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Marcus Meissner 8bcbd73b25 - updated to 1.10.2
- Implemented non-seamless cube maps for D3D9 using the `VK_EXT_non_seamless_cube_map` extension if supported by the driver
  - FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK
  - Fixed an issue which would cause the state cache file to not be written properly
  - Fixed an issue where incorrect barriers would be emitted for UAV rendering (#2696)
  - Fixed an issue where the `d3d11.samplerAnisotropy` option would apply to the wrong kind of samplers
  - Fixed potential issues when using state caches that were created on a driver with a different feature set
  - Fixed broken stencil resolves in D3D9
  - Fixed build issues on GCC 12.1
  - Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently
  - Optimized performance of in-memory compression for SPIR-V shader code
  - **Beyond Good and Evil**: Work around missing light shafts (#2680)
  - **Day Z**: Enabled `d3d11.cachedDynamicResources` option to work around performance issues (PR #2709)
  - **Dead Space**: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704)
  - **Dirt Rally**: Fixed potential GPU hang due to game bugs in a shader
  - **Godfather**: Fixed crash on systems that don't support 16x MSAA (#2590)
  - **Limbo**: Enable 60 FPS limit to work around game bugs (PR #2566)
  - **Majesty 2**: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612)
  - **Myst V**: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs (#2661)
  - **Onechanbara Z2: Chaos**: Fixed particle effects and UI elements not displaying properly (#2701)
  - **Planetary Annihilation: TITANS**: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670).
  - **Plants vs. Zombies Garden Warfare 2**: Work around crash when the game detects an AMD GPU (PR #2700)
  - **Return of Reckoning**: Work around launcher issues (#2568, PR #2579)
  - **Scrapland Remastered**: Work around black screen issues (#2398, PR #2574)
  - **Small Radios Big Televisions**: Work around black screen issue (PR #2646)
  - **Sonic Adventure 2**: Fixed missing particle effects (#2672, PR #2677)
  - **SpellForce Platinum Edition**: Fixed crash (#2710, PR #2711)
  - **Supreme Commander**: Fixed missing particle effects (#2638, PR #2682, PR #2684)
  - **Star Wars: The Force Unleashed II**: Fixed some particle effects not rencering correctly (PR #2584)
  - **Star Wars: The Old Republic**: Fixed rendering issues (#2676, PR #2681)

OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=31
2022-07-13 15:19:48 +00:00
.gitattributes osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
.gitignore osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
baselibs.conf osc copypac from project:home:X0F:HSF package:dxvk revision:18 2020-09-05 17:47:16 +00:00
dxvk.changes - updated to 1.10.2 2022-07-13 15:19:48 +00:00
dxvk.spec - updated to 1.10.2 2022-07-13 15:19:48 +00:00
v1.10.2.tar.gz - updated to 1.10.2 2022-07-13 15:19:48 +00:00