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Ana Guerrero 2023-11-22 17:54:56 +00:00 committed by Git OBS Bridge
commit 7634fab75d
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size 43598980

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freeciv-3.0.9.tar.xz Normal file
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-------------------------------------------------------------------
Tue Nov 21 16:06:03 UTC 2023 - Dirk Müller <dmueller@suse.com>
- update to version 3.0.9:
* Generic bugfix release
* Set diplomatic relations state correctly between team members
osdn#48295
* Fixed assert failures when city grows to freeciv's internal max
city size (255)
* Sammarinese city name Borgo Maggiore corrected osdn#48316
* Cargo gets bounced when transport is lost due to terrain change
* Fixed crash with recursive autoattacks in case of occupychance
setting being > 0
* Fixed memory corruption when transport is not bounced, but
cargo is
* Corrected amount treasury gets increased by a city in some
situations
* Cities stop working tiles turned unworkable at turn change
* Fixed clearing city border claims when player gets removed
from the game osdn#48837
* see https://freeciv.fandom.com/wiki/NEWS-3.0.9
-------------------------------------------------------------------
Sat Jul 15 14:31:55 UTC 2023 - Dirk Müller <dmueller@suse.com>
- update to version 3.0.8:
@ -978,12 +999,12 @@ Sat Oct 22 17:51:21 CEST 2005 - sndirsch@suse.de
-------------------------------------------------------------------
Wed Sep 28 08:44:42 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.6
- update to bugfix release 2.0.6
-------------------------------------------------------------------
Tue Sep 27 12:29:32 CEST 2005 - sndirsch@suse.de
- fixed build with gcc 4.1
- fixed build with gcc 4.1
-------------------------------------------------------------------
Sat Sep 3 16:56:57 CEST 2005 - sndirsch@suse.de
@ -992,56 +1013,56 @@ Sat Sep 3 16:56:57 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.5
* Fix bugs with government setting of new civs (barbarians and
civil war nations).
* Fix a bug where some mapgen settings would create more
continents than the server could handle.
* Fix a bug that allowed free changing of techs after finding a
tech other than the one currently being researched.
* Fix a bug where removing and creating a new player would give
the new player the old one's team.
* When the player disconnects in a normal game, make a savegame
and exit immediately rather than continuing to run. (This fixes
the bug where savegames made after a client crash would reveal
the entire map.)
* Fix a bug in the "endyear" setting.
* Don't send server-only settings to the client (to be shown in
the settings dialog).
* Send a unit's info to the client when its transporter is
disbanded.
* Fix several bugs where crashes could happen if an invalid
connection was left in the lists.
* Better fallbacks when starting positions can't be placed
(previously the server would crash in this situation).
* Fix several bugs in the detection of multiple servers on the
LAN.
* Make sure units in combat are not in the hidden (focus unit)
* Fix a bug where some mapgen settings would create more
continents than the server could handle.
* Fix a bug that allowed free changing of techs after finding a
tech other than the one currently being researched.
* Fix a bug where removing and creating a new player would give
the new player the old one's team.
* When the player disconnects in a normal game, make a savegame
and exit immediately rather than continuing to run. (This fixes
the bug where savegames made after a client crash would reveal
the entire map.)
* Fix a bug in the "endyear" setting.
* Don't send server-only settings to the client (to be shown in
the settings dialog).
* Send a unit's info to the client when its transporter is
disbanded.
* Fix several bugs where crashes could happen if an invalid
connection was left in the lists.
* Better fallbacks when starting positions can't be placed
(previously the server would crash in this situation).
* Fix several bugs in the detection of multiple servers on the
LAN.
* Make sure units in combat are not in the hidden (focus unit)
state.
* Update menus for the focus unit when a transporter becomes
available for it.
* Fix a bug in the GTK2 client where diplomat actions would sometimes
become impossible.
* Clicking on the focus unit in the panel will center it.
* Update menus for the focus unit when a transporter becomes
available for it.
* Fix a bug in the GTK2 client where diplomat actions would sometimes
become impossible.
* Clicking on the focus unit in the panel will center it.
* Set aifill values for several scenarios.
-------------------------------------------------------------------
Sat Jul 30 13:57:52 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.4
- update to bugfix release 2.0.4
-------------------------------------------------------------------
Wed Jul 13 15:53:35 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.3
- update to bugfix release 2.0.3
-------------------------------------------------------------------
Fri Jun 24 12:06:12 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.2
- update to bugfix release 2.0.2
-------------------------------------------------------------------
Wed Apr 27 18:31:57 CEST 2005 - sndirsch@suse.de
- update to bugfix release 2.0.1
* Fix a bug causing easy and novice AIs to be much harder than
* Fix a bug causing easy and novice AIs to be much harder than
they were supposed to be.
* New behavior of the /start command in multi-player mode.
* Minor translation updates.
@ -1050,7 +1071,7 @@ Wed Apr 27 18:31:57 CEST 2005 - sndirsch@suse.de
-------------------------------------------------------------------
Tue Apr 19 12:23:38 CEST 2005 - sndirsch@suse.de
- update to final release 2.0.0
- update to final release 2.0.0
-------------------------------------------------------------------
Fri Apr 15 22:41:01 CEST 2005 - sndirsch@suse.de
@ -1066,23 +1087,23 @@ Fri Apr 1 22:26:06 CEST 2005 - sndirsch@suse.de
Thu Feb 24 00:13:46 CET 2005 - sndirsch@suse.de
- update to release 2.0.0 Beta 8
* AI diplomacy bug fixes.
* Fix for team-mode research.
* Fix for infinite recursion in autoexplorers.
* Fix for SDL mixer freeze during exit.
* Fix for when the default username isn't a valid one.
* Fix for when we can't make a temp file when querying the
metaserver.
* Change some default client option values.
* Fix some client refresh problems.
* Fix some out-of-sync city dialog problems.
* Fix a crash when a nation flag isn't available.
* Fix a potential CMA crash.
* Rewrite some of the CMA dialog (gtk2 client).
* Some startscreen fixes.
* Many gui-win32 fixes.
* Fix some bugs with unloading of units.
* Fix some bugs with seeing subs when you shouldn't.
* AI diplomacy bug fixes.
* Fix for team-mode research.
* Fix for infinite recursion in autoexplorers.
* Fix for SDL mixer freeze during exit.
* Fix for when the default username isn't a valid one.
* Fix for when we can't make a temp file when querying the
metaserver.
* Change some default client option values.
* Fix some client refresh problems.
* Fix some out-of-sync city dialog problems.
* Fix a crash when a nation flag isn't available.
* Fix a potential CMA crash.
* Rewrite some of the CMA dialog (gtk2 client).
* Some startscreen fixes.
* Many gui-win32 fixes.
* Fix some bugs with unloading of units.
* Fix some bugs with seeing subs when you shouldn't.
-------------------------------------------------------------------
Thu Feb 17 07:12:01 CET 2005 - sndirsch@suse.de
@ -1093,50 +1114,50 @@ Thu Feb 17 07:12:01 CET 2005 - sndirsch@suse.de
Fri Jan 21 18:42:54 CET 2005 - sndirsch@suse.de
- update to release 2.0.0 Beta 7
* Fix for using "nb" as the Norwegian translation (as well as
"no").
* Some portability fixes to the compilation code.
* AI doesn't overvalue techs so much.
* Fix a potential crash when bribing cities.
* Fix a potential crash in the AI ferry code.
* Fix a potential crash when an exploring unit dies.
* Don't show empty helptext for techs.
* Fix some compilation problems on C99 compilers.
* Fix a bug when transferring embassies.
* Fix a bug with fog-of-war code in the GTK-2.0 client on
windows.
* Fix numerous bugs in the win32 client.
* Fix a crash when researching future techs.
* Make some server commands have different access levels during
pregame.
* Fix some bugs when breaking alliances.
* Fix some bugs with observers.
* Fix some major bugs with autosettlers (the new autosettlers
should be a lot more usable).
* Fix for using "nb" as the Norwegian translation (as well as
"no").
* Some portability fixes to the compilation code.
* AI doesn't overvalue techs so much.
* Fix a potential crash when bribing cities.
* Fix a potential crash in the AI ferry code.
* Fix a potential crash when an exploring unit dies.
* Don't show empty helptext for techs.
* Fix some compilation problems on C99 compilers.
* Fix a bug when transferring embassies.
* Fix a bug with fog-of-war code in the GTK-2.0 client on
windows.
* Fix numerous bugs in the win32 client.
* Fix a crash when researching future techs.
* Make some server commands have different access levels during
pregame.
* Fix some bugs when breaking alliances.
* Fix some bugs with observers.
* Fix some major bugs with autosettlers (the new autosettlers
should be a lot more usable).
-------------------------------------------------------------------
Tue Jan 4 22:35:10 CET 2005 - sndirsch@suse.de
- updated to release 2.0.0 Beta6
* Speed up AI calculations by recalculating some things only
* Speed up AI calculations by recalculating some things only
every few turms.
* Fix a bug with long-distance exploring.
* Fix some bugs with out-of-sync cities.
* Change client-side goto to take the path with the lowest
"best time" rather than the one with the lowest "worst time".
* Add a new method for drawing fog of war (gtk2-client and
win32-client only). Change the trident tileset to use this new
method.
* Remove veteran status from the panel unit info string.
* Improve some keyboard controls in the gtk2 client.
* Fix a bug when cross-compiling the XAW client.
* Improve server citizen placement when a city's minimums cannot
be met.
* Change novice and "away" AIs to not cheat by having instant
revolutions.
* Fix a bug when loading old/invalid savegames that have
invalid alliances.
* Fix some bugs with voting (more may remain).
* Fix a bug with long-distance exploring.
* Fix some bugs with out-of-sync cities.
* Change client-side goto to take the path with the lowest
"best time" rather than the one with the lowest "worst time".
* Add a new method for drawing fog of war (gtk2-client and
win32-client only). Change the trident tileset to use this new
method.
* Remove veteran status from the panel unit info string.
* Improve some keyboard controls in the gtk2 client.
* Fix a bug when cross-compiling the XAW client.
* Improve server citizen placement when a city's minimums cannot
be met.
* Change novice and "away" AIs to not cheat by having instant
revolutions.
* Fix a bug when loading old/invalid savegames that have
invalid alliances.
* Fix some bugs with voting (more may remain).
-------------------------------------------------------------------
Tue Dec 14 10:24:20 CET 2004 - sndirsch@suse.de
@ -1155,7 +1176,7 @@ Fri Nov 19 18:55:25 CET 2004 - sndirsch@suse.de
Thu Nov 18 18:05:02 CET 2004 - sndirsch@suse.de
- freeciv-da_DK.diff:
* fixes start with da_DK/da_DK.UTF-8 locale (Bug #48341)
* fixes start with da_DK/da_DK.UTF-8 locale (Bug #48341)
-------------------------------------------------------------------
Wed Nov 17 12:56:12 CET 2004 - sndirsch@suse.de
@ -1173,9 +1194,9 @@ Thu Oct 28 22:15:19 CEST 2004 - sndirsch@suse.de
- updated to release 2.0.0 Beta2
* removed obsolete patches (autoconf.diff, code_cleanup.diff)
* removed wrapper script, which started both civserver and
civclient; obsolete as the server can now be started by the
client (freeciv,freeciv.info,freeciv.info.de,
* removed wrapper script, which started both civserver and
civclient; obsolete as the server can now be started by the
client (freeciv,freeciv.info,freeciv.info.de,
gxmessage-2.0.8.tar.gz)
* civworld (map editor) disabled for now; patch for 2.0.0 is not
available yet
@ -1190,21 +1211,21 @@ Tue Oct 19 13:06:03 CEST 2004 - sndirsch@suse.de
Thu Sep 9 13:34:38 CEST 2004 - sndirsch@suse.de
- updated to release 1.14.2
* important compile fixes for some platforms
* important compile fixes for some platforms
* game balance adjustments:
- all buildings except wonders and space parts 30% cheaper
- some wonders cheaper: Colossus, Copernicus, Isaac Newton's,
King Richard's, Oracle and Shakespeare's
- submarine has more attack and movement, and costs less
* reputation recovery bug fixed (now much slower)
* a few other minor bugfixes
- all buildings except wonders and space parts 30% cheaper
- some wonders cheaper: Colossus, Copernicus, Isaac Newton's,
King Richard's, Oracle and Shakespeare's
- submarine has more attack and movement, and costs less
* reputation recovery bug fixed (now much slower)
* a few other minor bugfixes
- adjusted autoconf.diff
-------------------------------------------------------------------
Mon Jul 5 11:50:39 CEST 2004 - sndirsch@suse.de
- freeciv.serv:
use "set aifill 2" instead of "create tux" to create a game;
use "set aifill 2" instead of "create tux" to create a game;
otherwise the game runs as a demo without any opponents if
username is "tux" (Bug #42751)
@ -1227,7 +1248,7 @@ Thu Mar 11 19:17:28 CET 2004 - sndirsch@suse.de
-------------------------------------------------------------------
Thu Mar 11 08:11:38 CET 2004 - sndirsch@suse.de
- moved manuals to doc directory
- moved manuals to doc directory
-------------------------------------------------------------------
Thu Mar 11 07:43:22 CET 2004 - sndirsch@suse.de
@ -1245,7 +1266,7 @@ Sat Mar 6 18:44:47 CET 2004 - sndirsch@suse.de
Sun Feb 29 15:05:57 CET 2004 - sndirsch@suse.de
- reencode wav files to ogg to save some space (and maybe add later
a more complete soundset); removed esd support as it doesn't
a more complete soundset); removed esd support as it doesn't
support ogg files
- added wrapper for easy use (starts server + client preconfigured)
- added desktop files (including icons) for wrapper and map editor
@ -1259,7 +1280,7 @@ Sun Feb 29 00:25:40 CET 2004 - sndirsch@suse.de
Sat Feb 28 20:37:09 CET 2004 - sndirsch@suse.de
- use GTK 2.x GUI for civclient now; civworld map editor still uses
old GTK 1.x GUI
old GTK 1.x GUI
-------------------------------------------------------------------
Sat Feb 28 17:53:20 CET 2004 - sndirsch@suse.de
@ -1294,7 +1315,7 @@ Fri Jun 20 02:53:43 CEST 2003 - ro@suse.de
-------------------------------------------------------------------
Thu Nov 21 13:25:27 CET 2002 - ro@suse.de
- fixed neededforbuild "libvorbis_devel" is "libvorbis-devel"
- fixed neededforbuild "libvorbis_devel" is "libvorbis-devel"
-------------------------------------------------------------------
Wed Nov 20 12:13:08 CET 2002 - pthomas@suse.de
@ -1306,7 +1327,7 @@ Wed Nov 20 12:13:08 CET 2002 - pthomas@suse.de
-------------------------------------------------------------------
Tue Sep 17 17:34:28 CEST 2002 - ro@suse.de
- removed bogus self-provides
- removed bogus self-provides
-------------------------------------------------------------------
Mon Sep 16 13:56:30 CEST 2002 - uli@suse.de
@ -1374,7 +1395,7 @@ Tue Jan 30 23:35:01 CET 2001 - ro@suse.de
-------------------------------------------------------------------
Mon Nov 6 02:26:12 CET 2000 - ro@suse.de
- fixed neededforbuild
- fixed neededforbuild
-------------------------------------------------------------------
Thu Aug 10 16:50:58 CEST 2000 - uli@suse.de
@ -1447,7 +1468,7 @@ Wed Jul 1 01:44:02 MEST 1998 - rb@suse.de
Tue Mar 3 20:01:08 MET 1998 - rb@suse.de
- copied man-pages civserver.6 and civclient.6 to /usr/X11R6/man/man6
- made /usr/X11R6/bin/ the home of 'civserver' in order to have a
- made /usr/X11R6/bin/ the home of 'civserver' in order to have a
consistent place for 'civserver' and 'civ'. civclient still resides
in /usr/games/freeciv since it requires an environment variable to
be set. It is startet by 'civ' which also sets the variable.

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@ -17,7 +17,7 @@
Name: freeciv
Version: 3.0.8
Version: 3.0.9
Release: 0
Summary: Free Civilization Clone
License: GPL-2.0-or-later