forked from pool/freeciv
This commit is contained in:
parent
1903632cff
commit
2727450fa3
@ -1,11 +0,0 @@
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--- configure.ac.orig 2006-09-05 02:52:57.000000000 +0200
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+++ configure.ac 2006-09-05 02:53:17.000000000 +0200
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@@ -173,7 +173,7 @@
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LIBS="$LIBS $LIBICONV"
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dnl I18n support
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-ALL_LINGUAS="ar cs ca da de el en_GB es et fa fi fr he hu it ja ko lt nl nb no pl pt pt_BR ro ru sv tr uk zh_CN"
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+ALL_LINGUAS="ar cs ca da de el en_GB es et fa fi fr he hu it ja ko lt nl nb pl pt pt_BR ro ru sv tr uk zh_CN"
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AM_GNU_GETTEXT(,need-ngettext)
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dnl AM_GNU_GETTEXT doesn't have all features we want
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f2a4eb38bba4b9ed64c844c984b86fba49d4de8387b5983cc5d2ff5711db1a26
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size 29568407
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11
freeciv-2.1.6-no-nb.diff
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11
freeciv-2.1.6-no-nb.diff
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@ -0,0 +1,11 @@
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--- configure.ac.orig 2008-08-10 14:57:07.000000000 +0200
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+++ configure.ac 2008-09-11 15:58:29.000000000 +0200
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@@ -193,7 +193,7 @@
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dnl I18n support
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ALL_LINGUAS="ar cs ca da de el en_GB eo es et fa fi fr he hu it ja ko lt nl
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-nb no pl pt pt_BR ro ru sv tr uk zh_CN" AM_GNU_GETTEXT(,need-ngettext)
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+nb pl pt pt_BR ro ru sv tr uk zh_CN" AM_GNU_GETTEXT(,need-ngettext)
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dnl AM_GNU_GETTEXT doesn't have all features we want
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dnl or they don't behave correctly.
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3
freeciv-2.1.6.tar.bz2
Normal file
3
freeciv-2.1.6.tar.bz2
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:5cf51ef22d316983d2e189358a3cd0bee591ccca24281ebe3d58d6ec89935c75
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size 29647438
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@ -1,3 +1,55 @@
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-------------------------------------------------------------------
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Thu Sep 11 15:48:09 CEST 2008 - sndirsch@suse.de
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- update to release 2.1.6
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* Updates to bootstrap.
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* Fixed compile warnings.
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* Fixed bug that AI tried to get unreachable techs from treaty.
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* Made only human players count toward minplayers.
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* Set minimum number of human players to 0.
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* Use Mysql port information from authentication config file.
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* Refresh cities after shared vision gained from another player.
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* Make message about paratrooper dying on paradrop more likely
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to appear to user.
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* Handle empty http_proxy environment variable correctly.
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* Fixed global observer crash in GTK2 connection dialog.
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* Fixed lables and sensitivity of button in GTK2 connection
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dialog.
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* Fixed the "non-blocking socket operation could not be
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completed immediately" bug.
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* Fixed crash when continents are renumbered.
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* Go straight to the network page when autoconnecting to a server
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that needs a password.
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* Don't reset the wrong player name when a player is /cut in
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pregame.
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* Show total buy cost for selected cities in the city report.
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* Fixed visual corruption in flag images.
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* Separated mandatory and optional capabilities in the capstring
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for GGZ.
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* Fixed printing of obsolete wonders.
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* Fixed bug that prevented building Hydro Plant in city placed
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on one tile river.
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* Fixed GGZ handlers for error and spectator events.
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* Disabled hack challenge when in GGZ mode.
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* Improved memory handling in warmap queue.
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* Do not mark buildings redundant when they allow building of unit
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* Fixed crash when loading saved game when tech leakage is enabled.
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* Fixed potential problems when city starves.
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* Made the internal server store savegames in the user's home
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directory on Windows.
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* Fixed city report size calculations.
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* Added ggz-style savegame support.
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* Fixed crash in the SDL worklist dialog.
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* Fixed /take assert when all player slots are in use.
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* Fixed error message about illegal auth port parameter.
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* Fixed client crash in the end of turn in altering movement mode.
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* Fixed changing of specialists at resolutions higher than
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640x480 in SDL client.
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* Fixed bug causing false tax rate exceeded messages.
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* Already built great wonders show "never" instead of "1" for
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turns-to-build.
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* Added Esperanto translation.
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-------------------------------------------------------------------
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Sat Jul 19 22:31:26 CEST 2008 - sndirsch@suse.de
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64
freeciv.spec
64
freeciv.spec
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#
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# spec file for package freeciv (Version 2.1.5)
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# spec file for package freeciv (Version 2.1.6)
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#
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# Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# This file and all modifications and additions to the pristine
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# package are under the same license as the package itself.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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@ -19,7 +26,7 @@ License: GPL v2 or later
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Group: Amusements/Games/Strategy/Turn Based
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AutoReqProv: on
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Summary: Free Civilization Clone
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Version: 2.1.5
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Version: 2.1.6
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Release: 1
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Source0: %{name}-%{version}.tar.bz2
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Source5: freeciv.desktop
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@ -118,6 +125,55 @@ find doc -name "Makefile*" | xargs rm -f
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/usr/share/freeciv/
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%changelog
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* Thu Sep 11 2008 sndirsch@suse.de
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- update to release 2.1.6
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* Updates to bootstrap.
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* Fixed compile warnings.
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* Fixed bug that AI tried to get unreachable techs from treaty.
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* Made only human players count toward minplayers.
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* Set minimum number of human players to 0.
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* Use Mysql port information from authentication config file.
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* Refresh cities after shared vision gained from another player.
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* Make message about paratrooper dying on paradrop more likely
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to appear to user.
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* Handle empty http_proxy environment variable correctly.
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* Fixed global observer crash in GTK2 connection dialog.
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* Fixed lables and sensitivity of button in GTK2 connection
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dialog.
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* Fixed the "non-blocking socket operation could not be
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completed immediately" bug.
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* Fixed crash when continents are renumbered.
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* Go straight to the network page when autoconnecting to a server
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that needs a password.
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* Don't reset the wrong player name when a player is /cut in
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pregame.
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* Show total buy cost for selected cities in the city report.
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* Fixed visual corruption in flag images.
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* Separated mandatory and optional capabilities in the capstring
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for GGZ.
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* Fixed printing of obsolete wonders.
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* Fixed bug that prevented building Hydro Plant in city placed
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on one tile river.
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* Fixed GGZ handlers for error and spectator events.
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* Disabled hack challenge when in GGZ mode.
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* Improved memory handling in warmap queue.
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* Do not mark buildings redundant when they allow building of unit
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* Fixed crash when loading saved game when tech leakage is enabled.
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* Fixed potential problems when city starves.
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* Made the internal server store savegames in the user's home
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directory on Windows.
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* Fixed city report size calculations.
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* Added ggz-style savegame support.
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* Fixed crash in the SDL worklist dialog.
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* Fixed /take assert when all player slots are in use.
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* Fixed error message about illegal auth port parameter.
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* Fixed client crash in the end of turn in altering movement mode.
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* Fixed changing of specialists at resolutions higher than
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640x480 in SDL client.
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* Fixed bug causing false tax rate exceeded messages.
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* Already built great wonders show "never" instead of "1" for
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turns-to-build.
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* Added Esperanto translation.
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* Sun Jul 20 2008 sndirsch@suse.de
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- update to release 2.1.5
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* Fixes for bootstrap and compilation issues.
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|
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