Marcus Meissner
8bcbd73b25
- Implemented non-seamless cube maps for D3D9 using the `VK_EXT_non_seamless_cube_map` extension if supported by the driver - FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK - Fixed an issue which would cause the state cache file to not be written properly - Fixed an issue where incorrect barriers would be emitted for UAV rendering (#2696) - Fixed an issue where the `d3d11.samplerAnisotropy` option would apply to the wrong kind of samplers - Fixed potential issues when using state caches that were created on a driver with a different feature set - Fixed broken stencil resolves in D3D9 - Fixed build issues on GCC 12.1 - Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently - Optimized performance of in-memory compression for SPIR-V shader code - **Beyond Good and Evil**: Work around missing light shafts (#2680) - **Day Z**: Enabled `d3d11.cachedDynamicResources` option to work around performance issues (PR #2709) - **Dead Space**: Fixed shadow rendering and added 60 FPS lock to work around game bugs (#2704) - **Dirt Rally**: Fixed potential GPU hang due to game bugs in a shader - **Godfather**: Fixed crash on systems that don't support 16x MSAA (#2590) - **Limbo**: Enable 60 FPS limit to work around game bugs (PR #2566) - **Majesty 2**: Work around game bugs causing issues on integrated GPUs and systems with more than 2GB of VRAM (#1542, #PR 2612) - **Myst V**: Work around an issue when the word "Radeon" is not part of the device name on AMD GPUs (#2661) - **Onechanbara Z2: Chaos**: Fixed particle effects and UI elements not displaying properly (#2701) - **Planetary Annihilation: TITANS**: Fixed crash when creating swap chain on a NULL window (PR #2665), as well as a crash due to creating too many internal worker threads (#2670). - **Plants vs. Zombies Garden Warfare 2**: Work around crash when the game detects an AMD GPU (PR #2700) - **Return of Reckoning**: Work around launcher issues (#2568, PR #2579) - **Scrapland Remastered**: Work around black screen issues (#2398, PR #2574) - **Small Radios Big Televisions**: Work around black screen issue (PR #2646) - **Sonic Adventure 2**: Fixed missing particle effects (#2672, PR #2677) - **SpellForce Platinum Edition**: Fixed crash (#2710, PR #2711) - **Supreme Commander**: Fixed missing particle effects (#2638, PR #2682, PR #2684) - **Star Wars: The Force Unleashed II**: Fixed some particle effects not rencering correctly (PR #2584) - **Star Wars: The Old Republic**: Fixed rendering issues (#2676, PR #2681) OBS-URL: https://build.opensuse.org/package/show/Emulators:Wine/dxvk?expand=0&rev=31 |
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.gitignore | ||
baselibs.conf | ||
dxvk.changes | ||
dxvk.spec | ||
v1.10.2.tar.gz |