diff --git a/dxvk-2.5.1.tar.gz b/dxvk-2.5.1.tar.gz deleted file mode 100644 index cea137c..0000000 --- a/dxvk-2.5.1.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:60e13f8e3e79a63c99322e62a4298af046fb086ec827ba1f1d5c33e75d0e008b -size 4619233 diff --git a/dxvk-2.5.3.tar.gz b/dxvk-2.5.3.tar.gz new file mode 100644 index 0000000..9493de4 --- /dev/null +++ b/dxvk-2.5.3.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:90a7c48ef5721eacbf192ac309da609edd119de74ed52170ffdad9d4700ee0ac +size 4631235 diff --git a/dxvk.changes b/dxvk.changes index c95c19c..acf45c6 100644 --- a/dxvk.changes +++ b/dxvk.changes @@ -1,3 +1,32 @@ +------------------------------------------------------------------- +Tue Jan 14 00:32:17 UTC 2025 - Simon Vogl + +- Update to 2.5.3: + * Fixed a regression that would cause severe rendering issues + in many D3D8 and D3D9 games that use fixed-function rendering + * Fixed invalid shader code generation for certain rare texture + operations in D3D11 + * This fixes a potential crash in TopSpin 2k25 + * Fixed a potential issue with handling NaN tessellation factors + in D3D11 hull shaders + * Fixed an issue with D3D9 shader validation that would cause + valid shader code to be rejected in some situations + * Improved the debugging experience when DXVK_DEBUG=markers is + set + * Arcana Heart 3 Love Max!!!!!: Enabled 60 FPS limit to work + around a game issue on Steam Deck OLED + * Bright Memory: Worked around an issue where the game would + prioritize integrated graphics over dedicated Intel GPUs + * Far Cry 5: Worked around an issue that would cause terrain to + be invisible on Intel GPUs + * Halo: The Master Chief Collection: Fixed a shader-related + issue that would cause flickering objects on some drivers + * Max Payne 3: Enabled strict float emulation to work around + broken rendering in D3D9 mode + * The Hurricane of the Varstray -Collateral hazard-: Enabled 60 + FPS limit to work around game issues when running in windowed + mode + ------------------------------------------------------------------- Sat Nov 23 20:28:31 UTC 2024 - Simon Vogl diff --git a/dxvk.obsinfo b/dxvk.obsinfo index 59252c6..d9f4ce8 100644 --- a/dxvk.obsinfo +++ b/dxvk.obsinfo @@ -1,4 +1,4 @@ name: dxvk -version: 2.5.1 -mtime: 1731929561 -commit: b276c60f4941e8623ae1692b5c832902ac678e1d +version: 2.5.3 +mtime: 1736781620 +commit: c707d9026f33b6ab89639f154b6ac5f6326fa037 diff --git a/dxvk.spec b/dxvk.spec index 2fa4658..995637d 100644 --- a/dxvk.spec +++ b/dxvk.spec @@ -1,7 +1,7 @@ # # spec file for package dxvk # -# Copyright (c) 2024 SUSE LLC +# Copyright (c) 2025 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: dxvk -Version: 2.5.1 +Version: 2.5.3 Release: 0 Summary: Vulkan-based Direct3D 8/9/10/11 implementation for Linux / Wine License: zlib-acknowledgement