methods to track render target view usage
* [dxvk] Add method to retrieve current frame number
* [dxvk] Use all but two available threads for async pipeline compilation
* [util] Implement dxvk::thread::hardware_concurrency
* [dxvk] Repurpose asynchronous pipeline compiler
* [d3d11] Add option to enforce anisotropic filtering
* [dxbc] Remove emitCsSystemValueLoad
* [d3d11] Added option to limit tessellation factors
* [dxgi] Add option to override the sync interval
* [dxgi] Add option to change the back buffer count
* [dxgi] Use DXGI back buffer count for the Vulkan swap chain
* [dxvk] Fix initial query state
-------------------------------------------------------------------
Sun Sep 09 10:11:57 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180908:
* [util] Spoof AMD card for Batman: Arkham Knight (#627)
-------------------------------------------------------------------
Sat Sep 08 11:38:34 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180908:
* Spoof AMD card for GTA V
* [util] Spoof AMD card for Dragon Quest XI
* [dxbc] Make emitRawBufferLoad more readable
-------------------------------------------------------------------
Tue Sep 04 13:18:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180904:
* [d3d11] Fix layer count for 3D RTVs with non-zero base mip level
* [dxvk] Fix layer count for 2D views into 3D images
-------------------------------------------------------------------
Mon Sep 03 18:53:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180903:
* [dxbc] Apply Modulo 31 to bit counts and offsets (shr/shl/bfe/bfi)
-------------------------------------------------------------------
Sun Sep 02 18:39:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.71~git20180902:
* [meta] Release v0.71
* [d3d11] Synchronize CS thread after flush when waiting for resource
* [dxvk] Remap spec constant ranges
* [dxvk] Don't change spec constant IDs that are no valid resource slots
* [d3d11] Pass format swizzle to render target views
* [dxbc] Implement pixel shader output component mapping
* [spirv] Support OpVectorExtractDynamic instruction
* [dxvk] Add spec constants for pixel shader output mapping
* [dxvk] Add output component mask state to graphics pipelines
* [dxvk] Fix up component swizzle for render target views
-------------------------------------------------------------------
Sat Sep 01 10:49:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180831:
* Revert "[util] Limit device memory size to 4095 MB for Life is Feudal MMO"
* [dxvk] Enable pipeline statistics queries around compute shaders
* [dxvk] Refactor query management
* [util] Handle WCHAR strings in str::format.
* [build] Use d3dcompiler as lib name when linking to d3dcompiler_47 in winelib build.
* [d3d11] Remove old UAV counter buffer implementation
* [d3d11] Use D3D11CounterBuffer for UAV counters
* [d3d11] Add more general counter buffer allocator
-------------------------------------------------------------------
Tue Aug 28 13:21:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180828:
* [build] Don't run wine during winelib build process
* [build] Don't run wine during winelib build process
* [d3d10] Fix d3d11 dependecy for winelib build
* [dxvk] Add CS chunk pool
* [dxvk] Simplify discardBuffer access flags
* [dxbc] End functions correctly even if last instruction is not 'ret'
* [meta] Update README
* [dxvk] Add device filter
-------------------------------------------------------------------
Mon Aug 27 13:03:59 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180826:
* [dxgi] Don't use FIFO present mode if IMMEDIATE is not available
* [dxvk] Fix clear compute shaders for 2D array views
-------------------------------------------------------------------
Sun Aug 26 16:54:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180826:
* [dxgi] Fix format parameter in CheckImageFormatSupport
* [dxgi] Log display mode changes
* [d3d10] Fix resource type for buffers.
-------------------------------------------------------------------
Sat Aug 25 16:52:34 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180825:
* [util] Limit device memory size to 4095 MB for Life is Feudal MMO
* [dxgi] Add option to limit reported device memory size
-------------------------------------------------------------------
Thu Aug 23 20:35:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180822:
* [d3d10] Implement Get/SetTextFilterSize using the behaviour D3D10 exhibits (#587)
-------------------------------------------------------------------
Sat Aug 18 13:05:49 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180818:
* [meta] Copy verb even when using --no-package
-------------------------------------------------------------------
Fri Aug 17 20:29:58 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.70~git20180817:
* [build] Provide build-wine32.txt file.
* [build] Use native Vulkan ABI for winelib builds (#520)
* [util] Add log message when loading a configuration file
* [meta] Allow setup script to run from other working directories
* [meta] Release 0.70
* [dxgi] Remove dxgi.fakeDx10Support option
* [meta] Update README
* [meta] Add custom winetricks verb to set up DXVK
* [meta] wine_utils -> utils
* Revert "[dxbc] Work around OpControlBarrier issue on radv 18.2-git"
-------------------------------------------------------------------
Thu Aug 16 13:20:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.65~git20180816:
* [build] Mute dllexport GCC warnings for winelib
* [d3d11] Fix silly GenerateMips bug
* [d3d11] Fix interface query for ID3D11Predicate
* [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater
* [tests] fix dxbc-disasm with MSVC
* [build] partially revert previous d3dcompiler related change
* [meta] Revert accidental d3dcompiler version change
* [d3d11] Enable ExtendedDoublesShaderInstructions
* [dxbc] Implement DtoI, DtoU, ItoD and UtoD
* [dxbc] Implement DDiv, DFma and DRcp
* [dxbc] Add definitions for extended double instructions
* [d3d11] Implement ID3D11DeviceContext1::ClearView
* [dxvk] Support render target views in ClearImageView
* [dxvk] Accept VkClearValue in DxvkContext::clearImageView
* [d3d11] Silence warning about GenerateMips being called on buffers
* [build] reduce the number of d3dcompiler versions
* [d3d10] Add some range checks to resource binding functions
* [d3d10] added missing __stdcall
* [d3d10] Fix crash in CreateDepthStencilView when pDesc is null
-------------------------------------------------------------------
Mon Aug 13 19:01:54 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.65~git20180813:
* [meta] Fix formatting errors
* [meta] Update README
* [meta] Add D3D10 support to setup script and package-release script
* [d3d10] Implement D3D10ShaderReflection
* [d3d10] Implement more d3d10.dll functions using D3DCompiler
* [d3d10] Implement CheckFormatSupport
* [d3d10] Implement (VS|GS|PS)(Set|Get)Shader
* [d3d10] Implement D3D10Shader
* [d3d10] Implement (Set|Get)Predication
* [d3d10] Implement D3D10Query
* [d3d10] Implement ClearRenderTargetView and ClearDepthStencilView
* [d3d10] Implement OM(Set|Get)RenderTargets
* [d3d10] Implement D3D10CreateDepthStencilView
* [d3d10] Implement D3D10RenderTargetView
* [d3d10] Implement GenerateMips
* [d3d10] Implement (VS|GS|PS)(Set|Get)ShaderResources
* [d3d10] Implement D3D10ShaderResourceView
* [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers
* [d3d10] Implement RS(Set|Get)State
* [d3d10] Implement D3D10RasterizerState
* [d3d10] Implement OM(Set|Get)DepthStencilState
* [d3d10] Implement D3D10DepthStencilState
* [d3d10] Implement OM(Set|Get)BlendState
* [d3d10] Implement D3D10BlendState
* [d3d10] Implement IA(Set|Get)InputLayout
* [d3d10] Implement D3D10InputLayout
* [d3d10] Implement resource update, copy and resolve functions
* [d3d10] Add GetD3D11Resource helper
* [d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
* [d3d10] Implement D3D10SamplerState
* [d3d10] Implement (VS|GS|PS)(Set|Get)ConstantBuffers
* [d3d10] Implement SOSetTargets and SOGetTargets
* [d3d10] Implement IA(Set|Get)(Vertex|Index)Buffers
* [d3d10] Implement D3D10Buffer
* [d3d10] Implement RS(Set|Get)(Viewports|ScissprRects)
* [d3d10] Implement IASet|GetPrimitiveTopology
* [d3d10] Implement D3D10 texture interfaces
* [dxgi] Report ID3D10Device and ID3D10Device1 as supported
* [d3d10] Add D3D10Device stub
* [d3d10] Add build files and implement D3D10CreateDevice functions
* [dxgi] SetFullscreenState succeeds if not changing state
* [dxgi] Don't use std::mbstowcs.
-------------------------------------------------------------------
Sun Aug 12 11:37:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.65~git20180812:
* [meta] Release v0.65
-------------------------------------------------------------------
Sat Aug 11 13:27:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180811:
* [dxgi] Fix BGRA view format compatibility
* [dxvk] Fix base pipeline assignment when compipling new pipelines
* [dxgi] Re-enable SRGB-to-UNORM compatibility
-------------------------------------------------------------------
Fri Aug 10 16:42:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180810:
* [meta] Update README
* [util] Update default per-app quirks
* [d3d11] Enable drawIndirectFirstInstance for FL11_0 and higher
* [dxbc] Fix case labels when case blocks are terminated with ret
* [d3d11] Fix structured buffer view validation
* [d3d11] Report bind flags instead of usage when view creation fails
* [d3d11] Add meaningful error messages when view creation fails
* [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC
* [d3d11] Validate buffer view format compatibility
* [d3d11] Validate image view format compatibility correctly
* [d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers
* [d3d11] Validate buffer view bind flags
* [d3d11] Validate image view bind flags
* [d3d11] Add GetImageUsageFlags and GetBufferUsageFlags helpers
* [d3d11] Use user config to determine the maximum feature level
-------------------------------------------------------------------
Thu Aug 09 16:57:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180809:
* [d3d11] Allow creation of SRGB textures with D3D11_BIND_UNORDERED_ACCESS
-------------------------------------------------------------------
Wed Aug 08 11:22:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180807:
* [dxgi] Fix resolve image usage flags
* [dxgi] Add custom device/vendor IDs to DxgiOptions
* [util] Move getAppConfig and getUserConfig to Config class
* [meta] Update README
* [dxvk] Use global user config for backend options
* [meta] Update README
* [d3d11] Use global user config for D3D11 options
* [dxgi] Use global user config for DXGI options
* [dxvk] Load user config as well as per-app options in DxvkInstance
* [util] Add classes and functions to support configuration files
-------------------------------------------------------------------
Sun Aug 05 21:59:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180805:
* [d3d11] Do not hold strong references to the ID3D11Resource in views
* [d3d11] Add private ref count helpers for ID3D11Resource
* [d3d11] Do not keep a strong reference to the swap chain back buffer
* [util] Add private reference count to COM object
* [d3d11] Refactor Unordered Access View Creation
* [d3d11] Refactor Shader Resource View Creation
* [d3d11] Refactor Render Target View Creation
* [d3d11] Refactor Depth-Stencil View Creation
* [d3d11] Use new resource helper functions during view creation
* [d3d11] Add common resource helper functions
* [d3d11] Introduce GetCommonBuffer helper
* [d3d11] Move BufferInfo struct into D3D11Buffer
* [tests] Restore old d3d11-triangle behaviour
-------------------------------------------------------------------
Sat Aug 04 20:43:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.64~git20180804:
* [dxgi] Relax IDXGISwapChain thread safety
* [meta] Release v0.64
* [dxbc] Work around OpControlBarrier issue on radv 18.2-git
* [dxvk] Implement native discardBuffer function in the backend
* [d3d11] Implement copy flags for CopySubresourceRegion1 / UpdateSubresource1
* [d3d11] Implement DiscardResource for buffers
* [d3d11] Refactor UAV counter buffer allocator
* [d3d11] Fix border color mapping for opaque white
-------------------------------------------------------------------
Wed Aug 01 12:15:28 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180801:
* [dxbc] Fix sample location order for 2xMSAA case
* [dxvk] Remove unnecessary barrier recording before compute dispatch
* [dxvk] Add extended device feature structure
* [dxvk] Add extended device info structure
-------------------------------------------------------------------
Tue Jul 31 11:35:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180730:
* [dxbc] Actually set "icb" as the debug name of the ICB
-------------------------------------------------------------------
Mon Jul 30 19:19:49 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180730:
* [dxbc] Fix incorrect pointer type when loading from baked ICBs
* [dxbc] Map large ICBs to a constant buffer
* [d3d11] Remove DXVK_SHADER_READ_PATH
* [d3d11] Create shader constant buffer if necessary
* [dxvk] Introduce concept of shader constants
* [dxvk] Reconfigure bindings
* [d3d11] Fix compiler warning
* [d3d11] Refactor shader binding
-------------------------------------------------------------------
Sun Jul 29 11:42:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180728:
* [dxvk] Include vector inheaders that use it.
* [build] Improve winelib builds
* add winelib build support to the setup script
-------------------------------------------------------------------
Tue Jul 24 12:28:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180723:
* [dxvk] Refactor Vulkan extension management
* [dxvk] Load function pointers for VK_KHR_get_physical_device_properties2
* [d3d11] Optimize WaitForResource behaviour when resource is already idle
* [d3d11] Refactor resource initialization
-------------------------------------------------------------------
Mon Jul 23 12:22:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180723:
* [build] Don't use full paths in build files.
-------------------------------------------------------------------
Sun Jul 22 19:54:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.63~git20180722:
* [util] Fix reference counting for thread objects
* [util] Fix Win32 thread helper
* [meta] Release 0.63
* [util] Code cleanup for winegcc stuff
* [build] Fix compilation on MSVC (#505)
* [dxgi] Do not use MUTABLE_FORMAT_BIT for SRGB images
* [dxvk] Use VkImageViewUsageCreateInfoKHR when creating image views
* Revert "[dxvk] Bump maximum number of command buffers in flight to 16"
* [dxvk] Make DxvkEvent lock-free
-------------------------------------------------------------------
Fri Jul 20 12:13:58 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.62~git20180720:
* [dxgi] Make faking Dx10 support a per-app option
* [dxvk] Bump maximum number of command buffers in flight to 16
* [dxgi] Synchronize presentation to enforce maximum frame latency
* [dxgi] Implement IDXGIDevice::SetMaximumFrameLatency
* [dxvk] Add DxvkEvent::wait method
* [dxvk] Relax VK_EXT_vertex_attribute_divisor requirement
* [dxvk] Optimize buffer renaming
* [d3d11] Import dxgi by -l instead of directly specifying library name.
* [build] Use -mwindows to link executables.
* [d3d11] Move D3D11ImmediateContext constexpr values to .cpp file
* Don't use std::thread.
* [util] Don't use std::wstring.
* [util] Reimplement fromws using WideCharToMultiByte and system codepage.
* [util] Remove getTempDirectory
* [build] Use .spec files instead of .def files in winelib build
* [build] Explicitly specify .dll and .exe extensions in winelib build
* [buid] Support linking system DLLs in winelib builds
* [build] Define NOMINMAX for all toolchains
-------------------------------------------------------------------
Tue Jul 17 18:49:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.62~git20180716:
* Revert "[dxgi] Support multiple outputs per adapter"
* [dxgi] Support multiple outputs per adapter
-------------------------------------------------------------------
Sat Jul 14 11:31:23 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.62~git20180714:
* [general] Update Vulkan headers to 1.1.80
* [dxgi] Fixed nonsense compiler warning with some GCC versions
* [meta] Release v0.62
-------------------------------------------------------------------
Fri Jul 13 19:06:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180712:
* [dxgi] Use back buffer size to determine fullscreen resolution
-------------------------------------------------------------------
Thu Jul 12 13:12:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180712:
* [d3d11] Fake SO support for F1 2015, Mafia 3
* Revert "[dxvk] Disable image format list"
* [build] Moved git command into the command list (#493)
* [hud] Add option to show DXVK version
* [build] Extract version number from git if available
* [dxvk] Require VK_KHR_get_physical_device_properties2
* [vr] Load OpenVR API DLL if necessary
-------------------------------------------------------------------
Tue Jul 10 08:03:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180710:
* [dxvk] Track lifetime of framebuffer attachments
* [d3d11] Reset implicit flush timer only when actually flushing
* [dxvk] Pick memory chunk size dynamically
* [dxvk] Fix tzcnt return value when source value is 0
* [dxvk] Add access flags to external subpass dependencies again
* [dxvk] Fixed external subpass dependencies
* [d3d11] Fix log spam when an application uses DiscardView
-------------------------------------------------------------------
Sun Jul 08 12:37:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180706:
* [dxvk] Fix deferred depth-stencil clears
* [dxvk] Remove clear rect parameter from clearRenderTarget
-------------------------------------------------------------------
Fri Jul 06 13:16:55 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180705:
* [dxvk] Disable image format list
-------------------------------------------------------------------
Wed Jul 04 20:06:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180704:
* [meta] Add RELEASE file containing the latest binary version number
-------------------------------------------------------------------
Wed Jul 04 12:46:38 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180703:
* [d3d11] Set proper view format list for typed UAVs
* [d3d11] Pass image format family to the backend
* [dxvk] Pass image format list to the driver
* [dxvk] Require VK_KHR_image_format_list
* [dxgi] Add method to query the family of a given format
* [dxgi] Added format family list
-------------------------------------------------------------------
Mon Jul 02 18:15:14 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180702:
* [dxgi] Fix 'auto' declaration in FindClosestMatchingMode
* [vr] Initialize and shut down OpenVR if necessary
* [vr] Refactor compositor initialization
-------------------------------------------------------------------
Sun Jul 01 21:10:05 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180701:
* [dxbc] Respect number of input/output components
* WIP: Typed shader interfaces
* [dxvk] Remove unnecessary Parameter (#465)
-------------------------------------------------------------------
Fri Jun 29 18:40:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.61~git20180629:
* [d3d11] Issue warning when using a command list more than once
* [d3d11] Fix usage and access flags for multisampled images
-------------------------------------------------------------------
Thu Jun 28 12:16:13 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180628:
* [dxvk] Optimize image layout transitions
* [dxvk] Fix potential layout transition issues with depth-stencil images
* [dxbc] Decorate untyped write-only UAVs as NonReadable
* [hud] Added some missing documentation
* [hud] Render HUD directly to swap chain image
* [d3d11] Tweak implicit flush limits
* [d3d11] Add more implicit flush points
-------------------------------------------------------------------
Wed Jun 27 18:12:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180627:
* [dxbc] Implement SV_ViewportID as pixel shader input
* [vr] Maintain global extension sets
* [dxvk] Lock queue around acquireNextImage
* [dxvk] Move adapter list to the DXVK instance
* [build] Disable unity builds
-------------------------------------------------------------------
Mon Jun 25 17:15:26 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180625:
* [dxvk] Remove unused rasterizer discard state flag
* [d3d11] Do not use MUTABLE_FORMAT_BIT for strictly typed formats
-------------------------------------------------------------------
Sun Jun 24 11:27:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180624:
* [dxvk] Implement dedicated allocation (#448)
-------------------------------------------------------------------
Sat Jun 23 19:59:41 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180623:
* [dxbc] Consider stream index in signature entry lookup
* [tests] Fix compiler error with the DxbcModuleInfo struct
* [dxbc] Implement EmitThenCut / EmitThenCutStream
* [dxbc] Parse OSG5 chunk for Shader Model 5 geometry shaders
* [dxbc] Add DxbcModuleInfo struct
-------------------------------------------------------------------
Sat Jun 23 12:00:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.60~git20180623:
* [dxvk] Implement shader-based meta-resolve operation
* [dxvk] Added separate flags for signed and unsigned integer formats
* [dxvk] Add shaders for new meta-resolve operation
* [dxvk] Use dynamic offsets for both graphics and compute pipelines
* [dxvk] Implement support for dynamic buffer binding offsets
* [dxvk] Add context state flags for descriptor set and offset updates
* [dxvk] Allocate descriptor sets with dynamic descriptor support
* [dxvk] Add DxvkOptions struct for quick lookup of features/limits
* [dxvk] Implement pipeline layout support for dynamic descriptors
* [dxvk] Discard slices from old physical buffers
-------------------------------------------------------------------
Thu Jun 21 22:40:05 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180621:
* [util] Set thread names for DXVK's own threads
* [d3d11] Fix image aspect mask for typeless resolve
* [d3d11] Fix issue with back buffer creation
-------------------------------------------------------------------
Tue Jun 19 22:51:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180619:
* [tests] Added basic Stream Output test
* [d3d11] Do not flush on every call to GetData
* [d3d11] Fix render target layouts for linar tiling
* [dxvk] Optimize barriers around vkCmdCopyImage
* [dxbc] Fix compiler warning
* [dxvk] Optimized barrier batching around compute shader execution
-------------------------------------------------------------------
Sat Jun 16 19:42:20 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180616:
* [d3d11] Fake streamout support for Final Fantasy XV
* [dxvk] Optimize buffer memory barrier batching
* [dxvk] Rename DxvkResourceAccessType to DxvkAccess
* [d3d11] Use clearBuffer to initialize UAV counters
-------------------------------------------------------------------
Fri Jun 15 23:07:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180615:
* [d3d11] Implement render pass spilling for UAV rendering
-------------------------------------------------------------------
Thu Jun 14 18:03:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180614:
* [dxgi] FindClosestMatchingMode: Handle Width/Height = 0 case
* [d3d11] Report correct timer frequency for TIMESTAMP_DISJOINT queries
-------------------------------------------------------------------
Wed Jun 13 10:56:59 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180612:
* Revert "[dxvk] Require VK_EXT_shader_viewport_index_layer"
* [dxgi] Map typeless formats to their UNORM variants by default
* [dxbc] Remove workarounds for the old Nvidia shader compiler
* [dxvk] Require VK_EXT_shader_viewport_index_layer
* [dxvk] Sort extension names in alphabetical order
-------------------------------------------------------------------
Mon Jun 11 22:34:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180611:
* [dxvk] Require VK_KHR_maintenance2 and VK_EXT_vertex_attribute_divisor
* [dxbc] Fix index returned by ImmAtomicConsume instruction
* [d3d11] Add ID3DUserDefinedAnnotation stub
* [d3d11] Implement CheckCounterInfo and related stubs
-------------------------------------------------------------------
Sun Jun 10 10:58:35 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180610:
* [d3d11] Reduce log spam about UAV rendering
-------------------------------------------------------------------
Sat Jun 09 12:56:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180608:
* [d3d11] Remove GetData do-not-flush workaround for Fallout 4
* [d3d11] Flush implicitly when GetData returns S_FALSE
* [d3d11] Added warning that UAV rendering might not work as expected
* [d3d11] Move GetData implementation to D3D11ImmediateContext
-------------------------------------------------------------------
Thu Jun 07 18:51:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.54~git20180607:
* [dxbc] Fixed issue with FtoD instruction picking an incorrect type
* [d3d11] Enable 64-bit math feature
* [dxbc] Implemented 64-bit compare instructions
* [dxbc] Implemented 64-bit Vector ALU instructions
* [dxbc] Implement DtoF and FtoD instructions
* [spirv] Added OpFConvert instruction
* Revert "[dxvk] Increase memory chunk size to 32 MiB"
* [dxvk] Improve swap chain format fallback logic
* [dxvk] Added format flag to mark SRGB color formats
* [util] Add == and != operator to Flags
* fix MSVC compile error with function pointer type declaration (#422)
-------------------------------------------------------------------
Wed Jun 06 18:41:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180606:
* [dxvk] Removed support for depth bounds test
* [dxvk] Make depth bias a dynamic state
* [dxvk] Increase memory chunk size to 32 MiB
* [d3d11] Implement new auto-flush heuristic
* [dxvk] Make number of queued submissions available to DXVK
-------------------------------------------------------------------
Tue Jun 05 13:07:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180605:
* [vr] Add missing license file
* [vr] Silence non-virtual destructor warnings on GCC
* [vr] Query Vulkan extensions for OpenVR at runtime
* [vr] Add OpenVR loader
* [vr] Added OpenVR header
-------------------------------------------------------------------
Mon Jun 04 13:09:43 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180603:
* Allow FarCry 5 to use D3D11_MAP_FLAG_DO_NOT_WAIT (#416)
-------------------------------------------------------------------
Sun Jun 03 15:58:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180602:
* Revert "[dxbc] Bound-check dynamically indexed constant buffer reads"
-------------------------------------------------------------------
Sat Jun 02 11:31:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180602:
* [dxvk] Fixed uninitialized value in meta-resolve
-------------------------------------------------------------------
Fri Jun 01 17:14:31 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180601:
* [dxbc] Support RenderTargetId and ViewportId in Vertex/Domain shaders
* [dxvk] Enable VK_EXT_shader_viewport_index_layer if available
* [spirv] Update SPIR-V headers
* [dxbc] Fix incorrect OpSelectionMerge instruction
-------------------------------------------------------------------
Thu May 31 10:06:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180531:
* [dxbc] Bound-check dynamically indexed constant buffer reads
-------------------------------------------------------------------
Wed May 30 12:56:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.53~git20180530:
* [d3d11] Fix vertex attribute offset with D3D11_APPEND_ALIGNED_ELEMENT
* [dxvk] Allow overcommitting non-device local memory
* [d3d11] Allocate DYNAMIC buffers on device-local host-visible memory
* [dxvk] Refactor memory allocator
-------------------------------------------------------------------
Tue May 29 10:32:40 UTC 2018 - opensuse-packaging@opensuse.org
- Update to version 0.53~git20180529:
* [dxvk] Apply dynamic state at draw time
* [dxgi] Support SyncInterval values > 1
* [dxvk] Added correct element size to depth-only and stencil-only formats
-------------------------------------------------------------------
Sun May 27 16:16:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.52~git20180527:
* [d3d11] Chjeck whether input layouts are identical
* [d3d11] Enable shaderStorageImageMultisample if the device supports it
* [dxvk] Emit dynamic state only if a pipeline is bound
* [dxbc] Implement deferred kill operation
* [dxbc] Make UAV stores and atomics conditional
* [dxbc] Run analyzer before creating compiler object
* [dxbc] Add per-device option for deferred kills
* [dxbc] Scan for discard and derivative instructions
-------------------------------------------------------------------
Sat May 26 17:09:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.52~git20180526:
* [dxvk] Remove unnecessary include
* [dxvk] Use new spec constant structure for pipeline compilation
* [dxbc] Implement sampleinfo instruction for rasterizer
* [dxvk] Add global specialization constant data structures
* [spirv] Add support for 32-bit specialization constants
* [d3d11] Overwatch: Fake success in CreateGeometryShaderWithStreamOutput
* [dxvk] Align length when clearing entire buffer
* [dxvk] Track image (rather than the view) when generating mip maps
* [dxvk] Use new mip map generator
* [dxvk] Add new mip map generator
* [dxvk] Add shaders for mip map generation
* [dxvk] Added convenience equal checker for unordered maps
-------------------------------------------------------------------
Fri May 25 12:08:35 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.52~git20180525:
* [d3d11] Validate and correct scissor rects
* [general] Added DXUP reference to README
-------------------------------------------------------------------
Thu May 24 12:42:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.52~git20180524:
* [dxgi] Add option for deferred surface creation
* [dxgi] Add app-specific DXGI options
* [dxbc] Remove DxbcImageInfo::layered property
* [dxbc] Remove TexCube -> TexCubeArray workaround
* [dxbc] Remove Tex2D -> Tex2DArray workaround
* [dxvk] Create image views for all supported view types
* [dxgi] Reduce reported VRAM on 32-bit platforms
* [dxgi] Refactor Vulkan swap chain and surface creation
* [dxgi] Add IDXGIFactory2 to supported interfaces
* [dxgi] Implemented IDXGISwapChain1
* [dxgi] Fixed error message formatting in DxgiDevice
* [dxgi] Stubbed out IDXGIFactory2
* [dxgi] Stubbed out IDXGISwapChain1
* [dxgi] Implemented IDXGIAdapter2
-------------------------------------------------------------------
Wed May 23 12:22:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180522:
* [d3d11] Pre-clear buffers with D3D11_USAGE_DEFAULT
* [d3d11] Refactor InitTexture method
-------------------------------------------------------------------
Tue May 22 17:40:31 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180522:
* [dxbc] Implement geometry shader instancing
-------------------------------------------------------------------
Tue May 22 12:18:26 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180522:
* [dxvk] Use only one extra thread for async pipeline compilation
* [d3d11] Optimized buffer mapping on deferred contexts
-------------------------------------------------------------------
Sat May 19 11:25:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180519:
* Fix tzcnt intrinsic on MSVC (#381)
* [dxbc] SampleMask does not depend on SampleRateShading
-------------------------------------------------------------------
Fri May 18 20:50:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180518:
* [dxbc] Do not emit empty 'else' blocks
-------------------------------------------------------------------
Wed May 16 22:47:27 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180517:
* [general] Update README
* [dxvk] Remove ability to enable instance layers
* [dxvk] Implement name set merging
* [dxvk] Refactor the way instance extensions are enabled
* [dxvk] Make vk::NameSet more versatile
* [dxvk] Enumerate discrete GPUs before integrated GPUs
-------------------------------------------------------------------
Mon May 14 12:19:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180514:
* [d3d11] Fallout 4: Force Flush on GetData calls
* [dxvk] Remove std::vector from DxvkDataBuffer
-------------------------------------------------------------------
Sun May 13 16:22:54 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.51~git20180513:
* [dxvk] Make use of the asynchronous pipeline compiler optional
* [dxvk] Log start/stop of pipe compiler worker threads
* [dxvk] Use derivative pipelines again
* [dxvk] Do not log invalid pipeline state
* [dxvk] Use VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
* [dxvk] Added DxvkPipelineCompiler
* [dxvk] Add ability to hold two pipeline handles to pipeline instances
* [dxvk] Implement DxvkGraphicsPipelineInstance
-------------------------------------------------------------------
Sun May 13 13:10:20 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180513:
* [dxvk] Increase update buffer size
* [dxvk] Fix update buffer allocation size
-------------------------------------------------------------------
Sat May 12 18:08:03 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180512:
* [dxvk] Fix query scopes
* [dxvk] Reset query pools on the init buffer
* [dxvk] Create a separate command buffer for initialization tasks
-------------------------------------------------------------------
Sat May 12 12:18:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180512:
* [dxbc] Fix bit scan instructions
-------------------------------------------------------------------
Fri May 11 23:43:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180511:
* [general] Let meson handle cflags (#362)
* [util] Fix includes
-------------------------------------------------------------------
Wed May 09 23:49:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180509:
* [util] Remove duplicate tzcnt function
* [dxvk] Move DxvkPipelineCache to DxvkPipeManager
-------------------------------------------------------------------
Wed May 09 12:46:18 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180509:
* [dxvk] Reimplement vertex buffer bindings
* [d3d11] D3D11SamplerState: Cosmetic changes
* [util] Add tzcnt function
-------------------------------------------------------------------
Tue May 08 12:46:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180507:
* [hud] Fixed uninitialized depth bounds values
* [dxvk] Allow binding render targets of different sizes
* [general] Package script: Enable unity builds by default
* [dxgi] Fix reported VRAM size for 32-bit builds
-------------------------------------------------------------------
Mon May 07 12:49:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.50~git20180507:
* [d3d11] Implement D3D11CoreCreateDevice
* [general] Test whether wine executable is actually wine
* [general] More consistent use of $wine in setup script
-------------------------------------------------------------------
Sun May 06 14:48:55 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180506:
* [dxgi] Use per-adapter format lookup tables
-------------------------------------------------------------------
Sat May 05 19:11:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180505:
* [d3d11] Relaxed view format compatibility check
* [d3d11] Normalize render target and depth-stencil view types
* [d3d11] Fix stencil component mapping in shader resource views
* [d3d11] Validate image view format compatibility
* [dxgi] Added DXGI format family info
-------------------------------------------------------------------
Sat May 05 09:54:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180505:
* [d3d11] Validate render targets before setting them up
* [d3d11] Disable VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for typed formats
* [dxgi] Report D3D10 support only when DXVK_FAKE_DX10_SUPPORT is set
* [dxgi] Fix Fullscreen->Windowed transition (again)
* [d3d11] Minor formatting fix
* [dxgi] Use ShowWindow instead of redundant SetWindowPos call
* [dxgi] Report refresh rate as a multiple of 1000 Hz
-------------------------------------------------------------------
Fri May 04 12:37:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180504:
* [d3d11] Fix stage and access mask for default constant buffers
* [dxvk] Do not compute SHA-1 hash of generated shaders
* [dxvk] Make shader accessible from shader module
* [dxvk] Compute SHA-1 hash of generated shaders
* [dxvk] Move render pass out of pipeline state vector
* [util] Add method to retrieve SHA1 hashes in 32-bit chunks
-------------------------------------------------------------------
Thu May 03 12:08:57 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180503:
* [build] add_global_arguments -> add_project_arguments (#339)
* [dxgi] Advertize support for ID3D10Device and ID3D10Device1
-------------------------------------------------------------------
Wed May 02 12:12:34 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180502:
* [dxbc] Omit empty source string in OpSource instruction
-------------------------------------------------------------------
Tue May 01 23:05:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180502:
* [dxvk] Refactor DxvkFramebuffer and DxvkRenderpass
* [dxvk] Move DxvkPipelineManager instance back to DxvkDevice
* [dxvk] Made pipe manager and pipeline classes thread-safe
* [dxvk] Fixed partial depth-stencil clear operations
* [d3d11] Fix sampler state validation for anisotropy
* [dxvk] Oprimize render target clear operations
-------------------------------------------------------------------
Tue May 01 21:40:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180501:
* [dxgi] Add GetDevice method to IDXGIVkInteropSurface
* [dxvk] Fix DxvkContext::transformImage
-------------------------------------------------------------------
Tue May 01 15:43:24 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180430:
* [dxgi] Restore display mode even when the window got destroyed
* [dxgi] CheckInterfaceSupport; Log interface queries
* [d3d11] Fix sampler state validation for anisotropy
* Revert "[dxvk] Refactor DxvkFramebuffer and DxvkRenderpass"
* [dxvk] Refactor DxvkFramebuffer and DxvkRenderpass
-------------------------------------------------------------------
Mon Apr 30 12:51:15 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180430:
* [d3d11] Implement state block normalization (#333)
-------------------------------------------------------------------
Sun Apr 29 22:36:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180429:
* [dxgi] Implement display mode changes
-------------------------------------------------------------------
Sun Apr 29 19:41:44 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180429:
* [dxgi] LeaveFullscreenMode: Correctly restore the window size
-------------------------------------------------------------------
Sun Apr 29 15:12:58 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180429:
* [dxvk] Fix image layouts for images using VK_IMAGE_TILING_LINEAR
* [d3d11] Use linar tiling for textures if optimal tiling is not supported
-------------------------------------------------------------------
Sun Apr 29 12:07:40 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180429:
* [dxvk] Set non-zero framebuffer size when there are no attachments
* [d3d11] Use const ref pointer for device parameter
-------------------------------------------------------------------
Sat Apr 28 12:15:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180428:
* [clang-tidy] performance-move-const-arg fix (#324)
-------------------------------------------------------------------
Sat Apr 28 08:55:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180428:
* [dxvk] Fix native build on *nix x86_64 systems (#328)
* [clang-tidy] performance-for-range-copy fix (#322)
-------------------------------------------------------------------
Thu Apr 26 20:27:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180426:
* [d3d11] Wire up D3D11VkInteropSurface to D3D11Texture*D classes
* [d3d11] Implemented IDXGIVkInteropSurface for common textures
* [d3d11] Implement IDXGIVkInteropDevice for D3D11Device
* [dxgi] Added IDXGIVkInteropSurface interface
* [dxgi] Added IDXGIVkInteropDevice interface
* [dxvk] Export DxvkDeviceQueue from DxvkDevice
-------------------------------------------------------------------
Thu Apr 26 16:47:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180426:
* [dxvk] Fix potential state tracking issue when updating render targets
* [dxvk] Ignore redundant render target bindings
* [dxvk] Apply render target bindings at draw time
* [hud] Do not explicitly use a framebuffer object
-------------------------------------------------------------------
Wed Apr 25 10:54:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180423:
* [dxbc] Add gs_vertex_in to the entry point interface
-------------------------------------------------------------------
Mon Apr 23 12:16:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180423:
* [dxvk] Rename renderPassBegin/End methods to start/spillRenderPass
* [dxbc] Enable array texture hack for Dishonored 2
* [dxbc] Implemented Texture2D -> Texture2DArray mapping as a knob
* [dxbc] Make DxbcOptions a set of flags
* [d3d11] CopySubresourceRegion: Fix block size alignment check
* [d3d11] Improved debug output for CopySubresourceRegion
* [dxbc] Map 2D MS shader resource views to 2D MS Array views
-------------------------------------------------------------------
Sun Apr 22 16:19:14 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180422:
* [dxbc] Fix operand type of resinfo_rcp_float division
* [dxbc] Fix texture component count for OpImageQueryLod
* [dxbc] Fix layer count in resinfo instruction
* [d3d11] Prevent mapping of depth-stencil textures
* [dxbc] Map 1D and 2D textures to their respective array type v2
-------------------------------------------------------------------
Sat Apr 21 13:54:27 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180421:
* Revert "[dxbc] Map 1D and 2D textures to their respective array type"
* [dxbc] Map 1D and 2D textures to their respective array type
* [d3d11] Fix incorrect cube face count calculation
* [dxbc] Fixed incorrect shader resource slot computation
-------------------------------------------------------------------
Sat Apr 21 11:12:00 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180420:
* [d3d11] add some resource validation for copying resources (#305)
* [dxbc] Implement precise flag
* [general] Use non-default wine prefix in build script
-------------------------------------------------------------------
Fri Apr 20 12:11:05 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180420:
* Make hashes use correct types and fix narrowing warnings in spirv module. (#307)
-------------------------------------------------------------------
Thu Apr 19 12:19:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180419:
* Workaround for C++ STD not being set on MSVC/Visual Studio 2017 (#304)
* [dxbc] Scan pixel shader output register type at declaration time
* [dxvk] Remove std::clamp usage
* [dxgi] DxgiSwapchain: Check whether window is valid
* [dxgi] GetDisplayModeList: Report DXGI_MODE_SCALING_UNSPECIFIED
* [dxgi] GetDisplayModeList: Sort display mode list
* [dxgi] GetDisplayModeList: Do not report modes as stretched
-------------------------------------------------------------------
Wed Apr 18 13:05:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180417:
* [dxvk] Fix Nvidia driver version reporting
* [d3d11] Implement 2D<->3D image copies in CopySubresourceRegion
-------------------------------------------------------------------
Tue Apr 17 18:40:14 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180417:
* [dxbc] Moved all operators in dxbc_names to dxvk namespace (#296)
* [dxvk] Implement vertex binding divisors
-------------------------------------------------------------------
Tue Apr 17 12:16:55 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180417:
* [d3d11] nullptr check on Begin and End (#295)
* [general] Fix issue with spaces in setup script
* [hud] Added frametime graph
* [hud] Added line renderer
* [hud] Rename renderText -> render
* [hud] HudTextRenderer -> HudRenderer
-------------------------------------------------------------------
Mon Apr 16 22:43:08 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180416:
* [dxbc] Remove is-bound check for constant buffer reads
* [dxvk] Increase dummy buffer size to max uniform buffer size
* [dxvk] Enable VK_EXT_vertex_attribute_divisor if available
* [general] Update Vulkan headers
-------------------------------------------------------------------
Mon Apr 16 12:43:17 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180415:
* [dxbc] Write shader name to the generated SPIR-V
* [dxvk] Change stat couter type to uint64_t
* [dxgi] Remove support gamma-related ScaleAndOffsetSupported
* [dxvk] Destroy old swap chain before creating a new one
-------------------------------------------------------------------
Sun Apr 15 09:59:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180415:
* [dxvk] Print memory heap size in megabytes
* [dxvk] Added memory information to adapter info (#279)
* [dxvk] Move render target set comparison to DxvkRenderTargets
* [dxvk] Implement bindRenderTargets method
-------------------------------------------------------------------
Sat Apr 14 22:40:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.42~git20180414:
* [d3d11] Report TYPED_UAV only if both TBs and SIs are supported
* [dxvk] Recreate swap chain on presentation failure
* [tests] Add D3D11 format tests
* [d3d11] Improve format support queries
-------------------------------------------------------------------
Sat Apr 14 11:08:59 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180414:
* [dxvk] Improved memory allocation debug output
* [dxgi] Cosmetic changes
* [d3d11] Improved debug output of D3D11DeviceContext methods
* [dxvk] Fixed silly typo
* [dxvk] Improved debug output when resource creation fails
-------------------------------------------------------------------
Fri Apr 13 12:12:16 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180413:
* [dxgi] DxgiVkPresenter: use Microsoft-style API
* [dxgi] Use 1D texture to implement the gamma lookup table
* [d3d11] Validate texture sample count
* [dxvk] Enable VK_KHR_sampler_mirror_clamp_to_edge
* [d3d11] Cap mip level count for textures and views
-------------------------------------------------------------------
Thu Apr 12 21:39:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180412:
* [d3d11] ClearUnorderedAccessViewUInt: Create temp view if necessary
* [dxgi] Use GetMonitorInfoW function explicitly (#271)
* [dxgi] Added static format mapping table
* [dxgi] Rename and move DXGI format lookup related structures
-------------------------------------------------------------------
Thu Apr 12 12:54:54 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180412:
* [dxbc] Fixed incorrect result vector dimension for OpImageQuerySize
* [dxgi] Re-implement gamma control functions
* [dxgi] Re-enable strong reference to DxgiAdapter in DxgiOutput
* Revert "[dxgi] Create persistent DxgiOutput object"
* [dxgi] Remove Output reference from DxgiSwapChain
* [dxgi] Remove gamma control methods from DxgiOutput
* [dxgi] Replaced ugly pointer cast by more reasonable code
* [d3d11] Use meta clear for ClearUnorderedAccessView* methods
* [dxvk] Implement clearBufferView and clearImageView
* [dxvk] Increase workgroup size for buffer clear shaders
* [dxgi] Disable gamma curve in presenter
* [dxbc] Remove Nvidia driver version check
* [dxvk] Create compute pipelines for meta clear ops
* [dxvk] Added missing shader files
* [dxvk] Add separate clear shaders for array views
* [dxvk] Added DxvkMetaClearObjects stub
* [dxvk] Add format info flag for integer formats
* [dxvk] Added meta shaders for image/buffer clear operations
* [dxvk] Removed unused DxvkOptions
* [dxbc] Implemented Nop instruction
* [dxbc] Fix __GL_NextGenCompiler check...
-------------------------------------------------------------------
Tue Apr 10 22:42:29 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180411:
* [dxbc] Re-enable Nvidia workarounds if __GL_NextGenCompiler is '0'
* [dxbc] Disable Nvidia-specific workarounds for 396.18 and above
* [dxgi] Remove unnecessary debug output
* [dxgi] Implement gamma control methods for DxgiOutput
* [dxgi] Create persistent DxgiOutput object
* [dxgi] Implement gamma ramp in presenter
* [dxgi] Re-implement presentation shaders in GLSL
* [general] Updated README
* Added instructions for installing from the easy build script. (#264)
-------------------------------------------------------------------
Tue Apr 10 13:06:08 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180410:
* [dxvk] Optimize binding ID remapping
* [spirv] Track instruction offset in instruction iterator
* [dxbc] Refactored opcode controls
* [dxbc] Fix sampleinfo_uint instruction
* [dxvk] Removed on-disk pipeline cache
* [dxbc] Add missing component count to gs_layer variable type
* [d3d11] Fixed compiler errors
* [dxvk] Enable sample rate shading if needed
* [dxbc] Enable CapabilitySampleRateShading capability when needed
* [dxvk] Add missing format info for the *_422_UNORM formats
* [dxbc] Implement support for SV_PrimitiveID
* [dxgi] Fixed packed 16-bit format mappings
-------------------------------------------------------------------
Sat Apr 07 15:53:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180407:
* [d3d11] Fix compilation with WINE headers (#247)
* [util] Fix compilation with WINE headers (#246)
* [general] Updated README
* [general] Update README
-------------------------------------------------------------------
Sat Apr 07 10:30:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180406:
* [d3d11] Implement DXBC shader module cache
-------------------------------------------------------------------
Fri Apr 06 11:13:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180406:
* [general] Fix another README typo
* Fix typos in README.md (#244)
-------------------------------------------------------------------
Thu Apr 05 21:45:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.41~git20180405:
* [dxbc] Reciprocate W component of SV_POSITION in pixel shaders
-------------------------------------------------------------------
Thu Apr 05 12:40:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180404:
* [dxvk] Remove support for VK_AMD_rasterization_order
* [dxbc] Implemented ImmAtomicCmpExch and AtomicCmpStore
-------------------------------------------------------------------
Wed Apr 04 11:39:21 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180404:
* [d3d11] Fix multisample format support query for depth images
-------------------------------------------------------------------
Tue Apr 03 20:26:21 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180403:
* [dxgi] Fix compilation with WINE headers (#236)
* [dxvk] Removed upper limit for CS chunks
* [d3d11] Flush immediate context on command list execution
-------------------------------------------------------------------
Tue Apr 03 15:56:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180403:
* [hud] Added <unordered_map> include to satisfy some compilers
* [general] Updated README
* [dxvk] Added support for pipeline-related stat counters
* [dxvk] Retrieve actual memory stats for the HUD
* [hud] Added stat counters to the HUD
* [hud] Added configurable HUD
* [dxvk] Implement basic stat counters for draw calls, queue ops
* [util] Implement spin lock
-------------------------------------------------------------------
Tue Apr 03 09:48:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180403:
* [dxvk] Reintroduce stat counters
-------------------------------------------------------------------
Mon Apr 02 18:55:25 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180402:
* [dxbc] Unify constants
* [dxvk] Log pipeline state when pipeline compilation fails
* [util] Add generic Logger::log method
* [dxgi] Replace UINT_MAX with std::numeric_limits (#234)
* [dxgi] Replace MSVC _countof macro with std::size (#231)
* [general] Updated README
* [dxbc] Serialize hull shader fork/join phase invocations
* [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers
-------------------------------------------------------------------
Mon Apr 02 10:50:19 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180402:
* [dxgi/d3d11] Set returned pointers to nullptr before returning
* [dxbc] Implement ImmAtomic*Min/Max instructions
-------------------------------------------------------------------
Sun Apr 01 10:37:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180331:
* [d3d11] Force CreateRenderTargetView to return S_OK with D3D11_RESOURCE_DIMENSION_BUFFER (#230)
* [general] Updated README with wine 3.5 hints
* [dxbc] Respect GloballyCoherent flag for UAVs
-------------------------------------------------------------------
Sat Mar 31 11:02:03 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180330:
* [dxbc] Fix explicit memory barrier semantics
* [dxbc] Fixed type of atomic pointers into typed UAVs
-------------------------------------------------------------------
Thu Mar 29 23:20:18 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180329:
* [dxvk] Remove mutex from Dxvk(Graphics|Compute)Pipeline
-------------------------------------------------------------------
Thu Mar 29 14:07:44 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180329:
* [dxbc] Fix ForkInstanceId type in EmitHsForkJoinPhase
* [dxbc] Run HS fork/join phases in parallel
* [dxvk] Move DxvkPipelineManager object to DxvkContext
* [dxvk] Time pipeline creation in debug mode
-------------------------------------------------------------------
Thu Mar 29 10:04:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180329:
* [general] More wine test suite fixes (#220)
* [d3d11] Introduce D3D11DeviceContainer
* [dxgi] Renamed private DXGI interfaces
* [dxgi] Move device creation to DxgiAdapter
-------------------------------------------------------------------
Wed Mar 28 10:58:34 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180328:
* [dxgi] Reset pointers before returning an error
* [dxbc] Do not use locations >32 for tess control outputs
* [d3d11] Fixed silly bug in blend state comparison
* [general] Added --no-package option to package script
-------------------------------------------------------------------
Tue Mar 27 11:00:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180327:
* [dxgi] More argument handling improvements (#211)
* [dxbc] Enable MultiViewport capability if needed
* [dxbc] Implemnted SV_ViewportArrayIndex for geometry shaders
* [dxvk] Do not create descriptor set layout/template if binding count is 0
-------------------------------------------------------------------
Mon Mar 26 12:54:46 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.40~git20180326:
* [dxgi] Fix some argument checks (#205)
-------------------------------------------------------------------
Sun Mar 25 12:54:57 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180325:
* [d3d11] Implemented image mapping on deferred contexts
* [d3d11] Get rid of redundant format query
* [d3d11] Disable DO_NOT_WAIT flag by default
* [d3d11] Add <unordered_map> include
-------------------------------------------------------------------
Sat Mar 24 17:46:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180324:
* [d3d11] Added missing files
* [d3d11] Added D3D11Options
-------------------------------------------------------------------
Sat Mar 24 15:57:49 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180324:
* Revert "[dxbc] Do not emit per-vertex input block"
* [dxbc] Add experimental support for mixed resource types
* [dxgi] Enumerate scaled and centered display modes correctly
-------------------------------------------------------------------
Sat Mar 24 10:37:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180324:
* [dxgi] FindClosestMatchingMode: Fall back to 8-bit SRGB format
* [dxbc] Implement SV_ClipDistance and SV_CullDistance
* [dxbc] Do not emit per-vertex input block
* [dxbc] Check if the signature is nullptr before using it
* [dxbc] Count clipping and culling planes
* [tests] Fix dxbc compiler test compilation issue
* [dxbc] Don't use rvalue references for file streams
-------------------------------------------------------------------
Fri Mar 23 11:33:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180323:
* [d3d11] Reset busy flag after emitting the Flush command
* [spirv] Emit image types only once
* [dxvk] Use analyzer to determine UAV image type
* [dxvk] Fixed command buffer synchronization
* [dxbc] Add analyzer stub
* [d3d11] Remove unnecessary Map() check
* [dxvk] Remove DxvkFence
* [dxvk] Move fence object into DxvkCommandList
-------------------------------------------------------------------
Thu Mar 22 17:00:54 UTC 2018 - opensuse-packaging@opensuse.org
- Update to version 0.31~git20180322:
* [d3d11] Do not forward D3D11_MAP_FLAG_DO_NOT_WAIT for mapped images
* [d3d11] Fix immediate context initialization
* [d3d11] Fix flush condition and CS thread synchronization
* [dxgi] Always use 32-bit depth buffers instead of 24-bit
* [d3d11] Implement D3D11_MAP_FLAG_DO_NOT_WAIT
* [dxvk] Minor
-------------------------------------------------------------------
Wed Mar 21 20:23:53 UTC 2018 - opensuse-packaging@opensuse.org
- Update to version 0.31~git20180321:
* [dxvk] Move tess state validation to validatePipelineState
* [dxvk] Check whether renderpass is null before creating pipeline
* [util] Fix possible crash with null interfaces in private storage
* [dxbc] Support UNorm/SNorm typed resources
* [d3d11] Fix CheckFeatureSupport return value
-------------------------------------------------------------------
Wed Mar 21 12:37:50 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180321:
* [d3d11] Implement support for D3D11_FEATURE_FORMAT_SUPPORT2
* [d3d11] Lift shaderStorageImageReadWithoutFormat requirement
* [dxbc] Lift ShaderStorageImageReadWithoutFormat requirement
* [dxbc] Set image format for UAVs when atomic operations are used
* [d3d11] Implement remaining D3D11.1 feature queries
* [dxvk] Increase UAV slot count to 64 for the graphics pipeline
* [d3d11] Fixed constant buffer binding update
* Shader cache (#188)
* [d3d11] Expose implemented Feature Level 11.1 features
* [dxvk] Remove old debug code
* [dxvk] Respect bufferImageGranularity for non-linear images
-------------------------------------------------------------------
Tue Mar 20 14:34:59 UTC 2018 - opensuse-packaging@opensuse.org
- Update to version 0.31~git20180319:
* [d3d11] Export support for driver command lists
* [d3d11] Remove obsolete acquire/release pair
-------------------------------------------------------------------
Mon Mar 19 15:10:36 UTC 2018 - opensuse-packaging@opensuse.org
- Update to version 0.31~git20180319:
* [dxvk] Use multiple free lists for physical buffer slices
* [d3d11] Remove warnings from CopySubresourceRegion1 / UpdateSubresource1
-------------------------------------------------------------------
Mon Mar 19 11:46:54 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180319:
* [build] Add header required for std::find_if()
* [d3d11] Implemented buffer mapping on deferred contexts
* [dxvk] Implement thread-safe buffer renaming
* [d3d11] Expose Feature Level 11_1 if explicitly requested
* [d3d11] Refactored D3D11SamplerState creation
* [d3d11] Refactored D3D11DepthStencilState creation
* [d3d11] Implemented D3D11BlendState1
* [d3d11] Implemented ID3D11RasterizerState1 stub
* [d3d11] Return error if an application creates an RTV for a buffer
-------------------------------------------------------------------
Sun Mar 18 20:28:12 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180318:
* [dxgi] Fix back buffer destruction
-------------------------------------------------------------------
Sun Mar 18 16:20:50 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180318:
* [d3d11] Fix sampler state refcount issue
* [d3d11] Remove inconsistent uses of "this"
* [d3d11] Implement GetConstantBuffers1 methods
* [d3d11] Implement SetConstantBuffers1 methods
* [d3d11] Add constant buffer offsets and counts to context state
* [d3d11] Enable direct image mapping by default
* [dxvk] Enable the use of VK_KHR_descriptor_update_template
* [dxvk] Added Vulkan function pointers for VK_KHR_descriptor_update_template
-------------------------------------------------------------------
Sat Mar 17 20:51:01 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180317:
* [d3d11] Re-define D3D11_FEATURE_DATA_ARCHITECTURE_INFO
* [d3d11] stub implementation of ID3D11Device1 (#175)
* [d3d11] stub implementation of ID3DDeviceContext1 (#174)
* [dxvk] Reimplemented clearRenderTarget
-------------------------------------------------------------------
Sat Mar 17 13:37:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180317:
* [d3d11] Move OMSetRenderTargets optimization to D3D11ImmediateContext
* [d3d11] Moved GetViewFromDesc and NormalizeDesc out of D3D11Devuce
* [d3d11] Enable IDXGIDevice2 interface query
* [dxgi] Support more formats in the presenter
* [dxgi] added stub implementation of IDXGIDevice2 (#172)
* [general] Updated README
* Move Custom PCI ID to DXGI
* [dxbc] fix MSVC 64-bit build
-------------------------------------------------------------------
Fri Mar 16 12:27:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180316:
* [dxvk] Implement proper compute pipeline lookup
* [dxvk] Fixed depth image layout regression
* [d3d11] Allow 2D array view creation for 3D textures
-------------------------------------------------------------------
Thu Mar 15 15:39:50 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180314:
* Some changes to the packaging script (#162)
-------------------------------------------------------------------
Wed Mar 14 18:42:08 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180314:
* [d3d11] Always use VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
* [d3d11] Re-implement direct image mapping (disabled by default)
* [d3d11] Check if a textue can be created before making the attempt
* [d3d11] Create mapped image buffer only when needed
* [d3d11] Refactored Map/Unmap methods
* [d3d11] Refactoring texture classes: Move static methods into D3D11CommonTexture
* [d3d11] Refactoring texture classes: Remove D3D11TextureInfo
* [d3d11] Refactoring texture classes: Introduce D3D11CommonTexture
-------------------------------------------------------------------
Tue Mar 13 19:08:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180313:
* Revert "[d3d11] Re-enable image mapping"
* [spirv] Removed SPIR-V Tools headers
* [spirv] Remove SPIR-V tools integration
* [dxvk] Remove RenderDoc workaround
* [d3d11] Use only one mip level for multisampled textures
* [d3d11] Flush CS chunks when executing/finalizing command lists
* [dxgi] fix DxgiOutput::FindClosestMatchingMode() implementation (#157)
* [d3d11] D3D11Device::QueryInterface() suppress warning for d56e2a4c-5127-8437-658a-98c5bb789498
-------------------------------------------------------------------
Mon Mar 12 13:43:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180312:
* [dxvk] Use dummy viewport if requested viewport size is 0
* [d3d11] Do not enable D3D11_BIND_UNORDERED_ACCESS for back buffers
* [d3d11] Re-enable image mapping
* [dxbc] Implemented samplepos instruction
* [dxgi,d3d11] log unknown interfaces GUID (#154)
-------------------------------------------------------------------
Mon Mar 12 10:38:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180312:
* [dxgi] implement DxgiOutput::FindClosestMatchingMode() (#153)
* [d3d11] add check for pResource against nullptr in D3D11ImmediateContext::Map()
* [dxvk] Flush initialization context unconditionally
-------------------------------------------------------------------
Sun Mar 11 18:15:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180311:
* [d3d11] Disabled image mapping
-------------------------------------------------------------------
Sun Mar 11 13:56:07 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180311:
* [d3d11] Fix image tiling
* [d3d11] Allocate host-readable images on host-visible memory
-------------------------------------------------------------------
Sat Mar 10 19:21:43 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180310:
* [dxvk] Add memory flag query to DxvkImage
* [dxvk] Removed stat counters
* Update README.md
* Add Custom PCI Vendor and Device ID Support (#137)
* [dxbc] implemented retc instructions (#140)
* [dxbc] Implemented DclHsMaxTessFactor
* [d3d11] Fix minor code inconsistencies
* [d3d11] Reimplemented ClearState
* [d3d11] Fix RestoreUnorderedAccessViews for pixel shaders
* [d3d11] Minor fixes
* [d3d11] RestoreState: Restore DS/OM/RS state objects
* [d3d11] RestoreState: Restore IA state
* [d3d11] RestoreState: Restore viewport state
* [d3d11] RestoreState: Restore shader resource bindings
* [dxvk/d3d11] Refactored resource binding
* [d3d11] RestoreState: Restore vertex and index buffer bindings
* [d3d11] RestoreState: Restore framebuffer and shader bindings
* [dxbc] Fixed TGSM size with dcl_tgsm_raw
* [d3d11] Fix texture cube array view normalization
* [d3d11] Implemented OMGetRenderTargetsAndUnorderedAccessViews and predication stub
* [d3d11] Fix potentially invalid value for anisotropic filtering
-------------------------------------------------------------------
Fri Mar 09 14:08:47 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180309:
* [dxvk] Tweaked command stream chunk sizes and submission
* [dxvk] Reduced overhead of depth image descriptor layout check
-------------------------------------------------------------------
Thu Mar 08 18:29:35 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.31~git20180308:
* [general] Added release packer script
* [dxgi] Fixed R10G10B10A2 format mapping
* [dxbc] Use signed int for component index in OpImageGather
* [d3d11] Implemented ClearUnorderedAccessViewUint for raw and structured buffers
* [d3d11] Partially implement SOSetTargets/SOGetTargets
* [dxvk] Recreate buffer views if necessary
* [dxvk] Implemented physical buffer view
* [d3d11] Fixed potential sync issue in Map()
* [dxbc] Use correct arrays for vicp/vocp in hull shaders
* [dxvk] Add adapter logging
* [dxbc] Fix hull shader barrier issue
-------------------------------------------------------------------
Tue Mar 06 18:53:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180306:
* [dxbc] Implemented vicp for hull shaders
-------------------------------------------------------------------
Tue Mar 06 17:52:36 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180306:
* Add support for MSVC, attempt 3 (#130)
* [dxbc] Implemented workaround for hull shader output synchronization
* [d3d11] Enabled tessellation shaders
* [dxbc] Implemented domain shader input variables
* [dxbc] Implemented hull shader passthrough
-------------------------------------------------------------------
Tue Mar 06 14:44:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180306:
* [dxbc] Reworked Hull Shader phase invocations
* [dxbc] Implemented Hull Shader output setup
* [dxbc] Implemented Hull Shader output variables
* [d3d11] Re-implement check for mapping device-local images
* [dxbc] Added support for the control point phase in Hull Shaders
* [dxbc] Formatting fixes + Hull shader barriers
-------------------------------------------------------------------
Mon Mar 05 15:53:50 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180305:
* [dxbc] Fixed tessellation factor enums
* Revert "Add MSVC support (#123)"
* Add MSVC support (#123)
* [dxbc] Added tess level interface variables
* [tests] Simplified dxbc disasm test
* [general] Updated README on wine 3.3
* [d3d11] Treat D3D11SamplerState as state object
* [d3d11] Fixed CheckMultisampleQualityLevels return values
* [d3d11] add stub for ID3DUserDefinedAnnotation (#122)
* [d3d11] Fixed potential crashes in InitImage/InitBuffer
-------------------------------------------------------------------
Sun Mar 04 10:08:07 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180303:
* [dxvk] Fixed D3D11CreateDeviceAndSwapChain bug
-------------------------------------------------------------------
Sat Mar 03 21:38:24 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180303:
* [d3d11] Fixed FinishCommandList
* [d3d11] Move framebuffer creation out of OMSetRenderTargets
* [d3d11] Implemented FinishCommandList/ExecuteCommandList
* [dxgi] implement CreateDXGIFactory2 (#120)
-------------------------------------------------------------------
Sat Mar 03 12:17:28 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180302:
* [dxvk] Fix typo
* [dxvk] Fix Nvidia driver version number
-------------------------------------------------------------------
Fri Mar 02 13:39:09 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.30~git20180302:
* [dxvk] Do not enable HUD if DXVK_HUD is 0
* Debug logging for compute shaders (#115)
* [dxvk] Use linked list for CS chunks
-------------------------------------------------------------------
Thu Mar 01 13:44:07 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180301:
* [dxbc] Implemented more tessellation-related declarations
* [dxbc] Implemented Hull Shader control point count declarations
-------------------------------------------------------------------
Thu Mar 01 11:13:15 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180301:
* [dxbc] Implemented Hull Shader fork/join phase invocations
* [dxgi] Added support for 422 formats
* [dxbc] Implemented new workaround for depth-compare ops on Nvidia
* [dxbc] Implemented Hull shader function declarations
* [dxvk] Replaced exception by error message
* [dxvk] Fixed potential memory allocation issue
* [d3d11] Implemented CSGetUnorderedAccessViews
* [dxbc] Implemnted some HS/DS stubs
-------------------------------------------------------------------
Wed Feb 28 14:01:20 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180228:
* [dxvk] Implemented new workaround for query-related lockups
* [dxbc] Do not emit depth image types for integer images
* [dxbc] Remove packDrefValueIntoCoordinates hack
* [dxbc] Use signed integers for bit insert/extract ops
* [dxvk] Added workaround for RADV query problem
-------------------------------------------------------------------
Tue Feb 27 12:51:39 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180227:
* [dxvk] Fall back to host memory if no device memory is available
* [dxvk] Mark events and queries as available by default
* [d3d11] Add exception handling to CreateTexture* methods
-------------------------------------------------------------------
Mon Feb 26 17:52:57 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180226:
* [d3d11] Return fake tessellation shader obejects to the application
* [d3d11] Fix Create*Shader return values
* [d3d11] Fix format for 1D RTVs and DSVs
* [dxbc] Implement EvalAttribute* instructions
-------------------------------------------------------------------
Mon Feb 26 14:34:18 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180226:
* [d3d11] Implemented 1D render target and depth-stencil views
* Revert "[d3d11] Remvoed query support"
* Revert "[d3d11] Fixed fake event query"
* [dxbc] Properly implement Input/Output coverage masks
-------------------------------------------------------------------
Mon Feb 26 11:00:49 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180224:
* [util] fix GUID printing
* [dxgi] add support for B4G4R4A4 color format
-------------------------------------------------------------------
Sun Feb 25 15:46:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180225:
* [dxvk] Fixed potential null pointer access when creating descriptor set
* [dxvk] Fixed 32-bit compilation issue, derp
-------------------------------------------------------------------
Sat Feb 24 23:15:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180224:
* [dxvk] Implement proper graphics and compute state validation
* [d3d11] Return early for clear operations on NULL views
* Throw error if requested layer is not installed (#100)
-------------------------------------------------------------------
Fri Feb 23 22:05:48 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180223:
* [d3d11] Fixed CopySubresourceRegion for partial buffer updates
* [d3d11] Fixed fake event query
* [d3d11] Remvoed query support
* [dxvk] Validate tessellation state for graphics pipeline
-------------------------------------------------------------------
Thu Feb 22 20:46:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180222:
* [d3d11] Allow UAVs to be created for the swap image
* [d3d11] Do not create views if the resource bind flags are invalid
-------------------------------------------------------------------
Thu Feb 22 18:16:52 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180222:
* [spirv] Added experimental spirv-tools integration
* [general] wine-staging -> wine-vulkan
-------------------------------------------------------------------
Wed Feb 21 21:38:28 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180221:
* [dxbc] Implement AtomicIMin/Max instructions
* [dxvk] Implemented typeless resolve
* [dxvk] Change resolveImage interface to accept an explicit format
-------------------------------------------------------------------
Tue Feb 20 12:22:13 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180220:
* [dxvk] Support depth-to-color image copies and vice versa
* [d3d11] Added test case for occlusion queries and small improvements
* [d3d11] Fixed crash with timestamp disjoint queries
* [d3d11] Remove leftover log message
* [dxvk] Implement backend part for event queries
* [d3d11] Wired up D3D11Query to backend
-------------------------------------------------------------------
Sun Feb 18 23:14:21 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180218:
* [dxgi] Add stub implementation of DXGI_PRESENT_TEST
* [dxvk] Added query tracker
-------------------------------------------------------------------
Sun Feb 18 16:47:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180218:
* [dxvk] Implemented query allocation
* [dxvk] Relax feature requirements, minor fixes
* [dxbc] Use correct image query instructions for UAVs
-------------------------------------------------------------------
Fri Feb 16 13:42:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180216:
* [dxvk] Only emit depth image types for 2D and Cube images
* [dxbc] Added support for SV_RenderTargetID in pixel shaders
* [dxvk] Add DxvkEvent class
* [dxvk] Make query pools more usable as query allocators
* [dxbc] Implemented BfRev instruction
* [dxvk] Introduced DxvkComputePipelineStateInfo
-------------------------------------------------------------------
Wed Feb 14 16:22:11 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180214:
* [dxvk] Do not commit compute barriers for unbound resources
* [dxgi] Use recursive locking and report fullscreen state changes early
* [d3d11] Fix unhandled exception
* [d3d11] Added experimental support for RTVs into 3D images
* [dxvk] More query stuff
* [d3d11] Implemented SRV and RTV normalization
-------------------------------------------------------------------
Tue Feb 13 13:17:45 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180213:
* [dxvk] Implemented more query and query pool methods
-------------------------------------------------------------------
Mon Feb 12 21:38:23 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180212:
* [dxvk] Implemented virtual query class and query pool stub
* Improve documentation for building on Debian (#66)
* Setup script: improvements to error handling (#65)
* [dxvk] Added Query stub
-------------------------------------------------------------------
Sat Feb 10 16:17:41 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180208:
* Fixes for the setup script (#63)
* [hud] Use buffer invalidation instead of synchronization
* [dxbc] Added support for oDepthGe/oDepthLe
* [dxbc] Added support for early fragment tests
* [dxbc] Silence DclIndexRange warnings
* [d3d11] Enable sampleRateShading feature
-------------------------------------------------------------------
Wed Feb 07 18:26:07 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180207:
* [dxvk] Improve internal framebuffer APIs
* [dxvk] Improve debuggability of shader compiler issues
* [dxvk] Fixed MSAA issue in render pass info
* [d3d11] Fix optional write issue in GetData()
-------------------------------------------------------------------
Tue Feb 06 17:14:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180206:
* Setup script: added an option to check status (#59)
* [d3d11] Add support for DSV read-only flags
* [general] Updated README
-------------------------------------------------------------------
Mon Feb 05 22:23:52 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180205:
* [dxvk] Separated resource view classes
* [dxvk] Add index buffer and vertex buffer usage flags to dummy buffer
* [dxvk] Add hack to allow RenderDoc to function on AMD GPUs
-------------------------------------------------------------------
Mon Feb 05 11:30:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180205:
* [d3d11] dlls_setup.sh -> setup_dxvk.sh
* [general] Remove _vk prefix from DLL names
* wine install script to support overrides only. (#57)
* [dxvk] Unbind incompatible resources
* [dxvk] Reduced resource binding overhead a bit
* [d3d11] Implemented ClearUnorderedAccessViewUint for images
* [dxbc] Implemented Geometry SV RenderTargetId
* [dxbc] Fixed output value store for geometry shaders
* [dxbc] Implemented stream instructions for single-stream GS
* [dxbc] Implemented Lod instruction
* [dxbc] Implemented SampleInfo instruction
* [dxbc] Fixed image size query for multisampled images
* [dxbc] Implemented GatherPo and GatherPoC instructions
* [dxbc] Implement CountBits/FirstBit instructions
-------------------------------------------------------------------
Sat Feb 03 21:23:55 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180203:
* [d3d11] Implemented CopySubresourceRegion for buffers
* [dxbc] Remove push constant block for now
-------------------------------------------------------------------
Fri Feb 02 21:40:04 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180202:
* [dxbc] Do not emit depth type for non-sampled resources
-------------------------------------------------------------------
Thu Feb 01 22:36:27 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180201:
* [dxvk] Initial work on instance data fetch rates
* [dxbc] Added push constant definition block
-------------------------------------------------------------------
Thu Feb 01 13:43:23 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180201:
* [dxvk] Set dummy vertex buffer size to the maximum binding stride
* [dxvk] Initialize dummy resources to zero
* [dxvk] Bind dummy resource for unbound vertex and index buffers
* [d3d11] mock D3D11_QUERY_EVENT
-------------------------------------------------------------------
Wed Jan 31 17:42:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180131:
* [d3d11] Added missing CS thread sync for non-discard Map()
* [dxbc] Remove duplicate image type declaration
-------------------------------------------------------------------
Wed Jan 31 12:22:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180131:
* [d3d11] Include <algorithm>
-------------------------------------------------------------------
Wed Jan 31 00:41:44 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180131:
* [dxvk] Use logger instead of exception when compiling pipelines
-------------------------------------------------------------------
Tue Jan 30 17:42:38 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180130:
* [dxvk] Fixed incorrect barriers for depth-stencil images
-------------------------------------------------------------------
Tue Jan 30 11:27:15 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180130:
* [d3d119 Implemented DXVK_FEATURE_LEVEL to restrict D3D feature levels
* [dxgi] Use VK_PRESENT_MODE_FIFO instead of MAILBOX
* [dxgi] Remove SyncInterval implementation
-------------------------------------------------------------------
Tue Jan 30 01:54:02 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180130:
* [d3d11] Get rid of duplicate code in ResolveSubresource
* [d3d11] Handle non-multisampled source images in ResolveSubresource
* [dxvk] Create dummy sampler
* [dxvk] Emit dynamic state after binding a graphics pipeline
-------------------------------------------------------------------
Mon Jan 29 16:42:10 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180129:
* [d3d11] Fixed query-related logging
* [general] Minor COM pointer improvements
* [dxbc] Added Hull/Domain shader specific structures
* Add an option to set up dxvk through overrides (#40)
* [d3d11] Implemented CreateHullShader and CreateDomainShader
-------------------------------------------------------------------
Mon Jan 29 11:34:42 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180129:
* [dxvk] Fixed incorrect buffer create info
* [d3d11] Added support for tessellation patch primitives
* [dxbc] Implemented OutputCoverageMask
* [dxbc] Declare SV variables on first use
-------------------------------------------------------------------
Mon Jan 29 00:48:51 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180129:
* [d3d11] Silence unnecessary SOSetTargets errors
* [dxvk] Refactored physical buffer
* [dxvk] Minor CS improvement
* [d3d11] Remove default sampler
* [d3d11] Fixed incorrect aspect mask for depth-stencil clear ops
* [general] Make use of C++ zero initialization
* [d3d11] Implmented ResolveSubresource for typed resources
* [dxgi] Added typeless format flag
* [dxbc] Added support for SV_SampleIndex
-------------------------------------------------------------------
Sun Jan 28 12:17:20 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180128:
* [d3d11] Implemented normalization for UAV descriptions
* [d3d11] Implemented GetUnorderedAccessViewDescFromResource
* [dxbc] Remove obsolete error message when resinfo is used with UAVs
-------------------------------------------------------------------
Sat Jan 27 19:50:56 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180127:
* [dxbc] Removed branches around texture sample/gather ops
* [dxvk] Added dummy resources for descriptors
* [dxvk] Fixed incorrect framebuffer attachment formats
-------------------------------------------------------------------
Fri Jan 26 18:25:59 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180126:
* fixed dlls_dir variable in the setup script
-------------------------------------------------------------------
Fri Jan 26 00:05:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180125:
* [dxvk] Do not dispatch compute shaders if no pipeline is bound
-------------------------------------------------------------------
Thu Jan 25 01:16:38 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180124:
* [dxvk] Fixed reported size of staging buffers
-------------------------------------------------------------------
Wed Jan 24 12:18:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180123:
* [d3d11] Implemented IAGetIndexBuffer an IAGetVertexBuffers
* [d3d11] Fixed depth-stencil clear outside renderpasses
* [dxvk] Fixed potentially problematic image barriers
* [dxvk] DxvkBindingLayout -> DxvkPipelineLayout
-------------------------------------------------------------------
Tue Jan 23 16:49:38 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180123:
* [d3d11] Sub-allocate from larger update buffers for UpdateSubresources
* Revert "[dxvk] Use VK_IMAGE_LAYOUT_GENERAL for all render targets"
-------------------------------------------------------------------
Tue Jan 23 12:47:22 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180123:
* Improvements for log files (#22)
* [dxvk] Use VK_IMAGE_LAYOUT_GENERAL for all render targets
* [d3d11] Use Map() for host-visible buffers in UpdateSubresource
* [d3d11] Implemented CS chunk submission for deferred contexts
-------------------------------------------------------------------
Tue Jan 23 11:32:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180123:
* [d3d11] Added stubs for deferred contexts and command lists
* [d3d11] mock D3D11_QUERY_TIMESTAMP
* [dxvk] Removed explicit image barriers for render passes
* Updated issue template
-------------------------------------------------------------------
Mon Jan 22 00:31:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180122:
* [hud] Changed vertex buffer format
-------------------------------------------------------------------
Sun Jan 21 18:41:33 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180121:
* [d3d11] Synchronize with CS thread before present
* [general] Updated README
* Create issue_template.md
* [dxvk] Recycle CS chunks
* Revert "[d3d11] Temporary fix for Presenter <-> CS thread sync issue"
* [d3d11] Temporary fix for Presenter <-> CS thread sync issue
* [d3d11] Fixed flush order
* [d3d11] Fixed image copy operation
* [dxvk] Limit size of the CS command queue
* [dxvk] Fixed incorrect image packing behaviour
* [d3d11] Enabled command stream thread
* [d3d11] Record commands into a CS chunk
* [d3d11] Use EmitCs for buffer mapping
* [d3d11] Use EmitCs for resource updates
* [dxvk] Added convenience functions to work with compressed image sizes
* [d3d11] Use EmitCs for some Copy/Clear operations
* [d3d11] Use EmitCs for state object updates
* [d3d11] Use EmitCs for shader and resource binding methods
* [d3d11] Use EmitCs for Input Assembly methods
* [d3d11] Use EmitCs for draw and dispatch calls
* [d3d11] Use EmitCs for general setup and synchronization methods
* [dxvk] Refactored blend constants
* [d3d11] Add EmitCs method to D3D11DeviceContext
* [dxvk] Remove command dispatch methods from CS thread
-------------------------------------------------------------------
Sun Jan 21 11:46:32 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180121:
* [general] Rename libraries
* Added script to setup dlls in wine (#19)
* [dxvk] fix missing renderPassEnd calls
* Check if shader in READ_PATH exists before using it
-------------------------------------------------------------------
Sat Jan 20 15:48:49 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180120:
* [d3d11] Added new D3D11ImmediateContext class
-------------------------------------------------------------------
Sat Jan 20 12:01:30 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180120:
* [dxbc] Implemented SampleB instruction
* [d3d11] Implemented mipmap generation
-------------------------------------------------------------------
Fri Jan 19 20:27:28 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180119:
* [d3d11] Fixed initialization of compressed images
* [d3d11] Implemented image mapping for reads
* [general] Updated README
-------------------------------------------------------------------
Fri Jan 19 12:08:06 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.21~git20180119:
* [general] Mention binary releases in README
* [dxbc] Do not set ImageOperandsLodMask for multisample loads
* [dxvk] Use strict rasterization order when depth test is disabled
* [dxvk] To not attempt to clear compressed image
* [d3d11] Downgraded input layout message to debug
* [dxvk] Optimized buffer renaming
* Fix build on gcc6
* [dxvk] Fixed offset in buffer to image copy
* [dxvk] Fixed DxvkPhysicalBufferSlice initialization
* [dxvk] Cleaned up DxvkBufferSlice and added documentation
* [d3d11] Use DxvkPhysicalBufferSlice for resource copies and buffer views
* [dxvk] Use DxvkPhysicalBufferSlice for indirect draws and buffer binding
* [dxvk] Use DxvkPhysicalBufferSlice for buffer memory barriers
* [dxvk] Added DxvkPhysicalBuffer to back virtual buffers
-------------------------------------------------------------------
Thu Jan 18 11:40:37 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.20~git20180118:
* [d3d11] Map default constant buffers to host memory
-------------------------------------------------------------------
Thu Jan 18 10:11:14 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.20~git20180118:
* [dxvk] End render pass before a staged image upload
* [d3d11] Enable dual-source blending feature
* [d3d11] Updated D3D11CreateDevice
* [d3d11] Removed some uninteresting log messages
-------------------------------------------------------------------
Wed Jan 17 23:02:36 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.20~git20180117:
* [dxbc] Implemented swapc
* [general] Added release build instructions to readme
* [d3d11] Enable depth clamp
* [d3d11] Implemented normalization for shader resource view parameters
-------------------------------------------------------------------
Wed Jan 17 11:44:39 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.20~git20180117:
* [dxbc] Fixed shift operations
* [dxgi] Removed leftover debug message
* [dxbc] Implemented gather instructions and pixel shader SVs
* [dxgi] Fixed DXGI_FORMAT_A8_UNORM component mapping
* [dxbc] Implemented ld2dms
* [d3d11] Reduced log spamming, improved parameter naming consistency
* [d3d11] copy all layers and mipmaps in CopyResource
* [d3d11] support textures in CopyResource
* [d3d11] move supported query check to d3d11_query
* [d3d11] don't fail when creating unsupported queries
-------------------------------------------------------------------
Tue Jan 16 15:57:08 UTC 2018 - pousaduarte@gmail.com
- Update to version 0.20~git20180116:
* [dxvk] Make use of VK_AMD_rasterization_order
* [dxvk] Added app and device specific options
* [dxvk] Refactored device extension handling
* [util] Fixed message logging to file
* [util] Added getExeName() function
* [d3d11] Using proper layout for depth textures read by shaders
* [util] Fixed compiler issue with older GCC versions
* [dxvk] Increased queued command submission limit
* [dxvk] Limit vkCmdUpdateBuffer size to 4kB
* [d3d11] Flush resource init commands