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forked from pool/dxvk
dxvk/dxvk.spec
Marcus Meissner 46aa1c26ac - updated to 2.0
- Driver compatibility
    A Vulkan 1.3 capable driver and wine version are required to run
    this version of DXVK. See the driver support page for details.
    Many features in this release, especially the shader compilation
    changes detailed below, require the use of modern Vulkan features,
    such as Dynamic Rendering, Extended Dynamic State, and Null
    Descriptors. Due to the significant changes required to make use
    of them, it was no longer practical to maintain and test code paths
    for older drivers which do not support these features.
    In practice, any system capable of running D3D11 and D3D12 games
    using Proton Experimental right now will be able to run DXVK 2.0.
    Note: Third-party Vulkan layers that were not updated for Vulkan 1.3 will no longer work.
    D3D9 changes
    - Memory management improvements
    In order to reduce the likelihood of running out of address space in
    32-bit D3D9 games, DXVK will now use memory-mapped files to store
    shadow copies of textures. This allows us to unmap memory that is
    not being used by the game, thus freeing up significant amounts of
    address space, up to several hundred Megabytes. See PR #2663 for
    implementation details.
    Note: This change does not affect 64-bit games since address space
    is not a concern there. It also does not affect D3D10 or D3D11 since
    resource uploads work differently in those APIs and are much more
    memory efficient.
    Render target feedback loops
    On drivers which support VK_EXT_attachment_feedback_loop_layout,
    reading from an active render target in D3D9 games is now properly
    supported, which previously caused rendering artifacts on newer AMD
    hardware and required driver-level workarounds. This affects a number

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=33
2023-03-06 15:48:27 +00:00

111 lines
3.2 KiB
RPMSpec

#
# spec file for package dxvk
#
# Copyright (c) 2023 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: dxvk
Version: 2.0
Release: 0
Summary: Vulkan-based D3D11 implementation for Linux / Wine
License: zlib-acknowledgement
Group: System/Emulators/PC
URL: https://github.com/doitsujin/dxvk
Source0: https://github.com/doitsujin/dxvk/archive/v%{version}.tar.gz
Source1: baselibs.conf
BuildRequires: gcc
BuildRequires: gcc-c++
BuildRequires: glslang-devel
BuildRequires: meson
BuildRequires: ninja
BuildRequires: wine
BuildRequires: xz
%ifarch x86_64
BuildRequires: mingw64-cross-cpp
BuildRequires: mingw64-cross-gcc
BuildRequires: mingw64-cross-gcc-c++
BuildRequires: mingw64-headers
#Require 32bit version
Requires: %{name}-32bit
%else
BuildRequires: mingw32-cross-cpp
BuildRequires: mingw32-cross-gcc
BuildRequires: mingw32-cross-gcc-c++
BuildRequires: mingw32-headers
%endif
ExclusiveArch: %{ix86} x86_64
%description
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine
%prep
%setup -q
%build
export CFLAGS="%optflags -DNDEBUG -fPIC -O2 -pthread -fno-strict-aliasing -fpredictive-commoning -fuse-linker-plugin -fno-stack-protector -fno-stack-clash-protection -fno-lto"
export CXXFLAGS="${CFLAGS} -fpermissive"
export LDFLAGS="-fPIC -Wl,--sort-common -Wl,--gc-sections -Wl,-O1 -fuse-linker-plugin -fno-lto"
mkdir ../build
meson \
--cross-file build-win$(arch | tail -c 3 | sed 's|86|32|g').txt \
--strip \
--buildtype "release" \
--unity off \
--prefix /%{name} \
../build
cd ../build
ninja
%install
#install wrapper scripts
mkdir -p %{buildroot}%{_bindir} %{buildroot}%{_libexecdir}/%{name}/bin
sed \
-e 's|basedir=.*|basedir="%{_libexecdir}/%{name}"|g' \
-e 's|x32|lib|g' -e 's|x64|lib64|g' \
setup_dxvk.sh > %{buildroot}%{_libexecdir}/%{name}/bin/setup_dxvk.sh
ln -s %{_libexecdir}/%{name}/bin/setup_dxvk.sh %{buildroot}%{_bindir}/wine%{name}
#install dxvk proper
cd ../build
DESTDIR=%{buildroot}%{_libexecdir} ninja install
%ifarch x86_64
if [ -d %{buildroot}%{_libexecdir}/%{name}/lib ];then
mv %{buildroot}%{_libexecdir}/%{name}/lib %{buildroot}%{_libexecdir}/%{name}/%{_lib}
fi
%endif
rm %{buildroot}%{_libexecdir}/%{name}/%{_lib}/*.dll.a && \
mv %{buildroot}%{_libexecdir}/%{name}/bin/*.dll %{buildroot}%{_libexecdir}/%{name}/%{_lib}/
%files
%defattr(644,root,root)
%doc README.md
%license LICENSE
%{_bindir}/wine%{name}
%dir %{_libexecdir}/%{name}
%{_libexecdir}/%{name}/%{_lib}
%attr(755, root, root) %{_libexecdir}/%{name}/bin
%changelog