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forked from pool/dxvk

- updated to 1.7.3

- Added support for new DXGI interfaces introduced in Windows 10 version 1809.                                                                                                               
- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771)                                                                                             
- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound.                                                                      
- Fixed some D3D9 games crashing on RADV due to invalid shader code.                                                                                                                         
- Fixed Vulkan validation errors when the HUD is active.                                                                                                                                     
- Optimized away redundant render target clears in some games to potentially increase performance.                                                                                           
- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4.                                                                       
- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832)                                                                                                                            
- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816)

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=13
This commit is contained in:
Marcus Meissner 2020-12-02 16:10:37 +00:00 committed by Git OBS Bridge
parent 9a81c44681
commit d21c8d9a2d
4 changed files with 18 additions and 4 deletions

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-------------------------------------------------------------------
Wed Dec 2 16:10:13 UTC 2020 - Marcus Meissner <meissner@suse.com>
- updated to 1.7.3
- Added support for new DXGI interfaces introduced in Windows 10 version 1809.
- Added an option to scale the HUD on high-DPI displays. Refer to the README for details. (#771)
- Changed generated D3D11 shader code to allow drivers to optimize away texture operations in case no texture is bound.
- Fixed some D3D9 games crashing on RADV due to invalid shader code.
- Fixed Vulkan validation errors when the HUD is active.
- Optimized away redundant render target clears in some games to potentially increase performance.
- Indirect draw batching can now work with arbitrary strides. This may slightly reduce the draw call count in Trine 4.
- **EverQuest 2** Fixed broken cloth rendering on Nvidia. (#1832)
- **Trine 4**: Fixed rendering issues that would occur on some Nvidia GPUs as well as on RADV. (#1816)
-------------------------------------------------------------------
Thu Oct 8 06:44:06 UTC 2020 - Marcus Meissner <meissner@suse.com>

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Name: dxvk
Version: 1.7.2
Version: 1.7.3
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement

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v1.7.3.tar.gz Normal file
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