- updated to 1.7.3
- Added support for new DXGI interfaces introduced in Windows 10 version 1809. - Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771) - Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound. - Fixed some D3D9 games crashing on RADV due to invalid shader code. - Fixed Vulkan validation errors when the HUD is active. - Optimized away redundant render target clears in some games to potentially increase performance. - Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4. - **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832) - **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816) OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=13
This commit is contained in:
parent
9a81c44681
commit
d21c8d9a2d
14
dxvk.changes
14
dxvk.changes
@ -1,3 +1,17 @@
|
||||
-------------------------------------------------------------------
|
||||
Wed Dec 2 16:10:13 UTC 2020 - Marcus Meissner <meissner@suse.com>
|
||||
|
||||
- updated to 1.7.3
|
||||
- Added support for new DXGI interfaces introduced in Windows 10 version 1809.
|
||||
- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771)
|
||||
- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound.
|
||||
- Fixed some D3D9 games crashing on RADV due to invalid shader code.
|
||||
- Fixed Vulkan validation errors when the HUD is active.
|
||||
- Optimized away redundant render target clears in some games to potentially increase performance.
|
||||
- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4.
|
||||
- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832)
|
||||
- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
Thu Oct 8 06:44:06 UTC 2020 - Marcus Meissner <meissner@suse.com>
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
|
||||
Name: dxvk
|
||||
Version: 1.7.2
|
||||
Version: 1.7.3
|
||||
Release: 0
|
||||
Summary: Vulkan-based D3D11 implementation for Linux / Wine
|
||||
License: zlib-acknowledgement
|
||||
|
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7bc882c1f80aed9507078f68606e36267cd281ee53719678e01dadff8363d756
|
||||
size 1078632
|
3
v1.7.3.tar.gz
Normal file
3
v1.7.3.tar.gz
Normal file
@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:042e3f712f13c48b101cef6367e9e666831fb42fb43d2a889e36b0cdd348881f
|
||||
size 1078834
|
Loading…
Reference in New Issue
Block a user