From 3435ee0af04bcf6e3a8dbfd247046566c9caab297603a3bf11e57f9c5aa50f2e Mon Sep 17 00:00:00 2001 From: Marcus Meissner Date: Sat, 7 Sep 2024 07:52:14 +0000 Subject: [PATCH] - Update to 2.4 - Change _service file mode from deprecated "disabled" mode to new "manual" mode to make it work again. If you have any suggestions for improvement, please let me know! OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=43 --- _service | 10 +++++----- dxvk.changes | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 51 insertions(+), 5 deletions(-) diff --git a/_service b/_service index 5baf009..9c9a95c 100644 --- a/_service +++ b/_service @@ -1,16 +1,16 @@ - + @PARENT_TAG@ v(.*) https://github.com/doitsujin/dxvk.git git @PARENT_TAG@ - - + + *.tar gz - - + + diff --git a/dxvk.changes b/dxvk.changes index 1324c66..9c60c7b 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,49 @@ +------------------------------------------------------------------- +Sun Aug 25 11:40:13 UTC 2024 - Simon Vogl + +- Update to 2.4: + * Fixed various issues with D3D9 fixed-function texture + coordinate processing + * Fixed pipeline layout compatibility issues when using graphics + pipeline libraries, which would cause crashes or rendering + issues on AMD's official drivers with pipeline libraries + enabled + * If supported, VK_NV_descriptor_pool_overallocation will now be + used to potentially save small quantities of descriptor memory + * Improved descriptor pool management in general to save memory + in case a game renders without ever presenting to the screen + * Improved video processor blit functionality + * Improved compatibility to third-party mods hooking various + DXGI entry points + * Battlefield 2, 2142: Work around hang on alt+tab + * Dead Space 2: Work around issues caused by the game's Vsync + implementation + * Dragonshard: Work around performance issues + * Fallout 4: Work around an issue with the game locking itself + to 45 FPS on Steam Deck OLED + * Fallout New Vegas: Fix rendering issues when using certain + mods + * Ghostbusters Remastered: Work around flickering character + faces + * Gothic 3: Fix shadow rendering issues caused by incorrectly + reported format support + * Guild Wars 2: Work around a flickering issue + * Prototype: Work around broken shadow rendering if the game + detects an AMD or Intel GPU + * Star Citizen: Work around an issue with the game's UMD version + check + * The Sims 2: Work around low CPU-bound performance in some + situations + * Tomb Raider Legend: Work around flickering character issues + * Red Faction Guerrila Remastered: Work around sky box rendering + issues + * Rise of Nations: Work around crash on alt+tab + * Watch Dogs, Watch Dogs 2: Work around flickering character + issues + * WRC 4: Enable 60 FPS limit to work around audio issues +- Change _service file mode from deprecated "disabled" mode to new + "manual" mode to make it work again. + ------------------------------------------------------------------- Fri Feb 23 08:32:22 UTC 2024 - Richard Rahl